xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/MachineBlockPlacement.cpp (revision 0b57cec536236d46e3dba9bd041533462f33dbb7)
1*0b57cec5SDimitry Andric //===- MachineBlockPlacement.cpp - Basic Block Code Layout optimization ---===//
2*0b57cec5SDimitry Andric //
3*0b57cec5SDimitry Andric // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4*0b57cec5SDimitry Andric // See https://llvm.org/LICENSE.txt for license information.
5*0b57cec5SDimitry Andric // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6*0b57cec5SDimitry Andric //
7*0b57cec5SDimitry Andric //===----------------------------------------------------------------------===//
8*0b57cec5SDimitry Andric //
9*0b57cec5SDimitry Andric // This file implements basic block placement transformations using the CFG
10*0b57cec5SDimitry Andric // structure and branch probability estimates.
11*0b57cec5SDimitry Andric //
12*0b57cec5SDimitry Andric // The pass strives to preserve the structure of the CFG (that is, retain
13*0b57cec5SDimitry Andric // a topological ordering of basic blocks) in the absence of a *strong* signal
14*0b57cec5SDimitry Andric // to the contrary from probabilities. However, within the CFG structure, it
15*0b57cec5SDimitry Andric // attempts to choose an ordering which favors placing more likely sequences of
16*0b57cec5SDimitry Andric // blocks adjacent to each other.
17*0b57cec5SDimitry Andric //
18*0b57cec5SDimitry Andric // The algorithm works from the inner-most loop within a function outward, and
19*0b57cec5SDimitry Andric // at each stage walks through the basic blocks, trying to coalesce them into
20*0b57cec5SDimitry Andric // sequential chains where allowed by the CFG (or demanded by heavy
21*0b57cec5SDimitry Andric // probabilities). Finally, it walks the blocks in topological order, and the
22*0b57cec5SDimitry Andric // first time it reaches a chain of basic blocks, it schedules them in the
23*0b57cec5SDimitry Andric // function in-order.
24*0b57cec5SDimitry Andric //
25*0b57cec5SDimitry Andric //===----------------------------------------------------------------------===//
26*0b57cec5SDimitry Andric 
27*0b57cec5SDimitry Andric #include "BranchFolding.h"
28*0b57cec5SDimitry Andric #include "llvm/ADT/ArrayRef.h"
29*0b57cec5SDimitry Andric #include "llvm/ADT/DenseMap.h"
30*0b57cec5SDimitry Andric #include "llvm/ADT/STLExtras.h"
31*0b57cec5SDimitry Andric #include "llvm/ADT/SetVector.h"
32*0b57cec5SDimitry Andric #include "llvm/ADT/SmallPtrSet.h"
33*0b57cec5SDimitry Andric #include "llvm/ADT/SmallVector.h"
34*0b57cec5SDimitry Andric #include "llvm/ADT/Statistic.h"
35*0b57cec5SDimitry Andric #include "llvm/Analysis/BlockFrequencyInfoImpl.h"
36*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachineBasicBlock.h"
37*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
38*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
39*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachineFunction.h"
40*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachineFunctionPass.h"
41*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachineLoopInfo.h"
42*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachineModuleInfo.h"
43*0b57cec5SDimitry Andric #include "llvm/CodeGen/MachinePostDominators.h"
44*0b57cec5SDimitry Andric #include "llvm/CodeGen/TailDuplicator.h"
45*0b57cec5SDimitry Andric #include "llvm/CodeGen/TargetInstrInfo.h"
46*0b57cec5SDimitry Andric #include "llvm/CodeGen/TargetLowering.h"
47*0b57cec5SDimitry Andric #include "llvm/CodeGen/TargetPassConfig.h"
48*0b57cec5SDimitry Andric #include "llvm/CodeGen/TargetSubtargetInfo.h"
49*0b57cec5SDimitry Andric #include "llvm/IR/DebugLoc.h"
50*0b57cec5SDimitry Andric #include "llvm/IR/Function.h"
51*0b57cec5SDimitry Andric #include "llvm/Pass.h"
52*0b57cec5SDimitry Andric #include "llvm/Support/Allocator.h"
53*0b57cec5SDimitry Andric #include "llvm/Support/BlockFrequency.h"
54*0b57cec5SDimitry Andric #include "llvm/Support/BranchProbability.h"
55*0b57cec5SDimitry Andric #include "llvm/Support/CodeGen.h"
56*0b57cec5SDimitry Andric #include "llvm/Support/CommandLine.h"
57*0b57cec5SDimitry Andric #include "llvm/Support/Compiler.h"
58*0b57cec5SDimitry Andric #include "llvm/Support/Debug.h"
59*0b57cec5SDimitry Andric #include "llvm/Support/raw_ostream.h"
60*0b57cec5SDimitry Andric #include "llvm/Target/TargetMachine.h"
61*0b57cec5SDimitry Andric #include <algorithm>
62*0b57cec5SDimitry Andric #include <cassert>
63*0b57cec5SDimitry Andric #include <cstdint>
64*0b57cec5SDimitry Andric #include <iterator>
65*0b57cec5SDimitry Andric #include <memory>
66*0b57cec5SDimitry Andric #include <string>
67*0b57cec5SDimitry Andric #include <tuple>
68*0b57cec5SDimitry Andric #include <utility>
69*0b57cec5SDimitry Andric #include <vector>
70*0b57cec5SDimitry Andric 
71*0b57cec5SDimitry Andric using namespace llvm;
72*0b57cec5SDimitry Andric 
73*0b57cec5SDimitry Andric #define DEBUG_TYPE "block-placement"
74*0b57cec5SDimitry Andric 
75*0b57cec5SDimitry Andric STATISTIC(NumCondBranches, "Number of conditional branches");
76*0b57cec5SDimitry Andric STATISTIC(NumUncondBranches, "Number of unconditional branches");
77*0b57cec5SDimitry Andric STATISTIC(CondBranchTakenFreq,
78*0b57cec5SDimitry Andric           "Potential frequency of taking conditional branches");
79*0b57cec5SDimitry Andric STATISTIC(UncondBranchTakenFreq,
80*0b57cec5SDimitry Andric           "Potential frequency of taking unconditional branches");
81*0b57cec5SDimitry Andric 
82*0b57cec5SDimitry Andric static cl::opt<unsigned> AlignAllBlock("align-all-blocks",
83*0b57cec5SDimitry Andric                                        cl::desc("Force the alignment of all "
84*0b57cec5SDimitry Andric                                                 "blocks in the function."),
85*0b57cec5SDimitry Andric                                        cl::init(0), cl::Hidden);
86*0b57cec5SDimitry Andric 
87*0b57cec5SDimitry Andric static cl::opt<unsigned> AlignAllNonFallThruBlocks(
88*0b57cec5SDimitry Andric     "align-all-nofallthru-blocks",
89*0b57cec5SDimitry Andric     cl::desc("Force the alignment of all "
90*0b57cec5SDimitry Andric              "blocks that have no fall-through predecessors (i.e. don't add "
91*0b57cec5SDimitry Andric              "nops that are executed)."),
92*0b57cec5SDimitry Andric     cl::init(0), cl::Hidden);
93*0b57cec5SDimitry Andric 
94*0b57cec5SDimitry Andric // FIXME: Find a good default for this flag and remove the flag.
95*0b57cec5SDimitry Andric static cl::opt<unsigned> ExitBlockBias(
96*0b57cec5SDimitry Andric     "block-placement-exit-block-bias",
97*0b57cec5SDimitry Andric     cl::desc("Block frequency percentage a loop exit block needs "
98*0b57cec5SDimitry Andric              "over the original exit to be considered the new exit."),
99*0b57cec5SDimitry Andric     cl::init(0), cl::Hidden);
100*0b57cec5SDimitry Andric 
101*0b57cec5SDimitry Andric // Definition:
102*0b57cec5SDimitry Andric // - Outlining: placement of a basic block outside the chain or hot path.
103*0b57cec5SDimitry Andric 
104*0b57cec5SDimitry Andric static cl::opt<unsigned> LoopToColdBlockRatio(
105*0b57cec5SDimitry Andric     "loop-to-cold-block-ratio",
106*0b57cec5SDimitry Andric     cl::desc("Outline loop blocks from loop chain if (frequency of loop) / "
107*0b57cec5SDimitry Andric              "(frequency of block) is greater than this ratio"),
108*0b57cec5SDimitry Andric     cl::init(5), cl::Hidden);
109*0b57cec5SDimitry Andric 
110*0b57cec5SDimitry Andric static cl::opt<bool> ForceLoopColdBlock(
111*0b57cec5SDimitry Andric     "force-loop-cold-block",
112*0b57cec5SDimitry Andric     cl::desc("Force outlining cold blocks from loops."),
113*0b57cec5SDimitry Andric     cl::init(false), cl::Hidden);
114*0b57cec5SDimitry Andric 
115*0b57cec5SDimitry Andric static cl::opt<bool>
116*0b57cec5SDimitry Andric     PreciseRotationCost("precise-rotation-cost",
117*0b57cec5SDimitry Andric                         cl::desc("Model the cost of loop rotation more "
118*0b57cec5SDimitry Andric                                  "precisely by using profile data."),
119*0b57cec5SDimitry Andric                         cl::init(false), cl::Hidden);
120*0b57cec5SDimitry Andric 
121*0b57cec5SDimitry Andric static cl::opt<bool>
122*0b57cec5SDimitry Andric     ForcePreciseRotationCost("force-precise-rotation-cost",
123*0b57cec5SDimitry Andric                              cl::desc("Force the use of precise cost "
124*0b57cec5SDimitry Andric                                       "loop rotation strategy."),
125*0b57cec5SDimitry Andric                              cl::init(false), cl::Hidden);
126*0b57cec5SDimitry Andric 
127*0b57cec5SDimitry Andric static cl::opt<unsigned> MisfetchCost(
128*0b57cec5SDimitry Andric     "misfetch-cost",
129*0b57cec5SDimitry Andric     cl::desc("Cost that models the probabilistic risk of an instruction "
130*0b57cec5SDimitry Andric              "misfetch due to a jump comparing to falling through, whose cost "
131*0b57cec5SDimitry Andric              "is zero."),
132*0b57cec5SDimitry Andric     cl::init(1), cl::Hidden);
133*0b57cec5SDimitry Andric 
134*0b57cec5SDimitry Andric static cl::opt<unsigned> JumpInstCost("jump-inst-cost",
135*0b57cec5SDimitry Andric                                       cl::desc("Cost of jump instructions."),
136*0b57cec5SDimitry Andric                                       cl::init(1), cl::Hidden);
137*0b57cec5SDimitry Andric static cl::opt<bool>
138*0b57cec5SDimitry Andric TailDupPlacement("tail-dup-placement",
139*0b57cec5SDimitry Andric               cl::desc("Perform tail duplication during placement. "
140*0b57cec5SDimitry Andric                        "Creates more fallthrough opportunites in "
141*0b57cec5SDimitry Andric                        "outline branches."),
142*0b57cec5SDimitry Andric               cl::init(true), cl::Hidden);
143*0b57cec5SDimitry Andric 
144*0b57cec5SDimitry Andric static cl::opt<bool>
145*0b57cec5SDimitry Andric BranchFoldPlacement("branch-fold-placement",
146*0b57cec5SDimitry Andric               cl::desc("Perform branch folding during placement. "
147*0b57cec5SDimitry Andric                        "Reduces code size."),
148*0b57cec5SDimitry Andric               cl::init(true), cl::Hidden);
149*0b57cec5SDimitry Andric 
150*0b57cec5SDimitry Andric // Heuristic for tail duplication.
151*0b57cec5SDimitry Andric static cl::opt<unsigned> TailDupPlacementThreshold(
152*0b57cec5SDimitry Andric     "tail-dup-placement-threshold",
153*0b57cec5SDimitry Andric     cl::desc("Instruction cutoff for tail duplication during layout. "
154*0b57cec5SDimitry Andric              "Tail merging during layout is forced to have a threshold "
155*0b57cec5SDimitry Andric              "that won't conflict."), cl::init(2),
156*0b57cec5SDimitry Andric     cl::Hidden);
157*0b57cec5SDimitry Andric 
158*0b57cec5SDimitry Andric // Heuristic for aggressive tail duplication.
159*0b57cec5SDimitry Andric static cl::opt<unsigned> TailDupPlacementAggressiveThreshold(
160*0b57cec5SDimitry Andric     "tail-dup-placement-aggressive-threshold",
161*0b57cec5SDimitry Andric     cl::desc("Instruction cutoff for aggressive tail duplication during "
162*0b57cec5SDimitry Andric              "layout. Used at -O3. Tail merging during layout is forced to "
163*0b57cec5SDimitry Andric              "have a threshold that won't conflict."), cl::init(4),
164*0b57cec5SDimitry Andric     cl::Hidden);
165*0b57cec5SDimitry Andric 
166*0b57cec5SDimitry Andric // Heuristic for tail duplication.
167*0b57cec5SDimitry Andric static cl::opt<unsigned> TailDupPlacementPenalty(
168*0b57cec5SDimitry Andric     "tail-dup-placement-penalty",
169*0b57cec5SDimitry Andric     cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. "
170*0b57cec5SDimitry Andric              "Copying can increase fallthrough, but it also increases icache "
171*0b57cec5SDimitry Andric              "pressure. This parameter controls the penalty to account for that. "
172*0b57cec5SDimitry Andric              "Percent as integer."),
173*0b57cec5SDimitry Andric     cl::init(2),
174*0b57cec5SDimitry Andric     cl::Hidden);
175*0b57cec5SDimitry Andric 
176*0b57cec5SDimitry Andric // Heuristic for triangle chains.
177*0b57cec5SDimitry Andric static cl::opt<unsigned> TriangleChainCount(
178*0b57cec5SDimitry Andric     "triangle-chain-count",
179*0b57cec5SDimitry Andric     cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the "
180*0b57cec5SDimitry Andric              "triangle tail duplication heuristic to kick in. 0 to disable."),
181*0b57cec5SDimitry Andric     cl::init(2),
182*0b57cec5SDimitry Andric     cl::Hidden);
183*0b57cec5SDimitry Andric 
184*0b57cec5SDimitry Andric extern cl::opt<unsigned> StaticLikelyProb;
185*0b57cec5SDimitry Andric extern cl::opt<unsigned> ProfileLikelyProb;
186*0b57cec5SDimitry Andric 
187*0b57cec5SDimitry Andric // Internal option used to control BFI display only after MBP pass.
188*0b57cec5SDimitry Andric // Defined in CodeGen/MachineBlockFrequencyInfo.cpp:
189*0b57cec5SDimitry Andric // -view-block-layout-with-bfi=
190*0b57cec5SDimitry Andric extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI;
191*0b57cec5SDimitry Andric 
192*0b57cec5SDimitry Andric // Command line option to specify the name of the function for CFG dump
193*0b57cec5SDimitry Andric // Defined in Analysis/BlockFrequencyInfo.cpp:  -view-bfi-func-name=
194*0b57cec5SDimitry Andric extern cl::opt<std::string> ViewBlockFreqFuncName;
195*0b57cec5SDimitry Andric 
196*0b57cec5SDimitry Andric namespace {
197*0b57cec5SDimitry Andric 
198*0b57cec5SDimitry Andric class BlockChain;
199*0b57cec5SDimitry Andric 
200*0b57cec5SDimitry Andric /// Type for our function-wide basic block -> block chain mapping.
201*0b57cec5SDimitry Andric using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>;
202*0b57cec5SDimitry Andric 
203*0b57cec5SDimitry Andric /// A chain of blocks which will be laid out contiguously.
204*0b57cec5SDimitry Andric ///
205*0b57cec5SDimitry Andric /// This is the datastructure representing a chain of consecutive blocks that
206*0b57cec5SDimitry Andric /// are profitable to layout together in order to maximize fallthrough
207*0b57cec5SDimitry Andric /// probabilities and code locality. We also can use a block chain to represent
208*0b57cec5SDimitry Andric /// a sequence of basic blocks which have some external (correctness)
209*0b57cec5SDimitry Andric /// requirement for sequential layout.
210*0b57cec5SDimitry Andric ///
211*0b57cec5SDimitry Andric /// Chains can be built around a single basic block and can be merged to grow
212*0b57cec5SDimitry Andric /// them. They participate in a block-to-chain mapping, which is updated
213*0b57cec5SDimitry Andric /// automatically as chains are merged together.
214*0b57cec5SDimitry Andric class BlockChain {
215*0b57cec5SDimitry Andric   /// The sequence of blocks belonging to this chain.
216*0b57cec5SDimitry Andric   ///
217*0b57cec5SDimitry Andric   /// This is the sequence of blocks for a particular chain. These will be laid
218*0b57cec5SDimitry Andric   /// out in-order within the function.
219*0b57cec5SDimitry Andric   SmallVector<MachineBasicBlock *, 4> Blocks;
220*0b57cec5SDimitry Andric 
221*0b57cec5SDimitry Andric   /// A handle to the function-wide basic block to block chain mapping.
222*0b57cec5SDimitry Andric   ///
223*0b57cec5SDimitry Andric   /// This is retained in each block chain to simplify the computation of child
224*0b57cec5SDimitry Andric   /// block chains for SCC-formation and iteration. We store the edges to child
225*0b57cec5SDimitry Andric   /// basic blocks, and map them back to their associated chains using this
226*0b57cec5SDimitry Andric   /// structure.
227*0b57cec5SDimitry Andric   BlockToChainMapType &BlockToChain;
228*0b57cec5SDimitry Andric 
229*0b57cec5SDimitry Andric public:
230*0b57cec5SDimitry Andric   /// Construct a new BlockChain.
231*0b57cec5SDimitry Andric   ///
232*0b57cec5SDimitry Andric   /// This builds a new block chain representing a single basic block in the
233*0b57cec5SDimitry Andric   /// function. It also registers itself as the chain that block participates
234*0b57cec5SDimitry Andric   /// in with the BlockToChain mapping.
235*0b57cec5SDimitry Andric   BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
236*0b57cec5SDimitry Andric       : Blocks(1, BB), BlockToChain(BlockToChain) {
237*0b57cec5SDimitry Andric     assert(BB && "Cannot create a chain with a null basic block");
238*0b57cec5SDimitry Andric     BlockToChain[BB] = this;
239*0b57cec5SDimitry Andric   }
240*0b57cec5SDimitry Andric 
241*0b57cec5SDimitry Andric   /// Iterator over blocks within the chain.
242*0b57cec5SDimitry Andric   using iterator = SmallVectorImpl<MachineBasicBlock *>::iterator;
243*0b57cec5SDimitry Andric   using const_iterator = SmallVectorImpl<MachineBasicBlock *>::const_iterator;
244*0b57cec5SDimitry Andric 
245*0b57cec5SDimitry Andric   /// Beginning of blocks within the chain.
246*0b57cec5SDimitry Andric   iterator begin() { return Blocks.begin(); }
247*0b57cec5SDimitry Andric   const_iterator begin() const { return Blocks.begin(); }
248*0b57cec5SDimitry Andric 
249*0b57cec5SDimitry Andric   /// End of blocks within the chain.
250*0b57cec5SDimitry Andric   iterator end() { return Blocks.end(); }
251*0b57cec5SDimitry Andric   const_iterator end() const { return Blocks.end(); }
252*0b57cec5SDimitry Andric 
253*0b57cec5SDimitry Andric   bool remove(MachineBasicBlock* BB) {
254*0b57cec5SDimitry Andric     for(iterator i = begin(); i != end(); ++i) {
255*0b57cec5SDimitry Andric       if (*i == BB) {
256*0b57cec5SDimitry Andric         Blocks.erase(i);
257*0b57cec5SDimitry Andric         return true;
258*0b57cec5SDimitry Andric       }
259*0b57cec5SDimitry Andric     }
260*0b57cec5SDimitry Andric     return false;
261*0b57cec5SDimitry Andric   }
262*0b57cec5SDimitry Andric 
263*0b57cec5SDimitry Andric   /// Merge a block chain into this one.
264*0b57cec5SDimitry Andric   ///
265*0b57cec5SDimitry Andric   /// This routine merges a block chain into this one. It takes care of forming
266*0b57cec5SDimitry Andric   /// a contiguous sequence of basic blocks, updating the edge list, and
267*0b57cec5SDimitry Andric   /// updating the block -> chain mapping. It does not free or tear down the
268*0b57cec5SDimitry Andric   /// old chain, but the old chain's block list is no longer valid.
269*0b57cec5SDimitry Andric   void merge(MachineBasicBlock *BB, BlockChain *Chain) {
270*0b57cec5SDimitry Andric     assert(BB && "Can't merge a null block.");
271*0b57cec5SDimitry Andric     assert(!Blocks.empty() && "Can't merge into an empty chain.");
272*0b57cec5SDimitry Andric 
273*0b57cec5SDimitry Andric     // Fast path in case we don't have a chain already.
274*0b57cec5SDimitry Andric     if (!Chain) {
275*0b57cec5SDimitry Andric       assert(!BlockToChain[BB] &&
276*0b57cec5SDimitry Andric              "Passed chain is null, but BB has entry in BlockToChain.");
277*0b57cec5SDimitry Andric       Blocks.push_back(BB);
278*0b57cec5SDimitry Andric       BlockToChain[BB] = this;
279*0b57cec5SDimitry Andric       return;
280*0b57cec5SDimitry Andric     }
281*0b57cec5SDimitry Andric 
282*0b57cec5SDimitry Andric     assert(BB == *Chain->begin() && "Passed BB is not head of Chain.");
283*0b57cec5SDimitry Andric     assert(Chain->begin() != Chain->end());
284*0b57cec5SDimitry Andric 
285*0b57cec5SDimitry Andric     // Update the incoming blocks to point to this chain, and add them to the
286*0b57cec5SDimitry Andric     // chain structure.
287*0b57cec5SDimitry Andric     for (MachineBasicBlock *ChainBB : *Chain) {
288*0b57cec5SDimitry Andric       Blocks.push_back(ChainBB);
289*0b57cec5SDimitry Andric       assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain.");
290*0b57cec5SDimitry Andric       BlockToChain[ChainBB] = this;
291*0b57cec5SDimitry Andric     }
292*0b57cec5SDimitry Andric   }
293*0b57cec5SDimitry Andric 
294*0b57cec5SDimitry Andric #ifndef NDEBUG
295*0b57cec5SDimitry Andric   /// Dump the blocks in this chain.
296*0b57cec5SDimitry Andric   LLVM_DUMP_METHOD void dump() {
297*0b57cec5SDimitry Andric     for (MachineBasicBlock *MBB : *this)
298*0b57cec5SDimitry Andric       MBB->dump();
299*0b57cec5SDimitry Andric   }
300*0b57cec5SDimitry Andric #endif // NDEBUG
301*0b57cec5SDimitry Andric 
302*0b57cec5SDimitry Andric   /// Count of predecessors of any block within the chain which have not
303*0b57cec5SDimitry Andric   /// yet been scheduled.  In general, we will delay scheduling this chain
304*0b57cec5SDimitry Andric   /// until those predecessors are scheduled (or we find a sufficiently good
305*0b57cec5SDimitry Andric   /// reason to override this heuristic.)  Note that when forming loop chains,
306*0b57cec5SDimitry Andric   /// blocks outside the loop are ignored and treated as if they were already
307*0b57cec5SDimitry Andric   /// scheduled.
308*0b57cec5SDimitry Andric   ///
309*0b57cec5SDimitry Andric   /// Note: This field is reinitialized multiple times - once for each loop,
310*0b57cec5SDimitry Andric   /// and then once for the function as a whole.
311*0b57cec5SDimitry Andric   unsigned UnscheduledPredecessors = 0;
312*0b57cec5SDimitry Andric };
313*0b57cec5SDimitry Andric 
314*0b57cec5SDimitry Andric class MachineBlockPlacement : public MachineFunctionPass {
315*0b57cec5SDimitry Andric   /// A type for a block filter set.
316*0b57cec5SDimitry Andric   using BlockFilterSet = SmallSetVector<const MachineBasicBlock *, 16>;
317*0b57cec5SDimitry Andric 
318*0b57cec5SDimitry Andric   /// Pair struct containing basic block and taildup profitability
319*0b57cec5SDimitry Andric   struct BlockAndTailDupResult {
320*0b57cec5SDimitry Andric     MachineBasicBlock *BB;
321*0b57cec5SDimitry Andric     bool ShouldTailDup;
322*0b57cec5SDimitry Andric   };
323*0b57cec5SDimitry Andric 
324*0b57cec5SDimitry Andric   /// Triple struct containing edge weight and the edge.
325*0b57cec5SDimitry Andric   struct WeightedEdge {
326*0b57cec5SDimitry Andric     BlockFrequency Weight;
327*0b57cec5SDimitry Andric     MachineBasicBlock *Src;
328*0b57cec5SDimitry Andric     MachineBasicBlock *Dest;
329*0b57cec5SDimitry Andric   };
330*0b57cec5SDimitry Andric 
331*0b57cec5SDimitry Andric   /// work lists of blocks that are ready to be laid out
332*0b57cec5SDimitry Andric   SmallVector<MachineBasicBlock *, 16> BlockWorkList;
333*0b57cec5SDimitry Andric   SmallVector<MachineBasicBlock *, 16> EHPadWorkList;
334*0b57cec5SDimitry Andric 
335*0b57cec5SDimitry Andric   /// Edges that have already been computed as optimal.
336*0b57cec5SDimitry Andric   DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges;
337*0b57cec5SDimitry Andric 
338*0b57cec5SDimitry Andric   /// Machine Function
339*0b57cec5SDimitry Andric   MachineFunction *F;
340*0b57cec5SDimitry Andric 
341*0b57cec5SDimitry Andric   /// A handle to the branch probability pass.
342*0b57cec5SDimitry Andric   const MachineBranchProbabilityInfo *MBPI;
343*0b57cec5SDimitry Andric 
344*0b57cec5SDimitry Andric   /// A handle to the function-wide block frequency pass.
345*0b57cec5SDimitry Andric   std::unique_ptr<BranchFolder::MBFIWrapper> MBFI;
346*0b57cec5SDimitry Andric 
347*0b57cec5SDimitry Andric   /// A handle to the loop info.
348*0b57cec5SDimitry Andric   MachineLoopInfo *MLI;
349*0b57cec5SDimitry Andric 
350*0b57cec5SDimitry Andric   /// Preferred loop exit.
351*0b57cec5SDimitry Andric   /// Member variable for convenience. It may be removed by duplication deep
352*0b57cec5SDimitry Andric   /// in the call stack.
353*0b57cec5SDimitry Andric   MachineBasicBlock *PreferredLoopExit;
354*0b57cec5SDimitry Andric 
355*0b57cec5SDimitry Andric   /// A handle to the target's instruction info.
356*0b57cec5SDimitry Andric   const TargetInstrInfo *TII;
357*0b57cec5SDimitry Andric 
358*0b57cec5SDimitry Andric   /// A handle to the target's lowering info.
359*0b57cec5SDimitry Andric   const TargetLoweringBase *TLI;
360*0b57cec5SDimitry Andric 
361*0b57cec5SDimitry Andric   /// A handle to the post dominator tree.
362*0b57cec5SDimitry Andric   MachinePostDominatorTree *MPDT;
363*0b57cec5SDimitry Andric 
364*0b57cec5SDimitry Andric   /// Duplicator used to duplicate tails during placement.
365*0b57cec5SDimitry Andric   ///
366*0b57cec5SDimitry Andric   /// Placement decisions can open up new tail duplication opportunities, but
367*0b57cec5SDimitry Andric   /// since tail duplication affects placement decisions of later blocks, it
368*0b57cec5SDimitry Andric   /// must be done inline.
369*0b57cec5SDimitry Andric   TailDuplicator TailDup;
370*0b57cec5SDimitry Andric 
371*0b57cec5SDimitry Andric   /// Allocator and owner of BlockChain structures.
372*0b57cec5SDimitry Andric   ///
373*0b57cec5SDimitry Andric   /// We build BlockChains lazily while processing the loop structure of
374*0b57cec5SDimitry Andric   /// a function. To reduce malloc traffic, we allocate them using this
375*0b57cec5SDimitry Andric   /// slab-like allocator, and destroy them after the pass completes. An
376*0b57cec5SDimitry Andric   /// important guarantee is that this allocator produces stable pointers to
377*0b57cec5SDimitry Andric   /// the chains.
378*0b57cec5SDimitry Andric   SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
379*0b57cec5SDimitry Andric 
380*0b57cec5SDimitry Andric   /// Function wide BasicBlock to BlockChain mapping.
381*0b57cec5SDimitry Andric   ///
382*0b57cec5SDimitry Andric   /// This mapping allows efficiently moving from any given basic block to the
383*0b57cec5SDimitry Andric   /// BlockChain it participates in, if any. We use it to, among other things,
384*0b57cec5SDimitry Andric   /// allow implicitly defining edges between chains as the existing edges
385*0b57cec5SDimitry Andric   /// between basic blocks.
386*0b57cec5SDimitry Andric   DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain;
387*0b57cec5SDimitry Andric 
388*0b57cec5SDimitry Andric #ifndef NDEBUG
389*0b57cec5SDimitry Andric   /// The set of basic blocks that have terminators that cannot be fully
390*0b57cec5SDimitry Andric   /// analyzed.  These basic blocks cannot be re-ordered safely by
391*0b57cec5SDimitry Andric   /// MachineBlockPlacement, and we must preserve physical layout of these
392*0b57cec5SDimitry Andric   /// blocks and their successors through the pass.
393*0b57cec5SDimitry Andric   SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits;
394*0b57cec5SDimitry Andric #endif
395*0b57cec5SDimitry Andric 
396*0b57cec5SDimitry Andric   /// Decrease the UnscheduledPredecessors count for all blocks in chain, and
397*0b57cec5SDimitry Andric   /// if the count goes to 0, add them to the appropriate work list.
398*0b57cec5SDimitry Andric   void markChainSuccessors(
399*0b57cec5SDimitry Andric       const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
400*0b57cec5SDimitry Andric       const BlockFilterSet *BlockFilter = nullptr);
401*0b57cec5SDimitry Andric 
402*0b57cec5SDimitry Andric   /// Decrease the UnscheduledPredecessors count for a single block, and
403*0b57cec5SDimitry Andric   /// if the count goes to 0, add them to the appropriate work list.
