1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This pass assigns local frame indices to stack slots relative to one another 10 // and allocates additional base registers to access them when the target 11 // estimates they are likely to be out of range of stack pointer and frame 12 // pointer relative addressing. 13 // 14 //===----------------------------------------------------------------------===// 15 16 #include "llvm/CodeGen/LocalStackSlotAllocation.h" 17 #include "llvm/ADT/SetVector.h" 18 #include "llvm/ADT/SmallSet.h" 19 #include "llvm/ADT/SmallVector.h" 20 #include "llvm/ADT/Statistic.h" 21 #include "llvm/CodeGen/MachineBasicBlock.h" 22 #include "llvm/CodeGen/MachineFrameInfo.h" 23 #include "llvm/CodeGen/MachineFunction.h" 24 #include "llvm/CodeGen/MachineFunctionPass.h" 25 #include "llvm/CodeGen/MachineInstr.h" 26 #include "llvm/CodeGen/MachineOperand.h" 27 #include "llvm/CodeGen/TargetFrameLowering.h" 28 #include "llvm/CodeGen/TargetOpcodes.h" 29 #include "llvm/CodeGen/TargetRegisterInfo.h" 30 #include "llvm/CodeGen/TargetSubtargetInfo.h" 31 #include "llvm/InitializePasses.h" 32 #include "llvm/Pass.h" 33 #include "llvm/Support/Debug.h" 34 #include "llvm/Support/ErrorHandling.h" 35 #include "llvm/Support/raw_ostream.h" 36 #include <algorithm> 37 #include <cassert> 38 #include <cstdint> 39 #include <tuple> 40 41 using namespace llvm; 42 43 #define DEBUG_TYPE "localstackalloc" 44 45 STATISTIC(NumAllocations, "Number of frame indices allocated into local block"); 46 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated"); 47 STATISTIC(NumReplacements, "Number of frame indices references replaced"); 48 49 namespace { 50 51 class FrameRef { 52 MachineBasicBlock::iterator MI; // Instr referencing the frame 53 int64_t LocalOffset; // Local offset of the frame idx referenced 54 int FrameIdx; // The frame index 55 56 // Order reference instruction appears in program. Used to ensure 57 // deterministic order when multiple instructions may reference the same 58 // location. 59 unsigned Order; 60 61 public: 62 FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) : 63 MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {} 64 65 bool operator<(const FrameRef &RHS) const { 66 return std::tie(LocalOffset, FrameIdx, Order) < 67 std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order); 68 } 69 70 MachineBasicBlock::iterator getMachineInstr() const { return MI; } 71 int64_t getLocalOffset() const { return LocalOffset; } 72 int getFrameIndex() const { return FrameIdx; } 73 }; 74 75 class LocalStackSlotImpl { 76 SmallVector<int64_t, 16> LocalOffsets; 77 78 /// StackObjSet - A set of stack object indexes 79 using StackObjSet = SmallSetVector<int, 8>; 80 81 void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset, 82 bool StackGrowsDown, Align &MaxAlign); 83 void AssignProtectedObjSet(const StackObjSet &UnassignedObjs, 84 SmallSet<int, 16> &ProtectedObjs, 85 MachineFrameInfo &MFI, bool StackGrowsDown, 86 int64_t &Offset, Align &MaxAlign); 87 void calculateFrameObjectOffsets(MachineFunction &Fn); 88 bool insertFrameReferenceRegisters(MachineFunction &Fn); 89 90 public: 91 bool runOnMachineFunction(MachineFunction &MF); 92 }; 93 94 class LocalStackSlotPass : public MachineFunctionPass { 95 public: 96 static char ID; // Pass identification, replacement for typeid 97 98 explicit LocalStackSlotPass() : MachineFunctionPass(ID) { 99 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry()); 100 } 101 102 bool runOnMachineFunction(MachineFunction &MF) override { 103 return LocalStackSlotImpl().runOnMachineFunction(MF); 104 } 105 106 void getAnalysisUsage(AnalysisUsage &AU) const override { 107 AU.setPreservesCFG(); 108 MachineFunctionPass::getAnalysisUsage(AU); 109 } 110 }; 111 112 } // end anonymous namespace 113 114 PreservedAnalyses 115 LocalStackSlotAllocationPass::run(MachineFunction &MF, 116 MachineFunctionAnalysisManager &) { 117 bool Changed = LocalStackSlotImpl().runOnMachineFunction(MF); 118 if (!Changed) 119 return PreservedAnalyses::all(); 120 auto PA = getMachineFunctionPassPreservedAnalyses(); 121 PA.preserveSet<CFGAnalyses>(); 122 return PA; 123 } 124 125 char LocalStackSlotPass::ID = 0; 126 127 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID; 128 INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE, 129 "Local Stack Slot Allocation", false, false) 130 131 bool LocalStackSlotImpl::runOnMachineFunction(MachineFunction &MF) { 132 MachineFrameInfo &MFI = MF.getFrameInfo(); 133 const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); 134 unsigned LocalObjectCount = MFI.getObjectIndexEnd(); 135 136 // If the target doesn't want/need this pass, or if there are no locals 137 // to consider, early exit. 138 if (LocalObjectCount == 0 || !TRI->requiresVirtualBaseRegisters(MF)) 139 return false; 140 141 // Make sure we have enough space to store the local offsets. 