xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp (revision 96b917bfcf2c558340f8f6e620e64efededa1daf)
1  //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2  //
3  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4  // See https://llvm.org/LICENSE.txt for license information.
5  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6  //
7  //===----------------------------------------------------------------------===//
8  //
9  // This pass assigns local frame indices to stack slots relative to one another
10  // and allocates additional base registers to access them when the target
11  // estimates they are likely to be out of range of stack pointer and frame
12  // pointer relative addressing.
13  //
14  //===----------------------------------------------------------------------===//
15  
16  #include "llvm/ADT/SetVector.h"
17  #include "llvm/ADT/SmallSet.h"
18  #include "llvm/ADT/SmallVector.h"
19  #include "llvm/ADT/Statistic.h"
20  #include "llvm/CodeGen/MachineBasicBlock.h"
21  #include "llvm/CodeGen/MachineFrameInfo.h"
22  #include "llvm/CodeGen/MachineFunction.h"
23  #include "llvm/CodeGen/MachineFunctionPass.h"
24  #include "llvm/CodeGen/MachineInstr.h"
25  #include "llvm/CodeGen/MachineOperand.h"
26  #include "llvm/CodeGen/MachineRegisterInfo.h"
27  #include "llvm/CodeGen/TargetFrameLowering.h"
28  #include "llvm/CodeGen/TargetOpcodes.h"
29  #include "llvm/CodeGen/TargetRegisterInfo.h"
30  #include "llvm/CodeGen/TargetSubtargetInfo.h"
31  #include "llvm/InitializePasses.h"
32  #include "llvm/Pass.h"
33  #include "llvm/Support/Debug.h"
34  #include "llvm/Support/ErrorHandling.h"
35  #include "llvm/Support/raw_ostream.h"
36  #include <algorithm>
37  #include <cassert>
38  #include <cstdint>
39  #include <tuple>
40  
41  using namespace llvm;
42  
43  #define DEBUG_TYPE "localstackalloc"
44  
45  STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
46  STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
47  STATISTIC(NumReplacements, "Number of frame indices references replaced");
48  
49  namespace {
50  
51    class FrameRef {
52      MachineBasicBlock::iterator MI; // Instr referencing the frame
53      int64_t LocalOffset;            // Local offset of the frame idx referenced
54      int FrameIdx;                   // The frame index
55  
56      // Order reference instruction appears in program. Used to ensure
57      // deterministic order when multiple instructions may reference the same
58      // location.
59      unsigned Order;
60  
61    public:
62      FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
63        MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
64  
65      bool operator<(const FrameRef &RHS) const {
66        return std::tie(LocalOffset, FrameIdx, Order) <
67               std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
68      }
69  
70      MachineBasicBlock::iterator getMachineInstr() const { return MI; }
71      int64_t getLocalOffset() const { return LocalOffset; }
72      int getFrameIndex() const { return FrameIdx; }
73    };
74  
75    class LocalStackSlotPass: public MachineFunctionPass {
76      SmallVector<int64_t, 16> LocalOffsets;
77  
78      /// StackObjSet - A set of stack object indexes
79      using StackObjSet = SmallSetVector<int, 8>;
80  
81      void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
82                             bool StackGrowsDown, Align &MaxAlign);
83      void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
84                                 SmallSet<int, 16> &ProtectedObjs,
85                                 MachineFrameInfo &MFI, bool StackGrowsDown,
86                                 int64_t &Offset, Align &MaxAlign);
87      void calculateFrameObjectOffsets(MachineFunction &Fn);
88      bool insertFrameReferenceRegisters(MachineFunction &Fn);
89  
90    public:
91      static char ID; // Pass identification, replacement for typeid
92  
93      explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
94        initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
95      }
96  
97      bool runOnMachineFunction(MachineFunction &MF) override;
98  
99      void getAnalysisUsage(AnalysisUsage &AU) const override {
100        AU.setPreservesCFG();
101        MachineFunctionPass::getAnalysisUsage(AU);
102      }
103    };
104  
105  } // end anonymous namespace
106  
107  char LocalStackSlotPass::ID = 0;
108  
109  char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
110  INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
111                  "Local Stack Slot Allocation", false, false)
112  
113  bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
114    MachineFrameInfo &MFI = MF.getFrameInfo();
115    const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
116    unsigned LocalObjectCount = MFI.getObjectIndexEnd();
117  
118    // If the target doesn't want/need this pass, or if there are no locals
119    // to consider, early exit.
120    if (LocalObjectCount == 0 || !TRI->requiresVirtualBaseRegisters(MF))
121      return true;
122  
123    // Make sure we have enough space to store the local offsets.
124    LocalOffsets.resize(MFI.getObjectIndexEnd());
125  
126    // Lay out the local blob.
127    calculateFrameObjectOffsets(MF);
128  
129    // Insert virtual base registers to resolve frame index references.
130    bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
131  
132    // Tell MFI whether any base registers were allocated. PEI will only
133    // want to use the local block allocations from this pass if there were any.