404*0b57cec5SDimitry Andric   void markBlockSuccessors(
405*0b57cec5SDimitry Andric       const BlockChain &Chain, const MachineBasicBlock *BB,
406*0b57cec5SDimitry Andric       const MachineBasicBlock *LoopHeaderBB,
407*0b57cec5SDimitry Andric       const BlockFilterSet *BlockFilter = nullptr);
408*0b57cec5SDimitry Andric 
409*0b57cec5SDimitry Andric   BranchProbability
410*0b57cec5SDimitry Andric   collectViableSuccessors(
411*0b57cec5SDimitry Andric       const MachineBasicBlock *BB, const BlockChain &Chain,
412*0b57cec5SDimitry Andric       const BlockFilterSet *BlockFilter,
413*0b57cec5SDimitry Andric       SmallVector<MachineBasicBlock *, 4> &Successors);
414*0b57cec5SDimitry Andric   bool shouldPredBlockBeOutlined(
415*0b57cec5SDimitry Andric       const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
416*0b57cec5SDimitry Andric       const BlockChain &Chain, const BlockFilterSet *BlockFilter,
417*0b57cec5SDimitry Andric       BranchProbability SuccProb, BranchProbability HotProb);
418*0b57cec5SDimitry Andric   bool repeatedlyTailDuplicateBlock(
419*0b57cec5SDimitry Andric       MachineBasicBlock *BB, MachineBasicBlock *&LPred,
420*0b57cec5SDimitry Andric       const MachineBasicBlock *LoopHeaderBB,
421*0b57cec5SDimitry Andric       BlockChain &Chain, BlockFilterSet *BlockFilter,
422*0b57cec5SDimitry Andric       MachineFunction::iterator &PrevUnplacedBlockIt);
423*0b57cec5SDimitry Andric   bool maybeTailDuplicateBlock(
424*0b57cec5SDimitry Andric       MachineBasicBlock *BB, MachineBasicBlock *LPred,
425*0b57cec5SDimitry Andric       BlockChain &Chain, BlockFilterSet *BlockFilter,
426*0b57cec5SDimitry Andric       MachineFunction::iterator &PrevUnplacedBlockIt,
427*0b57cec5SDimitry Andric       bool &DuplicatedToLPred);
428*0b57cec5SDimitry Andric   bool hasBetterLayoutPredecessor(
429*0b57cec5SDimitry Andric       const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
430*0b57cec5SDimitry Andric       const BlockChain &SuccChain, BranchProbability SuccProb,
431*0b57cec5SDimitry Andric       BranchProbability RealSuccProb, const BlockChain &Chain,
432*0b57cec5SDimitry Andric       const BlockFilterSet *BlockFilter);
433*0b57cec5SDimitry Andric   BlockAndTailDupResult selectBestSuccessor(
434*0b57cec5SDimitry Andric       const MachineBasicBlock *BB, const BlockChain &Chain,
435*0b57cec5SDimitry Andric       const BlockFilterSet *BlockFilter);
436*0b57cec5SDimitry Andric   MachineBasicBlock *selectBestCandidateBlock(
437*0b57cec5SDimitry Andric       const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList);
438*0b57cec5SDimitry Andric   MachineBasicBlock *getFirstUnplacedBlock(
439*0b57cec5SDimitry Andric       const BlockChain &PlacedChain,
440*0b57cec5SDimitry Andric       MachineFunction::iterator &PrevUnplacedBlockIt,
441*0b57cec5SDimitry Andric       const BlockFilterSet *BlockFilter);
442*0b57cec5SDimitry Andric 
443*0b57cec5SDimitry Andric   /// Add a basic block to the work list if it is appropriate.
444*0b57cec5SDimitry Andric   ///
445*0b57cec5SDimitry Andric   /// If the optional parameter BlockFilter is provided, only MBB
446*0b57cec5SDimitry Andric   /// present in the set will be added to the worklist. If nullptr
447*0b57cec5SDimitry Andric   /// is provided, no filtering occurs.
448*0b57cec5SDimitry Andric   void fillWorkLists(const MachineBasicBlock *MBB,
449*0b57cec5SDimitry Andric                      SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
450*0b57cec5SDimitry Andric                      const BlockFilterSet *BlockFilter);
451*0b57cec5SDimitry Andric 
452*0b57cec5SDimitry Andric   void buildChain(const MachineBasicBlock *BB, BlockChain &Chain,
453*0b57cec5SDimitry Andric                   BlockFilterSet *BlockFilter = nullptr);
454*0b57cec5SDimitry Andric   bool canMoveBottomBlockToTop(const MachineBasicBlock *BottomBlock,
455*0b57cec5SDimitry Andric                                const MachineBasicBlock *OldTop);
456*0b57cec5SDimitry Andric   bool hasViableTopFallthrough(const MachineBasicBlock *Top,
457*0b57cec5SDimitry Andric                                const BlockFilterSet &LoopBlockSet);
458*0b57cec5SDimitry Andric   BlockFrequency TopFallThroughFreq(const MachineBasicBlock *Top,
459*0b57cec5SDimitry Andric                                     const BlockFilterSet &LoopBlockSet);
460*0b57cec5SDimitry Andric   BlockFrequency FallThroughGains(const MachineBasicBlock *NewTop,
461*0b57cec5SDimitry Andric                                   const MachineBasicBlock *OldTop,
462*0b57cec5SDimitry Andric                                   const MachineBasicBlock *ExitBB,
463*0b57cec5SDimitry Andric                                   const BlockFilterSet &LoopBlockSet);
464*0b57cec5SDimitry Andric   MachineBasicBlock *findBestLoopTopHelper(MachineBasicBlock *OldTop,
465*0b57cec5SDimitry Andric       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
466*0b57cec5SDimitry Andric   MachineBasicBlock *findBestLoopTop(
467*0b57cec5SDimitry Andric       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
468*0b57cec5SDimitry Andric   MachineBasicBlock *findBestLoopExit(
469*0b57cec5SDimitry Andric       const MachineLoop &L, const BlockFilterSet &LoopBlockSet,
470*0b57cec5SDimitry Andric       BlockFrequency &ExitFreq);
471*0b57cec5SDimitry Andric   BlockFilterSet collectLoopBlockSet(const MachineLoop &L);
472*0b57cec5SDimitry Andric   void buildLoopChains(const MachineLoop &L);
473*0b57cec5SDimitry Andric   void rotateLoop(
474*0b57cec5SDimitry Andric       BlockChain &LoopChain, const MachineBasicBlock *ExitingBB,
475*0b57cec5SDimitry Andric       BlockFrequency ExitFreq, const BlockFilterSet &LoopBlockSet);
476*0b57cec5SDimitry Andric   void rotateLoopWithProfile(
477*0b57cec5SDimitry Andric       BlockChain &LoopChain, const MachineLoop &L,
478*0b57cec5SDimitry Andric       const BlockFilterSet &LoopBlockSet);
479*0b57cec5SDimitry Andric   void buildCFGChains();
480*0b57cec5SDimitry Andric   void optimizeBranches();
481*0b57cec5SDimitry Andric   void alignBlocks();
482*0b57cec5SDimitry Andric   /// Returns true if a block should be tail-duplicated to increase fallthrough
483*0b57cec5SDimitry Andric   /// opportunities.
484*0b57cec5SDimitry Andric   bool shouldTailDuplicate(MachineBasicBlock *BB);
485*0b57cec5SDimitry Andric   /// Check the edge frequencies to see if tail duplication will increase
486*0b57cec5SDimitry Andric   /// fallthroughs.
487*0b57cec5SDimitry Andric   bool isProfitableToTailDup(
488*0b57cec5SDimitry Andric     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
489*0b57cec5SDimitry Andric     BranchProbability QProb,
490*0b57cec5SDimitry Andric     const BlockChain &Chain, const BlockFilterSet *BlockFilter);
491*0b57cec5SDimitry Andric 
492*0b57cec5SDimitry Andric   /// Check for a trellis layout.
493*0b57cec5SDimitry Andric   bool isTrellis(const MachineBasicBlock *BB,
494*0b57cec5SDimitry Andric                  const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
495*0b57cec5SDimitry Andric                  const BlockChain &Chain, const BlockFilterSet *BlockFilter);
496*0b57cec5SDimitry Andric 
497*0b57cec5SDimitry Andric   /// Get the best successor given a trellis layout.
498*0b57cec5SDimitry Andric   BlockAndTailDupResult getBestTrellisSuccessor(
499*0b57cec5SDimitry Andric       const MachineBasicBlock *BB,
500*0b57cec5SDimitry Andric       const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
501*0b57cec5SDimitry Andric       BranchProbability AdjustedSumProb, const BlockChain &Chain,
502*0b57cec5SDimitry Andric       const BlockFilterSet *BlockFilter);
503*0b57cec5SDimitry Andric 
504*0b57cec5SDimitry Andric   /// Get the best pair of non-conflicting edges.
505*0b57cec5SDimitry Andric   static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges(
506*0b57cec5SDimitry Andric       const MachineBasicBlock *BB,
507*0b57cec5SDimitry Andric       MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges);
508*0b57cec5SDimitry Andric 
509*0b57cec5SDimitry Andric   /// Returns true if a block can tail duplicate into all unplaced
510*0b57cec5SDimitry Andric   /// predecessors. Filters based on loop.
511*0b57cec5SDimitry Andric   bool canTailDuplicateUnplacedPreds(
512*0b57cec5SDimitry Andric       const MachineBasicBlock *BB, MachineBasicBlock *Succ,
513*0b57cec5SDimitry Andric       const BlockChain &Chain, const BlockFilterSet *BlockFilter);
514*0b57cec5SDimitry Andric 
515*0b57cec5SDimitry Andric   /// Find chains of triangles to tail-duplicate where a global analysis works,
516*0b57cec5SDimitry Andric   /// but a local analysis would not find them.
517*0b57cec5SDimitry Andric   void precomputeTriangleChains();
518*0b57cec5SDimitry Andric 
519*0b57cec5SDimitry Andric public:
520*0b57cec5SDimitry Andric   static char ID; // Pass identification, replacement for typeid
521*0b57cec5SDimitry Andric 
522*0b57cec5SDimitry Andric   MachineBlockPlacement() : MachineFunctionPass(ID) {
523*0b57cec5SDimitry Andric     initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
524*0b57cec5SDimitry Andric   }
525*0b57cec5SDimitry Andric 
526*0b57cec5SDimitry Andric   bool runOnMachineFunction(MachineFunction &F) override;
527*0b57cec5SDimitry Andric 
528*0b57cec5SDimitry Andric   bool allowTailDupPlacement() const {
529*0b57cec5SDimitry Andric     assert(F);
530*0b57cec5SDimitry Andric     return TailDupPlacement && !F->getTarget().requiresStructuredCFG();
531*0b57cec5SDimitry Andric   }
532*0b57cec5SDimitry Andric 
533*0b57cec5SDimitry Andric   void getAnalysisUsage(AnalysisUsage &AU) const override {
534*0b57cec5SDimitry Andric     AU.addRequired<MachineBranchProbabilityInfo>();
535*0b57cec5SDimitry Andric     AU.addRequired<MachineBlockFrequencyInfo>();
536*0b57cec5SDimitry Andric     if (TailDupPlacement)
537*0b57cec5SDimitry Andric       AU.addRequired<MachinePostDominatorTree>();
538*0b57cec5SDimitry Andric     AU.addRequired<MachineLoopInfo>();
539*0b57cec5SDimitry Andric     AU.addRequired<TargetPassConfig>();
540*0b57cec5SDimitry Andric     MachineFunctionPass::getAnalysisUsage(AU);
541*0b57cec5SDimitry Andric   }
542*0b57cec5SDimitry Andric };
543*0b57cec5SDimitry Andric 
544*0b57cec5SDimitry Andric } // end anonymous namespace
545*0b57cec5SDimitry Andric 
546*0b57cec5SDimitry Andric char MachineBlockPlacement::ID = 0;
547*0b57cec5SDimitry Andric 
548*0b57cec5SDimitry Andric char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
549*0b57cec5SDimitry Andric 
550*0b57cec5SDimitry Andric INITIALIZE_PASS_BEGIN(MachineBlockPlacement, DEBUG_TYPE,
551*0b57cec5SDimitry Andric                       "Branch Probability Basic Block Placement", false, false)
552*0b57cec5SDimitry Andric INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
553*0b57cec5SDimitry Andric INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
554*0b57cec5SDimitry Andric INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree)
555*0b57cec5SDimitry Andric INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
556*0b57cec5SDimitry Andric INITIALIZE_PASS_END(MachineBlockPlacement, DEBUG_TYPE,
557*0b57cec5SDimitry Andric                     "Branch Probability Basic Block Placement", false, false)
558*0b57cec5SDimitry Andric 
559*0b57cec5SDimitry Andric #ifndef NDEBUG
560*0b57cec5SDimitry Andric /// Helper to print the name of a MBB.
561*0b57cec5SDimitry Andric ///
562*0b57cec5SDimitry Andric /// Only used by debug logging.
563*0b57cec5SDimitry Andric static std::string getBlockName(const MachineBasicBlock *BB) {
564*0b57cec5SDimitry Andric   std::string Result;
565*0b57cec5SDimitry Andric   raw_string_ostream OS(Result);
566*0b57cec5SDimitry Andric   OS << printMBBReference(*BB);
567*0b57cec5SDimitry Andric   OS << " ('" << BB->getName() << "')";
568*0b57cec5SDimitry Andric   OS.flush();
569*0b57cec5SDimitry Andric   return Result;
570*0b57cec5SDimitry Andric }
571*0b57cec5SDimitry Andric #endif
572*0b57cec5SDimitry Andric 
573*0b57cec5SDimitry Andric /// Mark a chain's successors as having one fewer preds.
574*0b57cec5SDimitry Andric ///
575*0b57cec5SDimitry Andric /// When a chain is being merged into the "placed" chain, this routine will
576*0b57cec5SDimitry Andric /// quickly walk the successors of each block in the chain and mark them as
577*0b57cec5SDimitry Andric /// having one fewer active predecessor. It also adds any successors of this
578*0b57cec5SDimitry Andric /// chain which reach the zero-predecessor state to the appropriate worklist.
579*0b57cec5SDimitry Andric void MachineBlockPlacement::markChainSuccessors(
580*0b57cec5SDimitry Andric     const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
581*0b57cec5SDimitry Andric     const BlockFilterSet *BlockFilter) {
582*0b57cec5SDimitry Andric   // Walk all the blocks in this chain, marking their successors as having
583*0b57cec5SDimitry Andric   // a predecessor placed.
584*0b57cec5SDimitry Andric   for (MachineBasicBlock *MBB : Chain) {
585*0b57cec5SDimitry Andric     markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter);
586*0b57cec5SDimitry Andric   }
587*0b57cec5SDimitry Andric }
588*0b57cec5SDimitry Andric 
589*0b57cec5SDimitry Andric /// Mark a single block's successors as having one fewer preds.
590*0b57cec5SDimitry Andric ///
591*0b57cec5SDimitry Andric /// Under normal circumstances, this is only called by markChainSuccessors,
592*0b57cec5SDimitry Andric /// but if a block that was to be placed is completely tail-duplicated away,
593*0b57cec5SDimitry Andric /// and was duplicated into the chain end, we need to redo markBlockSuccessors
594*0b57cec5SDimitry Andric /// for just that block.
595*0b57cec5SDimitry Andric void MachineBlockPlacement::markBlockSuccessors(
596*0b57cec5SDimitry Andric     const BlockChain &Chain, const MachineBasicBlock *MBB,
597*0b57cec5SDimitry Andric     const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) {
598*0b57cec5SDimitry Andric   // Add any successors for which this is the only un-placed in-loop
599*0b57cec5SDimitry Andric   // predecessor to the worklist as a viable candidate for CFG-neutral
600*0b57cec5SDimitry Andric   // placement. No subsequent placement of this block will violate the CFG
601*0b57cec5SDimitry Andric   // shape, so we get to use heuristics to choose a favorable placement.
602*0b57cec5SDimitry Andric   for (MachineBasicBlock *Succ : MBB->successors()) {
603*0b57cec5SDimitry Andric     if (BlockFilter && !BlockFilter->count(Succ))
604*0b57cec5SDimitry Andric       continue;
605*0b57cec5SDimitry Andric     BlockChain &SuccChain = *BlockToChain[Succ];
606*0b57cec5SDimitry Andric     // Disregard edges within a fixed chain, or edges to the loop header.
607*0b57cec5SDimitry Andric     if (&Chain == &SuccChain || Succ == LoopHeaderBB)
608*0b57cec5SDimitry Andric       continue;
609*0b57cec5SDimitry Andric 
610*0b57cec5SDimitry Andric     // This is a cross-chain edge that is within the loop, so decrement the
611*0b57cec5SDimitry Andric     // loop predecessor count of the destination chain.
612*0b57cec5SDimitry Andric     if (SuccChain.UnscheduledPredecessors == 0 ||
613*0b57cec5SDimitry Andric         --SuccChain.UnscheduledPredecessors > 0)
614*0b57cec5SDimitry Andric       continue;
615*0b57cec5SDimitry Andric 
616*0b57cec5SDimitry Andric     auto *NewBB = *SuccChain.begin();
617*0b57cec5SDimitry Andric     if (NewBB->isEHPad())
618*0b57cec5SDimitry Andric       EHPadWorkList.push_back(NewBB);
619*0b57cec5SDimitry Andric     else
620*0b57cec5SDimitry Andric       BlockWorkList.push_back(NewBB);
621*0b57cec5SDimitry Andric   }
622*0b57cec5SDimitry Andric }
623*0b57cec5SDimitry Andric 
624*0b57cec5SDimitry Andric /// This helper function collects the set of successors of block
625*0b57cec5SDimitry Andric /// \p BB that are allowed to be its layout successors, and return
626*0b57cec5SDimitry Andric /// the total branch probability of edges from \p BB to those
627*0b57cec5SDimitry Andric /// blocks.
628*0b57cec5SDimitry Andric BranchProbability MachineBlockPlacement::collectViableSuccessors(
629*0b57cec5SDimitry Andric     const MachineBasicBlock *BB, const BlockChain &Chain,
630*0b57cec5SDimitry Andric     const BlockFilterSet *BlockFilter,
631*0b57cec5SDimitry Andric     SmallVector<MachineBasicBlock *, 4> &Successors) {
632*0b57cec5SDimitry Andric   // Adjust edge probabilities by excluding edges pointing to blocks that is
633*0b57cec5SDimitry Andric   // either not in BlockFilter or is already in the current chain. Consider the
634*0b57cec5SDimitry Andric   // following CFG:
635*0b57cec5SDimitry Andric   //
636*0b57cec5SDimitry Andric   //     --->A
637*0b57cec5SDimitry Andric   //     |  / \
638*0b57cec5SDimitry Andric   //     | B   C
639*0b57cec5SDimitry Andric   //     |  \ / \
640*0b57cec5SDimitry Andric   //     ----D   E
641*0b57cec5SDimitry Andric   //
642*0b57cec5SDimitry Andric   // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after
643*0b57cec5SDimitry Andric   // A->C is chosen as a fall-through, D won't be selected as a successor of C
644*0b57cec5SDimitry Andric   // due to CFG constraint (the probability of C->D is not greater than
645*0b57cec5SDimitry Andric   // HotProb to break topo-order). If we exclude E that is not in BlockFilter
646*0b57cec5SDimitry Andric   // when calculating the probability of C->D, D will be selected and we
647*0b57cec5SDimitry Andric   // will get A C D B as the layout of this loop.
648*0b57cec5SDimitry Andric   auto AdjustedSumProb = BranchProbability::getOne();
649*0b57cec5SDimitry Andric   for (MachineBasicBlock *Succ : BB->successors()) {
650*0b57cec5SDimitry Andric     bool SkipSucc = false;
651*0b57cec5SDimitry Andric     if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) {
652*0b57cec5SDimitry Andric       SkipSucc = true;
653*0b57cec5SDimitry Andric     } else {
654*0b57cec5SDimitry Andric       BlockChain *SuccChain = BlockToChain[Succ];
655*0b57cec5SDimitry Andric       if (SuccChain == &Chain) {
656*0b57cec5SDimitry Andric         SkipSucc = true;
657*0b57cec5SDimitry Andric       } else if (Succ != *SuccChain->begin()) {
658*0b57cec5SDimitry Andric         LLVM_DEBUG(dbgs() << "    " << getBlockName(Succ)
659*0b57cec5SDimitry Andric                           << " -> Mid chain!\n");
660*0b57cec5SDimitry Andric         continue;
661*0b57cec5SDimitry Andric       }
662*0b57cec5SDimitry Andric     }
663*0b57cec5SDimitry Andric     if (SkipSucc)
664*0b57cec5SDimitry Andric       AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ);
665*0b57cec5SDimitry Andric     else
666*0b57cec5SDimitry Andric       Successors.push_back(Succ);
667*0b57cec5SDimitry Andric   }
668*0b57cec5SDimitry Andric 
669*0b57cec5SDimitry Andric   return AdjustedSumProb;
670*0b57cec5SDimitry Andric }
671*0b57cec5SDimitry Andric 
672*0b57cec5SDimitry Andric /// The helper function returns the branch probability that is adjusted
673*0b57cec5SDimitry Andric /// or normalized over the new total \p AdjustedSumProb.
674*0b57cec5SDimitry Andric static BranchProbability
675*0b57cec5SDimitry Andric getAdjustedProbability(BranchProbability OrigProb,
676*0b57cec5SDimitry Andric                        BranchProbability AdjustedSumProb) {
677*0b57cec5SDimitry Andric   BranchProbability SuccProb;
678*0b57cec5SDimitry Andric   uint32_t SuccProbN = OrigProb.getNumerator();
679*0b57cec5SDimitry Andric   uint32_t SuccProbD = AdjustedSumProb.getNumerator();
680*0b57cec5SDimitry Andric   if (SuccProbN >= SuccProbD)
681*0b57cec5SDimitry Andric     SuccProb = BranchProbability::getOne();
682*0b57cec5SDimitry Andric   else
683*0b57cec5SDimitry Andric     SuccProb = BranchProbability(SuccProbN, SuccProbD);
684*0b57cec5SDimitry Andric 
685*0b57cec5SDimitry Andric   return SuccProb;
686*0b57cec5SDimitry Andric }
687*0b57cec5SDimitry Andric 
688*0b57cec5SDimitry Andric /// Check if \p BB has exactly the successors in \p Successors.
689*0b57cec5SDimitry Andric static bool
690*0b57cec5SDimitry Andric hasSameSuccessors(MachineBasicBlock &BB,
691*0b57cec5SDimitry Andric                   SmallPtrSetImpl<const MachineBasicBlock *> &Successors) {
692*0b57cec5SDimitry Andric   if (BB.succ_size() != Successors.size())
693*0b57cec5SDimitry Andric     return false;
694*0b57cec5SDimitry Andric   // We don't want to count self-loops
695*0b57cec5SDimitry Andric   if (Successors.count(&BB))
696*0b57cec5SDimitry Andric     return false;
697*0b57cec5SDimitry Andric   for (MachineBasicBlock *Succ : BB.successors())
698*0b57cec5SDimitry Andric     if (!Successors.count(Succ))
699*0b57cec5SDimitry Andric       return false;
700*0b57cec5SDimitry Andric   return true;
701*0b57cec5SDimitry Andric }
702*0b57cec5SDimitry Andric 
703*0b57cec5SDimitry Andric /// Check if a block should be tail duplicated to increase fallthrough
704*0b57cec5SDimitry Andric /// opportunities.
705*0b57cec5SDimitry Andric /// \p BB Block to check.
706*0b57cec5SDimitry Andric bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) {
707*0b57cec5SDimitry Andric   // Blocks with single successors don't create additional fallthrough
708*0b57cec5SDimitry Andric   // opportunities. Don't duplicate them. TODO: When conditional exits are
709*0b57cec5SDimitry Andric   // analyzable, allow them to be duplicated.
710*0b57cec5SDimitry Andric   bool IsSimple = TailDup.isSimpleBB(BB);
711*0b57cec5SDimitry Andric 
712*0b57cec5SDimitry Andric   if (BB->succ_size() == 1)
713*0b57cec5SDimitry Andric     return false;
714*0b57cec5SDimitry Andric   return TailDup.shouldTailDuplicate(IsSimple, *BB);
715*0b57cec5SDimitry Andric }
716*0b57cec5SDimitry Andric 
717*0b57cec5SDimitry Andric /// Compare 2 BlockFrequency's with a small penalty for \p A.
718*0b57cec5SDimitry Andric /// In order to be conservative, we apply a X% penalty to account for
719*0b57cec5SDimitry Andric /// increased icache pressure and static heuristics. For small frequencies
720*0b57cec5SDimitry Andric /// we use only the numerators to improve accuracy. For simplicity, we assume the
721*0b57cec5SDimitry Andric /// penalty is less than 100%
722*0b57cec5SDimitry Andric /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere.
723*0b57cec5SDimitry Andric static bool greaterWithBias(BlockFrequency A, BlockFrequency B,
724*0b57cec5SDimitry Andric                             uint64_t EntryFreq) {
725*0b57cec5SDimitry Andric   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
726*0b57cec5SDimitry Andric   BlockFrequency Gain = A - B;
727*0b57cec5SDimitry Andric   return (Gain / ThresholdProb).getFrequency() >= EntryFreq;
728*0b57cec5SDimitry Andric }
729*0b57cec5SDimitry Andric 
730*0b57cec5SDimitry Andric /// Check the edge frequencies to see if tail duplication will increase
731*0b57cec5SDimitry Andric /// fallthroughs. It only makes sense to call this function when
732*0b57cec5SDimitry Andric /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is
733*0b57cec5SDimitry Andric /// always locally profitable if we would have picked \p Succ without
734*0b57cec5SDimitry Andric /// considering duplication.
735*0b57cec5SDimitry Andric bool MachineBlockPlacement::isProfitableToTailDup(
736*0b57cec5SDimitry Andric     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
737*0b57cec5SDimitry Andric     BranchProbability QProb,
738*0b57cec5SDimitry Andric     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
739*0b57cec5SDimitry Andric   // We need to do a probability calculation to make sure this is profitable.
740*0b57cec5SDimitry Andric   // First: does succ have a successor that post-dominates? This affects the
741*0b57cec5SDimitry Andric   // calculation. The 2 relevant cases are:
742*0b57cec5SDimitry Andric   //    BB         BB
743*0b57cec5SDimitry Andric   //    | \Qout    | \Qout
744*0b57cec5SDimitry Andric   //   P|  C       |P C
745*0b57cec5SDimitry Andric   //    =   C'     =   C'
746*0b57cec5SDimitry Andric   //    |  /Qin    |  /Qin
747*0b57cec5SDimitry Andric   //    | /        | /
748*0b57cec5SDimitry Andric   //    Succ       Succ
749*0b57cec5SDimitry Andric   //    / \        | \  V
750*0b57cec5SDimitry Andric   //  U/   =V      |U \
751*0b57cec5SDimitry Andric   //  /     \      =   D
752*0b57cec5SDimitry Andric   //  D      E     |  /
753*0b57cec5SDimitry Andric   //               | /
754*0b57cec5SDimitry Andric   //               |/
755*0b57cec5SDimitry Andric   //               PDom
756*0b57cec5SDimitry Andric   //  '=' : Branch taken for that CFG edge
757*0b57cec5SDimitry Andric   // In the second case, Placing Succ while duplicating it into C prevents the
758*0b57cec5SDimitry Andric   // fallthrough of Succ into either D or PDom, because they now have C as an
759*0b57cec5SDimitry Andric   // unplaced predecessor
760*0b57cec5SDimitry Andric 
761*0b57cec5SDimitry Andric   // Start by figuring out which case we fall into
762*0b57cec5SDimitry Andric   MachineBasicBlock *PDom = nullptr;
763*0b57cec5SDimitry Andric   SmallVector<MachineBasicBlock *, 4> SuccSuccs;
764*0b57cec5SDimitry Andric   // Only scan the relevant successors
765*0b57cec5SDimitry Andric   auto AdjustedSuccSumProb =
766*0b57cec5SDimitry Andric       collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs);
767*0b57cec5SDimitry Andric   BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ);
768*0b57cec5SDimitry Andric   auto BBFreq = MBFI->getBlockFreq(BB);
769*0b57cec5SDimitry Andric   auto SuccFreq = MBFI->getBlockFreq(Succ);
770*0b57cec5SDimitry Andric   BlockFrequency P = BBFreq * PProb;
771*0b57cec5SDimitry Andric   BlockFrequency Qout = BBFreq * QProb;
772*0b57cec5SDimitry Andric   uint64_t EntryFreq = MBFI->getEntryFreq();
773*0b57cec5SDimitry Andric   // If there are no more successors, it is profitable to copy, as it strictly
774*0b57cec5SDimitry Andric   // increases fallthrough.
775*0b57cec5SDimitry Andric   if (SuccSuccs.size() == 0)
776*0b57cec5SDimitry Andric     return greaterWithBias(P, Qout, EntryFreq);
777*0b57cec5SDimitry Andric 
778*0b57cec5SDimitry Andric   auto BestSuccSucc = BranchProbability::getZero();
779*0b57cec5SDimitry Andric   // Find the PDom or the best Succ if no PDom exists.
780*0b57cec5SDimitry Andric   for (MachineBasicBlock *SuccSucc : SuccSuccs) {
781*0b57cec5SDimitry Andric     auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc);
782*0b57cec5SDimitry Andric     if (Prob > BestSuccSucc)
783*0b57cec5SDimitry Andric       BestSuccSucc = Prob;
784*0b57cec5SDimitry Andric     if (PDom == nullptr)
785*0b57cec5SDimitry Andric       if (MPDT->dominates(SuccSucc, Succ)) {
786*0b57cec5SDimitry Andric         PDom = SuccSucc;
787*0b57cec5SDimitry Andric         break;
788*0b57cec5SDimitry Andric       }
789*0b57cec5SDimitry Andric   }
790*0b57cec5SDimitry Andric   // For the comparisons, we need to know Succ's best incoming edge that isn't
791*0b57cec5SDimitry Andric   // from BB.