142 LocalOffsets.resize(MFI.getObjectIndexEnd()); 143 144 // Lay out the local blob. 145 calculateFrameObjectOffsets(MF); 146 147 // Insert virtual base registers to resolve frame index references. 148 bool UsedBaseRegs = insertFrameReferenceRegisters(MF); 149 150 // Tell MFI whether any base registers were allocated. PEI will only 151 // want to use the local block allocations from this pass if there were any. 152 // Otherwise, PEI can do a bit better job of getting the alignment right 153 // without a hole at the start since it knows the alignment of the stack 154 // at the start of local allocation, and this pass doesn't. 155 MFI.setUseLocalStackAllocationBlock(UsedBaseRegs); 156 157 return true; 158 } 159 160 /// AdjustStackOffset - Helper function used to adjust the stack frame offset. 161 void LocalStackSlotImpl::AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, 162 int64_t &Offset, bool StackGrowsDown, 163 Align &MaxAlign) { 164 // If the stack grows down, add the object size to find the lowest address. 165 if (StackGrowsDown) 166 Offset += MFI.getObjectSize(FrameIdx); 167 168 Align Alignment = MFI.getObjectAlign(FrameIdx); 169 170 // If the alignment of this object is greater than that of the stack, then 171 // increase the stack alignment to match. 172 MaxAlign = std::max(MaxAlign, Alignment); 173 174 // Adjust to alignment boundary. 175 Offset = alignTo(Offset, Alignment); 176 177 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset; 178 LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " 179 << LocalOffset << "\n"); 180 // Keep the offset available for base register allocation 181 LocalOffsets[FrameIdx] = LocalOffset; 182 // And tell MFI about it for PEI to use later 183 MFI.mapLocalFrameObject(FrameIdx, LocalOffset); 184 185 if (!StackGrowsDown) 186 Offset += MFI.getObjectSize(FrameIdx); 187 188 ++NumAllocations; 189 } 190 191 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e., 192 /// those required to be close to the Stack Protector) to stack offsets. 193 void LocalStackSlotImpl::AssignProtectedObjSet( 194 const StackObjSet &UnassignedObjs, SmallSet<int, 16> &ProtectedObjs, 195 MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset, 196 Align &MaxAlign) { 197 for (int i : UnassignedObjs) { 198 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); 199 ProtectedObjs.insert(i); 200 } 201 } 202 203 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the 204 /// abstract stack objects. 205 void LocalStackSlotImpl::calculateFrameObjectOffsets(MachineFunction &Fn) { 206 // Loop over all of the stack objects, assigning sequential addresses... 207 MachineFrameInfo &MFI = Fn.getFrameInfo(); 208 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); 209 bool StackGrowsDown = 210 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; 211 int64_t Offset = 0; 212 Align MaxAlign; 213 214 // Make sure that the stack protector comes before the local variables on the 215 // stack. 216 SmallSet<int, 16> ProtectedObjs; 217 if (MFI.hasStackProtectorIndex()) { 218 int StackProtectorFI = MFI.getStackProtectorIndex(); 219 220 // We need to make sure we didn't pre-allocate the stack protector when 221 // doing this. 222 // If we already have a stack protector, this will re-assign it to a slot 223 // that is **not** covering the protected objects. 224 assert(!MFI.isObjectPreAllocated(StackProtectorFI) && 225 "Stack protector pre-allocated in LocalStackSlotAllocation"); 226 227 StackObjSet LargeArrayObjs; 228 StackObjSet SmallArrayObjs; 229 StackObjSet AddrOfObjs; 230 231 // Only place the stack protector in the local stack area if the target 232 // allows it. 233 if (TFI.isStackIdSafeForLocalArea(MFI.getStackID(StackProtectorFI))) 234 AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown, 235 MaxAlign); 236 237 // Assign large stack objects first. 