134    // Otherwise, PEI can do a bit better job of getting the alignment right
135    // without a hole at the start since it knows the alignment of the stack
136    // at the start of local allocation, and this pass doesn't.
137    MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
138  
139    return true;
140  }
141  
142  /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
143  void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx,
144                                             int64_t &Offset, bool StackGrowsDown,
145                                             Align &MaxAlign) {
146    // If the stack grows down, add the object size to find the lowest address.
147    if (StackGrowsDown)
148      Offset += MFI.getObjectSize(FrameIdx);
149  
150    Align Alignment = MFI.getObjectAlign(FrameIdx);
151  
152    // If the alignment of this object is greater than that of the stack, then
153    // increase the stack alignment to match.
154    MaxAlign = std::max(MaxAlign, Alignment);
155  
156    // Adjust to alignment boundary.
157    Offset = alignTo(Offset, Alignment);
158  
159    int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
160    LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
161                      << LocalOffset << "\n");
162    // Keep the offset available for base register allocation
163    LocalOffsets[FrameIdx] = LocalOffset;
164    // And tell MFI about it for PEI to use later
165    MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
166  
167    if (!StackGrowsDown)
168      Offset += MFI.getObjectSize(FrameIdx);
169  
170    ++NumAllocations;
171  }
172  
173  /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
174  /// those required to be close to the Stack Protector) to stack offsets.
175  void LocalStackSlotPass::AssignProtectedObjSet(
176      const StackObjSet &UnassignedObjs, SmallSet<int, 16> &ProtectedObjs,
177      MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset,
178      Align &MaxAlign) {
179    for (int i : UnassignedObjs) {
180      AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
181      ProtectedObjs.insert(i);
182    }
183  }
184  
185  /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
186  /// abstract stack objects.
187  void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
188    // Loop over all of the stack objects, assigning sequential addresses...
189    MachineFrameInfo &MFI = Fn.getFrameInfo();
190    const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
191    bool StackGrowsDown =
192      TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
193    int64_t Offset = 0;
194    Align MaxAlign;
195  
196    // Make sure that the stack protector comes before the local variables on the
197    // stack.
198    SmallSet<int, 16> ProtectedObjs;
199    if (MFI.hasStackProtectorIndex()) {
200      int StackProtectorFI = MFI.getStackProtectorIndex();
201  
202      // We need to make sure we didn't pre-allocate the stack protector when
203      // doing this.
204      // If we already have a stack protector, this will re-assign it to a slot
205      // that is **not** covering the protected objects.
206      assert(!MFI.isObjectPreAllocated(StackProtectorFI) &&
207             "Stack protector pre-allocated in LocalStackSlotAllocation");
208  
209      StackObjSet LargeArrayObjs;
210      StackObjSet SmallArrayObjs;
211      StackObjSet AddrOfObjs;
212  
213      // Only place the stack protector in the local stack area if the target
214      // allows it.
215      if (TFI.isStackIdSafeForLocalArea(MFI.getStackID(StackProtectorFI)))
216        AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown,
217                          MaxAlign);
218  
219      // Assign large stack objects first.
220      for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
221        if (MFI.isDeadObjectIndex(i))
222          continue;
223        if (StackProtectorFI == (int)i)
224          continue;
225        if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
226          continue;
227  
228        switch (MFI.getObjectSSPLayout(i)) {
229        case MachineFrameInfo::SSPLK_None:
230          continue;
231        case MachineFrameInfo::SSPLK_SmallArray:
232          SmallArrayObjs.insert(i);
233          continue;
234        case MachineFrameInfo::SSPLK_AddrOf:
235          AddrOfObjs.insert(i);
236          continue;
237        case MachineFrameInfo::SSPLK_LargeArray:
238          LargeArrayObjs.insert(i);
239          continue;
240        }
241        llvm_unreachable("Unexpected SSPLayoutKind.");
242      }
243  
244      AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
245                            Offset, MaxAlign);
246      AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
247                            Offset, MaxAlign);
248      AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
249                            Offset, MaxAlign);
250    }
251  
252    // Then assign frame offsets to stack objects that are not used to spill
253    // callee saved registers.
254    for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
255      if (MFI.isDeadObjectIndex(i))
256        continue;
257      if (MFI.getStackProtectorIndex() == (int)i)
258        continue;
259      if (ProtectedObjs.count(i))
260        continue;
261      if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
262        continue;
263  
264      AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
265    }
266  
267    // Remember how big this blob of stack space is
268    MFI.setLocalFrameSize(Offset);
269    MFI.setLocalFrameMaxAlign(MaxAlign);
270  }
271  
272  static inline bool
273  lookupCandidateBaseReg(unsigned BaseReg,
274                         int64_t BaseOffset,
275                         int64_t FrameSizeAdjust,
276                         int64_t LocalFrameOffset,
277                         const MachineInstr &MI,
278                         const TargetRegisterInfo *TRI) {
279    // Check if the relative offset from the where the base register references
280    // to the target address is in range for the instruction.