792*0b57cec5SDimitry Andric   auto SuccBestPred = BlockFrequency(0);
793*0b57cec5SDimitry Andric   for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
794*0b57cec5SDimitry Andric     if (SuccPred == Succ || SuccPred == BB
795*0b57cec5SDimitry Andric         || BlockToChain[SuccPred] == &Chain
796*0b57cec5SDimitry Andric         || (BlockFilter && !BlockFilter->count(SuccPred)))
797*0b57cec5SDimitry Andric       continue;
798*0b57cec5SDimitry Andric     auto Freq = MBFI->getBlockFreq(SuccPred)
799*0b57cec5SDimitry Andric         * MBPI->getEdgeProbability(SuccPred, Succ);
800*0b57cec5SDimitry Andric     if (Freq > SuccBestPred)
801*0b57cec5SDimitry Andric       SuccBestPred = Freq;
802*0b57cec5SDimitry Andric   }
803*0b57cec5SDimitry Andric   // Qin is Succ's best unplaced incoming edge that isn't BB
804*0b57cec5SDimitry Andric   BlockFrequency Qin = SuccBestPred;
805*0b57cec5SDimitry Andric   // If it doesn't have a post-dominating successor, here is the calculation:
806*0b57cec5SDimitry Andric   //    BB        BB
807*0b57cec5SDimitry Andric   //    | \Qout   |  \
808*0b57cec5SDimitry Andric   //   P|  C      |   =
809*0b57cec5SDimitry Andric   //    =   C'    |    C
810*0b57cec5SDimitry Andric   //    |  /Qin   |     |
811*0b57cec5SDimitry Andric   //    | /       |     C' (+Succ)
812*0b57cec5SDimitry Andric   //    Succ      Succ /|
813*0b57cec5SDimitry Andric   //    / \       |  \/ |
814*0b57cec5SDimitry Andric   //  U/   =V     |  == |
815*0b57cec5SDimitry Andric   //  /     \     | /  \|
816*0b57cec5SDimitry Andric   //  D      E    D     E
817*0b57cec5SDimitry Andric   //  '=' : Branch taken for that CFG edge
818*0b57cec5SDimitry Andric   //  Cost in the first case is: P + V
819*0b57cec5SDimitry Andric   //  For this calculation, we always assume P > Qout. If Qout > P
820*0b57cec5SDimitry Andric   //  The result of this function will be ignored at the caller.
821*0b57cec5SDimitry Andric   //  Let F = SuccFreq - Qin
822*0b57cec5SDimitry Andric   //  Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V
823*0b57cec5SDimitry Andric 
824*0b57cec5SDimitry Andric   if (PDom == nullptr || !Succ->isSuccessor(PDom)) {
825*0b57cec5SDimitry Andric     BranchProbability UProb = BestSuccSucc;
826*0b57cec5SDimitry Andric     BranchProbability VProb = AdjustedSuccSumProb - UProb;
827*0b57cec5SDimitry Andric     BlockFrequency F = SuccFreq - Qin;
828*0b57cec5SDimitry Andric     BlockFrequency V = SuccFreq * VProb;
829*0b57cec5SDimitry Andric     BlockFrequency QinU = std::min(Qin, F) * UProb;
830*0b57cec5SDimitry Andric     BlockFrequency BaseCost = P + V;
831*0b57cec5SDimitry Andric     BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb;
832*0b57cec5SDimitry Andric     return greaterWithBias(BaseCost, DupCost, EntryFreq);
833*0b57cec5SDimitry Andric   }
834*0b57cec5SDimitry Andric   BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom);
835*0b57cec5SDimitry Andric   BranchProbability VProb = AdjustedSuccSumProb - UProb;
836*0b57cec5SDimitry Andric   BlockFrequency U = SuccFreq * UProb;
837*0b57cec5SDimitry Andric   BlockFrequency V = SuccFreq * VProb;
838*0b57cec5SDimitry Andric   BlockFrequency F = SuccFreq - Qin;
839*0b57cec5SDimitry Andric   // If there is a post-dominating successor, here is the calculation:
840*0b57cec5SDimitry Andric   // BB         BB                 BB          BB
841*0b57cec5SDimitry Andric   // | \Qout    |   \               | \Qout     |  \
842*0b57cec5SDimitry Andric   // |P C       |    =              |P C        |   =
843*0b57cec5SDimitry Andric   // =   C'     |P    C             =   C'      |P   C
844*0b57cec5SDimitry Andric   // |  /Qin    |      |            |  /Qin     |     |
845*0b57cec5SDimitry Andric   // | /        |      C' (+Succ)   | /         |     C' (+Succ)
846*0b57cec5SDimitry Andric   // Succ       Succ  /|            Succ        Succ /|
847*0b57cec5SDimitry Andric   // | \  V     |   \/ |            | \  V      |  \/ |
848*0b57cec5SDimitry Andric   // |U \       |U  /\ =?           |U =        |U /\ |
849*0b57cec5SDimitry Andric   // =   D      = =  =?|            |   D       | =  =|
850*0b57cec5SDimitry Andric   // |  /       |/     D            |  /        |/    D
851*0b57cec5SDimitry Andric   // | /        |     /             | =         |    /
852*0b57cec5SDimitry Andric   // |/         |    /              |/          |   =
853*0b57cec5SDimitry Andric   // Dom         Dom                Dom         Dom
854*0b57cec5SDimitry Andric   //  '=' : Branch taken for that CFG edge
855*0b57cec5SDimitry Andric   // The cost for taken branches in the first case is P + U
856*0b57cec5SDimitry Andric   // Let F = SuccFreq - Qin
857*0b57cec5SDimitry Andric   // The cost in the second case (assuming independence), given the layout:
858*0b57cec5SDimitry Andric   // BB, Succ, (C+Succ), D, Dom or the layout:
859*0b57cec5SDimitry Andric   // BB, Succ, D, Dom, (C+Succ)
860*0b57cec5SDimitry Andric   // is Qout + max(F, Qin) * U + min(F, Qin)
861*0b57cec5SDimitry Andric   // compare P + U vs Qout + P * U + Qin.
862*0b57cec5SDimitry Andric   //
863*0b57cec5SDimitry Andric   // The 3rd and 4th cases cover when Dom would be chosen to follow Succ.
864*0b57cec5SDimitry Andric   //
865*0b57cec5SDimitry Andric   // For the 3rd case, the cost is P + 2 * V
866*0b57cec5SDimitry Andric   // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V
867*0b57cec5SDimitry Andric   // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V
868*0b57cec5SDimitry Andric   if (UProb > AdjustedSuccSumProb / 2 &&
869*0b57cec5SDimitry Andric       !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb,
870*0b57cec5SDimitry Andric                                   Chain, BlockFilter))
871*0b57cec5SDimitry Andric     // Cases 3 & 4
872*0b57cec5SDimitry Andric     return greaterWithBias(
873*0b57cec5SDimitry Andric         (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb),
874*0b57cec5SDimitry Andric         EntryFreq);
875*0b57cec5SDimitry Andric   // Cases 1 & 2
876*0b57cec5SDimitry Andric   return greaterWithBias((P + U),
877*0b57cec5SDimitry Andric                          (Qout + std::min(Qin, F) * AdjustedSuccSumProb +
878*0b57cec5SDimitry Andric                           std::max(Qin, F) * UProb),
879*0b57cec5SDimitry Andric                          EntryFreq);
880*0b57cec5SDimitry Andric }
881*0b57cec5SDimitry Andric 
882*0b57cec5SDimitry Andric /// Check for a trellis layout. \p BB is the upper part of a trellis if its
883*0b57cec5SDimitry Andric /// successors form the lower part of a trellis. A successor set S forms the
884*0b57cec5SDimitry Andric /// lower part of a trellis if all of the predecessors of S are either in S or
885*0b57cec5SDimitry Andric /// have all of S as successors. We ignore trellises where BB doesn't have 2
886*0b57cec5SDimitry Andric /// successors because for fewer than 2, it's trivial, and for 3 or greater they
887*0b57cec5SDimitry Andric /// are very uncommon and complex to compute optimally. Allowing edges within S
888*0b57cec5SDimitry Andric /// is not strictly a trellis, but the same algorithm works, so we allow it.
889*0b57cec5SDimitry Andric bool MachineBlockPlacement::isTrellis(
890*0b57cec5SDimitry Andric     const MachineBasicBlock *BB,
891*0b57cec5SDimitry Andric     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
892*0b57cec5SDimitry Andric     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
893*0b57cec5SDimitry Andric   // Technically BB could form a trellis with branching factor higher than 2.
894*0b57cec5SDimitry Andric   // But that's extremely uncommon.
895*0b57cec5SDimitry Andric   if (BB->succ_size() != 2 || ViableSuccs.size() != 2)
896*0b57cec5SDimitry Andric     return false;
897*0b57cec5SDimitry Andric 
898*0b57cec5SDimitry Andric   SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(),
899*0b57cec5SDimitry Andric                                                        BB->succ_end());
900*0b57cec5SDimitry Andric   // To avoid reviewing the same predecessors twice.
901*0b57cec5SDimitry Andric   SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds;
902*0b57cec5SDimitry Andric 
903*0b57cec5SDimitry Andric   for (MachineBasicBlock *Succ : ViableSuccs) {
904*0b57cec5SDimitry Andric     int PredCount = 0;
905*0b57cec5SDimitry Andric     for (auto SuccPred : Succ->predecessors()) {
906*0b57cec5SDimitry Andric       // Allow triangle successors, but don't count them.
907*0b57cec5SDimitry Andric       if (Successors.count(SuccPred)) {
908*0b57cec5SDimitry Andric         // Make sure that it is actually a triangle.
909*0b57cec5SDimitry Andric         for (MachineBasicBlock *CheckSucc : SuccPred->successors())
910*0b57cec5SDimitry Andric           if (!Successors.count(CheckSucc))
911*0b57cec5SDimitry Andric             return false;
912*0b57cec5SDimitry Andric         continue;
913*0b57cec5SDimitry Andric       }
914*0b57cec5SDimitry Andric       const BlockChain *PredChain = BlockToChain[SuccPred];
915*0b57cec5SDimitry Andric       if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) ||
916*0b57cec5SDimitry Andric           PredChain == &Chain || PredChain == BlockToChain[Succ])
917*0b57cec5SDimitry Andric         continue;
918*0b57cec5SDimitry Andric       ++PredCount;
919*0b57cec5SDimitry Andric       // Perform the successor check only once.
920*0b57cec5SDimitry Andric       if (!SeenPreds.insert(SuccPred).second)
921*0b57cec5SDimitry Andric         continue;
922*0b57cec5SDimitry Andric       if (!hasSameSuccessors(*SuccPred, Successors))
923*0b57cec5SDimitry Andric         return false;
924*0b57cec5SDimitry Andric     }
925*0b57cec5SDimitry Andric     // If one of the successors has only BB as a predecessor, it is not a
926*0b57cec5SDimitry Andric     // trellis.
927*0b57cec5SDimitry Andric     if (PredCount < 1)
928*0b57cec5SDimitry Andric       return false;
929*0b57cec5SDimitry Andric   }
930*0b57cec5SDimitry Andric   return true;
931*0b57cec5SDimitry Andric }
932*0b57cec5SDimitry Andric 
933*0b57cec5SDimitry Andric /// Pick the highest total weight pair of edges that can both be laid out.
934*0b57cec5SDimitry Andric /// The edges in \p Edges[0] are assumed to have a different destination than
935*0b57cec5SDimitry Andric /// the edges in \p Edges[1]. Simple counting shows that the best pair is either
936*0b57cec5SDimitry Andric /// the individual highest weight edges to the 2 different destinations, or in
937*0b57cec5SDimitry Andric /// case of a conflict, one of them should be replaced with a 2nd best edge.
938*0b57cec5SDimitry Andric std::pair<MachineBlockPlacement::WeightedEdge,
939*0b57cec5SDimitry Andric           MachineBlockPlacement::WeightedEdge>
940*0b57cec5SDimitry Andric MachineBlockPlacement::getBestNonConflictingEdges(
941*0b57cec5SDimitry Andric     const MachineBasicBlock *BB,
942*0b57cec5SDimitry Andric     MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>>
943*0b57cec5SDimitry Andric         Edges) {
944*0b57cec5SDimitry Andric   // Sort the edges, and then for each successor, find the best incoming
945*0b57cec5SDimitry Andric   // predecessor. If the best incoming predecessors aren't the same,
946*0b57cec5SDimitry Andric   // then that is clearly the best layout. If there is a conflict, one of the
947*0b57cec5SDimitry Andric   // successors will have to fallthrough from the second best predecessor. We
948*0b57cec5SDimitry Andric   // compare which combination is better overall.
949*0b57cec5SDimitry Andric 
950*0b57cec5SDimitry Andric   // Sort for highest frequency.
951*0b57cec5SDimitry Andric   auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; };
952*0b57cec5SDimitry Andric 
953*0b57cec5SDimitry Andric   llvm::stable_sort(Edges[0], Cmp);
954*0b57cec5SDimitry Andric   llvm::stable_sort(Edges[1], Cmp);
955*0b57cec5SDimitry Andric   auto BestA = Edges[0].begin();
956*0b57cec5SDimitry Andric   auto BestB = Edges[1].begin();
957*0b57cec5SDimitry Andric   // Arrange for the correct answer to be in BestA and BestB
958*0b57cec5SDimitry Andric   // If the 2 best edges don't conflict, the answer is already there.
959*0b57cec5SDimitry Andric   if (BestA->Src == BestB->Src) {
960*0b57cec5SDimitry Andric     // Compare the total fallthrough of (Best + Second Best) for both pairs
961*0b57cec5SDimitry Andric     auto SecondBestA = std::next(BestA);
962*0b57cec5SDimitry Andric     auto SecondBestB = std::next(BestB);
963*0b57cec5SDimitry Andric     BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight;
964*0b57cec5SDimitry Andric     BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight;
965*0b57cec5SDimitry Andric     if (BestAScore < BestBScore)
966*0b57cec5SDimitry Andric       BestA = SecondBestA;
967*0b57cec5SDimitry Andric     else
968*0b57cec5SDimitry Andric       BestB = SecondBestB;
969*0b57cec5SDimitry Andric   }
970*0b57cec5SDimitry Andric   // Arrange for the BB edge to be in BestA if it exists.
971*0b57cec5SDimitry Andric   if (BestB->Src == BB)
972*0b57cec5SDimitry Andric     std::swap(BestA, BestB);
973*0b57cec5SDimitry Andric   return std::make_pair(*BestA, *BestB);
974*0b57cec5SDimitry Andric }
975*0b57cec5SDimitry Andric 
976*0b57cec5SDimitry Andric /// Get the best successor from \p BB based on \p BB being part of a trellis.
977*0b57cec5SDimitry Andric /// We only handle trellises with 2 successors, so the algorithm is
978*0b57cec5SDimitry Andric /// straightforward: Find the best pair of edges that don't conflict. We find
979*0b57cec5SDimitry Andric /// the best incoming edge for each successor in the trellis. If those conflict,
980*0b57cec5SDimitry Andric /// we consider which of them should be replaced with the second best.
981*0b57cec5SDimitry Andric /// Upon return the two best edges will be in \p BestEdges. If one of the edges
982*0b57cec5SDimitry Andric /// comes from \p BB, it will be in \p BestEdges[0]
983*0b57cec5SDimitry Andric MachineBlockPlacement::BlockAndTailDupResult
984*0b57cec5SDimitry Andric MachineBlockPlacement::getBestTrellisSuccessor(
985*0b57cec5SDimitry Andric     const MachineBasicBlock *BB,
986*0b57cec5SDimitry Andric     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
987*0b57cec5SDimitry Andric     BranchProbability AdjustedSumProb, const BlockChain &Chain,
988*0b57cec5SDimitry Andric     const BlockFilterSet *BlockFilter) {
989*0b57cec5SDimitry Andric 
990*0b57cec5SDimitry Andric   BlockAndTailDupResult Result = {nullptr, false};
991*0b57cec5SDimitry Andric   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
992*0b57cec5SDimitry Andric                                                        BB->succ_end());
993*0b57cec5SDimitry Andric 
994*0b57cec5SDimitry Andric   // We assume size 2 because it's common. For general n, we would have to do
995*0b57cec5SDimitry Andric   // the Hungarian algorithm, but it's not worth the complexity because more
996*0b57cec5SDimitry Andric   // than 2 successors is fairly uncommon, and a trellis even more so.
997*0b57cec5SDimitry Andric   if (Successors.size() != 2 || ViableSuccs.size() != 2)
998*0b57cec5SDimitry Andric     return Result;
999*0b57cec5SDimitry Andric 
1000*0b57cec5SDimitry Andric   // Collect the edge frequencies of all edges that form the trellis.
1001*0b57cec5SDimitry Andric   SmallVector<WeightedEdge, 8> Edges[2];
1002*0b57cec5SDimitry Andric   int SuccIndex = 0;
1003*0b57cec5SDimitry Andric   for (auto Succ : ViableSuccs) {
1004*0b57cec5SDimitry Andric     for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
1005*0b57cec5SDimitry Andric       // Skip any placed predecessors that are not BB
1006*0b57cec5SDimitry Andric       if (SuccPred != BB)
1007*0b57cec5SDimitry Andric         if ((BlockFilter && !BlockFilter->count(SuccPred)) ||
1008*0b57cec5SDimitry Andric             BlockToChain[SuccPred] == &Chain ||
1009*0b57cec5SDimitry Andric             BlockToChain[SuccPred] == BlockToChain[Succ])
1010*0b57cec5SDimitry Andric           continue;
1011*0b57cec5SDimitry Andric       BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) *
1012*0b57cec5SDimitry Andric                                 MBPI->getEdgeProbability(SuccPred, Succ);
1013*0b57cec5SDimitry Andric       Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ});
1014*0b57cec5SDimitry Andric     }
1015*0b57cec5SDimitry Andric     ++SuccIndex;
1016*0b57cec5SDimitry Andric   }
1017*0b57cec5SDimitry Andric 
1018*0b57cec5SDimitry Andric   // Pick the best combination of 2 edges from all the edges in the trellis.
1019*0b57cec5SDimitry Andric   WeightedEdge BestA, BestB;
1020*0b57cec5SDimitry Andric   std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges);
1021*0b57cec5SDimitry Andric 
1022*0b57cec5SDimitry Andric   if (BestA.Src != BB) {
1023*0b57cec5SDimitry Andric     // If we have a trellis, and BB doesn't have the best fallthrough edges,
1024*0b57cec5SDimitry Andric     // we shouldn't choose any successor. We've already looked and there's a
1025*0b57cec5SDimitry Andric     // better fallthrough edge for all the successors.
1026*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n");
1027*0b57cec5SDimitry Andric     return Result;
1028*0b57cec5SDimitry Andric   }
1029*0b57cec5SDimitry Andric 
1030*0b57cec5SDimitry Andric   // Did we pick the triangle edge? If tail-duplication is profitable, do
1031*0b57cec5SDimitry Andric   // that instead. Otherwise merge the triangle edge now while we know it is
1032*0b57cec5SDimitry Andric   // optimal.
1033*0b57cec5SDimitry Andric   if (BestA.Dest == BestB.Src) {
1034*0b57cec5SDimitry Andric     // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2
1035*0b57cec5SDimitry Andric     // would be better.
1036*0b57cec5SDimitry Andric     MachineBasicBlock *Succ1 = BestA.Dest;
1037*0b57cec5SDimitry Andric     MachineBasicBlock *Succ2 = BestB.Dest;
1038*0b57cec5SDimitry Andric     // Check to see if tail-duplication would be profitable.
1039*0b57cec5SDimitry Andric     if (allowTailDupPlacement() && shouldTailDuplicate(Succ2) &&
1040*0b57cec5SDimitry Andric         canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) &&
1041*0b57cec5SDimitry Andric         isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1),
1042*0b57cec5SDimitry Andric                               Chain, BlockFilter)) {
1043*0b57cec5SDimitry Andric       LLVM_DEBUG(BranchProbability Succ2Prob = getAdjustedProbability(
1044*0b57cec5SDimitry Andric                      MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb);
1045*0b57cec5SDimitry Andric                  dbgs() << "    Selected: " << getBlockName(Succ2)
1046*0b57cec5SDimitry Andric                         << ", probability: " << Succ2Prob
1047*0b57cec5SDimitry Andric                         << " (Tail Duplicate)\n");
1048*0b57cec5SDimitry Andric       Result.BB = Succ2;
1049*0b57cec5SDimitry Andric       Result.ShouldTailDup = true;
1050*0b57cec5SDimitry Andric       return Result;
1051*0b57cec5SDimitry Andric     }
1052*0b57cec5SDimitry Andric   }
1053*0b57cec5SDimitry Andric   // We have already computed the optimal edge for the other side of the
1054*0b57cec5SDimitry Andric   // trellis.
1055*0b57cec5SDimitry Andric   ComputedEdges[BestB.Src] = { BestB.Dest, false };
1056*0b57cec5SDimitry Andric 
1057*0b57cec5SDimitry Andric   auto TrellisSucc = BestA.Dest;
1058*0b57cec5SDimitry Andric   LLVM_DEBUG(BranchProbability SuccProb = getAdjustedProbability(
1059*0b57cec5SDimitry Andric                  MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb);
1060*0b57cec5SDimitry Andric              dbgs() << "    Selected: " << getBlockName(TrellisSucc)
1061*0b57cec5SDimitry Andric                     << ", probability: " << SuccProb << " (Trellis)\n");
1062*0b57cec5SDimitry Andric   Result.BB = TrellisSucc;
1063*0b57cec5SDimitry Andric   return Result;
1064*0b57cec5SDimitry Andric }
1065*0b57cec5SDimitry Andric 
1066*0b57cec5SDimitry Andric /// When the option allowTailDupPlacement() is on, this method checks if the
1067*0b57cec5SDimitry Andric /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated
1068*0b57cec5SDimitry Andric /// into all of its unplaced, unfiltered predecessors, that are not BB.
1069*0b57cec5SDimitry Andric bool MachineBlockPlacement::canTailDuplicateUnplacedPreds(
1070*0b57cec5SDimitry Andric     const MachineBasicBlock *BB, MachineBasicBlock *Succ,
1071*0b57cec5SDimitry Andric     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
1072*0b57cec5SDimitry Andric   if (!shouldTailDuplicate(Succ))
1073*0b57cec5SDimitry Andric     return false;
1074*0b57cec5SDimitry Andric 
1075*0b57cec5SDimitry Andric   // For CFG checking.
1076*0b57cec5SDimitry Andric   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
1077*0b57cec5SDimitry Andric                                                        BB->succ_end());
1078*0b57cec5SDimitry Andric   for (MachineBasicBlock *Pred : Succ->predecessors()) {
1079*0b57cec5SDimitry Andric     // Make sure all unplaced and unfiltered predecessors can be
1080*0b57cec5SDimitry Andric     // tail-duplicated into.
1081*0b57cec5SDimitry Andric     // Skip any blocks that are already placed or not in this loop.
1082*0b57cec5SDimitry Andric     if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred))
1083*0b57cec5SDimitry Andric         || BlockToChain[Pred] == &Chain)
1084*0b57cec5SDimitry Andric       continue;
1085*0b57cec5SDimitry Andric     if (!TailDup.canTailDuplicate(Succ, Pred)) {
1086*0b57cec5SDimitry Andric       if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors))
1087*0b57cec5SDimitry Andric         // This will result in a trellis after tail duplication, so we don't
1088*0b57cec5SDimitry Andric         // need to copy Succ into this predecessor. In the presence
1089*0b57cec5SDimitry Andric         // of a trellis tail duplication can continue to be profitable.
1090*0b57cec5SDimitry Andric         // For example:
1091*0b57cec5SDimitry Andric         // A            A
1092*0b57cec5SDimitry Andric         // |\           |\
1093*0b57cec5SDimitry Andric         // | \          | \
1094*0b57cec5SDimitry Andric         // |  C         |  C+BB
1095*0b57cec5SDimitry Andric         // | /          |  |
1096*0b57cec5SDimitry Andric         // |/           |  |
1097*0b57cec5SDimitry Andric         // BB    =>     BB |
1098*0b57cec5SDimitry Andric         // |\           |\/|
1099*0b57cec5SDimitry Andric         // | \          |/\|
1100*0b57cec5SDimitry Andric         // |  D         |  D
1101*0b57cec5SDimitry Andric         // | /          | /
1102*0b57cec5SDimitry Andric         // |/           |/
1103*0b57cec5SDimitry Andric         // Succ         Succ
1104*0b57cec5SDimitry Andric         //
1105*0b57cec5SDimitry Andric         // After BB was duplicated into C, the layout looks like the one on the
1106*0b57cec5SDimitry Andric         // right. BB and C now have the same successors. When considering
1107*0b57cec5SDimitry Andric         // whether Succ can be duplicated into all its unplaced predecessors, we
1108*0b57cec5SDimitry Andric         // ignore C.
1109*0b57cec5SDimitry Andric         // We can do this because C already has a profitable fallthrough, namely
1110*0b57cec5SDimitry Andric         // D. TODO(iteratee): ignore sufficiently cold predecessors for
1111*0b57cec5SDimitry Andric         // duplication and for this test.
1112*0b57cec5SDimitry Andric         //
1113*0b57cec5SDimitry Andric         // This allows trellises to be laid out in 2 separate chains
1114*0b57cec5SDimitry Andric         // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic
1115*0b57cec5SDimitry Andric         // because it allows the creation of 2 fallthrough paths with links
1116*0b57cec5SDimitry Andric         // between them, and we correctly identify the best layout for these
1117*0b57cec5SDimitry Andric         // CFGs. We want to extend trellises that the user created in addition
1118*0b57cec5SDimitry Andric         // to trellises created by tail-duplication, so we just look for the
1119*0b57cec5SDimitry Andric         // CFG.
1120*0b57cec5SDimitry Andric         continue;
1121*0b57cec5SDimitry Andric       return false;
1122*0b57cec5SDimitry Andric     }
1123*0b57cec5SDimitry Andric   }
1124*0b57cec5SDimitry Andric   return true;
1125*0b57cec5SDimitry Andric }
1126*0b57cec5SDimitry Andric 
1127*0b57cec5SDimitry Andric /// Find chains of triangles where we believe it would be profitable to
1128*0b57cec5SDimitry Andric /// tail-duplicate them all, but a local analysis would not find them.
1129*0b57cec5SDimitry Andric /// There are 3 ways this can be profitable:
1130*0b57cec5SDimitry Andric /// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with
1131*0b57cec5SDimitry Andric ///    longer chains)
1132*0b57cec5SDimitry Andric /// 2) The chains are statically correlated. Branch probabilities have a very
1133*0b57cec5SDimitry Andric ///    U-shaped distribution.
1134*0b57cec5SDimitry Andric ///    [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805]
1135*0b57cec5SDimitry Andric ///    If the branches in a chain are likely to be from the same side of the
1136*0b57cec5SDimitry Andric ///    distribution as their predecessor, but are independent at runtime, this
1137*0b57cec5SDimitry Andric ///    transformation is profitable. (Because the cost of being wrong is a small
1138*0b57cec5SDimitry Andric ///    fixed cost, unlike the standard triangle layout where the cost of being
1139*0b57cec5SDimitry Andric ///    wrong scales with the # of triangles.)
1140*0b57cec5SDimitry Andric /// 3) The chains are dynamically correlated. If the probability that a previous
1141*0b57cec5SDimitry Andric ///    branch was taken positively influences whether the next branch will be
1142*0b57cec5SDimitry Andric ///    taken
1143*0b57cec5SDimitry Andric /// We believe that 2 and 3 are common enough to justify the small margin in 1.
1144*0b57cec5SDimitry Andric void MachineBlockPlacement::precomputeTriangleChains() {
1145*0b57cec5SDimitry Andric   struct TriangleChain {
1146*0b57cec5SDimitry Andric     std::vector<MachineBasicBlock *> Edges;
1147*0b57cec5SDimitry Andric 
1148*0b57cec5SDimitry Andric     TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst)
1149*0b57cec5SDimitry Andric         : Edges({src, dst}) {}
1150*0b57cec5SDimitry Andric 
1151*0b57cec5SDimitry Andric     void append(MachineBasicBlock *dst) {
1152*0b57cec5SDimitry Andric       assert(getKey()->isSuccessor(dst) &&
1153*0b57cec5SDimitry Andric              "Attempting to append a block that is not a successor.");
1154*0b57cec5SDimitry Andric       Edges.push_back(dst);
1155*0b57cec5SDimitry Andric     }
1156*0b57cec5SDimitry Andric 
1157*0b57cec5SDimitry Andric     unsigned count() const { return Edges.size() - 1; }
1158*0b57cec5SDimitry Andric 
1159*0b57cec5SDimitry Andric     MachineBasicBlock *getKey() const {
1160*0b57cec5SDimitry Andric       return Edges.back();
1161*0b57cec5SDimitry Andric     }
1162*0b57cec5SDimitry Andric   };
1163*0b57cec5SDimitry Andric 
1164*0b57cec5SDimitry Andric   if (TriangleChainCount == 0)
1165*0b57cec5SDimitry Andric     return;
1166*0b57cec5SDimitry Andric 
1167*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "Pre-computing triangle chains.\n");
1168*0b57cec5SDimitry Andric   // Map from last block to the chain that contains it. This allows us to extend
1169*0b57cec5SDimitry Andric   // chains as we find new triangles.
1170*0b57cec5SDimitry Andric   DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap;
1171*0b57cec5SDimitry Andric   for (MachineBasicBlock &BB : *F) {
1172*0b57cec5SDimitry Andric     // If BB doesn't have 2 successors, it doesn't start a triangle.
1173*0b57cec5SDimitry Andric     if (BB.succ_size() != 2)
1174*0b57cec5SDimitry Andric       continue;
1175*0b57cec5SDimitry Andric     MachineBasicBlock *PDom = nullptr;
1176*0b57cec5SDimitry Andric     for (MachineBasicBlock *Succ : BB.successors()) {
1177*0b57cec5SDimitry Andric       if (!MPDT->dominates(Succ, &BB))
1178*0b57cec5SDimitry Andric         continue;
1179*0b57cec5SDimitry Andric       PDom = Succ;
1180*0b57cec5SDimitry Andric       break;
1181*0b57cec5SDimitry Andric     }
1182*0b57cec5SDimitry Andric     // If BB doesn't have a post-dominating successor, it doesn't form a
1183*0b57cec5SDimitry Andric     // triangle.
1184*0b57cec5SDimitry Andric     if (PDom == nullptr)
1185*0b57cec5SDimitry Andric       continue;
1186*0b57cec5SDimitry Andric     // If PDom has a hint that it is low probability, skip this triangle.
1187*0b57cec5SDimitry Andric     if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100))
1188*0b57cec5SDimitry Andric       continue;
1189*0b57cec5SDimitry Andric     // If PDom isn't eligible for duplication, this isn't the kind of triangle
1190*0b57cec5SDimitry Andric     // we're looking for.