238 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) { 239 if (MFI.isDeadObjectIndex(i)) 240 continue; 241 if (StackProtectorFI == (int)i) 242 continue; 243 if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i))) 244 continue; 245 246 switch (MFI.getObjectSSPLayout(i)) { 247 case MachineFrameInfo::SSPLK_None: 248 continue; 249 case MachineFrameInfo::SSPLK_SmallArray: 250 SmallArrayObjs.insert(i); 251 continue; 252 case MachineFrameInfo::SSPLK_AddrOf: 253 AddrOfObjs.insert(i); 254 continue; 255 case MachineFrameInfo::SSPLK_LargeArray: 256 LargeArrayObjs.insert(i); 257 continue; 258 } 259 llvm_unreachable("Unexpected SSPLayoutKind."); 260 } 261 262 AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown, 263 Offset, MaxAlign); 264 AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown, 265 Offset, MaxAlign); 266 AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown, 267 Offset, MaxAlign); 268 } 269 270 // Then assign frame offsets to stack objects that are not used to spill 271 // callee saved registers. 272 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) { 273 if (MFI.isDeadObjectIndex(i)) 274 continue; 275 if (MFI.getStackProtectorIndex() == (int)i) 276 continue; 277 if (ProtectedObjs.count(i)) 278 continue; 279 if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i))) 280 continue; 281 282 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); 283 } 284 285 // Remember how big this blob of stack space is 286 MFI.setLocalFrameSize(Offset); 287 MFI.setLocalFrameMaxAlign(MaxAlign); 288 } 289 290 static inline bool 291 lookupCandidateBaseReg(unsigned BaseReg, 292 int64_t BaseOffset, 293 int64_t FrameSizeAdjust, 294 int64_t LocalFrameOffset, 295 const MachineInstr &MI, 296 const TargetRegisterInfo *TRI) { 297 // Check if the relative offset from the where the base register references 298 // to the target address is in range for the instruction. 299 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset; 300 return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset); 301 } 302 303 bool LocalStackSlotImpl::insertFrameReferenceRegisters(MachineFunction &Fn) { 304 // Scan the function's instructions looking for frame index references. 305 // For each, ask the target if it wants a virtual base register for it 306 // based on what we can tell it about where the local will end up in the 307 // stack frame. If it wants one, re-use a suitable one we've previously 308 // allocated, or if there isn't one that fits the bill, allocate a new one 309 // and ask the target to create a defining instruction for it. 310 311 MachineFrameInfo &MFI = Fn.getFrameInfo(); 312 const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo(); 313 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); 314 bool StackGrowsDown = 315 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; 316 317 // Collect all of the instructions in the block that reference 318 // a frame index. Also store the frame index referenced to ease later 319 // lookup. (For any insn that has more than one FI reference, we arbitrarily 320 // choose the first one). 321 SmallVector<FrameRef, 64> FrameReferenceInsns; 322 323 unsigned Order = 0; 324 325 for (MachineBasicBlock &BB : Fn) { 326 for (MachineInstr &MI : BB) { 327 // Debug value, stackmap and patchpoint instructions can't be out of 328 // range, so they don't need any updates. 329 if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT || 330 MI.getOpcode() == TargetOpcode::STACKMAP || 331 MI.getOpcode() == TargetOpcode::PATCHPOINT) 332 continue; 333 334 // For now, allocate the base register(s) within the basic block 335 // where they're used, and don't try to keep them around outside 336 // of that. It may be beneficial to try sharing them more broadly 337 // than that, but the increased register pressure makes that a 338 // tricky thing to balance. Investigate if re-materializing these 339 // becomes an issue. 340 for (const MachineOperand &MO : MI.operands()) { 341 // Consider replacing all frame index operands that reference 342 // an object allocated in the local block. 