1191*0b57cec5SDimitry Andric     if (!shouldTailDuplicate(PDom))
1192*0b57cec5SDimitry Andric       continue;
1193*0b57cec5SDimitry Andric     bool CanTailDuplicate = true;
1194*0b57cec5SDimitry Andric     // If PDom can't tail-duplicate into it's non-BB predecessors, then this
1195*0b57cec5SDimitry Andric     // isn't the kind of triangle we're looking for.
1196*0b57cec5SDimitry Andric     for (MachineBasicBlock* Pred : PDom->predecessors()) {
1197*0b57cec5SDimitry Andric       if (Pred == &BB)
1198*0b57cec5SDimitry Andric         continue;
1199*0b57cec5SDimitry Andric       if (!TailDup.canTailDuplicate(PDom, Pred)) {
1200*0b57cec5SDimitry Andric         CanTailDuplicate = false;
1201*0b57cec5SDimitry Andric         break;
1202*0b57cec5SDimitry Andric       }
1203*0b57cec5SDimitry Andric     }
1204*0b57cec5SDimitry Andric     // If we can't tail-duplicate PDom to its predecessors, then skip this
1205*0b57cec5SDimitry Andric     // triangle.
1206*0b57cec5SDimitry Andric     if (!CanTailDuplicate)
1207*0b57cec5SDimitry Andric       continue;
1208*0b57cec5SDimitry Andric 
1209*0b57cec5SDimitry Andric     // Now we have an interesting triangle. Insert it if it's not part of an
1210*0b57cec5SDimitry Andric     // existing chain.
1211*0b57cec5SDimitry Andric     // Note: This cannot be replaced with a call insert() or emplace() because
1212*0b57cec5SDimitry Andric     // the find key is BB, but the insert/emplace key is PDom.
1213*0b57cec5SDimitry Andric     auto Found = TriangleChainMap.find(&BB);
1214*0b57cec5SDimitry Andric     // If it is, remove the chain from the map, grow it, and put it back in the
1215*0b57cec5SDimitry Andric     // map with the end as the new key.
1216*0b57cec5SDimitry Andric     if (Found != TriangleChainMap.end()) {
1217*0b57cec5SDimitry Andric       TriangleChain Chain = std::move(Found->second);
1218*0b57cec5SDimitry Andric       TriangleChainMap.erase(Found);
1219*0b57cec5SDimitry Andric       Chain.append(PDom);
1220*0b57cec5SDimitry Andric       TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain)));
1221*0b57cec5SDimitry Andric     } else {
1222*0b57cec5SDimitry Andric       auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom);
1223*0b57cec5SDimitry Andric       assert(InsertResult.second && "Block seen twice.");
1224*0b57cec5SDimitry Andric       (void)InsertResult;
1225*0b57cec5SDimitry Andric     }
1226*0b57cec5SDimitry Andric   }
1227*0b57cec5SDimitry Andric 
1228*0b57cec5SDimitry Andric   // Iterating over a DenseMap is safe here, because the only thing in the body
1229*0b57cec5SDimitry Andric   // of the loop is inserting into another DenseMap (ComputedEdges).
1230*0b57cec5SDimitry Andric   // ComputedEdges is never iterated, so this doesn't lead to non-determinism.
1231*0b57cec5SDimitry Andric   for (auto &ChainPair : TriangleChainMap) {
1232*0b57cec5SDimitry Andric     TriangleChain &Chain = ChainPair.second;
1233*0b57cec5SDimitry Andric     // Benchmarking has shown that due to branch correlation duplicating 2 or
1234*0b57cec5SDimitry Andric     // more triangles is profitable, despite the calculations assuming
1235*0b57cec5SDimitry Andric     // independence.
1236*0b57cec5SDimitry Andric     if (Chain.count() < TriangleChainCount)
1237*0b57cec5SDimitry Andric       continue;
1238*0b57cec5SDimitry Andric     MachineBasicBlock *dst = Chain.Edges.back();
1239*0b57cec5SDimitry Andric     Chain.Edges.pop_back();
1240*0b57cec5SDimitry Andric     for (MachineBasicBlock *src : reverse(Chain.Edges)) {
1241*0b57cec5SDimitry Andric       LLVM_DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->"
1242*0b57cec5SDimitry Andric                         << getBlockName(dst)
1243*0b57cec5SDimitry Andric                         << " as pre-computed based on triangles.\n");
1244*0b57cec5SDimitry Andric 
1245*0b57cec5SDimitry Andric       auto InsertResult = ComputedEdges.insert({src, {dst, true}});
1246*0b57cec5SDimitry Andric       assert(InsertResult.second && "Block seen twice.");
1247*0b57cec5SDimitry Andric       (void)InsertResult;
1248*0b57cec5SDimitry Andric 
1249*0b57cec5SDimitry Andric       dst = src;
1250*0b57cec5SDimitry Andric     }
1251*0b57cec5SDimitry Andric   }
1252*0b57cec5SDimitry Andric }
1253*0b57cec5SDimitry Andric 
1254*0b57cec5SDimitry Andric // When profile is not present, return the StaticLikelyProb.
1255*0b57cec5SDimitry Andric // When profile is available, we need to handle the triangle-shape CFG.
1256*0b57cec5SDimitry Andric static BranchProbability getLayoutSuccessorProbThreshold(
1257*0b57cec5SDimitry Andric       const MachineBasicBlock *BB) {
1258*0b57cec5SDimitry Andric   if (!BB->getParent()->getFunction().hasProfileData())
1259*0b57cec5SDimitry Andric     return BranchProbability(StaticLikelyProb, 100);
1260*0b57cec5SDimitry Andric   if (BB->succ_size() == 2) {
1261*0b57cec5SDimitry Andric     const MachineBasicBlock *Succ1 = *BB->succ_begin();
1262*0b57cec5SDimitry Andric     const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1);
1263*0b57cec5SDimitry Andric     if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) {
1264*0b57cec5SDimitry Andric       /* See case 1 below for the cost analysis. For BB->Succ to
1265*0b57cec5SDimitry Andric        * be taken with smaller cost, the following needs to hold:
1266*0b57cec5SDimitry Andric        *   Prob(BB->Succ) > 2 * Prob(BB->Pred)
1267*0b57cec5SDimitry Andric        *   So the threshold T in the calculation below
1268*0b57cec5SDimitry Andric        *   (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred)
1269*0b57cec5SDimitry Andric        *   So T / (1 - T) = 2, Yielding T = 2/3
1270*0b57cec5SDimitry Andric        * Also adding user specified branch bias, we have
1271*0b57cec5SDimitry Andric        *   T = (2/3)*(ProfileLikelyProb/50)
1272*0b57cec5SDimitry Andric        *     = (2*ProfileLikelyProb)/150)
1273*0b57cec5SDimitry Andric        */
1274*0b57cec5SDimitry Andric       return BranchProbability(2 * ProfileLikelyProb, 150);
1275*0b57cec5SDimitry Andric     }
1276*0b57cec5SDimitry Andric   }
1277*0b57cec5SDimitry Andric   return BranchProbability(ProfileLikelyProb, 100);
1278*0b57cec5SDimitry Andric }
1279*0b57cec5SDimitry Andric 
1280*0b57cec5SDimitry Andric /// Checks to see if the layout candidate block \p Succ has a better layout
1281*0b57cec5SDimitry Andric /// predecessor than \c BB. If yes, returns true.
1282*0b57cec5SDimitry Andric /// \p SuccProb: The probability adjusted for only remaining blocks.
1283*0b57cec5SDimitry Andric ///   Only used for logging
1284*0b57cec5SDimitry Andric /// \p RealSuccProb: The un-adjusted probability.
1285*0b57cec5SDimitry Andric /// \p Chain: The chain that BB belongs to and Succ is being considered for.
1286*0b57cec5SDimitry Andric /// \p BlockFilter: if non-null, the set of blocks that make up the loop being
1287*0b57cec5SDimitry Andric ///    considered
1288*0b57cec5SDimitry Andric bool MachineBlockPlacement::hasBetterLayoutPredecessor(
1289*0b57cec5SDimitry Andric     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
1290*0b57cec5SDimitry Andric     const BlockChain &SuccChain, BranchProbability SuccProb,
1291*0b57cec5SDimitry Andric     BranchProbability RealSuccProb, const BlockChain &Chain,
1292*0b57cec5SDimitry Andric     const BlockFilterSet *BlockFilter) {
1293*0b57cec5SDimitry Andric 
1294*0b57cec5SDimitry Andric   // There isn't a better layout when there are no unscheduled predecessors.
1295*0b57cec5SDimitry Andric   if (SuccChain.UnscheduledPredecessors == 0)
1296*0b57cec5SDimitry Andric     return false;
1297*0b57cec5SDimitry Andric 
1298*0b57cec5SDimitry Andric   // There are two basic scenarios here:
1299*0b57cec5SDimitry Andric   // -------------------------------------
1300*0b57cec5SDimitry Andric   // Case 1: triangular shape CFG (if-then):
1301*0b57cec5SDimitry Andric   //     BB
1302*0b57cec5SDimitry Andric   //     | \
1303*0b57cec5SDimitry Andric   //     |  \
1304*0b57cec5SDimitry Andric   //     |   Pred
1305*0b57cec5SDimitry Andric   //     |   /
1306*0b57cec5SDimitry Andric   //     Succ
1307*0b57cec5SDimitry Andric   // In this case, we are evaluating whether to select edge -> Succ, e.g.
1308*0b57cec5SDimitry Andric   // set Succ as the layout successor of BB. Picking Succ as BB's
1309*0b57cec5SDimitry Andric   // successor breaks the CFG constraints (FIXME: define these constraints).
1310*0b57cec5SDimitry Andric   // With this layout, Pred BB
1311*0b57cec5SDimitry Andric   // is forced to be outlined, so the overall cost will be cost of the
1312*0b57cec5SDimitry Andric   // branch taken from BB to Pred, plus the cost of back taken branch
1313*0b57cec5SDimitry Andric   // from Pred to Succ, as well as the additional cost associated
1314*0b57cec5SDimitry Andric   // with the needed unconditional jump instruction from Pred To Succ.
1315*0b57cec5SDimitry Andric 
1316*0b57cec5SDimitry Andric   // The cost of the topological order layout is the taken branch cost
1317*0b57cec5SDimitry Andric   // from BB to Succ, so to make BB->Succ a viable candidate, the following
1318*0b57cec5SDimitry Andric   // must hold:
1319*0b57cec5SDimitry Andric   //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost
1320*0b57cec5SDimitry Andric   //      < freq(BB->Succ) *  taken_branch_cost.
1321*0b57cec5SDimitry Andric   // Ignoring unconditional jump cost, we get
1322*0b57cec5SDimitry Andric   //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e.,
1323*0b57cec5SDimitry Andric   //    prob(BB->Succ) > 2 * prob(BB->Pred)
1324*0b57cec5SDimitry Andric   //
1325*0b57cec5SDimitry Andric   // When real profile data is available, we can precisely compute the
1326*0b57cec5SDimitry Andric   // probability threshold that is needed for edge BB->Succ to be considered.
1327*0b57cec5SDimitry Andric   // Without profile data, the heuristic requires the branch bias to be
1328*0b57cec5SDimitry Andric   // a lot larger to make sure the signal is very strong (e.g. 80% default).
1329*0b57cec5SDimitry Andric   // -----------------------------------------------------------------
1330*0b57cec5SDimitry Andric   // Case 2: diamond like CFG (if-then-else):
1331*0b57cec5SDimitry Andric   //     S
1332*0b57cec5SDimitry Andric   //    / \
1333*0b57cec5SDimitry Andric   //   |   \
1334*0b57cec5SDimitry Andric   //  BB    Pred
1335*0b57cec5SDimitry Andric   //   \    /
1336*0b57cec5SDimitry Andric   //    Succ
1337*0b57cec5SDimitry Andric   //    ..
1338*0b57cec5SDimitry Andric   //
1339*0b57cec5SDimitry Andric   // The current block is BB and edge BB->Succ is now being evaluated.
1340*0b57cec5SDimitry Andric   // Note that edge S->BB was previously already selected because
1341*0b57cec5SDimitry Andric   // prob(S->BB) > prob(S->Pred).
1342*0b57cec5SDimitry Andric   // At this point, 2 blocks can be placed after BB: Pred or Succ. If we
1343*0b57cec5SDimitry Andric   // choose Pred, we will have a topological ordering as shown on the left
1344*0b57cec5SDimitry Andric   // in the picture below. If we choose Succ, we have the solution as shown
1345*0b57cec5SDimitry Andric   // on the right:
1346*0b57cec5SDimitry Andric   //
1347*0b57cec5SDimitry Andric   //   topo-order:
1348*0b57cec5SDimitry Andric   //
1349*0b57cec5SDimitry Andric   //       S-----                             ---S
1350*0b57cec5SDimitry Andric   //       |    |                             |  |
1351*0b57cec5SDimitry Andric   //    ---BB   |                             |  BB
1352*0b57cec5SDimitry Andric   //    |       |                             |  |
1353*0b57cec5SDimitry Andric   //    |  Pred--                             |  Succ--
1354*0b57cec5SDimitry Andric   //    |  |                                  |       |
1355*0b57cec5SDimitry Andric   //    ---Succ                               ---Pred--
1356*0b57cec5SDimitry Andric   //
1357*0b57cec5SDimitry Andric   // cost = freq(S->Pred) + freq(BB->Succ)    cost = 2 * freq (S->Pred)
1358*0b57cec5SDimitry Andric   //      = freq(S->Pred) + freq(S->BB)
1359*0b57cec5SDimitry Andric   //
1360*0b57cec5SDimitry Andric   // If we have profile data (i.e, branch probabilities can be trusted), the
1361*0b57cec5SDimitry Andric   // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 *
1362*0b57cec5SDimitry Andric   // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB).
1363*0b57cec5SDimitry Andric   // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which
1364*0b57cec5SDimitry Andric   // means the cost of topological order is greater.
1365*0b57cec5SDimitry Andric   // When profile data is not available, however, we need to be more
1366*0b57cec5SDimitry Andric   // conservative. If the branch prediction is wrong, breaking the topo-order
1367*0b57cec5SDimitry Andric   // will actually yield a layout with large cost. For this reason, we need
1368*0b57cec5SDimitry Andric   // strong biased branch at block S with Prob(S->BB) in order to select
1369*0b57cec5SDimitry Andric   // BB->Succ. This is equivalent to looking the CFG backward with backward
1370*0b57cec5SDimitry Andric   // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without
1371*0b57cec5SDimitry Andric   // profile data).
1372*0b57cec5SDimitry Andric   // --------------------------------------------------------------------------
1373*0b57cec5SDimitry Andric   // Case 3: forked diamond
1374*0b57cec5SDimitry Andric   //       S
1375*0b57cec5SDimitry Andric   //      / \
1376*0b57cec5SDimitry Andric   //     /   \
1377*0b57cec5SDimitry Andric   //   BB    Pred
1378*0b57cec5SDimitry Andric   //   | \   / |
1379*0b57cec5SDimitry Andric   //   |  \ /  |
1380*0b57cec5SDimitry Andric   //   |   X   |
1381*0b57cec5SDimitry Andric   //   |  / \  |
1382*0b57cec5SDimitry Andric   //   | /   \ |
1383*0b57cec5SDimitry Andric   //   S1     S2
1384*0b57cec5SDimitry Andric   //
1385*0b57cec5SDimitry Andric   // The current block is BB and edge BB->S1 is now being evaluated.
1386*0b57cec5SDimitry Andric   // As above S->BB was already selected because
1387*0b57cec5SDimitry Andric   // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2).
1388*0b57cec5SDimitry Andric   //
1389*0b57cec5SDimitry Andric   // topo-order:
1390*0b57cec5SDimitry Andric   //
1391*0b57cec5SDimitry Andric   //     S-------|                     ---S
1392*0b57cec5SDimitry Andric   //     |       |                     |  |
1393*0b57cec5SDimitry Andric   //  ---BB      |                     |  BB
1394*0b57cec5SDimitry Andric   //  |          |                     |  |
1395*0b57cec5SDimitry Andric   //  |  Pred----|                     |  S1----
1396*0b57cec5SDimitry Andric   //  |  |                             |       |
1397*0b57cec5SDimitry Andric   //  --(S1 or S2)                     ---Pred--
1398*0b57cec5SDimitry Andric   //                                        |
1399*0b57cec5SDimitry Andric   //                                       S2
1400*0b57cec5SDimitry Andric   //
1401*0b57cec5SDimitry Andric   // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2)
1402*0b57cec5SDimitry Andric   //    + min(freq(Pred->S1), freq(Pred->S2))
1403*0b57cec5SDimitry Andric   // Non-topo-order cost:
1404*0b57cec5SDimitry Andric   // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2).
1405*0b57cec5SDimitry Andric   // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2))
1406*0b57cec5SDimitry Andric   // is 0. Then the non topo layout is better when
1407*0b57cec5SDimitry Andric   // freq(S->Pred) < freq(BB->S1).
1408*0b57cec5SDimitry Andric   // This is exactly what is checked below.
1409*0b57cec5SDimitry Andric   // Note there are other shapes that apply (Pred may not be a single block,
1410*0b57cec5SDimitry Andric   // but they all fit this general pattern.)
1411*0b57cec5SDimitry Andric   BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB);
1412*0b57cec5SDimitry Andric 
1413*0b57cec5SDimitry Andric   // Make sure that a hot successor doesn't have a globally more
1414*0b57cec5SDimitry Andric   // important predecessor.
1415*0b57cec5SDimitry Andric   BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb;
1416*0b57cec5SDimitry Andric   bool BadCFGConflict = false;
1417*0b57cec5SDimitry Andric 
1418*0b57cec5SDimitry Andric   for (MachineBasicBlock *Pred : Succ->predecessors()) {
1419*0b57cec5SDimitry Andric     if (Pred == Succ || BlockToChain[Pred] == &SuccChain ||
1420*0b57cec5SDimitry Andric         (BlockFilter && !BlockFilter->count(Pred)) ||
1421*0b57cec5SDimitry Andric         BlockToChain[Pred] == &Chain ||
1422*0b57cec5SDimitry Andric         // This check is redundant except for look ahead. This function is
1423*0b57cec5SDimitry Andric         // called for lookahead by isProfitableToTailDup when BB hasn't been
1424*0b57cec5SDimitry Andric         // placed yet.
1425*0b57cec5SDimitry Andric         (Pred == BB))
1426*0b57cec5SDimitry Andric       continue;
1427*0b57cec5SDimitry Andric     // Do backward checking.
1428*0b57cec5SDimitry Andric     // For all cases above, we need a backward checking to filter out edges that
1429*0b57cec5SDimitry Andric     // are not 'strongly' biased.
1430*0b57cec5SDimitry Andric     // BB  Pred
1431*0b57cec5SDimitry Andric     //  \ /
1432*0b57cec5SDimitry Andric     //  Succ
1433*0b57cec5SDimitry Andric     // We select edge BB->Succ if
1434*0b57cec5SDimitry Andric     //      freq(BB->Succ) > freq(Succ) * HotProb
1435*0b57cec5SDimitry Andric     //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) *
1436*0b57cec5SDimitry Andric     //      HotProb
1437*0b57cec5SDimitry Andric     //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb
1438*0b57cec5SDimitry Andric     // Case 1 is covered too, because the first equation reduces to:
1439*0b57cec5SDimitry Andric     // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle)
1440*0b57cec5SDimitry Andric     BlockFrequency PredEdgeFreq =
1441*0b57cec5SDimitry Andric         MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
1442*0b57cec5SDimitry Andric     if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) {
1443*0b57cec5SDimitry Andric       BadCFGConflict = true;
1444*0b57cec5SDimitry Andric       break;
1445*0b57cec5SDimitry Andric     }
1446*0b57cec5SDimitry Andric   }
1447*0b57cec5SDimitry Andric 
1448*0b57cec5SDimitry Andric   if (BadCFGConflict) {
1449*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "    Not a candidate: " << getBlockName(Succ) << " -> "
1450*0b57cec5SDimitry Andric                       << SuccProb << " (prob) (non-cold CFG conflict)\n");
1451*0b57cec5SDimitry Andric     return true;
1452*0b57cec5SDimitry Andric   }
1453*0b57cec5SDimitry Andric 
1454*0b57cec5SDimitry Andric   return false;
1455*0b57cec5SDimitry Andric }
1456*0b57cec5SDimitry Andric 
1457*0b57cec5SDimitry Andric /// Select the best successor for a block.
1458*0b57cec5SDimitry Andric ///
1459*0b57cec5SDimitry Andric /// This looks across all successors of a particular block and attempts to
1460*0b57cec5SDimitry Andric /// select the "best" one to be the layout successor. It only considers direct
1461*0b57cec5SDimitry Andric /// successors which also pass the block filter. It will attempt to avoid
1462*0b57cec5SDimitry Andric /// breaking CFG structure, but cave and break such structures in the case of
1463*0b57cec5SDimitry Andric /// very hot successor edges.
1464*0b57cec5SDimitry Andric ///
1465*0b57cec5SDimitry Andric /// \returns The best successor block found, or null if none are viable, along
1466*0b57cec5SDimitry Andric /// with a boolean indicating if tail duplication is necessary.
1467*0b57cec5SDimitry Andric MachineBlockPlacement::BlockAndTailDupResult
1468*0b57cec5SDimitry Andric MachineBlockPlacement::selectBestSuccessor(
1469*0b57cec5SDimitry Andric     const MachineBasicBlock *BB, const BlockChain &Chain,
1470*0b57cec5SDimitry Andric     const BlockFilterSet *BlockFilter) {
1471*0b57cec5SDimitry Andric   const BranchProbability HotProb(StaticLikelyProb, 100);
1472*0b57cec5SDimitry Andric 
1473*0b57cec5SDimitry Andric   BlockAndTailDupResult BestSucc = { nullptr, false };
1474*0b57cec5SDimitry Andric   auto BestProb = BranchProbability::getZero();
1475*0b57cec5SDimitry Andric 
1476*0b57cec5SDimitry Andric   SmallVector<MachineBasicBlock *, 4> Successors;
1477*0b57cec5SDimitry Andric   auto AdjustedSumProb =
1478*0b57cec5SDimitry Andric       collectViableSuccessors(BB, Chain, BlockFilter, Successors);
1479*0b57cec5SDimitry Andric 
1480*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB)
1481*0b57cec5SDimitry Andric                     << "\n");
1482*0b57cec5SDimitry Andric 
1483*0b57cec5SDimitry Andric   // if we already precomputed the best successor for BB, return that if still
1484*0b57cec5SDimitry Andric   // applicable.
1485*0b57cec5SDimitry Andric   auto FoundEdge = ComputedEdges.find(BB);
1486*0b57cec5SDimitry Andric   if (FoundEdge != ComputedEdges.end()) {
1487*0b57cec5SDimitry Andric     MachineBasicBlock *Succ = FoundEdge->second.BB;
1488*0b57cec5SDimitry Andric     ComputedEdges.erase(FoundEdge);
1489*0b57cec5SDimitry Andric     BlockChain *SuccChain = BlockToChain[Succ];
1490*0b57cec5SDimitry Andric     if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) &&
1491*0b57cec5SDimitry Andric         SuccChain != &Chain && Succ == *SuccChain->begin())
1492*0b57cec5SDimitry Andric       return FoundEdge->second;
1493*0b57cec5SDimitry Andric   }
1494*0b57cec5SDimitry Andric 
1495*0b57cec5SDimitry Andric   // if BB is part of a trellis, Use the trellis to determine the optimal
1496*0b57cec5SDimitry Andric   // fallthrough edges
1497*0b57cec5SDimitry Andric   if (isTrellis(BB, Successors, Chain, BlockFilter))
1498*0b57cec5SDimitry Andric     return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain,
1499*0b57cec5SDimitry Andric                                    BlockFilter);
1500*0b57cec5SDimitry Andric 
1501*0b57cec5SDimitry Andric   // For blocks with CFG violations, we may be able to lay them out anyway with
1502*0b57cec5SDimitry Andric   // tail-duplication. We keep this vector so we can perform the probability
1503*0b57cec5SDimitry Andric   // calculations the minimum number of times.
1504*0b57cec5SDimitry Andric   SmallVector<std::tuple<BranchProbability, MachineBasicBlock *>, 4>
1505*0b57cec5SDimitry Andric       DupCandidates;
1506*0b57cec5SDimitry Andric   for (MachineBasicBlock *Succ : Successors) {
1507*0b57cec5SDimitry Andric     auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ);
1508*0b57cec5SDimitry Andric     BranchProbability SuccProb =
1509*0b57cec5SDimitry Andric         getAdjustedProbability(RealSuccProb, AdjustedSumProb);
1510*0b57cec5SDimitry Andric 
1511*0b57cec5SDimitry Andric     BlockChain &SuccChain = *BlockToChain[Succ];
1512*0b57cec5SDimitry Andric     // Skip the edge \c BB->Succ if block \c Succ has a better layout
1513*0b57cec5SDimitry Andric     // predecessor that yields lower global cost.
1514*0b57cec5SDimitry Andric     if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb,
1515*0b57cec5SDimitry Andric                                    Chain, BlockFilter)) {
1516*0b57cec5SDimitry Andric       // If tail duplication would make Succ profitable, place it.
1517*0b57cec5SDimitry Andric       if (allowTailDupPlacement() && shouldTailDuplicate(Succ))
1518*0b57cec5SDimitry Andric         DupCandidates.push_back(std::make_tuple(SuccProb, Succ));
1519*0b57cec5SDimitry Andric       continue;
1520*0b57cec5SDimitry Andric     }
1521*0b57cec5SDimitry Andric 
1522*0b57cec5SDimitry Andric     LLVM_DEBUG(
1523*0b57cec5SDimitry Andric         dbgs() << "    Candidate: " << getBlockName(Succ)
1524*0b57cec5SDimitry Andric                << ", probability: " << SuccProb
1525*0b57cec5SDimitry Andric                << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "")
1526*0b57cec5SDimitry Andric                << "\n");
1527*0b57cec5SDimitry Andric 
1528*0b57cec5SDimitry Andric     if (BestSucc.BB && BestProb >= SuccProb) {
1529*0b57cec5SDimitry Andric       LLVM_DEBUG(dbgs() << "    Not the best candidate, continuing\n");
1530*0b57cec5SDimitry Andric       continue;
1531*0b57cec5SDimitry Andric     }
1532*0b57cec5SDimitry Andric 
1533*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "    Setting it as best candidate\n");
1534*0b57cec5SDimitry Andric     BestSucc.BB = Succ;
1535*0b57cec5SDimitry Andric     BestProb = SuccProb;
1536*0b57cec5SDimitry Andric   }
1537*0b57cec5SDimitry Andric   // Handle the tail duplication candidates in order of decreasing probability.
1538*0b57cec5SDimitry Andric   // Stop at the first one that is profitable. Also stop if they are less
1539*0b57cec5SDimitry Andric   // profitable than BestSucc. Position is important because we preserve it and
1540*0b57cec5SDimitry Andric   // prefer first best match. Here we aren't comparing in order, so we capture
1541*0b57cec5SDimitry Andric   // the position instead.
1542*0b57cec5SDimitry Andric   llvm::stable_sort(DupCandidates,
1543*0b57cec5SDimitry Andric                     [](std::tuple<BranchProbability, MachineBasicBlock *> L,
1544*0b57cec5SDimitry Andric                        std::tuple<BranchProbability, MachineBasicBlock *> R) {
1545*0b57cec5SDimitry Andric                       return std::get<0>(L) > std::get<0>(R);
1546*0b57cec5SDimitry Andric                     });
1547*0b57cec5SDimitry Andric   for (auto &Tup : DupCandidates) {
1548*0b57cec5SDimitry Andric     BranchProbability DupProb;
1549*0b57cec5SDimitry Andric     MachineBasicBlock *Succ;
1550*0b57cec5SDimitry Andric     std::tie(DupProb, Succ) = Tup;
1551*0b57cec5SDimitry Andric     if (DupProb < BestProb)
1552*0b57cec5SDimitry Andric       break;
1553*0b57cec5SDimitry Andric     if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter)
1554*0b57cec5SDimitry Andric         && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) {
1555*0b57cec5SDimitry Andric       LLVM_DEBUG(dbgs() << "    Candidate: " << getBlockName(Succ)
1556*0b57cec5SDimitry Andric                         << ", probability: " << DupProb
1557*0b57cec5SDimitry Andric                         << " (Tail Duplicate)\n");
1558*0b57cec5SDimitry Andric       BestSucc.BB = Succ;
1559*0b57cec5SDimitry Andric       BestSucc.ShouldTailDup = true;
1560*0b57cec5SDimitry Andric       break;
1561*0b57cec5SDimitry Andric     }
1562*0b57cec5SDimitry Andric   }
1563*0b57cec5SDimitry Andric 
1564*0b57cec5SDimitry Andric   if (BestSucc.BB)
1565*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "    Selected: " << getBlockName(BestSucc.BB) << "\n");
1566*0b57cec5SDimitry Andric 
1567*0b57cec5SDimitry Andric   return BestSucc;
1568*0b57cec5SDimitry Andric }
1569*0b57cec5SDimitry Andric 
1570*0b57cec5SDimitry Andric /// Select the best block from a worklist.
1571*0b57cec5SDimitry Andric ///
1572*0b57cec5SDimitry Andric /// This looks through the provided worklist as a list of candidate basic
1573*0b57cec5SDimitry Andric /// blocks and select the most profitable one to place. The definition of
1574*0b57cec5SDimitry Andric /// profitable only really makes sense in the context of a loop. This returns
1575*0b57cec5SDimitry Andric /// the most frequently visited block in the worklist, which in the case of
1576*0b57cec5SDimitry Andric /// a loop, is the one most desirable to be physically close to the rest of the
1577*0b57cec5SDimitry Andric /// loop body in order to improve i-cache behavior.
1578*0b57cec5SDimitry Andric ///
1579*0b57cec5SDimitry Andric /// \returns The best block found, or null if none are viable.
1580*0b57cec5SDimitry Andric MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
1581*0b57cec5SDimitry Andric     const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) {
1582*0b57cec5SDimitry Andric   // Once we need to walk the worklist looking for a candidate, cleanup the
1583*0b57cec5SDimitry Andric   // worklist of already placed entries.
1584*0b57cec5SDimitry Andric   // FIXME: If this shows up on profiles, it could be folded (at the cost of
1585*0b57cec5SDimitry Andric   // some code complexity) into the loop below.
1586*0b57cec5SDimitry Andric   WorkList.erase(llvm::remove_if(WorkList,
1587*0b57cec5SDimitry Andric                                  [&](MachineBasicBlock *BB) {
1588*0b57cec5SDimitry Andric                                    return BlockToChain.lookup(BB) == &Chain;
1589*0b57cec5SDimitry Andric                                  }),
1590*0b57cec5SDimitry Andric                  WorkList.end());
1591*0b57cec5SDimitry Andric 
1592*0b57cec5SDimitry Andric   if (WorkList.empty())
1593*0b57cec5SDimitry Andric     return nullptr;
1594*0b57cec5SDimitry Andric 
1595*0b57cec5SDimitry Andric   bool IsEHPad = WorkList[0]->isEHPad();
1596*0b57cec5SDimitry Andric 
1597*0b57cec5SDimitry Andric   MachineBasicBlock *BestBlock = nullptr;
1598*0b57cec5SDimitry Andric   BlockFrequency BestFreq;
1599*0b57cec5SDimitry Andric   for (MachineBasicBlock *MBB : WorkList) {
1600*0b57cec5SDimitry Andric     assert(MBB->isEHPad() == IsEHPad &&
1601*0b57cec5SDimitry Andric            "EHPad mismatch between block and work list.");
1602*0b57cec5SDimitry Andric 
1603*0b57cec5SDimitry Andric     BlockChain &SuccChain = *BlockToChain[MBB];
1604*0b57cec5SDimitry Andric     if (&SuccChain == &Chain)
1605*0b57cec5SDimitry Andric       continue;
1606*0b57cec5SDimitry Andric 
1607*0b57cec5SDimitry Andric     assert(SuccChain.UnscheduledPredecessors == 0 &&
1608*0b57cec5SDimitry Andric            "Found CFG-violating block");
1609*0b57cec5SDimitry Andric 
1610*0b57cec5SDimitry Andric     BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
1611*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
1612*0b57cec5SDimitry Andric                MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
1613*0b57cec5SDimitry Andric 
1614*0b57cec5SDimitry Andric     // For ehpad, we layout the least probable first as to avoid jumping back
1615*0b57cec5SDimitry Andric     // from least probable landingpads to more probable ones.
1616*0b57cec5SDimitry Andric     //
1617*0b57cec5SDimitry Andric     // FIXME: Using probability is probably (!) not the best way to achieve
1618*0b57cec5SDimitry Andric     // this. We should probably have a more principled approach to layout
1619*0b57cec5SDimitry Andric     // cleanup code.
1620*0b57cec5SDimitry Andric     //
1621*0b57cec5SDimitry Andric     // The goal is to get:
1622*0b57cec5SDimitry Andric     //
1623*0b57cec5SDimitry Andric     //                 +--------------------------+
1624*0b57cec5SDimitry Andric     //                 |                          V
1625*0b57cec5SDimitry Andric     // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume
1626*0b57cec5SDimitry Andric     //
1627*0b57cec5SDimitry Andric     // Rather than:
1628*0b57cec5SDimitry Andric     //
1629*0b57cec5SDimitry Andric     //                 +-------------------------------------+
1630*0b57cec5SDimitry Andric     //                 V                                     |
1631*0b57cec5SDimitry Andric     // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup
1632*0b57cec5SDimitry Andric     if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq)))
1633*0b57cec5SDimitry Andric       continue;
1634*0b57cec5SDimitry Andric 
1635*0b57cec5SDimitry Andric     BestBlock = MBB;
1636*0b57cec5SDimitry Andric     BestFreq = CandidateFreq;
1637*0b57cec5SDimitry Andric   }
1638*0b57cec5SDimitry Andric 
1639*0b57cec5SDimitry Andric   return BestBlock;
1640*0b57cec5SDimitry Andric }
1641*0b57cec5SDimitry Andric 
1642*0b57cec5SDimitry Andric /// Retrieve the first unplaced basic block.
1643*0b57cec5SDimitry Andric ///
1644*0b57cec5SDimitry Andric /// This routine is called when we are unable to use the CFG to walk through
1645*0b57cec5SDimitry Andric /// all of the basic blocks and form a chain due to unnatural loops in the CFG.
1646*0b57cec5SDimitry Andric /// We walk through the function's blocks in order, starting from the
1647*0b57cec5SDimitry Andric /// LastUnplacedBlockIt. We update this iterator on each call to avoid
1648*0b57cec5SDimitry Andric /// re-scanning the entire sequence on repeated calls to this routine.
1649*0b57cec5SDimitry Andric MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
1650*0b57cec5SDimitry Andric     const BlockChain &PlacedChain,
1651*0b57cec5SDimitry Andric     MachineFunction::iterator &PrevUnplacedBlockIt,
1652*0b57cec5SDimitry Andric     const BlockFilterSet *BlockFilter) {
1653*0b57cec5SDimitry Andric   for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E;
1654*0b57cec5SDimitry Andric        ++I) {
1655*0b57cec5SDimitry Andric     if (BlockFilter && !BlockFilter->count(&*I))
1656*0b57cec5SDimitry Andric       continue;
1657*0b57cec5SDimitry Andric     if (BlockToChain[&*I] != &PlacedChain) {
1658*0b57cec5SDimitry Andric       PrevUnplacedBlockIt = I;
1659*0b57cec5SDimitry Andric       // Now select the head of the chain to which the unplaced block belongs
1660*0b57cec5SDimitry Andric       // as the block to place. This will force the entire chain to be placed,
1661*0b57cec5SDimitry Andric       // and satisfies the requirements of merging chains.
1662*0b57cec5SDimitry Andric       return *BlockToChain[&*I]->begin();
1663*0b57cec5SDimitry Andric     }
1664*0b57cec5SDimitry Andric   }
1665*0b57cec5SDimitry Andric   return nullptr;
1666*0b57cec5SDimitry Andric }
1667*0b57cec5SDimitry Andric 
1668*0b57cec5SDimitry Andric void MachineBlockPlacement::fillWorkLists(
1669*0b57cec5SDimitry Andric     const MachineBasicBlock *MBB,
1670*0b57cec5SDimitry Andric     SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
1671*0b57cec5SDimitry Andric     const BlockFilterSet *BlockFilter = nullptr) {
1672*0b57cec5SDimitry Andric   BlockChain &Chain = *BlockToChain[MBB];
1673*0b57cec5SDimitry Andric   if (!UpdatedPreds.insert(&Chain).second)
1674*0b57cec5SDimitry Andric     return;
1675*0b57cec5SDimitry Andric 
1676*0b57cec5SDimitry Andric   assert(
1677*0b57cec5SDimitry Andric       Chain.UnscheduledPredecessors == 0 &&
1678*0b57cec5SDimitry Andric       "Attempting to place block with unscheduled predecessors in worklist.");
1679*0b57cec5SDimitry Andric   for (MachineBasicBlock *ChainBB : Chain) {
1680*0b57cec5SDimitry Andric     assert(BlockToChain[ChainBB] == &Chain &&
1681*0b57cec5SDimitry Andric            "Block in chain doesn't match BlockToChain map.");
1682*0b57cec5SDimitry Andric     for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
1683*0b57cec5SDimitry Andric       if (BlockFilter && !BlockFilter->count(Pred))
1684*0b57cec5SDimitry Andric         continue;
1685*0b57cec5SDimitry Andric       if (BlockToChain[Pred] == &Chain)
1686*0b57cec5SDimitry Andric         continue;
1687*0b57cec5SDimitry Andric       ++Chain.UnscheduledPredecessors;
1688*0b57cec5SDimitry Andric     }
1689*0b57cec5SDimitry Andric   }
1690*0b57cec5SDimitry Andric 
1691*0b57cec5SDimitry Andric   if (Chain.UnscheduledPredecessors != 0)
1692*0b57cec5SDimitry Andric     return;
1693*0b57cec5SDimitry Andric 
1694*0b57cec5SDimitry Andric   MachineBasicBlock *BB = *Chain.begin();
1695*0b57cec5SDimitry Andric   if (BB->isEHPad())
1696*0b57cec5SDimitry Andric     EHPadWorkList.push_back(BB);
1697*0b57cec5SDimitry Andric   else
1698*0b57cec5SDimitry Andric     BlockWorkList.push_back(BB);
1699*0b57cec5SDimitry Andric }
1700*0b57cec5SDimitry Andric 
1701*0b57cec5SDimitry Andric void MachineBlockPlacement::buildChain(
1702*0b57cec5SDimitry Andric     const MachineBasicBlock *HeadBB, BlockChain &Chain,
1703*0b57cec5SDimitry Andric     BlockFilterSet *BlockFilter) {
1704*0b57cec5SDimitry Andric   assert(HeadBB && "BB must not be null.\n");
1705*0b57cec5SDimitry Andric   assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n");
1706*0b57cec5SDimitry Andric   MachineFunction::iterator PrevUnplacedBlockIt = F->begin();
1707*0b57cec5SDimitry Andric 
1708*0b57cec5SDimitry Andric   const MachineBasicBlock *LoopHeaderBB = HeadBB;
1709*0b57cec5SDimitry Andric   markChainSuccessors(Chain, LoopHeaderBB, BlockFilter);
1710*0b57cec5SDimitry Andric   MachineBasicBlock *BB = *std::prev(Chain.end());
1711*0b57cec5SDimitry Andric   while (true) {
1712*0b57cec5SDimitry Andric     assert(BB && "null block found at end of chain in loop.");
1713*0b57cec5SDimitry Andric     assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop.");
1714*0b57cec5SDimitry Andric     assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain.");
1715*0b57cec5SDimitry Andric 
1716*0b57cec5SDimitry Andric 
1717*0b57cec5SDimitry Andric     // Look for the best viable successor if there is one to place immediately
1718*0b57cec5SDimitry Andric     // after this block.
1719*0b57cec5SDimitry Andric     auto Result = selectBestSuccessor(BB, Chain, BlockFilter);
1720*0b57cec5SDimitry Andric     MachineBasicBlock* BestSucc = Result.BB;
1721*0b57cec5SDimitry Andric     bool ShouldTailDup = Result.ShouldTailDup;
1722*0b57cec5SDimitry Andric     if (allowTailDupPlacement())
1723*0b57cec5SDimitry Andric       ShouldTailDup |= (BestSucc && shouldTailDuplicate(BestSucc));
1724*0b57cec5SDimitry Andric 
1725*0b57cec5SDimitry Andric     // If an immediate successor isn't available, look for the best viable
1726*0b57cec5SDimitry Andric     // block among those we've identified as not violating the loop's CFG at
1727*0b57cec5SDimitry Andric     // this point. This won't be a fallthrough, but it will increase locality.
1728*0b57cec5SDimitry Andric     if (!BestSucc)
1729*0b57cec5SDimitry Andric       BestSucc = selectBestCandidateBlock(Chain, BlockWorkList);
1730*0b57cec5SDimitry Andric     if (!BestSucc)
1731*0b57cec5SDimitry Andric       BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList);
1732*0b57cec5SDimitry Andric 
1733*0b57cec5SDimitry Andric     if (!BestSucc) {
1734*0b57cec5SDimitry Andric       BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter);
1735*0b57cec5SDimitry Andric       if (!BestSucc)
1736*0b57cec5SDimitry Andric         break;
1737*0b57cec5SDimitry Andric 
1738*0b57cec5SDimitry Andric       LLVM_DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
1739*0b57cec5SDimitry Andric                            "layout successor until the CFG reduces\n");
1740*0b57cec5SDimitry Andric     }
1741*0b57cec5SDimitry Andric 
1742*0b57cec5SDimitry Andric     // Placement may have changed tail duplication opportunities.
1743*0b57cec5SDimitry Andric     // Check for that now.
1744*0b57cec5SDimitry Andric     if (allowTailDupPlacement() && BestSucc && ShouldTailDup) {
1745*0b57cec5SDimitry Andric       // If the chosen successor was duplicated into all its predecessors,
1746*0b57cec5SDimitry Andric       // don't bother laying it out, just go round the loop again with BB as
1747*0b57cec5SDimitry Andric       // the chain end.
1748*0b57cec5SDimitry Andric       if (repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain,
1749*0b57cec5SDimitry Andric                                        BlockFilter, PrevUnplacedBlockIt))
1750*0b57cec5SDimitry Andric         continue;
1751*0b57cec5SDimitry Andric     }
1752*0b57cec5SDimitry Andric 
1753*0b57cec5SDimitry Andric     // Place this block, updating the datastructures to reflect its placement.
1754*0b57cec5SDimitry Andric     BlockChain &SuccChain = *BlockToChain[BestSucc];
1755*0b57cec5SDimitry Andric     // Zero out UnscheduledPredecessors for the successor we're about to merge in case
1756*0b57cec5SDimitry Andric     // we selected a successor that didn't fit naturally into the CFG.
1757*0b57cec5SDimitry Andric     SuccChain.UnscheduledPredecessors = 0;
1758*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to "
1759*0b57cec5SDimitry Andric                       << getBlockName(BestSucc) << "\n");
1760*0b57cec5SDimitry Andric     markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter);
1761*0b57cec5SDimitry Andric     Chain.merge(BestSucc, &SuccChain);
1762*0b57cec5SDimitry Andric     BB = *std::prev(Chain.end());
1763*0b57cec5SDimitry Andric   }
1764*0b57cec5SDimitry Andric 
1765*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "Finished forming chain for header block "
1766*0b57cec5SDimitry Andric                     << getBlockName(*Chain.begin()) << "\n");
1767*0b57cec5SDimitry Andric }
1768*0b57cec5SDimitry Andric 
1769*0b57cec5SDimitry Andric // If bottom of block BB has only one successor OldTop, in most cases it is
1770*0b57cec5SDimitry Andric // profitable to move it before OldTop, except the following case:
1771*0b57cec5SDimitry Andric //
1772*0b57cec5SDimitry Andric //     -->OldTop<-
1773*0b57cec5SDimitry Andric //     |    .    |
1774*0b57cec5SDimitry Andric //     |    .    |
1775*0b57cec5SDimitry Andric //     |    .    |
1776*0b57cec5SDimitry Andric //     ---Pred   |
1777*0b57cec5SDimitry Andric //          |    |
1778*0b57cec5SDimitry Andric //         BB-----
1779*0b57cec5SDimitry Andric //
1780*0b57cec5SDimitry Andric // If BB is moved before OldTop, Pred needs a taken branch to BB, and it can't
1781*0b57cec5SDimitry Andric // layout the other successor below it, so it can't reduce taken branch.
1782*0b57cec5SDimitry Andric // In this case we keep its original layout.
1783*0b57cec5SDimitry Andric bool
1784*0b57cec5SDimitry Andric MachineBlockPlacement::canMoveBottomBlockToTop(
1785*0b57cec5SDimitry Andric     const MachineBasicBlock *BottomBlock,
1786*0b57cec5SDimitry Andric     const MachineBasicBlock *OldTop) {
1787*0b57cec5SDimitry Andric   if (BottomBlock->pred_size() != 1)
1788*0b57cec5SDimitry Andric     return true;
1789*0b57cec5SDimitry Andric   MachineBasicBlock *Pred = *BottomBlock->pred_begin();
1790*0b57cec5SDimitry Andric   if (Pred->succ_size() != 2)
1791*0b57cec5SDimitry Andric     return true;
1792*0b57cec5SDimitry Andric 
1793*0b57cec5SDimitry Andric   MachineBasicBlock *OtherBB = *Pred->succ_begin();
1794*0b57cec5SDimitry Andric   if (OtherBB == BottomBlock)
1795*0b57cec5SDimitry Andric     OtherBB = *Pred->succ_rbegin();
1796*0b57cec5SDimitry Andric   if (OtherBB == OldTop)
1797*0b57cec5SDimitry Andric     return false;
1798*0b57cec5SDimitry Andric 
1799*0b57cec5SDimitry Andric   return true;
1800*0b57cec5SDimitry Andric }
1801*0b57cec5SDimitry Andric 
1802*0b57cec5SDimitry Andric // Find out the possible fall through frequence to the top of a loop.
1803*0b57cec5SDimitry Andric BlockFrequency
1804*0b57cec5SDimitry Andric MachineBlockPlacement::TopFallThroughFreq(
1805*0b57cec5SDimitry Andric     const MachineBasicBlock *Top,
1806*0b57cec5SDimitry Andric     const BlockFilterSet &LoopBlockSet) {
1807*0b57cec5SDimitry Andric   BlockFrequency MaxFreq = 0;
1808*0b57cec5SDimitry Andric   for (MachineBasicBlock *Pred : Top->predecessors()) {
1809*0b57cec5SDimitry Andric     BlockChain *PredChain = BlockToChain[Pred];
1810*0b57cec5SDimitry Andric     if (!LoopBlockSet.count(Pred) &&
1811*0b57cec5SDimitry Andric         (!PredChain || Pred == *std::prev(PredChain->end()))) {
1812*0b57cec5SDimitry Andric       // Found a Pred block can be placed before Top.
1813*0b57cec5SDimitry Andric       // Check if Top is the best successor of Pred.
1814*0b57cec5SDimitry Andric       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
1815*0b57cec5SDimitry Andric       bool TopOK = true;
1816*0b57cec5SDimitry Andric       for (MachineBasicBlock *Succ : Pred->successors()) {
1817*0b57cec5SDimitry Andric         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
1818*0b57cec5SDimitry Andric         BlockChain *SuccChain = BlockToChain[Succ];
1819*0b57cec5SDimitry Andric         // Check if Succ can be placed after Pred.
1820*0b57cec5SDimitry Andric         // Succ should not be in any chain, or it is the head of some chain.
1821*0b57cec5SDimitry Andric         if (!LoopBlockSet.count(Succ) && (SuccProb > TopProb) &&
1822*0b57cec5SDimitry Andric             (!SuccChain || Succ == *SuccChain->begin())) {
1823*0b57cec5SDimitry Andric           TopOK = false;
1824*0b57cec5SDimitry Andric           break;
1825*0b57cec5SDimitry Andric         }
1826*0b57cec5SDimitry Andric       }
1827*0b57cec5SDimitry Andric       if (TopOK) {
1828*0b57cec5SDimitry Andric         BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
1829*0b57cec5SDimitry Andric                                   MBPI->getEdgeProbability(Pred, Top);
1830*0b57cec5SDimitry Andric         if (EdgeFreq > MaxFreq)
1831*0b57cec5SDimitry Andric           MaxFreq = EdgeFreq;
1832*0b57cec5SDimitry Andric       }
1833*0b57cec5SDimitry Andric     }
1834*0b57cec5SDimitry Andric   }
1835*0b57cec5SDimitry Andric   return MaxFreq;
1836*0b57cec5SDimitry Andric }
1837*0b57cec5SDimitry Andric 
1838*0b57cec5SDimitry Andric // Compute the fall through gains when move NewTop before OldTop.
1839*0b57cec5SDimitry Andric //
1840*0b57cec5SDimitry Andric // In following diagram, edges marked as "-" are reduced fallthrough, edges
1841*0b57cec5SDimitry Andric // marked as "+" are increased fallthrough, this function computes
1842*0b57cec5SDimitry Andric //
1843*0b57cec5SDimitry Andric //      SUM(increased fallthrough) - SUM(decreased fallthrough)
1844*0b57cec5SDimitry Andric //
1845*0b57cec5SDimitry Andric //              |
1846*0b57cec5SDimitry Andric //              | -
1847*0b57cec5SDimitry Andric //              V
1848*0b57cec5SDimitry Andric //        --->OldTop
1849*0b57cec5SDimitry Andric //        |     .
1850*0b57cec5SDimitry Andric //        |     .
1851*0b57cec5SDimitry Andric //       +|     .    +
1852*0b57cec5SDimitry Andric //        |   Pred --->
1853*0b57cec5SDimitry Andric //        |     |-
1854*0b57cec5SDimitry Andric //        |     V
1855*0b57cec5SDimitry Andric //        --- NewTop <---
1856*0b57cec5SDimitry Andric //              |-
1857*0b57cec5SDimitry Andric //              V
1858*0b57cec5SDimitry Andric //
1859*0b57cec5SDimitry Andric BlockFrequency
1860*0b57cec5SDimitry Andric MachineBlockPlacement::FallThroughGains(
1861*0b57cec5SDimitry Andric     const MachineBasicBlock *NewTop,
1862*0b57cec5SDimitry Andric     const MachineBasicBlock *OldTop,
1863*0b57cec5SDimitry Andric     const MachineBasicBlock *ExitBB,
1864*0b57cec5SDimitry Andric     const BlockFilterSet &LoopBlockSet) {
1865*0b57cec5SDimitry Andric   BlockFrequency FallThrough2Top = TopFallThroughFreq(OldTop, LoopBlockSet);
1866*0b57cec5SDimitry Andric   BlockFrequency FallThrough2Exit = 0;
1867*0b57cec5SDimitry Andric   if (ExitBB)
1868*0b57cec5SDimitry Andric     FallThrough2Exit = MBFI->getBlockFreq(NewTop) *
1869*0b57cec5SDimitry Andric         MBPI->getEdgeProbability(NewTop, ExitBB);
1870*0b57cec5SDimitry Andric   BlockFrequency BackEdgeFreq = MBFI->getBlockFreq(NewTop) *
1871*0b57cec5SDimitry Andric       MBPI->getEdgeProbability(NewTop, OldTop);
1872*0b57cec5SDimitry Andric 
1873*0b57cec5SDimitry Andric   // Find the best Pred of NewTop.
1874*0b57cec5SDimitry Andric    MachineBasicBlock *BestPred = nullptr;
1875*0b57cec5SDimitry Andric    BlockFrequency FallThroughFromPred = 0;
1876*0b57cec5SDimitry Andric    for (MachineBasicBlock *Pred : NewTop->predecessors()) {
1877*0b57cec5SDimitry Andric      if (!LoopBlockSet.count(Pred))
1878*0b57cec5SDimitry Andric        continue;
1879*0b57cec5SDimitry Andric      BlockChain *PredChain = BlockToChain[Pred];
1880*0b57cec5SDimitry Andric      if (!PredChain || Pred == *std::prev(PredChain->end())) {
1881*0b57cec5SDimitry Andric        BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
1882*0b57cec5SDimitry Andric            MBPI->getEdgeProbability(Pred, NewTop);
1883*0b57cec5SDimitry Andric        if (EdgeFreq > FallThroughFromPred) {
1884*0b57cec5SDimitry Andric          FallThroughFromPred = EdgeFreq;
1885*0b57cec5SDimitry Andric          BestPred = Pred;
1886*0b57cec5SDimitry Andric        }
1887*0b57cec5SDimitry Andric      }
1888*0b57cec5SDimitry Andric    }
1889*0b57cec5SDimitry Andric 
1890*0b57cec5SDimitry Andric    // If NewTop is not placed after Pred, another successor can be placed
1891*0b57cec5SDimitry Andric    // after Pred.
1892*0b57cec5SDimitry Andric    BlockFrequency NewFreq = 0;
1893*0b57cec5SDimitry Andric    if (BestPred) {
1894*0b57cec5SDimitry Andric      for (MachineBasicBlock *Succ : BestPred->successors()) {
1895*0b57cec5SDimitry Andric        if ((Succ == NewTop) || (Succ == BestPred) || !LoopBlockSet.count(Succ))
1896*0b57cec5SDimitry Andric          continue;
1897*0b57cec5SDimitry Andric        if (ComputedEdges.find(Succ) != ComputedEdges.end())
1898*0b57cec5SDimitry Andric          continue;
1899*0b57cec5SDimitry Andric        BlockChain *SuccChain = BlockToChain[Succ];
1900*0b57cec5SDimitry Andric        if ((SuccChain && (Succ != *SuccChain->begin())) ||
1901*0b57cec5SDimitry Andric            (SuccChain == BlockToChain[BestPred]))
1902*0b57cec5SDimitry Andric          continue;
1903*0b57cec5SDimitry Andric        BlockFrequency EdgeFreq = MBFI->getBlockFreq(BestPred) *
1904*0b57cec5SDimitry Andric            MBPI->getEdgeProbability(BestPred, Succ);
1905*0b57cec5SDimitry Andric        if (EdgeFreq > NewFreq)
1906*0b57cec5SDimitry Andric          NewFreq = EdgeFreq;
1907*0b57cec5SDimitry Andric      }
1908*0b57cec5SDimitry Andric      BlockFrequency OrigEdgeFreq = MBFI->getBlockFreq(BestPred) *
1909*0b57cec5SDimitry Andric          MBPI->getEdgeProbability(BestPred, NewTop);
1910*0b57cec5SDimitry Andric      if (NewFreq > OrigEdgeFreq) {
1911*0b57cec5SDimitry Andric        // If NewTop is not the best successor of Pred, then Pred doesn't
1912*0b57cec5SDimitry Andric        // fallthrough to NewTop. So there is no FallThroughFromPred and
1913*0b57cec5SDimitry Andric        // NewFreq.
1914*0b57cec5SDimitry Andric        NewFreq = 0;
1915*0b57cec5SDimitry Andric        FallThroughFromPred = 0;
1916*0b57cec5SDimitry Andric      }
1917*0b57cec5SDimitry Andric    }
1918*0b57cec5SDimitry Andric 
1919*0b57cec5SDimitry Andric    BlockFrequency Result = 0;
1920*0b57cec5SDimitry Andric    BlockFrequency Gains = BackEdgeFreq + NewFreq;
1921*0b57cec5SDimitry Andric    BlockFrequency Lost = FallThrough2Top + FallThrough2Exit +
1922*0b57cec5SDimitry Andric        FallThroughFromPred;
1923*0b57cec5SDimitry Andric    if (Gains > Lost)
1924*0b57cec5SDimitry Andric      Result = Gains - Lost;
1925*0b57cec5SDimitry Andric    return Result;
1926*0b57cec5SDimitry Andric }
1927*0b57cec5SDimitry Andric 
1928*0b57cec5SDimitry Andric /// Helper function of findBestLoopTop. Find the best loop top block
1929*0b57cec5SDimitry Andric /// from predecessors of old top.
1930*0b57cec5SDimitry Andric ///
1931*0b57cec5SDimitry Andric /// Look for a block which is strictly better than the old top for laying
1932*0b57cec5SDimitry Andric /// out before the old top of the loop. This looks for only two patterns:
1933*0b57cec5SDimitry Andric ///
1934*0b57cec5SDimitry Andric ///     1. a block has only one successor, the old loop top
1935*0b57cec5SDimitry Andric ///
1936*0b57cec5SDimitry Andric ///        Because such a block will always result in an unconditional jump,
1937*0b57cec5SDimitry Andric ///        rotating it in front of the old top is always profitable.
1938*0b57cec5SDimitry Andric ///
1939*0b57cec5SDimitry Andric ///     2. a block has two successors, one is old top, another is exit
1940*0b57cec5SDimitry Andric ///        and it has more than one predecessors
1941*0b57cec5SDimitry Andric ///
1942*0b57cec5SDimitry Andric ///        If it is below one of its predecessors P, only P can fall through to
1943*0b57cec5SDimitry Andric ///        it, all other predecessors need a jump to it, and another conditional
1944*0b57cec5SDimitry Andric ///        jump to loop header. If it is moved before loop header, all its
1945*0b57cec5SDimitry Andric ///        predecessors jump to it, then fall through to loop header. So all its
1946*0b57cec5SDimitry Andric ///        predecessors except P can reduce one taken branch.
1947*0b57cec5SDimitry Andric ///        At the same time, move it before old top increases the taken branch
1948*0b57cec5SDimitry Andric ///        to loop exit block, so the reduced taken branch will be compared with
1949*0b57cec5SDimitry Andric ///        the increased taken branch to the loop exit block.
1950*0b57cec5SDimitry Andric MachineBasicBlock *
1951*0b57cec5SDimitry Andric MachineBlockPlacement::findBestLoopTopHelper(
1952*0b57cec5SDimitry Andric     MachineBasicBlock *OldTop,
1953*0b57cec5SDimitry Andric     const MachineLoop &L,
1954*0b57cec5SDimitry Andric     const BlockFilterSet &LoopBlockSet) {
1955*0b57cec5SDimitry Andric   // Check that the header hasn't been fused with a preheader block due to
1956*0b57cec5SDimitry Andric   // crazy branches. If it has, we need to start with the header at the top to
1957*0b57cec5SDimitry Andric   // prevent pulling the preheader into the loop body.
1958*0b57cec5SDimitry Andric   BlockChain &HeaderChain = *BlockToChain[OldTop];
1959*0b57cec5SDimitry Andric   if (!LoopBlockSet.count(*HeaderChain.begin()))
1960*0b57cec5SDimitry Andric     return OldTop;
1961*0b57cec5SDimitry Andric 
1962*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(OldTop)
1963*0b57cec5SDimitry Andric                     << "\n");
1964*0b57cec5SDimitry Andric 
1965*0b57cec5SDimitry Andric   BlockFrequency BestGains = 0;
1966*0b57cec5SDimitry Andric   MachineBasicBlock *BestPred = nullptr;
1967*0b57cec5SDimitry Andric   for (MachineBasicBlock *Pred : OldTop->predecessors()) {
1968*0b57cec5SDimitry Andric     if (!LoopBlockSet.count(Pred))
1969*0b57cec5SDimitry Andric       continue;
1970*0b57cec5SDimitry Andric     if (Pred == L.getHeader())
1971*0b57cec5SDimitry Andric       continue;
1972*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "   old top pred: " << getBlockName(Pred) << ", has "
1973*0b57cec5SDimitry Andric                       << Pred->succ_size() << " successors, ";
1974*0b57cec5SDimitry Andric                MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
1975*0b57cec5SDimitry Andric     if (Pred->succ_size() > 2)
1976*0b57cec5SDimitry Andric       continue;
1977*0b57cec5SDimitry Andric 
1978*0b57cec5SDimitry Andric     MachineBasicBlock *OtherBB = nullptr;
1979*0b57cec5SDimitry Andric     if (Pred->succ_size() == 2) {
1980*0b57cec5SDimitry Andric       OtherBB = *Pred->succ_begin();
1981*0b57cec5SDimitry Andric       if (OtherBB == OldTop)
1982*0b57cec5SDimitry Andric         OtherBB = *Pred->succ_rbegin();
1983*0b57cec5SDimitry Andric     }
1984*0b57cec5SDimitry Andric 
1985*0b57cec5SDimitry Andric     if (!canMoveBottomBlockToTop(Pred, OldTop))
1986*0b57cec5SDimitry Andric       continue;
1987*0b57cec5SDimitry Andric 
1988*0b57cec5SDimitry Andric     BlockFrequency Gains = FallThroughGains(Pred, OldTop, OtherBB,
1989*0b57cec5SDimitry Andric                                             LoopBlockSet);
1990*0b57cec5SDimitry Andric     if ((Gains > 0) && (Gains > BestGains ||
1991*0b57cec5SDimitry Andric         ((Gains == BestGains) && Pred->isLayoutSuccessor(OldTop)))) {
1992*0b57cec5SDimitry Andric       BestPred = Pred;
1993*0b57cec5SDimitry Andric       BestGains = Gains;
1994*0b57cec5SDimitry Andric     }
1995*0b57cec5SDimitry Andric   }
1996*0b57cec5SDimitry Andric 
1997*0b57cec5SDimitry Andric   // If no direct predecessor is fine, just use the loop header.