343 if (MO.isFI()) { 344 // Don't try this with values not in the local block. 345 if (!MFI.isObjectPreAllocated(MO.getIndex())) 346 break; 347 int Idx = MO.getIndex(); 348 int64_t LocalOffset = LocalOffsets[Idx]; 349 if (!TRI->needsFrameBaseReg(&MI, LocalOffset)) 350 break; 351 FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++)); 352 break; 353 } 354 } 355 } 356 } 357 358 // Sort the frame references by local offset. 359 // Use frame index as a tie-breaker in case MI's have the same offset. 360 llvm::sort(FrameReferenceInsns); 361 362 MachineBasicBlock *Entry = &Fn.front(); 363 364 Register BaseReg; 365 int64_t BaseOffset = 0; 366 367 // Loop through the frame references and allocate for them as necessary. 368 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) { 369 FrameRef &FR = FrameReferenceInsns[ref]; 370 MachineInstr &MI = *FR.getMachineInstr(); 371 int64_t LocalOffset = FR.getLocalOffset(); 372 int FrameIdx = FR.getFrameIndex(); 373 assert(MFI.isObjectPreAllocated(FrameIdx) && 374 "Only pre-allocated locals expected!"); 375 376 // We need to keep the references to the stack protector slot through frame 377 // index operands so that it gets resolved by PEI rather than this pass. 378 // This avoids accesses to the stack protector though virtual base 379 // registers, and forces PEI to address it using fp/sp/bp. 380 if (MFI.hasStackProtectorIndex() && 381 FrameIdx == MFI.getStackProtectorIndex()) 382 continue; 383 384 LLVM_DEBUG(dbgs() << "Considering: " << MI); 385 386 unsigned idx = 0; 387 for (unsigned f = MI.getNumOperands(); idx != f; ++idx) { 388 if (!MI.getOperand(idx).isFI()) 389 continue; 390 391 if (FrameIdx == MI.getOperand(idx).getIndex()) 392 break; 393 } 394 395 assert(idx < MI.getNumOperands() && "Cannot find FI operand"); 396 397 int64_t Offset = 0; 398 int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0; 399 400 LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI); 401 402 // If we have a suitable base register available, use it; otherwise 403 // create a new one. Note that any offset encoded in the 404 // instruction itself will be taken into account by the target, 405 // so we don't have to adjust for it here when reusing a base 406 // register. 407 if (BaseReg.isValid() && 408 lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust, 409 LocalOffset, MI, TRI)) { 410 LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n"); 411 // We found a register to reuse. 412 Offset = FrameSizeAdjust + LocalOffset - BaseOffset; 413 } else { 414 // No previously defined register was in range, so create a new one. 415 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx); 416 417 int64_t CandBaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset; 418 419 // We'd like to avoid creating single-use virtual base registers. 420 // Because the FrameRefs are in sorted order, and we've already 421 // processed all FrameRefs before this one, just check whether or not 422 // the next FrameRef will be able to reuse this new register. If not, 423 // then don't bother creating it. 424 if (ref + 1 >= e || 425 !lookupCandidateBaseReg( 426 BaseReg, CandBaseOffset, FrameSizeAdjust, 427 FrameReferenceInsns[ref + 1].getLocalOffset(), 428 *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) 429 continue; 430 431 // Save the base offset. 432 BaseOffset = CandBaseOffset; 433 434 // Tell the target to insert the instruction to initialize 435 // the base register. 436 // MachineBasicBlock::iterator InsertionPt = Entry->begin(); 437 BaseReg = TRI->materializeFrameBaseRegister(Entry, FrameIdx, InstrOffset); 438 439 LLVM_DEBUG(dbgs() << " Materialized base register at frame local offset " 440 << LocalOffset + InstrOffset 441 << " into " << printReg(BaseReg, TRI) << '\n'); 442 443 // The base register already includes any offset specified 444 // by the instruction, so account for that so it doesn't get 445 // applied twice. 446 Offset = -InstrOffset; 447 448 ++NumBaseRegisters; 449 } 450 assert(BaseReg && "Unable to allocate virtual base register!"); 451 452 // Modify the instruction to use the new base register rather 453 // than the frame index operand. 454 TRI->resolveFrameIndex(MI, BaseReg, Offset); 455 LLVM_DEBUG(dbgs() << "Resolved: " << MI); 456 457 ++NumReplacements; 458 } 459 460 return BaseReg.isValid(); 461 } 462