1998*0b57cec5SDimitry Andric   if (!BestPred) {
1999*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "    final top unchanged\n");
2000*0b57cec5SDimitry Andric     return OldTop;
2001*0b57cec5SDimitry Andric   }
2002*0b57cec5SDimitry Andric 
2003*0b57cec5SDimitry Andric   // Walk backwards through any straight line of predecessors.
2004*0b57cec5SDimitry Andric   while (BestPred->pred_size() == 1 &&
2005*0b57cec5SDimitry Andric          (*BestPred->pred_begin())->succ_size() == 1 &&
2006*0b57cec5SDimitry Andric          *BestPred->pred_begin() != L.getHeader())
2007*0b57cec5SDimitry Andric     BestPred = *BestPred->pred_begin();
2008*0b57cec5SDimitry Andric 
2009*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
2010*0b57cec5SDimitry Andric   return BestPred;
2011*0b57cec5SDimitry Andric }
2012*0b57cec5SDimitry Andric 
2013*0b57cec5SDimitry Andric /// Find the best loop top block for layout.
2014*0b57cec5SDimitry Andric ///
2015*0b57cec5SDimitry Andric /// This function iteratively calls findBestLoopTopHelper, until no new better
2016*0b57cec5SDimitry Andric /// BB can be found.
2017*0b57cec5SDimitry Andric MachineBasicBlock *
2018*0b57cec5SDimitry Andric MachineBlockPlacement::findBestLoopTop(const MachineLoop &L,
2019*0b57cec5SDimitry Andric                                        const BlockFilterSet &LoopBlockSet) {
2020*0b57cec5SDimitry Andric   // Placing the latch block before the header may introduce an extra branch
2021*0b57cec5SDimitry Andric   // that skips this block the first time the loop is executed, which we want
2022*0b57cec5SDimitry Andric   // to avoid when optimising for size.
2023*0b57cec5SDimitry Andric   // FIXME: in theory there is a case that does not introduce a new branch,
2024*0b57cec5SDimitry Andric   // i.e. when the layout predecessor does not fallthrough to the loop header.
2025*0b57cec5SDimitry Andric   // In practice this never happens though: there always seems to be a preheader
2026*0b57cec5SDimitry Andric   // that can fallthrough and that is also placed before the header.
2027*0b57cec5SDimitry Andric   if (F->getFunction().hasOptSize())
2028*0b57cec5SDimitry Andric     return L.getHeader();
2029*0b57cec5SDimitry Andric 
2030*0b57cec5SDimitry Andric   MachineBasicBlock *OldTop = nullptr;
2031*0b57cec5SDimitry Andric   MachineBasicBlock *NewTop = L.getHeader();
2032*0b57cec5SDimitry Andric   while (NewTop != OldTop) {
2033*0b57cec5SDimitry Andric     OldTop = NewTop;
2034*0b57cec5SDimitry Andric     NewTop = findBestLoopTopHelper(OldTop, L, LoopBlockSet);
2035*0b57cec5SDimitry Andric     if (NewTop != OldTop)
2036*0b57cec5SDimitry Andric       ComputedEdges[NewTop] = { OldTop, false };
2037*0b57cec5SDimitry Andric   }
2038*0b57cec5SDimitry Andric   return NewTop;
2039*0b57cec5SDimitry Andric }
2040*0b57cec5SDimitry Andric 
2041*0b57cec5SDimitry Andric /// Find the best loop exiting block for layout.
2042*0b57cec5SDimitry Andric ///
2043*0b57cec5SDimitry Andric /// This routine implements the logic to analyze the loop looking for the best
2044*0b57cec5SDimitry Andric /// block to layout at the top of the loop. Typically this is done to maximize
2045*0b57cec5SDimitry Andric /// fallthrough opportunities.
2046*0b57cec5SDimitry Andric MachineBasicBlock *
2047*0b57cec5SDimitry Andric MachineBlockPlacement::findBestLoopExit(const MachineLoop &L,
2048*0b57cec5SDimitry Andric                                         const BlockFilterSet &LoopBlockSet,
2049*0b57cec5SDimitry Andric                                         BlockFrequency &ExitFreq) {
2050*0b57cec5SDimitry Andric   // We don't want to layout the loop linearly in all cases. If the loop header
2051*0b57cec5SDimitry Andric   // is just a normal basic block in the loop, we want to look for what block
2052*0b57cec5SDimitry Andric   // within the loop is the best one to layout at the top. However, if the loop
2053*0b57cec5SDimitry Andric   // header has be pre-merged into a chain due to predecessors not having
2054*0b57cec5SDimitry Andric   // analyzable branches, *and* the predecessor it is merged with is *not* part
2055*0b57cec5SDimitry Andric   // of the loop, rotating the header into the middle of the loop will create
2056*0b57cec5SDimitry Andric   // a non-contiguous range of blocks which is Very Bad. So start with the
2057*0b57cec5SDimitry Andric   // header and only rotate if safe.
2058*0b57cec5SDimitry Andric   BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
2059*0b57cec5SDimitry Andric   if (!LoopBlockSet.count(*HeaderChain.begin()))
2060*0b57cec5SDimitry Andric     return nullptr;
2061*0b57cec5SDimitry Andric 
2062*0b57cec5SDimitry Andric   BlockFrequency BestExitEdgeFreq;
2063*0b57cec5SDimitry Andric   unsigned BestExitLoopDepth = 0;
2064*0b57cec5SDimitry Andric   MachineBasicBlock *ExitingBB = nullptr;
2065*0b57cec5SDimitry Andric   // If there are exits to outer loops, loop rotation can severely limit
2066*0b57cec5SDimitry Andric   // fallthrough opportunities unless it selects such an exit. Keep a set of
2067*0b57cec5SDimitry Andric   // blocks where rotating to exit with that block will reach an outer loop.
2068*0b57cec5SDimitry Andric   SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
2069*0b57cec5SDimitry Andric 
2070*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "Finding best loop exit for: "
2071*0b57cec5SDimitry Andric                     << getBlockName(L.getHeader()) << "\n");
2072*0b57cec5SDimitry Andric   for (MachineBasicBlock *MBB : L.getBlocks()) {
2073*0b57cec5SDimitry Andric     BlockChain &Chain = *BlockToChain[MBB];
2074*0b57cec5SDimitry Andric     // Ensure that this block is at the end of a chain; otherwise it could be
2075*0b57cec5SDimitry Andric     // mid-way through an inner loop or a successor of an unanalyzable branch.
2076*0b57cec5SDimitry Andric     if (MBB != *std::prev(Chain.end()))
2077*0b57cec5SDimitry Andric       continue;
2078*0b57cec5SDimitry Andric 
2079*0b57cec5SDimitry Andric     // Now walk the successors. We need to establish whether this has a viable
2080*0b57cec5SDimitry Andric     // exiting successor and whether it has a viable non-exiting successor.
2081*0b57cec5SDimitry Andric     // We store the old exiting state and restore it if a viable looping
2082*0b57cec5SDimitry Andric     // successor isn't found.
2083*0b57cec5SDimitry Andric     MachineBasicBlock *OldExitingBB = ExitingBB;
2084*0b57cec5SDimitry Andric     BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
2085*0b57cec5SDimitry Andric     bool HasLoopingSucc = false;
2086*0b57cec5SDimitry Andric     for (MachineBasicBlock *Succ : MBB->successors()) {
2087*0b57cec5SDimitry Andric       if (Succ->isEHPad())
2088*0b57cec5SDimitry Andric         continue;
2089*0b57cec5SDimitry Andric       if (Succ == MBB)
2090*0b57cec5SDimitry Andric         continue;
2091*0b57cec5SDimitry Andric       BlockChain &SuccChain = *BlockToChain[Succ];
2092*0b57cec5SDimitry Andric       // Don't split chains, either this chain or the successor's chain.
2093*0b57cec5SDimitry Andric       if (&Chain == &SuccChain) {
2094*0b57cec5SDimitry Andric         LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
2095*0b57cec5SDimitry Andric                           << getBlockName(Succ) << " (chain conflict)\n");
2096*0b57cec5SDimitry Andric         continue;
2097*0b57cec5SDimitry Andric       }
2098*0b57cec5SDimitry Andric 
2099*0b57cec5SDimitry Andric       auto SuccProb = MBPI->getEdgeProbability(MBB, Succ);
2100*0b57cec5SDimitry Andric       if (LoopBlockSet.count(Succ)) {
2101*0b57cec5SDimitry Andric         LLVM_DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
2102*0b57cec5SDimitry Andric                           << getBlockName(Succ) << " (" << SuccProb << ")\n");
2103*0b57cec5SDimitry Andric         HasLoopingSucc = true;
2104*0b57cec5SDimitry Andric         continue;
2105*0b57cec5SDimitry Andric       }
2106*0b57cec5SDimitry Andric 
2107*0b57cec5SDimitry Andric       unsigned SuccLoopDepth = 0;
2108*0b57cec5SDimitry Andric       if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
2109*0b57cec5SDimitry Andric         SuccLoopDepth = ExitLoop->getLoopDepth();
2110*0b57cec5SDimitry Andric         if (ExitLoop->contains(&L))
2111*0b57cec5SDimitry Andric           BlocksExitingToOuterLoop.insert(MBB);
2112*0b57cec5SDimitry Andric       }
2113*0b57cec5SDimitry Andric 
2114*0b57cec5SDimitry Andric       BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
2115*0b57cec5SDimitry Andric       LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
2116*0b57cec5SDimitry Andric                         << getBlockName(Succ) << " [L:" << SuccLoopDepth
2117*0b57cec5SDimitry Andric                         << "] (";
2118*0b57cec5SDimitry Andric                  MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
2119*0b57cec5SDimitry Andric       // Note that we bias this toward an existing layout successor to retain
2120*0b57cec5SDimitry Andric       // incoming order in the absence of better information. The exit must have
2121*0b57cec5SDimitry Andric       // a frequency higher than the current exit before we consider breaking
2122*0b57cec5SDimitry Andric       // the layout.
2123*0b57cec5SDimitry Andric       BranchProbability Bias(100 - ExitBlockBias, 100);
2124*0b57cec5SDimitry Andric       if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
2125*0b57cec5SDimitry Andric           ExitEdgeFreq > BestExitEdgeFreq ||
2126*0b57cec5SDimitry Andric           (MBB->isLayoutSuccessor(Succ) &&
2127*0b57cec5SDimitry Andric            !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
2128*0b57cec5SDimitry Andric         BestExitEdgeFreq = ExitEdgeFreq;
2129*0b57cec5SDimitry Andric         ExitingBB = MBB;
2130*0b57cec5SDimitry Andric       }
2131*0b57cec5SDimitry Andric     }
2132*0b57cec5SDimitry Andric 
2133*0b57cec5SDimitry Andric     if (!HasLoopingSucc) {
2134*0b57cec5SDimitry Andric       // Restore the old exiting state, no viable looping successor was found.
2135*0b57cec5SDimitry Andric       ExitingBB = OldExitingBB;
2136*0b57cec5SDimitry Andric       BestExitEdgeFreq = OldBestExitEdgeFreq;
2137*0b57cec5SDimitry Andric     }
2138*0b57cec5SDimitry Andric   }
2139*0b57cec5SDimitry Andric   // Without a candidate exiting block or with only a single block in the
2140*0b57cec5SDimitry Andric   // loop, just use the loop header to layout the loop.
2141*0b57cec5SDimitry Andric   if (!ExitingBB) {
2142*0b57cec5SDimitry Andric     LLVM_DEBUG(
2143*0b57cec5SDimitry Andric         dbgs() << "    No other candidate exit blocks, using loop header\n");
2144*0b57cec5SDimitry Andric     return nullptr;
2145*0b57cec5SDimitry Andric   }
2146*0b57cec5SDimitry Andric   if (L.getNumBlocks() == 1) {
2147*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "    Loop has 1 block, using loop header as exit\n");
2148*0b57cec5SDimitry Andric     return nullptr;
2149*0b57cec5SDimitry Andric   }
2150*0b57cec5SDimitry Andric 
2151*0b57cec5SDimitry Andric   // Also, if we have exit blocks which lead to outer loops but didn't select
2152*0b57cec5SDimitry Andric   // one of them as the exiting block we are rotating toward, disable loop
2153*0b57cec5SDimitry Andric   // rotation altogether.
2154*0b57cec5SDimitry Andric   if (!BlocksExitingToOuterLoop.empty() &&
2155*0b57cec5SDimitry Andric       !BlocksExitingToOuterLoop.count(ExitingBB))
2156*0b57cec5SDimitry Andric     return nullptr;
2157*0b57cec5SDimitry Andric 
2158*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB)
2159*0b57cec5SDimitry Andric                     << "\n");
2160*0b57cec5SDimitry Andric   ExitFreq = BestExitEdgeFreq;
2161*0b57cec5SDimitry Andric   return ExitingBB;
2162*0b57cec5SDimitry Andric }
2163*0b57cec5SDimitry Andric 
2164*0b57cec5SDimitry Andric /// Check if there is a fallthrough to loop header Top.
2165*0b57cec5SDimitry Andric ///
2166*0b57cec5SDimitry Andric ///   1. Look for a Pred that can be layout before Top.
2167*0b57cec5SDimitry Andric ///   2. Check if Top is the most possible successor of Pred.
2168*0b57cec5SDimitry Andric bool
2169*0b57cec5SDimitry Andric MachineBlockPlacement::hasViableTopFallthrough(
2170*0b57cec5SDimitry Andric     const MachineBasicBlock *Top,
2171*0b57cec5SDimitry Andric     const BlockFilterSet &LoopBlockSet) {
2172*0b57cec5SDimitry Andric   for (MachineBasicBlock *Pred : Top->predecessors()) {
2173*0b57cec5SDimitry Andric     BlockChain *PredChain = BlockToChain[Pred];
2174*0b57cec5SDimitry Andric     if (!LoopBlockSet.count(Pred) &&
2175*0b57cec5SDimitry Andric         (!PredChain || Pred == *std::prev(PredChain->end()))) {
2176*0b57cec5SDimitry Andric       // Found a Pred block can be placed before Top.
2177*0b57cec5SDimitry Andric       // Check if Top is the best successor of Pred.
2178*0b57cec5SDimitry Andric       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
2179*0b57cec5SDimitry Andric       bool TopOK = true;
2180*0b57cec5SDimitry Andric       for (MachineBasicBlock *Succ : Pred->successors()) {
2181*0b57cec5SDimitry Andric         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
2182*0b57cec5SDimitry Andric         BlockChain *SuccChain = BlockToChain[Succ];
2183*0b57cec5SDimitry Andric         // Check if Succ can be placed after Pred.
2184*0b57cec5SDimitry Andric         // Succ should not be in any chain, or it is the head of some chain.
2185*0b57cec5SDimitry Andric         if ((!SuccChain || Succ == *SuccChain->begin()) && SuccProb > TopProb) {
2186*0b57cec5SDimitry Andric           TopOK = false;
2187*0b57cec5SDimitry Andric           break;
2188*0b57cec5SDimitry Andric         }
2189*0b57cec5SDimitry Andric       }
2190*0b57cec5SDimitry Andric       if (TopOK)
2191*0b57cec5SDimitry Andric         return true;
2192*0b57cec5SDimitry Andric     }
2193*0b57cec5SDimitry Andric   }
2194*0b57cec5SDimitry Andric   return false;
2195*0b57cec5SDimitry Andric }
2196*0b57cec5SDimitry Andric 
2197*0b57cec5SDimitry Andric /// Attempt to rotate an exiting block to the bottom of the loop.
2198*0b57cec5SDimitry Andric ///
2199*0b57cec5SDimitry Andric /// Once we have built a chain, try to rotate it to line up the hot exit block
2200*0b57cec5SDimitry Andric /// with fallthrough out of the loop if doing so doesn't introduce unnecessary
2201*0b57cec5SDimitry Andric /// branches. For example, if the loop has fallthrough into its header and out
2202*0b57cec5SDimitry Andric /// of its bottom already, don't rotate it.
2203*0b57cec5SDimitry Andric void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
2204*0b57cec5SDimitry Andric                                        const MachineBasicBlock *ExitingBB,
2205*0b57cec5SDimitry Andric                                        BlockFrequency ExitFreq,
2206*0b57cec5SDimitry Andric                                        const BlockFilterSet &LoopBlockSet) {
2207*0b57cec5SDimitry Andric   if (!ExitingBB)
2208*0b57cec5SDimitry Andric     return;
2209*0b57cec5SDimitry Andric 
2210*0b57cec5SDimitry Andric   MachineBasicBlock *Top = *LoopChain.begin();
2211*0b57cec5SDimitry Andric   MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
2212*0b57cec5SDimitry Andric 
2213*0b57cec5SDimitry Andric   // If ExitingBB is already the last one in a chain then nothing to do.
2214*0b57cec5SDimitry Andric   if (Bottom == ExitingBB)
2215*0b57cec5SDimitry Andric     return;
2216*0b57cec5SDimitry Andric 
2217*0b57cec5SDimitry Andric   bool ViableTopFallthrough = hasViableTopFallthrough(Top, LoopBlockSet);
2218*0b57cec5SDimitry Andric 
2219*0b57cec5SDimitry Andric   // If the header has viable fallthrough, check whether the current loop
2220*0b57cec5SDimitry Andric   // bottom is a viable exiting block. If so, bail out as rotating will
2221*0b57cec5SDimitry Andric   // introduce an unnecessary branch.
2222*0b57cec5SDimitry Andric   if (ViableTopFallthrough) {
2223*0b57cec5SDimitry Andric     for (MachineBasicBlock *Succ : Bottom->successors()) {
2224*0b57cec5SDimitry Andric       BlockChain *SuccChain = BlockToChain[Succ];
2225*0b57cec5SDimitry Andric       if (!LoopBlockSet.count(Succ) &&
2226*0b57cec5SDimitry Andric           (!SuccChain || Succ == *SuccChain->begin()))
2227*0b57cec5SDimitry Andric         return;
2228*0b57cec5SDimitry Andric     }
2229*0b57cec5SDimitry Andric 
2230*0b57cec5SDimitry Andric     // Rotate will destroy the top fallthrough, we need to ensure the new exit
2231*0b57cec5SDimitry Andric     // frequency is larger than top fallthrough.
2232*0b57cec5SDimitry Andric     BlockFrequency FallThrough2Top = TopFallThroughFreq(Top, LoopBlockSet);
2233*0b57cec5SDimitry Andric     if (FallThrough2Top >= ExitFreq)
2234*0b57cec5SDimitry Andric       return;
2235*0b57cec5SDimitry Andric   }
2236*0b57cec5SDimitry Andric 
2237*0b57cec5SDimitry Andric   BlockChain::iterator ExitIt = llvm::find(LoopChain, ExitingBB);
2238*0b57cec5SDimitry Andric   if (ExitIt == LoopChain.end())
2239*0b57cec5SDimitry Andric     return;
2240*0b57cec5SDimitry Andric 
2241*0b57cec5SDimitry Andric   // Rotating a loop exit to the bottom when there is a fallthrough to top
2242*0b57cec5SDimitry Andric   // trades the entry fallthrough for an exit fallthrough.
2243*0b57cec5SDimitry Andric   // If there is no bottom->top edge, but the chosen exit block does have
2244*0b57cec5SDimitry Andric   // a fallthrough, we break that fallthrough for nothing in return.
2245*0b57cec5SDimitry Andric 
2246*0b57cec5SDimitry Andric   // Let's consider an example. We have a built chain of basic blocks
2247*0b57cec5SDimitry Andric   // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block.
2248*0b57cec5SDimitry Andric   // By doing a rotation we get
2249*0b57cec5SDimitry Andric   // Bk+1, ..., Bn, B1, ..., Bk
2250*0b57cec5SDimitry Andric   // Break of fallthrough to B1 is compensated by a fallthrough from Bk.
2251*0b57cec5SDimitry Andric   // If we had a fallthrough Bk -> Bk+1 it is broken now.
2252*0b57cec5SDimitry Andric   // It might be compensated by fallthrough Bn -> B1.
2253*0b57cec5SDimitry Andric   // So we have a condition to avoid creation of extra branch by loop rotation.
2254*0b57cec5SDimitry Andric   // All below must be true to avoid loop rotation:
2255*0b57cec5SDimitry Andric   //   If there is a fallthrough to top (B1)
2256*0b57cec5SDimitry Andric   //   There was fallthrough from chosen exit block (Bk) to next one (Bk+1)
2257*0b57cec5SDimitry Andric   //   There is no fallthrough from bottom (Bn) to top (B1).
2258*0b57cec5SDimitry Andric   // Please note that there is no exit fallthrough from Bn because we checked it
2259*0b57cec5SDimitry Andric   // above.
2260*0b57cec5SDimitry Andric   if (ViableTopFallthrough) {
2261*0b57cec5SDimitry Andric     assert(std::next(ExitIt) != LoopChain.end() &&
2262*0b57cec5SDimitry Andric            "Exit should not be last BB");
2263*0b57cec5SDimitry Andric     MachineBasicBlock *NextBlockInChain = *std::next(ExitIt);
2264*0b57cec5SDimitry Andric     if (ExitingBB->isSuccessor(NextBlockInChain))
2265*0b57cec5SDimitry Andric       if (!Bottom->isSuccessor(Top))
2266*0b57cec5SDimitry Andric         return;
2267*0b57cec5SDimitry Andric   }
2268*0b57cec5SDimitry Andric 
2269*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB)
2270*0b57cec5SDimitry Andric                     << " at bottom\n");
2271*0b57cec5SDimitry Andric   std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
2272*0b57cec5SDimitry Andric }
2273*0b57cec5SDimitry Andric 
2274*0b57cec5SDimitry Andric /// Attempt to rotate a loop based on profile data to reduce branch cost.
2275*0b57cec5SDimitry Andric ///
2276*0b57cec5SDimitry Andric /// With profile data, we can determine the cost in terms of missed fall through
2277*0b57cec5SDimitry Andric /// opportunities when rotating a loop chain and select the best rotation.
2278*0b57cec5SDimitry Andric /// Basically, there are three kinds of cost to consider for each rotation:
2279*0b57cec5SDimitry Andric ///    1. The possibly missed fall through edge (if it exists) from BB out of
2280*0b57cec5SDimitry Andric ///    the loop to the loop header.
2281*0b57cec5SDimitry Andric ///    2. The possibly missed fall through edges (if they exist) from the loop
2282*0b57cec5SDimitry Andric ///    exits to BB out of the loop.
2283*0b57cec5SDimitry Andric ///    3. The missed fall through edge (if it exists) from the last BB to the
2284*0b57cec5SDimitry Andric ///    first BB in the loop chain.
2285*0b57cec5SDimitry Andric ///  Therefore, the cost for a given rotation is the sum of costs listed above.
2286*0b57cec5SDimitry Andric ///  We select the best rotation with the smallest cost.
2287*0b57cec5SDimitry Andric void MachineBlockPlacement::rotateLoopWithProfile(
2288*0b57cec5SDimitry Andric     BlockChain &LoopChain, const MachineLoop &L,
2289*0b57cec5SDimitry Andric     const BlockFilterSet &LoopBlockSet) {
2290*0b57cec5SDimitry Andric   auto RotationPos = LoopChain.end();
2291*0b57cec5SDimitry Andric 
2292*0b57cec5SDimitry Andric   BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency();
2293*0b57cec5SDimitry Andric 
2294*0b57cec5SDimitry Andric   // A utility lambda that scales up a block frequency by dividing it by a
2295*0b57cec5SDimitry Andric   // branch probability which is the reciprocal of the scale.
2296*0b57cec5SDimitry Andric   auto ScaleBlockFrequency = [](BlockFrequency Freq,
2297*0b57cec5SDimitry Andric                                 unsigned Scale) -> BlockFrequency {
2298*0b57cec5SDimitry Andric     if (Scale == 0)
2299*0b57cec5SDimitry Andric       return 0;
2300*0b57cec5SDimitry Andric     // Use operator / between BlockFrequency and BranchProbability to implement
2301*0b57cec5SDimitry Andric     // saturating multiplication.
2302*0b57cec5SDimitry Andric     return Freq / BranchProbability(1, Scale);
2303*0b57cec5SDimitry Andric   };
2304*0b57cec5SDimitry Andric 
2305*0b57cec5SDimitry Andric   // Compute the cost of the missed fall-through edge to the loop header if the
2306*0b57cec5SDimitry Andric   // chain head is not the loop header. As we only consider natural loops with
2307*0b57cec5SDimitry Andric   // single header, this computation can be done only once.
2308*0b57cec5SDimitry Andric   BlockFrequency HeaderFallThroughCost(0);
2309*0b57cec5SDimitry Andric   MachineBasicBlock *ChainHeaderBB = *LoopChain.begin();
2310*0b57cec5SDimitry Andric   for (auto *Pred : ChainHeaderBB->predecessors()) {
2311*0b57cec5SDimitry Andric     BlockChain *PredChain = BlockToChain[Pred];
2312*0b57cec5SDimitry Andric     if (!LoopBlockSet.count(Pred) &&
2313*0b57cec5SDimitry Andric         (!PredChain || Pred == *std::prev(PredChain->end()))) {
2314*0b57cec5SDimitry Andric       auto EdgeFreq = MBFI->getBlockFreq(Pred) *
2315*0b57cec5SDimitry Andric           MBPI->getEdgeProbability(Pred, ChainHeaderBB);
2316*0b57cec5SDimitry Andric       auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost);
2317*0b57cec5SDimitry Andric       // If the predecessor has only an unconditional jump to the header, we
2318*0b57cec5SDimitry Andric       // need to consider the cost of this jump.
2319*0b57cec5SDimitry Andric       if (Pred->succ_size() == 1)
2320*0b57cec5SDimitry Andric         FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost);
2321*0b57cec5SDimitry Andric       HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost);
2322*0b57cec5SDimitry Andric     }
2323*0b57cec5SDimitry Andric   }
2324*0b57cec5SDimitry Andric 
2325*0b57cec5SDimitry Andric   // Here we collect all exit blocks in the loop, and for each exit we find out
2326*0b57cec5SDimitry Andric   // its hottest exit edge. For each loop rotation, we define the loop exit cost
2327*0b57cec5SDimitry Andric   // as the sum of frequencies of exit edges we collect here, excluding the exit
2328*0b57cec5SDimitry Andric   // edge from the tail of the loop chain.
2329*0b57cec5SDimitry Andric   SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq;
2330*0b57cec5SDimitry Andric   for (auto BB : LoopChain) {
2331*0b57cec5SDimitry Andric     auto LargestExitEdgeProb = BranchProbability::getZero();
2332*0b57cec5SDimitry Andric     for (auto *Succ : BB->successors()) {
2333*0b57cec5SDimitry Andric       BlockChain *SuccChain = BlockToChain[Succ];
2334*0b57cec5SDimitry Andric       if (!LoopBlockSet.count(Succ) &&
2335*0b57cec5SDimitry Andric           (!SuccChain || Succ == *SuccChain->begin())) {
2336*0b57cec5SDimitry Andric         auto SuccProb = MBPI->getEdgeProbability(BB, Succ);
2337*0b57cec5SDimitry Andric         LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb);
2338*0b57cec5SDimitry Andric       }
2339*0b57cec5SDimitry Andric     }
2340*0b57cec5SDimitry Andric     if (LargestExitEdgeProb > BranchProbability::getZero()) {
2341*0b57cec5SDimitry Andric       auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb;
2342*0b57cec5SDimitry Andric       ExitsWithFreq.emplace_back(BB, ExitFreq);
2343*0b57cec5SDimitry Andric     }
2344*0b57cec5SDimitry Andric   }
2345*0b57cec5SDimitry Andric 
2346*0b57cec5SDimitry Andric   // In this loop we iterate every block in the loop chain and calculate the
2347*0b57cec5SDimitry Andric   // cost assuming the block is the head of the loop chain. When the loop ends,
2348*0b57cec5SDimitry Andric   // we should have found the best candidate as the loop chain's head.
2349*0b57cec5SDimitry Andric   for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()),
2350*0b57cec5SDimitry Andric             EndIter = LoopChain.end();
2351*0b57cec5SDimitry Andric        Iter != EndIter; Iter++, TailIter++) {
2352*0b57cec5SDimitry Andric     // TailIter is used to track the tail of the loop chain if the block we are
2353*0b57cec5SDimitry Andric     // checking (pointed by Iter) is the head of the chain.
2354*0b57cec5SDimitry Andric     if (TailIter == LoopChain.end())
2355*0b57cec5SDimitry Andric       TailIter = LoopChain.begin();
2356*0b57cec5SDimitry Andric 
2357*0b57cec5SDimitry Andric     auto TailBB = *TailIter;
2358*0b57cec5SDimitry Andric 
2359*0b57cec5SDimitry Andric     // Calculate the cost by putting this BB to the top.
2360*0b57cec5SDimitry Andric     BlockFrequency Cost = 0;
2361*0b57cec5SDimitry Andric 
2362*0b57cec5SDimitry Andric     // If the current BB is the loop header, we need to take into account the
2363*0b57cec5SDimitry Andric     // cost of the missed fall through edge from outside of the loop to the
2364*0b57cec5SDimitry Andric     // header.
2365*0b57cec5SDimitry Andric     if (Iter != LoopChain.begin())
2366*0b57cec5SDimitry Andric       Cost += HeaderFallThroughCost;
2367*0b57cec5SDimitry Andric 
2368*0b57cec5SDimitry Andric     // Collect the loop exit cost by summing up frequencies of all exit edges
2369*0b57cec5SDimitry Andric     // except the one from the chain tail.
2370*0b57cec5SDimitry Andric     for (auto &ExitWithFreq : ExitsWithFreq)
2371*0b57cec5SDimitry Andric       if (TailBB != ExitWithFreq.first)
2372*0b57cec5SDimitry Andric         Cost += ExitWithFreq.second;
2373*0b57cec5SDimitry Andric 
2374*0b57cec5SDimitry Andric     // The cost of breaking the once fall-through edge from the tail to the top
2375*0b57cec5SDimitry Andric     // of the loop chain. Here we need to consider three cases:
2376*0b57cec5SDimitry Andric     // 1. If the tail node has only one successor, then we will get an
2377*0b57cec5SDimitry Andric     //    additional jmp instruction. So the cost here is (MisfetchCost +
2378*0b57cec5SDimitry Andric     //    JumpInstCost) * tail node frequency.
2379*0b57cec5SDimitry Andric     // 2. If the tail node has two successors, then we may still get an
2380*0b57cec5SDimitry Andric     //    additional jmp instruction if the layout successor after the loop
2381*0b57cec5SDimitry Andric     //    chain is not its CFG successor. Note that the more frequently executed
2382*0b57cec5SDimitry Andric     //    jmp instruction will be put ahead of the other one. Assume the
2383*0b57cec5SDimitry Andric     //    frequency of those two branches are x and y, where x is the frequency
2384*0b57cec5SDimitry Andric     //    of the edge to the chain head, then the cost will be
2385*0b57cec5SDimitry Andric     //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency.
2386*0b57cec5SDimitry Andric     // 3. If the tail node has more than two successors (this rarely happens),
2387*0b57cec5SDimitry Andric     //    we won't consider any additional cost.
2388*0b57cec5SDimitry Andric     if (TailBB->isSuccessor(*Iter)) {
2389*0b57cec5SDimitry Andric       auto TailBBFreq = MBFI->getBlockFreq(TailBB);
2390*0b57cec5SDimitry Andric       if (TailBB->succ_size() == 1)
2391*0b57cec5SDimitry Andric         Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(),
2392*0b57cec5SDimitry Andric                                     MisfetchCost + JumpInstCost);
2393*0b57cec5SDimitry Andric       else if (TailBB->succ_size() == 2) {
2394*0b57cec5SDimitry Andric         auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter);
2395*0b57cec5SDimitry Andric         auto TailToHeadFreq = TailBBFreq * TailToHeadProb;
2396*0b57cec5SDimitry Andric         auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2)
2397*0b57cec5SDimitry Andric                                   ? TailBBFreq * TailToHeadProb.getCompl()
2398*0b57cec5SDimitry Andric                                   : TailToHeadFreq;
2399*0b57cec5SDimitry Andric         Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) +
2400*0b57cec5SDimitry Andric                 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost);
2401*0b57cec5SDimitry Andric       }
2402*0b57cec5SDimitry Andric     }
2403*0b57cec5SDimitry Andric 
2404*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "The cost of loop rotation by making "
2405*0b57cec5SDimitry Andric                       << getBlockName(*Iter)
2406*0b57cec5SDimitry Andric                       << " to the top: " << Cost.getFrequency() << "\n");
2407*0b57cec5SDimitry Andric 
2408*0b57cec5SDimitry Andric     if (Cost < SmallestRotationCost) {
2409*0b57cec5SDimitry Andric       SmallestRotationCost = Cost;
2410*0b57cec5SDimitry Andric       RotationPos = Iter;
2411*0b57cec5SDimitry Andric     }
2412*0b57cec5SDimitry Andric   }
2413*0b57cec5SDimitry Andric 
2414*0b57cec5SDimitry Andric   if (RotationPos != LoopChain.end()) {
2415*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos)
2416*0b57cec5SDimitry Andric                       << " to the top\n");
2417*0b57cec5SDimitry Andric     std::rotate(LoopChain.begin(), RotationPos, LoopChain.end());
2418*0b57cec5SDimitry Andric   }
2419*0b57cec5SDimitry Andric }
2420*0b57cec5SDimitry Andric 
2421*0b57cec5SDimitry Andric /// Collect blocks in the given loop that are to be placed.
2422*0b57cec5SDimitry Andric ///
2423*0b57cec5SDimitry Andric /// When profile data is available, exclude cold blocks from the returned set;
2424*0b57cec5SDimitry Andric /// otherwise, collect all blocks in the loop.
2425*0b57cec5SDimitry Andric MachineBlockPlacement::BlockFilterSet
2426*0b57cec5SDimitry Andric MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) {
2427*0b57cec5SDimitry Andric   BlockFilterSet LoopBlockSet;
2428*0b57cec5SDimitry Andric 
2429*0b57cec5SDimitry Andric   // Filter cold blocks off from LoopBlockSet when profile data is available.
2430*0b57cec5SDimitry Andric   // Collect the sum of frequencies of incoming edges to the loop header from
2431*0b57cec5SDimitry Andric   // outside. If we treat the loop as a super block, this is the frequency of
2432*0b57cec5SDimitry Andric   // the loop. Then for each block in the loop, we calculate the ratio between
2433*0b57cec5SDimitry Andric   // its frequency and the frequency of the loop block. When it is too small,
2434*0b57cec5SDimitry Andric   // don't add it to the loop chain. If there are outer loops, then this block
2435*0b57cec5SDimitry Andric   // will be merged into the first outer loop chain for which this block is not
2436*0b57cec5SDimitry Andric   // cold anymore. This needs precise profile data and we only do this when
2437*0b57cec5SDimitry Andric   // profile data is available.
2438*0b57cec5SDimitry Andric   if (F->getFunction().hasProfileData() || ForceLoopColdBlock) {
2439*0b57cec5SDimitry Andric     BlockFrequency LoopFreq(0);
2440*0b57cec5SDimitry Andric     for (auto LoopPred : L.getHeader()->predecessors())
2441*0b57cec5SDimitry Andric       if (!L.contains(LoopPred))
2442*0b57cec5SDimitry Andric         LoopFreq += MBFI->getBlockFreq(LoopPred) *
2443*0b57cec5SDimitry Andric                     MBPI->getEdgeProbability(LoopPred, L.getHeader());
2444*0b57cec5SDimitry Andric 
2445*0b57cec5SDimitry Andric     for (MachineBasicBlock *LoopBB : L.getBlocks()) {
2446*0b57cec5SDimitry Andric       auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency();
2447*0b57cec5SDimitry Andric       if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio)
2448*0b57cec5SDimitry Andric         continue;
2449*0b57cec5SDimitry Andric       LoopBlockSet.insert(LoopBB);
2450*0b57cec5SDimitry Andric     }
2451*0b57cec5SDimitry Andric   } else
2452*0b57cec5SDimitry Andric     LoopBlockSet.insert(L.block_begin(), L.block_end());
2453*0b57cec5SDimitry Andric 
2454*0b57cec5SDimitry Andric   return LoopBlockSet;
2455*0b57cec5SDimitry Andric }
2456*0b57cec5SDimitry Andric 
2457*0b57cec5SDimitry Andric /// Forms basic block chains from the natural loop structures.
2458*0b57cec5SDimitry Andric ///
2459*0b57cec5SDimitry Andric /// These chains are designed to preserve the existing *structure* of the code
2460*0b57cec5SDimitry Andric /// as much as possible. We can then stitch the chains together in a way which
2461*0b57cec5SDimitry Andric /// both preserves the topological structure and minimizes taken conditional
2462*0b57cec5SDimitry Andric /// branches.
2463*0b57cec5SDimitry Andric void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) {
2464*0b57cec5SDimitry Andric   // First recurse through any nested loops, building chains for those inner
2465*0b57cec5SDimitry Andric   // loops.
2466*0b57cec5SDimitry Andric   for (const MachineLoop *InnerLoop : L)
2467*0b57cec5SDimitry Andric     buildLoopChains(*InnerLoop);
2468*0b57cec5SDimitry Andric 
2469*0b57cec5SDimitry Andric   assert(BlockWorkList.empty() &&
2470*0b57cec5SDimitry Andric          "BlockWorkList not empty when starting to build loop chains.");
2471*0b57cec5SDimitry Andric   assert(EHPadWorkList.empty() &&
2472*0b57cec5SDimitry Andric          "EHPadWorkList not empty when starting to build loop chains.");
2473*0b57cec5SDimitry Andric   BlockFilterSet LoopBlockSet = collectLoopBlockSet(L);
2474*0b57cec5SDimitry Andric 
2475*0b57cec5SDimitry Andric   // Check if we have profile data for this function. If yes, we will rotate
2476*0b57cec5SDimitry Andric   // this loop by modeling costs more precisely which requires the profile data
2477*0b57cec5SDimitry Andric   // for better layout.
2478*0b57cec5SDimitry Andric   bool RotateLoopWithProfile =
2479*0b57cec5SDimitry Andric       ForcePreciseRotationCost ||
2480*0b57cec5SDimitry Andric       (PreciseRotationCost && F->getFunction().hasProfileData());
2481*0b57cec5SDimitry Andric 
2482*0b57cec5SDimitry Andric   // First check to see if there is an obviously preferable top block for the
2483*0b57cec5SDimitry Andric   // loop. This will default to the header, but may end up as one of the
2484*0b57cec5SDimitry Andric   // predecessors to the header if there is one which will result in strictly
2485*0b57cec5SDimitry Andric   // fewer branches in the loop body.
2486*0b57cec5SDimitry Andric   MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
2487*0b57cec5SDimitry Andric 
2488*0b57cec5SDimitry Andric   // If we selected just the header for the loop top, look for a potentially
2489*0b57cec5SDimitry Andric   // profitable exit block in the event that rotating the loop can eliminate
2490*0b57cec5SDimitry Andric   // branches by placing an exit edge at the bottom.
2491*0b57cec5SDimitry Andric   //
2492*0b57cec5SDimitry Andric   // Loops are processed innermost to uttermost, make sure we clear
2493*0b57cec5SDimitry Andric   // PreferredLoopExit before processing a new loop.
2494*0b57cec5SDimitry Andric   PreferredLoopExit = nullptr;
2495*0b57cec5SDimitry Andric   BlockFrequency ExitFreq;
2496*0b57cec5SDimitry Andric   if (!RotateLoopWithProfile && LoopTop == L.getHeader())
2497*0b57cec5SDimitry Andric     PreferredLoopExit = findBestLoopExit(L, LoopBlockSet, ExitFreq);
2498*0b57cec5SDimitry Andric 
2499*0b57cec5SDimitry Andric   BlockChain &LoopChain = *BlockToChain[LoopTop];
2500*0b57cec5SDimitry Andric 
2501*0b57cec5SDimitry Andric   // FIXME: This is a really lame way of walking the chains in the loop: we
2502*0b57cec5SDimitry Andric   // walk the blocks, and use a set to prevent visiting a particular chain
2503*0b57cec5SDimitry Andric   // twice.
2504*0b57cec5SDimitry Andric   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
2505*0b57cec5SDimitry Andric   assert(LoopChain.UnscheduledPredecessors == 0 &&
2506*0b57cec5SDimitry Andric          "LoopChain should not have unscheduled predecessors.");
2507*0b57cec5SDimitry Andric   UpdatedPreds.insert(&LoopChain);
2508*0b57cec5SDimitry Andric 
2509*0b57cec5SDimitry Andric   for (const MachineBasicBlock *LoopBB : LoopBlockSet)
2510*0b57cec5SDimitry Andric     fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet);
2511*0b57cec5SDimitry Andric 
2512*0b57cec5SDimitry Andric   buildChain(LoopTop, LoopChain, &LoopBlockSet);
2513*0b57cec5SDimitry Andric 
2514*0b57cec5SDimitry Andric   if (RotateLoopWithProfile)
2515*0b57cec5SDimitry Andric     rotateLoopWithProfile(LoopChain, L, LoopBlockSet);
2516*0b57cec5SDimitry Andric   else
2517*0b57cec5SDimitry Andric     rotateLoop(LoopChain, PreferredLoopExit, ExitFreq, LoopBlockSet);
2518*0b57cec5SDimitry Andric 
2519*0b57cec5SDimitry Andric   LLVM_DEBUG({
2520*0b57cec5SDimitry Andric     // Crash at the end so we get all of the debugging output first.
2521*0b57cec5SDimitry Andric     bool BadLoop = false;
2522*0b57cec5SDimitry Andric     if (LoopChain.UnscheduledPredecessors) {
2523*0b57cec5SDimitry Andric       BadLoop = true;
2524*0b57cec5SDimitry Andric       dbgs() << "Loop chain contains a block without its preds placed!\n"
2525*0b57cec5SDimitry Andric              << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
2526*0b57cec5SDimitry Andric              << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
2527*0b57cec5SDimitry Andric     }
2528*0b57cec5SDimitry Andric     for (MachineBasicBlock *ChainBB : LoopChain) {
2529*0b57cec5SDimitry Andric       dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
2530*0b57cec5SDimitry Andric       if (!LoopBlockSet.remove(ChainBB)) {
2531*0b57cec5SDimitry Andric         // We don't mark the loop as bad here because there are real situations
2532*0b57cec5SDimitry Andric         // where this can occur. For example, with an unanalyzable fallthrough
2533*0b57cec5SDimitry Andric         // from a loop block to a non-loop block or vice versa.
2534*0b57cec5SDimitry Andric         dbgs() << "Loop chain contains a block not contained by the loop!\n"
2535*0b57cec5SDimitry Andric                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
2536*0b57cec5SDimitry Andric                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
2537*0b57cec5SDimitry Andric                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
2538*0b57cec5SDimitry Andric       }
2539*0b57cec5SDimitry Andric     }
2540*0b57cec5SDimitry Andric 
2541*0b57cec5SDimitry Andric     if (!LoopBlockSet.empty()) {
2542*0b57cec5SDimitry Andric       BadLoop = true;
2543*0b57cec5SDimitry Andric       for (const MachineBasicBlock *LoopBB : LoopBlockSet)
2544*0b57cec5SDimitry Andric         dbgs() << "Loop contains blocks never placed into a chain!\n"
2545*0b57cec5SDimitry Andric                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
2546*0b57cec5SDimitry Andric                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
2547*0b57cec5SDimitry Andric                << "  Bad block:    " << getBlockName(LoopBB) << "\n";
2548*0b57cec5SDimitry Andric     }
2549*0b57cec5SDimitry Andric     assert(!BadLoop && "Detected problems with the placement of this loop.");
2550*0b57cec5SDimitry Andric   });
2551*0b57cec5SDimitry Andric 
2552*0b57cec5SDimitry Andric   BlockWorkList.clear();
2553*0b57cec5SDimitry Andric   EHPadWorkList.clear();
2554*0b57cec5SDimitry Andric }
2555*0b57cec5SDimitry Andric 
2556*0b57cec5SDimitry Andric void MachineBlockPlacement::buildCFGChains() {
2557*0b57cec5SDimitry Andric   // Ensure that every BB in the function has an associated chain to simplify
2558*0b57cec5SDimitry Andric   // the assumptions of the remaining algorithm.
2559*0b57cec5SDimitry Andric   SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
2560*0b57cec5SDimitry Andric   for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE;
2561*0b57cec5SDimitry Andric        ++FI) {
2562*0b57cec5SDimitry Andric     MachineBasicBlock *BB = &*FI;
2563*0b57cec5SDimitry Andric     BlockChain *Chain =
2564*0b57cec5SDimitry Andric         new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
2565*0b57cec5SDimitry Andric     // Also, merge any blocks which we cannot reason about and must preserve
2566*0b57cec5SDimitry Andric     // the exact fallthrough behavior for.
2567*0b57cec5SDimitry Andric     while (true) {
2568*0b57cec5SDimitry Andric       Cond.clear();
2569*0b57cec5SDimitry Andric       MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
2570*0b57cec5SDimitry Andric       if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
2571*0b57cec5SDimitry Andric         break;
2572*0b57cec5SDimitry Andric 
2573*0b57cec5SDimitry Andric       MachineFunction::iterator NextFI = std::next(FI);
2574*0b57cec5SDimitry Andric       MachineBasicBlock *NextBB = &*NextFI;
2575*0b57cec5SDimitry Andric       // Ensure that the layout successor is a viable block, as we know that
2576*0b57cec5SDimitry Andric       // fallthrough is a possibility.
2577*0b57cec5SDimitry Andric       assert(NextFI != FE && "Can't fallthrough past the last block.");
2578*0b57cec5SDimitry Andric       LLVM_DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
2579*0b57cec5SDimitry Andric                         << getBlockName(BB) << " -> " << getBlockName(NextBB)
2580*0b57cec5SDimitry Andric                         << "\n");
2581*0b57cec5SDimitry Andric       Chain->merge(NextBB, nullptr);
2582*0b57cec5SDimitry Andric #ifndef NDEBUG
2583*0b57cec5SDimitry Andric       BlocksWithUnanalyzableExits.insert(&*BB);
2584*0b57cec5SDimitry Andric #endif
2585*0b57cec5SDimitry Andric       FI = NextFI;
2586*0b57cec5SDimitry Andric       BB = NextBB;
2587*0b57cec5SDimitry Andric     }
2588*0b57cec5SDimitry Andric   }
2589*0b57cec5SDimitry Andric 
2590*0b57cec5SDimitry Andric   // Build any loop-based chains.
2591*0b57cec5SDimitry Andric   PreferredLoopExit = nullptr;
2592*0b57cec5SDimitry Andric   for (MachineLoop *L : *MLI)
2593*0b57cec5SDimitry Andric     buildLoopChains(*L);
2594*0b57cec5SDimitry Andric 
2595*0b57cec5SDimitry Andric   assert(BlockWorkList.empty() &&
2596*0b57cec5SDimitry Andric          "BlockWorkList should be empty before building final chain.");
2597*0b57cec5SDimitry Andric   assert(EHPadWorkList.empty() &&
2598*0b57cec5SDimitry Andric          "EHPadWorkList should be empty before building final chain.");
2599*0b57cec5SDimitry Andric 
2600*0b57cec5SDimitry Andric   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
2601*0b57cec5SDimitry Andric   for (MachineBasicBlock &MBB : *F)
2602*0b57cec5SDimitry Andric     fillWorkLists(&MBB, UpdatedPreds);
2603*0b57cec5SDimitry Andric 
2604*0b57cec5SDimitry Andric   BlockChain &FunctionChain = *BlockToChain[&F->front()];
2605*0b57cec5SDimitry Andric   buildChain(&F->front(), FunctionChain);
2606*0b57cec5SDimitry Andric 
2607*0b57cec5SDimitry Andric #ifndef NDEBUG
2608*0b57cec5SDimitry Andric   using FunctionBlockSetType = SmallPtrSet<MachineBasicBlock *, 16>;
2609*0b57cec5SDimitry Andric #endif
2610*0b57cec5SDimitry Andric   LLVM_DEBUG({
2611*0b57cec5SDimitry Andric     // Crash at the end so we get all of the debugging output first.
2612*0b57cec5SDimitry Andric     bool BadFunc = false;
2613*0b57cec5SDimitry Andric     FunctionBlockSetType FunctionBlockSet;
2614*0b57cec5SDimitry Andric     for (MachineBasicBlock &MBB : *F)
2615*0b57cec5SDimitry Andric       FunctionBlockSet.insert(&MBB);
2616*0b57cec5SDimitry Andric 
2617*0b57cec5SDimitry Andric     for (MachineBasicBlock *ChainBB : FunctionChain)
2618*0b57cec5SDimitry Andric       if (!FunctionBlockSet.erase(ChainBB)) {
2619*0b57cec5SDimitry Andric         BadFunc = true;
2620*0b57cec5SDimitry Andric         dbgs() << "Function chain contains a block not in the function!\n"
2621*0b57cec5SDimitry Andric                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
2622*0b57cec5SDimitry Andric       }
2623*0b57cec5SDimitry Andric 
2624*0b57cec5SDimitry Andric     if (!FunctionBlockSet.empty()) {
2625*0b57cec5SDimitry Andric       BadFunc = true;
2626*0b57cec5SDimitry Andric       for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
2627*0b57cec5SDimitry Andric         dbgs() << "Function contains blocks never placed into a chain!\n"
2628*0b57cec5SDimitry Andric                << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
2629*0b57cec5SDimitry Andric     }
2630*0b57cec5SDimitry Andric     assert(!BadFunc && "Detected problems with the block placement.");
2631*0b57cec5SDimitry Andric   });
2632*0b57cec5SDimitry Andric 
2633*0b57cec5SDimitry Andric   // Splice the blocks into place.
2634*0b57cec5SDimitry Andric   MachineFunction::iterator InsertPos = F->begin();
2635*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "[MBP] Function: " << F->getName() << "\n");
2636*0b57cec5SDimitry Andric   for (MachineBasicBlock *ChainBB : FunctionChain) {
2637*0b57cec5SDimitry Andric     LLVM_DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
2638*0b57cec5SDimitry Andric                                                             : "          ... ")
2639*0b57cec5SDimitry Andric                       << getBlockName(ChainBB) << "\n");
2640*0b57cec5SDimitry Andric     if (InsertPos != MachineFunction::iterator(ChainBB))
2641*0b57cec5SDimitry Andric       F->splice(InsertPos, ChainBB);
2642*0b57cec5SDimitry Andric     else
2643*0b57cec5SDimitry Andric       ++InsertPos;
2644*0b57cec5SDimitry Andric 
2645*0b57cec5SDimitry Andric     // Update the terminator of the previous block.
2646*0b57cec5SDimitry Andric     if (ChainBB == *FunctionChain.begin())
2647*0b57cec5SDimitry Andric       continue;
2648*0b57cec5SDimitry Andric     MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB));
2649*0b57cec5SDimitry Andric 
2650*0b57cec5SDimitry Andric     // FIXME: It would be awesome of updateTerminator would just return rather
2651*0b57cec5SDimitry Andric     // than assert when the branch cannot be analyzed in order to remove this
2652*0b57cec5SDimitry Andric     // boiler plate.
2653*0b57cec5SDimitry Andric     Cond.clear();
2654*0b57cec5SDimitry Andric     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
2655*0b57cec5SDimitry Andric 
2656*0b57cec5SDimitry Andric #ifndef NDEBUG
2657*0b57cec5SDimitry Andric     if (!BlocksWithUnanalyzableExits.count(PrevBB)) {
2658*0b57cec5SDimitry Andric       // Given the exact block placement we chose, we may actually not _need_ to
2659*0b57cec5SDimitry Andric       // be able to edit PrevBB's terminator sequence, but not being _able_ to
2660*0b57cec5SDimitry Andric       // do that at this point is a bug.
2661*0b57cec5SDimitry Andric       assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) ||
2662*0b57cec5SDimitry Andric               !PrevBB->canFallThrough()) &&
2663*0b57cec5SDimitry Andric              "Unexpected block with un-analyzable fallthrough!");
2664*0b57cec5SDimitry Andric       Cond.clear();
2665*0b57cec5SDimitry Andric       TBB = FBB = nullptr;
2666*0b57cec5SDimitry Andric     }
2667*0b57cec5SDimitry Andric #endif
2668*0b57cec5SDimitry Andric 
2669*0b57cec5SDimitry Andric     // The "PrevBB" is not yet updated to reflect current code layout, so,
2670*0b57cec5SDimitry Andric     //   o. it may fall-through to a block without explicit "goto" instruction
2671*0b57cec5SDimitry Andric     //      before layout, and no longer fall-through it after layout; or
2672*0b57cec5SDimitry Andric     //   o. just opposite.
2673*0b57cec5SDimitry Andric     //
2674*0b57cec5SDimitry Andric     // analyzeBranch() may return erroneous value for FBB when these two
2675*0b57cec5SDimitry Andric     // situations take place. For the first scenario FBB is mistakenly set NULL;
2676*0b57cec5SDimitry Andric     // for the 2nd scenario, the FBB, which is expected to be NULL, is
2677*0b57cec5SDimitry Andric     // mistakenly pointing to "*BI".
2678*0b57cec5SDimitry Andric     // Thus, if the future change needs to use FBB before the layout is set, it
2679*0b57cec5SDimitry Andric     // has to correct FBB first by using the code similar to the following:
2680*0b57cec5SDimitry Andric     //
2681*0b57cec5SDimitry Andric     // if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
2682*0b57cec5SDimitry Andric     //   PrevBB->updateTerminator();
2683*0b57cec5SDimitry Andric     //   Cond.clear();
2684*0b57cec5SDimitry Andric     //   TBB = FBB = nullptr;
2685*0b57cec5SDimitry Andric     //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
2686*0b57cec5SDimitry Andric     //     // FIXME: This should never take place.
2687*0b57cec5SDimitry Andric     //     TBB = FBB = nullptr;
2688*0b57cec5SDimitry Andric     //   }
2689*0b57cec5SDimitry Andric     // }
2690*0b57cec5SDimitry Andric     if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond))
2691*0b57cec5SDimitry Andric       PrevBB->updateTerminator();
2692*0b57cec5SDimitry Andric   }
2693*0b57cec5SDimitry Andric 
2694*0b57cec5SDimitry Andric   // Fixup the last block.
2695*0b57cec5SDimitry Andric   Cond.clear();
2696*0b57cec5SDimitry Andric   MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
2697*0b57cec5SDimitry Andric   if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond))
2698*0b57cec5SDimitry Andric     F->back().updateTerminator();
2699*0b57cec5SDimitry Andric 
2700*0b57cec5SDimitry Andric   BlockWorkList.clear();
2701*0b57cec5SDimitry Andric   EHPadWorkList.clear();
2702*0b57cec5SDimitry Andric }
2703*0b57cec5SDimitry Andric 
2704*0b57cec5SDimitry Andric void MachineBlockPlacement::optimizeBranches() {
2705*0b57cec5SDimitry Andric   BlockChain &FunctionChain = *BlockToChain[&F->front()];
2706*0b57cec5SDimitry Andric   SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
2707*0b57cec5SDimitry Andric 
2708*0b57cec5SDimitry Andric   // Now that all the basic blocks in the chain have the proper layout,
2709*0b57cec5SDimitry Andric   // make a final call to AnalyzeBranch with AllowModify set.
2710*0b57cec5SDimitry Andric   // Indeed, the target may be able to optimize the branches in a way we
2711*0b57cec5SDimitry Andric   // cannot because all branches may not be analyzable.
2712*0b57cec5SDimitry Andric   // E.g., the target may be able to remove an unconditional branch to
2713*0b57cec5SDimitry Andric   // a fallthrough when it occurs after predicated terminators.
2714*0b57cec5SDimitry Andric   for (MachineBasicBlock *ChainBB : FunctionChain) {
2715*0b57cec5SDimitry Andric     Cond.clear();
2716*0b57cec5SDimitry Andric     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
2717*0b57cec5SDimitry Andric     if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) {
2718*0b57cec5SDimitry Andric       // If PrevBB has a two-way branch, try to re-order the branches
2719*0b57cec5SDimitry Andric       // such that we branch to the successor with higher probability first.
2720*0b57cec5SDimitry Andric       if (TBB && !Cond.empty() && FBB &&
2721*0b57cec5SDimitry Andric           MBPI->getEdgeProbability(ChainBB, FBB) >
2722*0b57cec5SDimitry Andric               MBPI->getEdgeProbability(ChainBB, TBB) &&
2723*0b57cec5SDimitry Andric           !TII->reverseBranchCondition(Cond)) {
2724*0b57cec5SDimitry Andric         LLVM_DEBUG(dbgs() << "Reverse order of the two branches: "
2725*0b57cec5SDimitry Andric                           << getBlockName(ChainBB) << "\n");
2726*0b57cec5SDimitry Andric         LLVM_DEBUG(dbgs() << "    Edge probability: "
2727*0b57cec5SDimitry Andric                           << MBPI->getEdgeProbability(ChainBB, FBB) << " vs "
2728*0b57cec5SDimitry Andric                           << MBPI->getEdgeProbability(ChainBB, TBB) << "\n");
2729*0b57cec5SDimitry Andric         DebugLoc dl; // FIXME: this is nowhere
2730*0b57cec5SDimitry Andric         TII->removeBranch(*ChainBB);
2731*0b57cec5SDimitry Andric         TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl);
2732*0b57cec5SDimitry Andric         ChainBB->updateTerminator();
2733*0b57cec5SDimitry Andric       }
2734*0b57cec5SDimitry Andric     }
2735*0b57cec5SDimitry Andric   }
2736*0b57cec5SDimitry Andric }
2737*0b57cec5SDimitry Andric 
2738*0b57cec5SDimitry Andric void MachineBlockPlacement::alignBlocks() {
2739*0b57cec5SDimitry Andric   // Walk through the backedges of the function now that we have fully laid out
2740*0b57cec5SDimitry Andric   // the basic blocks and align the destination of each backedge. We don't rely
2741*0b57cec5SDimitry Andric   // exclusively on the loop info here so that we can align backedges in
2742*0b57cec5SDimitry Andric   // unnatural CFGs and backedges that were introduced purely because of the
2743*0b57cec5SDimitry Andric   // loop rotations done during this layout pass.
2744*0b57cec5SDimitry Andric   if (F->getFunction().hasMinSize() ||
2745*0b57cec5SDimitry Andric       (F->getFunction().hasOptSize() && !TLI->alignLoopsWithOptSize()))
2746*0b57cec5SDimitry Andric     return;
2747*0b57cec5SDimitry Andric   BlockChain &FunctionChain = *BlockToChain[&F->front()];
2748*0b57cec5SDimitry Andric   if (FunctionChain.begin() == FunctionChain.end())
2749*0b57cec5SDimitry Andric     return; // Empty chain.
2750*0b57cec5SDimitry Andric 
2751*0b57cec5SDimitry Andric   const BranchProbability ColdProb(1, 5); // 20%
2752*0b57cec5SDimitry Andric   BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front());
2753*0b57cec5SDimitry Andric   BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
2754*0b57cec5SDimitry Andric   for (MachineBasicBlock *ChainBB : FunctionChain) {
2755*0b57cec5SDimitry Andric     if (ChainBB == *FunctionChain.begin())
2756*0b57cec5SDimitry Andric       continue;
2757*0b57cec5SDimitry Andric 
2758*0b57cec5SDimitry Andric     // Don't align non-looping basic blocks. These are unlikely to execute
2759*0b57cec5SDimitry Andric     // enough times to matter in practice. Note that we'll still handle
2760*0b57cec5SDimitry Andric     // unnatural CFGs inside of a natural outer loop (the common case) and
2761*0b57cec5SDimitry Andric     // rotated loops.
2762*0b57cec5SDimitry Andric     MachineLoop *L = MLI->getLoopFor(ChainBB);
2763*0b57cec5SDimitry Andric     if (!L)
2764*0b57cec5SDimitry Andric       continue;
2765*0b57cec5SDimitry Andric 
2766*0b57cec5SDimitry Andric     unsigned Align = TLI->getPrefLoopAlignment(L);
2767*0b57cec5SDimitry Andric     if (!Align)
2768*0b57cec5SDimitry Andric       continue; // Don't care about loop alignment.
2769*0b57cec5SDimitry Andric 
2770*0b57cec5SDimitry Andric     // If the block is cold relative to the function entry don't waste space
2771*0b57cec5SDimitry Andric     // aligning it.
2772*0b57cec5SDimitry Andric     BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
2773*0b57cec5SDimitry Andric     if (Freq < WeightedEntryFreq)
2774*0b57cec5SDimitry Andric       continue;
2775*0b57cec5SDimitry Andric 
2776*0b57cec5SDimitry Andric     // If the block is cold relative to its loop header, don't align it
2777*0b57cec5SDimitry Andric     // regardless of what edges into the block exist.
2778*0b57cec5SDimitry Andric     MachineBasicBlock *LoopHeader = L->getHeader();
2779*0b57cec5SDimitry Andric     BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
2780*0b57cec5SDimitry Andric     if (Freq < (LoopHeaderFreq * ColdProb))
2781*0b57cec5SDimitry Andric       continue;
2782*0b57cec5SDimitry Andric 
2783*0b57cec5SDimitry Andric     // Check for the existence of a non-layout predecessor which would benefit
2784*0b57cec5SDimitry Andric     // from aligning this block.
2785*0b57cec5SDimitry Andric     MachineBasicBlock *LayoutPred =
2786*0b57cec5SDimitry Andric         &*std::prev(MachineFunction::iterator(ChainBB));
2787*0b57cec5SDimitry Andric 
2788*0b57cec5SDimitry Andric     // Force alignment if all the predecessors are jumps. We already checked
2789*0b57cec5SDimitry Andric     // that the block isn't cold above.
2790*0b57cec5SDimitry Andric     if (!LayoutPred->isSuccessor(ChainBB)) {
2791*0b57cec5SDimitry Andric       ChainBB->setAlignment(Align);
2792*0b57cec5SDimitry Andric       continue;
2793*0b57cec5SDimitry Andric     }
2794*0b57cec5SDimitry Andric 
2795*0b57cec5SDimitry Andric     // Align this block if the layout predecessor's edge into this block is
2796*0b57cec5SDimitry Andric     // cold relative to the block. When this is true, other predecessors make up
2797*0b57cec5SDimitry Andric     // all of the hot entries into the block and thus alignment is likely to be
2798*0b57cec5SDimitry Andric     // important.
2799*0b57cec5SDimitry Andric     BranchProbability LayoutProb =
2800*0b57cec5SDimitry Andric         MBPI->getEdgeProbability(LayoutPred, ChainBB);
2801*0b57cec5SDimitry Andric     BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
2802*0b57cec5SDimitry Andric     if (LayoutEdgeFreq <= (Freq * ColdProb))
2803*0b57cec5SDimitry Andric       ChainBB->setAlignment(Align);
2804*0b57cec5SDimitry Andric   }
2805*0b57cec5SDimitry Andric }
2806*0b57cec5SDimitry Andric 
2807*0b57cec5SDimitry Andric /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if
2808*0b57cec5SDimitry Andric /// it was duplicated into its chain predecessor and removed.
2809*0b57cec5SDimitry Andric /// \p BB    - Basic block that may be duplicated.
2810*0b57cec5SDimitry Andric ///
2811*0b57cec5SDimitry Andric /// \p LPred - Chosen layout predecessor of \p BB.
2812*0b57cec5SDimitry Andric ///            Updated to be the chain end if LPred is removed.
2813*0b57cec5SDimitry Andric /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
2814*0b57cec5SDimitry Andric /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
2815*0b57cec5SDimitry Andric ///                  Used to identify which blocks to update predecessor
2816*0b57cec5SDimitry Andric ///                  counts.
2817*0b57cec5SDimitry Andric /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
2818*0b57cec5SDimitry Andric ///                          chosen in the given order due to unnatural CFG
2819*0b57cec5SDimitry Andric ///                          only needed if \p BB is removed and
2820*0b57cec5SDimitry Andric ///                          \p PrevUnplacedBlockIt pointed to \p BB.
2821*0b57cec5SDimitry Andric /// @return true if \p BB was removed.
2822*0b57cec5SDimitry Andric bool MachineBlockPlacement::repeatedlyTailDuplicateBlock(
2823*0b57cec5SDimitry Andric     MachineBasicBlock *BB, MachineBasicBlock *&LPred,
2824*0b57cec5SDimitry Andric     const MachineBasicBlock *LoopHeaderBB,
2825*0b57cec5SDimitry Andric     BlockChain &Chain, BlockFilterSet *BlockFilter,
2826*0b57cec5SDimitry Andric     MachineFunction::iterator &PrevUnplacedBlockIt) {
2827*0b57cec5SDimitry Andric   bool Removed, DuplicatedToLPred;
2828*0b57cec5SDimitry Andric   bool DuplicatedToOriginalLPred;
2829*0b57cec5SDimitry Andric   Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter,
2830*0b57cec5SDimitry Andric                                     PrevUnplacedBlockIt,
2831*0b57cec5SDimitry Andric                                     DuplicatedToLPred);
2832*0b57cec5SDimitry Andric   if (!Removed)
2833*0b57cec5SDimitry Andric     return false;
2834*0b57cec5SDimitry Andric   DuplicatedToOriginalLPred = DuplicatedToLPred;
2835*0b57cec5SDimitry Andric   // Iteratively try to duplicate again. It can happen that a block that is
2836*0b57cec5SDimitry Andric   // duplicated into is still small enough to be duplicated again.
2837*0b57cec5SDimitry Andric   // No need to call markBlockSuccessors in this case, as the blocks being
2838*0b57cec5SDimitry Andric   // duplicated from here on are already scheduled.
2839*0b57cec5SDimitry Andric   // Note that DuplicatedToLPred always implies Removed.
2840*0b57cec5SDimitry Andric   while (DuplicatedToLPred) {
2841*0b57cec5SDimitry Andric     assert(Removed && "Block must have been removed to be duplicated into its "
2842*0b57cec5SDimitry Andric            "layout predecessor.");
2843*0b57cec5SDimitry Andric     MachineBasicBlock *DupBB, *DupPred;
2844*0b57cec5SDimitry Andric     // The removal callback causes Chain.end() to be updated when a block is
2845*0b57cec5SDimitry Andric     // removed. On the first pass through the loop, the chain end should be the
2846*0b57cec5SDimitry Andric     // same as it was on function entry. On subsequent passes, because we are
2847*0b57cec5SDimitry Andric     // duplicating the block at the end of the chain, if it is removed the
2848*0b57cec5SDimitry Andric     // chain will have shrunk by one block.
2849*0b57cec5SDimitry Andric     BlockChain::iterator ChainEnd = Chain.end();
2850*0b57cec5SDimitry Andric     DupBB = *(--ChainEnd);
2851*0b57cec5SDimitry Andric     // Now try to duplicate again.
2852*0b57cec5SDimitry Andric     if (ChainEnd == Chain.begin())
2853*0b57cec5SDimitry Andric       break;
2854*0b57cec5SDimitry Andric     DupPred = *std::prev(ChainEnd);
2855*0b57cec5SDimitry Andric     Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter,
2856*0b57cec5SDimitry Andric                                       PrevUnplacedBlockIt,
2857*0b57cec5SDimitry Andric                                       DuplicatedToLPred);
2858*0b57cec5SDimitry Andric   }
2859*0b57cec5SDimitry Andric   // If BB was duplicated into LPred, it is now scheduled. But because it was
2860*0b57cec5SDimitry Andric   // removed, markChainSuccessors won't be called for its chain. Instead we
2861*0b57cec5SDimitry Andric   // call markBlockSuccessors for LPred to achieve the same effect. This must go
2862*0b57cec5SDimitry Andric   // at the end because repeating the tail duplication can increase the number
2863*0b57cec5SDimitry Andric   // of unscheduled predecessors.
2864*0b57cec5SDimitry Andric   LPred = *std::prev(Chain.end());
2865*0b57cec5SDimitry Andric   if (DuplicatedToOriginalLPred)
2866*0b57cec5SDimitry Andric     markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter);
2867*0b57cec5SDimitry Andric   return true;
2868*0b57cec5SDimitry Andric }
2869*0b57cec5SDimitry Andric 
2870*0b57cec5SDimitry Andric /// Tail duplicate \p BB into (some) predecessors if profitable.
2871*0b57cec5SDimitry Andric /// \p BB    - Basic block that may be duplicated
2872*0b57cec5SDimitry Andric /// \p LPred - Chosen layout predecessor of \p BB
2873*0b57cec5SDimitry Andric /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
2874*0b57cec5SDimitry Andric /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
2875*0b57cec5SDimitry Andric ///                  Used to identify which blocks to update predecessor
2876*0b57cec5SDimitry Andric ///                  counts.
2877*0b57cec5SDimitry Andric /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
2878*0b57cec5SDimitry Andric ///                          chosen in the given order due to unnatural CFG
2879*0b57cec5SDimitry Andric ///                          only needed if \p BB is removed and
2880*0b57cec5SDimitry Andric ///                          \p PrevUnplacedBlockIt pointed to \p BB.
2881*0b57cec5SDimitry Andric /// \p DuplicatedToLPred - True if the block was duplicated into LPred. Will
2882*0b57cec5SDimitry Andric ///                        only be true if the block was removed.
2883*0b57cec5SDimitry Andric /// \return  - True if the block was duplicated into all preds and removed.
2884*0b57cec5SDimitry Andric bool MachineBlockPlacement::maybeTailDuplicateBlock(
2885*0b57cec5SDimitry Andric     MachineBasicBlock *BB, MachineBasicBlock *LPred,
2886*0b57cec5SDimitry Andric     BlockChain &Chain, BlockFilterSet *BlockFilter,
2887*0b57cec5SDimitry Andric     MachineFunction::iterator &PrevUnplacedBlockIt,
2888*0b57cec5SDimitry Andric     bool &DuplicatedToLPred) {
2889*0b57cec5SDimitry Andric   DuplicatedToLPred = false;
2890*0b57cec5SDimitry Andric   if (!shouldTailDuplicate(BB))
2891*0b57cec5SDimitry Andric     return false;
2892*0b57cec5SDimitry Andric 
2893*0b57cec5SDimitry Andric   LLVM_DEBUG(dbgs() << "Redoing tail duplication for Succ#" << BB->getNumber()
2894*0b57cec5SDimitry Andric                     << "\n");
2895*0b57cec5SDimitry Andric 
2896*0b57cec5SDimitry Andric   // This has to be a callback because none of it can be done after
2897*0b57cec5SDimitry Andric   // BB is deleted.
2898*0b57cec5SDimitry Andric   bool Removed = false;
2899*0b57cec5SDimitry Andric   auto RemovalCallback =
2900*0b57cec5SDimitry Andric       [&](MachineBasicBlock *RemBB) {
2901*0b57cec5SDimitry Andric         // Signal to outer function
2902*0b57cec5SDimitry Andric         Removed = true;
2903*0b57cec5SDimitry Andric 
2904*0b57cec5SDimitry Andric         // Conservative default.
2905*0b57cec5SDimitry Andric         bool InWorkList = true;
2906*0b57cec5SDimitry Andric         // Remove from the Chain and Chain Map
2907*0b57cec5SDimitry Andric         if (BlockToChain.count(RemBB)) {
2908*0b57cec5SDimitry Andric           BlockChain *Chain = BlockToChain[RemBB];
2909*0b57cec5SDimitry Andric           InWorkList = Chain->UnscheduledPredecessors == 0;
2910*0b57cec5SDimitry Andric           Chain->remove(RemBB);
2911*0b57cec5SDimitry Andric           BlockToChain.erase(RemBB);
2912*0b57cec5SDimitry Andric         }
2913*0b57cec5SDimitry Andric 
2914*0b57cec5SDimitry Andric         // Handle the unplaced block iterator
2915*0b57cec5SDimitry Andric         if (&(*PrevUnplacedBlockIt) == RemBB) {
2916*0b57cec5SDimitry Andric           PrevUnplacedBlockIt++;
2917*0b57cec5SDimitry Andric         }
2918*0b57cec5SDimitry Andric 
2919*0b57cec5SDimitry Andric         // Handle the Work Lists
2920*0b57cec5SDimitry Andric         if (InWorkList) {
2921*0b57cec5SDimitry Andric           SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList;
2922*0b57cec5SDimitry Andric           if (RemBB->isEHPad())
2923*0b57cec5SDimitry Andric             RemoveList = EHPadWorkList;
2924*0b57cec5SDimitry Andric           RemoveList.erase(
2925*0b57cec5SDimitry Andric               llvm::remove_if(RemoveList,
2926*0b57cec5SDimitry Andric                               [RemBB](MachineBasicBlock *BB) {
2927*0b57cec5SDimitry Andric                                 return BB == RemBB;
2928*0b57cec5SDimitry Andric                               }),
2929*0b57cec5SDimitry Andric               RemoveList.end());
2930*0b57cec5SDimitry Andric         }
2931*0b57cec5SDimitry Andric 
2932*0b57cec5SDimitry Andric         // Handle the filter set
2933*0b57cec5SDimitry Andric         if (BlockFilter) {
2934*0b57cec5SDimitry Andric           BlockFilter->remove(RemBB);
2935*0b57cec5SDimitry Andric         }
2936*0b57cec5SDimitry Andric 
2937*0b57cec5SDimitry Andric         // Remove the block from loop info.
2938*0b57cec5SDimitry Andric         MLI->removeBlock(RemBB);
2939*0b57cec5SDimitry Andric         if (RemBB == PreferredLoopExit)
2940*0b57cec5SDimitry Andric           PreferredLoopExit = nullptr;
2941*0b57cec5SDimitry Andric 
2942*0b57cec5SDimitry Andric         LLVM_DEBUG(dbgs() << "TailDuplicator deleted block: "
2943*0b57cec5SDimitry Andric                           << getBlockName(RemBB) << "\n");
2944*0b57cec5SDimitry Andric       };
2945*0b57cec5SDimitry Andric   auto RemovalCallbackRef =
2946*0b57cec5SDimitry Andric       function_ref<void(MachineBasicBlock*)>(RemovalCallback);
2947*0b57cec5SDimitry Andric 
2948*0b57cec5SDimitry Andric   SmallVector<MachineBasicBlock *, 8> DuplicatedPreds;
2949*0b57cec5SDimitry Andric   bool IsSimple = TailDup.isSimpleBB(BB);
2950*0b57cec5SDimitry Andric   TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred,
2951*0b57cec5SDimitry Andric                                  &DuplicatedPreds, &RemovalCallbackRef);
2952*0b57cec5SDimitry Andric 
2953*0b57cec5SDimitry Andric   // Update UnscheduledPredecessors to reflect tail-duplication.
2954*0b57cec5SDimitry Andric   DuplicatedToLPred = false;
2955*0b57cec5SDimitry Andric   for (MachineBasicBlock *Pred : DuplicatedPreds) {
2956*0b57cec5SDimitry Andric     // We're only looking for unscheduled predecessors that match the filter.
2957*0b57cec5SDimitry Andric     BlockChain* PredChain = BlockToChain[Pred];
2958*0b57cec5SDimitry Andric     if (Pred == LPred)
2959*0b57cec5SDimitry Andric       DuplicatedToLPred = true;
2960*0b57cec5SDimitry Andric     if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred))
2961*0b57cec5SDimitry Andric         || PredChain == &Chain)
2962*0b57cec5SDimitry Andric       continue;
2963*0b57cec5SDimitry Andric     for (MachineBasicBlock *NewSucc : Pred->successors()) {
2964*0b57cec5SDimitry Andric       if (BlockFilter && !BlockFilter->count(NewSucc))
2965*0b57cec5SDimitry Andric         continue;
2966*0b57cec5SDimitry Andric       BlockChain *NewChain = BlockToChain[NewSucc];
2967*0b57cec5SDimitry Andric       if (NewChain != &Chain && NewChain != PredChain)
2968*0b57cec5SDimitry Andric         NewChain->UnscheduledPredecessors++;
2969*0b57cec5SDimitry Andric     }
2970*0b57cec5SDimitry Andric   }
2971*0b57cec5SDimitry Andric   return Removed;
2972*0b57cec5SDimitry Andric }
2973*0b57cec5SDimitry Andric 
2974*0b57cec5SDimitry Andric bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
2975*0b57cec5SDimitry Andric   if (skipFunction(MF.getFunction()))
2976*0b57cec5SDimitry Andric     return false;
2977*0b57cec5SDimitry Andric 
2978*0b57cec5SDimitry Andric   // Check for single-block functions and skip them.
2979*0b57cec5SDimitry Andric   if (std::next(MF.begin()) == MF.end())
2980*0b57cec5SDimitry Andric     return false;
2981*0b57cec5SDimitry Andric 
2982*0b57cec5SDimitry Andric   F = &MF;
2983*0b57cec5SDimitry Andric   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
2984*0b57cec5SDimitry Andric   MBFI = llvm::make_unique<BranchFolder::MBFIWrapper>(
2985*0b57cec5SDimitry Andric       getAnalysis<MachineBlockFrequencyInfo>());
2986*0b57cec5SDimitry Andric   MLI = &getAnalysis<MachineLoopInfo>();
2987*0b57cec5SDimitry Andric   TII = MF.getSubtarget().getInstrInfo();
2988*0b57cec5SDimitry Andric   TLI = MF.getSubtarget().getTargetLowering();
2989*0b57cec5SDimitry Andric   MPDT = nullptr;
2990*0b57cec5SDimitry Andric 
2991*0b57cec5SDimitry Andric   // Initialize PreferredLoopExit to nullptr here since it may never be set if
2992*0b57cec5SDimitry Andric   // there are no MachineLoops.
2993*0b57cec5SDimitry Andric   PreferredLoopExit = nullptr;
2994*0b57cec5SDimitry Andric 
2995*0b57cec5SDimitry Andric   assert(BlockToChain.empty() &&
2996*0b57cec5SDimitry Andric          "BlockToChain map should be empty before starting placement.");
2997*0b57cec5SDimitry Andric   assert(ComputedEdges.empty() &&
2998*0b57cec5SDimitry Andric          "Computed Edge map should be empty before starting placement.");
2999*0b57cec5SDimitry Andric 
3000*0b57cec5SDimitry Andric   unsigned TailDupSize = TailDupPlacementThreshold;
3001*0b57cec5SDimitry Andric   // If only the aggressive threshold is explicitly set, use it.
3002*0b57cec5SDimitry Andric   if (TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0 &&
3003*0b57cec5SDimitry Andric       TailDupPlacementThreshold.getNumOccurrences() == 0)
3004*0b57cec5SDimitry Andric     TailDupSize = TailDupPlacementAggressiveThreshold;
3005*0b57cec5SDimitry Andric 
3006*0b57cec5SDimitry Andric   TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
3007*0b57cec5SDimitry Andric   // For aggressive optimization, we can adjust some thresholds to be less
3008*0b57cec5SDimitry Andric   // conservative.
3009*0b57cec5SDimitry Andric   if (PassConfig->getOptLevel() >= CodeGenOpt::Aggressive) {
3010*0b57cec5SDimitry Andric     // At O3 we should be more willing to copy blocks for tail duplication. This
3011*0b57cec5SDimitry Andric     // increases size pressure, so we only do it at O3
3012*0b57cec5SDimitry Andric     // Do this unless only the regular threshold is explicitly set.
3013*0b57cec5SDimitry Andric     if (TailDupPlacementThreshold.getNumOccurrences() == 0 ||
3014*0b57cec5SDimitry Andric         TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0)
3015*0b57cec5SDimitry Andric       TailDupSize = TailDupPlacementAggressiveThreshold;
3016*0b57cec5SDimitry Andric   }
3017*0b57cec5SDimitry Andric 
3018*0b57cec5SDimitry Andric   if (allowTailDupPlacement()) {
3019*0b57cec5SDimitry Andric     MPDT = &getAnalysis<MachinePostDominatorTree>();
3020*0b57cec5SDimitry Andric     if (MF.getFunction().hasOptSize())
3021*0b57cec5SDimitry Andric       TailDupSize = 1;
3022*0b57cec5SDimitry Andric     bool PreRegAlloc = false;
3023*0b57cec5SDimitry Andric     TailDup.initMF(MF, PreRegAlloc, MBPI, /* LayoutMode */ true, TailDupSize);
3024*0b57cec5SDimitry Andric     precomputeTriangleChains();
3025*0b57cec5SDimitry Andric   }
3026*0b57cec5SDimitry Andric 
3027*0b57cec5SDimitry Andric   buildCFGChains();
3028*0b57cec5SDimitry Andric 
3029*0b57cec5SDimitry Andric   // Changing the layout can create new tail merging opportunities.
3030*0b57cec5SDimitry Andric   // TailMerge can create jump into if branches that make CFG irreducible for
3031*0b57cec5SDimitry Andric   // HW that requires structured CFG.
3032*0b57cec5SDimitry Andric   bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
3033*0b57cec5SDimitry Andric                          PassConfig->getEnableTailMerge() &&
3034*0b57cec5SDimitry Andric                          BranchFoldPlacement;
3035*0b57cec5SDimitry Andric   // No tail merging opportunities if the block number is less than four.
3036*0b57cec5SDimitry Andric   if (MF.size() > 3 && EnableTailMerge) {
3037*0b57cec5SDimitry Andric     unsigned TailMergeSize = TailDupSize + 1;
3038*0b57cec5SDimitry Andric     BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI,
3039*0b57cec5SDimitry Andric                     *MBPI, TailMergeSize);
3040*0b57cec5SDimitry Andric 
3041*0b57cec5SDimitry Andric     if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(),
3042*0b57cec5SDimitry Andric                             getAnalysisIfAvailable<MachineModuleInfo>(), MLI,
3043*0b57cec5SDimitry Andric                             /*AfterPlacement=*/true)) {
3044*0b57cec5SDimitry Andric       // Redo the layout if tail merging creates/removes/moves blocks.
3045*0b57cec5SDimitry Andric       BlockToChain.clear();
3046*0b57cec5SDimitry Andric       ComputedEdges.clear();
3047*0b57cec5SDimitry Andric       // Must redo the post-dominator tree if blocks were changed.
3048*0b57cec5SDimitry Andric       if (MPDT)
3049*0b57cec5SDimitry Andric         MPDT->runOnMachineFunction(MF);
3050*0b57cec5SDimitry Andric       ChainAllocator.DestroyAll();
3051*0b57cec5SDimitry Andric       buildCFGChains();
3052*0b57cec5SDimitry Andric     }
3053*0b57cec5SDimitry Andric   }
3054*0b57cec5SDimitry Andric 
3055*0b57cec5SDimitry Andric   optimizeBranches();
3056*0b57cec5SDimitry Andric   alignBlocks();
3057*0b57cec5SDimitry Andric 
3058*0b57cec5SDimitry Andric   BlockToChain.clear();
3059*0b57cec5SDimitry Andric   ComputedEdges.clear();
3060*0b57cec5SDimitry Andric   ChainAllocator.DestroyAll();
3061*0b57cec5SDimitry Andric 
3062*0b57cec5SDimitry Andric   if (AlignAllBlock)
3063*0b57cec5SDimitry Andric     // Align all of the blocks in the function to a specific alignment.
3064*0b57cec5SDimitry Andric     for (MachineBasicBlock &MBB : MF)
3065*0b57cec5SDimitry Andric       MBB.setAlignment(AlignAllBlock);
3066*0b57cec5SDimitry Andric   else if (AlignAllNonFallThruBlocks) {
3067*0b57cec5SDimitry Andric     // Align all of the blocks that have no fall-through predecessors to a
3068*0b57cec5SDimitry Andric     // specific alignment.
3069*0b57cec5SDimitry Andric     for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) {
3070*0b57cec5SDimitry Andric       auto LayoutPred = std::prev(MBI);
3071*0b57cec5SDimitry Andric       if (!LayoutPred->isSuccessor(&*MBI))
3072*0b57cec5SDimitry Andric         MBI->setAlignment(AlignAllNonFallThruBlocks);
3073*0b57cec5SDimitry Andric     }
3074*0b57cec5SDimitry Andric   }
3075*0b57cec5SDimitry Andric   if (ViewBlockLayoutWithBFI != GVDT_None &&
3076*0b57cec5SDimitry Andric       (ViewBlockFreqFuncName.empty() ||
3077*0b57cec5SDimitry Andric        F->getFunction().getName().equals(ViewBlockFreqFuncName))) {
3078*0b57cec5SDimitry Andric     MBFI->view("MBP." + MF.getName(), false);
3079*0b57cec5SDimitry Andric   }
3080*0b57cec5SDimitry Andric 
3081*0b57cec5SDimitry Andric 
3082*0b57cec5SDimitry Andric   // We always return true as we have no way to track whether the final order
3083*0b57cec5SDimitry Andric   // differs from the original order.
3084*0b57cec5SDimitry Andric   return true;
3085*0b57cec5SDimitry Andric }
3086*0b57cec5SDimitry Andric 
3087*0b57cec5SDimitry Andric namespace {
3088*0b57cec5SDimitry Andric 
3089*0b57cec5SDimitry Andric /// A pass to compute block placement statistics.
3090*0b57cec5SDimitry Andric ///
3091*0b57cec5SDimitry Andric /// A separate pass to compute interesting statistics for evaluating block
3092*0b57cec5SDimitry Andric /// placement. This is separate from the actual placement pass so that they can
3093*0b57cec5SDimitry Andric /// be computed in the absence of any placement transformations or when using
3094*0b57cec5SDimitry Andric /// alternative placement strategies.
3095*0b57cec5SDimitry Andric class MachineBlockPlacementStats : public MachineFunctionPass {
3096*0b57cec5SDimitry Andric   /// A handle to the branch probability pass.
3097*0b57cec5SDimitry Andric   const MachineBranchProbabilityInfo *MBPI;
3098*0b57cec5SDimitry Andric 
3099*0b57cec5SDimitry Andric   /// A handle to the function-wide block frequency pass.
3100*0b57cec5SDimitry Andric   const MachineBlockFrequencyInfo *MBFI;
3101*0b57cec5SDimitry Andric 
3102*0b57cec5SDimitry Andric public:
3103*0b57cec5SDimitry Andric   static char ID; // Pass identification, replacement for typeid
3104*0b57cec5SDimitry Andric 
3105*0b57cec5SDimitry Andric   MachineBlockPlacementStats() : MachineFunctionPass(ID) {
3106*0b57cec5SDimitry Andric     initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
3107*0b57cec5SDimitry Andric   }
3108*0b57cec5SDimitry Andric 
3109*0b57cec5SDimitry Andric   bool runOnMachineFunction(MachineFunction &F) override;
3110*0b57cec5SDimitry Andric 
3111*0b57cec5SDimitry Andric   void getAnalysisUsage(AnalysisUsage &AU) const override {
3112*0b57cec5SDimitry Andric     AU.addRequired<MachineBranchProbabilityInfo>();
3113*0b57cec5SDimitry Andric     AU.addRequired<MachineBlockFrequencyInfo>();
3114*0b57cec5SDimitry Andric     AU.setPreservesAll();
3115*0b57cec5SDimitry Andric     MachineFunctionPass::getAnalysisUsage(AU);
3116*0b57cec5SDimitry Andric   }
3117*0b57cec5SDimitry Andric };
3118*0b57cec5SDimitry Andric 
3119*0b57cec5SDimitry Andric } // end anonymous namespace
3120*0b57cec5SDimitry Andric 
3121*0b57cec5SDimitry Andric char MachineBlockPlacementStats::ID = 0;
3122*0b57cec5SDimitry Andric 
3123*0b57cec5SDimitry Andric char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
3124*0b57cec5SDimitry Andric 
3125*0b57cec5SDimitry Andric INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
3126*0b57cec5SDimitry Andric                       "Basic Block Placement Stats", false, false)
3127*0b57cec5SDimitry Andric INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
3128*0b57cec5SDimitry Andric INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
3129*0b57cec5SDimitry Andric INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
3130*0b57cec5SDimitry Andric                     "Basic Block Placement Stats", false, false)
3131*0b57cec5SDimitry Andric 
3132*0b57cec5SDimitry Andric bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
3133*0b57cec5SDimitry Andric   // Check for single-block functions and skip them.
3134*0b57cec5SDimitry Andric   if (std::next(F.begin()) == F.end())
3135*0b57cec5SDimitry Andric     return false;
3136*0b57cec5SDimitry Andric 
3137*0b57cec5SDimitry Andric   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
3138*0b57cec5SDimitry Andric   MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
3139*0b57cec5SDimitry Andric 
3140*0b57cec5SDimitry Andric   for (MachineBasicBlock &MBB : F) {
3141*0b57cec5SDimitry Andric     BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
3142*0b57cec5SDimitry Andric     Statistic &NumBranches =
3143*0b57cec5SDimitry Andric         (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
3144*0b57cec5SDimitry Andric     Statistic &BranchTakenFreq =
3145*0b57cec5SDimitry Andric         (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
3146*0b57cec5SDimitry Andric     for (MachineBasicBlock *Succ : MBB.successors()) {
3147*0b57cec5SDimitry Andric       // Skip if this successor is a fallthrough.
3148*0b57cec5SDimitry Andric       if (MBB.isLayoutSuccessor(Succ))
3149*0b57cec5SDimitry Andric         continue;
3150*0b57cec5SDimitry Andric 
3151*0b57cec5SDimitry Andric       BlockFrequency EdgeFreq =
3152*0b57cec5SDimitry Andric           BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
3153*0b57cec5SDimitry Andric       ++NumBranches;
3154*0b57cec5SDimitry Andric       BranchTakenFreq += EdgeFreq.getFrequency();
3155*0b57cec5SDimitry Andric     }
3156*0b57cec5SDimitry Andric   }
3157*0b57cec5SDimitry Andric 
3158*0b57cec5SDimitry Andric   return false;
3159*0b57cec5SDimitry Andric }
3160