281    int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
282    return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
283  }
284  
285  bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
286    // Scan the function's instructions looking for frame index references.
287    // For each, ask the target if it wants a virtual base register for it
288    // based on what we can tell it about where the local will end up in the
289    // stack frame. If it wants one, re-use a suitable one we've previously
290    // allocated, or if there isn't one that fits the bill, allocate a new one
291    // and ask the target to create a defining instruction for it.
292    bool UsedBaseReg = false;
293  
294    MachineFrameInfo &MFI = Fn.getFrameInfo();
295    const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
296    const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
297    bool StackGrowsDown =
298      TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
299  
300    // Collect all of the instructions in the block that reference
301    // a frame index. Also store the frame index referenced to ease later
302    // lookup. (For any insn that has more than one FI reference, we arbitrarily
303    // choose the first one).
304    SmallVector<FrameRef, 64> FrameReferenceInsns;
305  
306    unsigned Order = 0;
307  
308    for (MachineBasicBlock &BB : Fn) {
309      for (MachineInstr &MI : BB) {
310        // Debug value, stackmap and patchpoint instructions can't be out of
311        // range, so they don't need any updates.
312        if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
313            MI.getOpcode() == TargetOpcode::STACKMAP ||
314            MI.getOpcode() == TargetOpcode::PATCHPOINT)
315          continue;
316  
317        // For now, allocate the base register(s) within the basic block
318        // where they're used, and don't try to keep them around outside
319        // of that. It may be beneficial to try sharing them more broadly
320        // than that, but the increased register pressure makes that a
321        // tricky thing to balance. Investigate if re-materializing these
322        // becomes an issue.
323        for (const MachineOperand &MO : MI.operands()) {
324          // Consider replacing all frame index operands that reference
325          // an object allocated in the local block.
326          if (MO.isFI()) {
327            // Don't try this with values not in the local block.
328            if (!MFI.isObjectPreAllocated(MO.getIndex()))
329              break;
330            int Idx = MO.getIndex();
331            int64_t LocalOffset = LocalOffsets[Idx];
332            if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
333              break;
334            FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
335            break;
336          }
337        }
338      }
339    }
340  
341    // Sort the frame references by local offset.
342    // Use frame index as a tie-breaker in case MI's have the same offset.
343    llvm::sort(FrameReferenceInsns);
344  
345    MachineBasicBlock *Entry = &Fn.front();
346  
347    unsigned BaseReg = 0;
348    int64_t BaseOffset = 0;
349  
350    // Loop through the frame references and allocate for them as necessary.
351    for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
352      FrameRef &FR = FrameReferenceInsns[ref];
353      MachineInstr &MI = *FR.getMachineInstr();
354      int64_t LocalOffset = FR.getLocalOffset();
355      int FrameIdx = FR.getFrameIndex();
356      assert(MFI.isObjectPreAllocated(FrameIdx) &&
357             "Only pre-allocated locals expected!");
358  
359      // We need to keep the references to the stack protector slot through frame
360      // index operands so that it gets resolved by PEI rather than this pass.
361      // This avoids accesses to the stack protector though virtual base
362      // registers, and forces PEI to address it using fp/sp/bp.
363      if (MFI.hasStackProtectorIndex() &&
364          FrameIdx == MFI.getStackProtectorIndex())
365        continue;
366  
367      LLVM_DEBUG(dbgs() << "Considering: " << MI);
368  
369      unsigned idx = 0;
370      for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
371        if (!MI.getOperand(idx).isFI())
372          continue;
373  
374        if (FrameIdx == MI.getOperand(idx).getIndex())
375          break;
376      }
377  
378      assert(idx < MI.getNumOperands() && "Cannot find FI operand");
379  
380      int64_t Offset = 0;
381      int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
382  
383      LLVM_DEBUG(dbgs() << "  Replacing FI in: " << MI);
384  
385      // If we have a suitable base register available, use it; otherwise
386      // create a new one. Note that any offset encoded in the
387      // instruction itself will be taken into account by the target,
388      // so we don't have to adjust for it here when reusing a base
389      // register.
390      if (UsedBaseReg &&
391          lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
392                                 LocalOffset, MI, TRI)) {
393        LLVM_DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
394        // We found a register to reuse.
395        Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
396      } else {
397        // No previously defined register was in range, so create a new one.
398        int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
399  
400        int64_t PrevBaseOffset = BaseOffset;
401        BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
402  
403        // We'd like to avoid creating single-use virtual base registers.
404        // Because the FrameRefs are in sorted order, and we've already
405        // processed all FrameRefs before this one, just check whether or not
406        // the next FrameRef will be able to reuse this new register. If not,
407        // then don't bother creating it.
408        if (ref + 1 >= e ||
409            !lookupCandidateBaseReg(
410                BaseReg, BaseOffset, FrameSizeAdjust,
411                FrameReferenceInsns[ref + 1].getLocalOffset(),
412                *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
413          BaseOffset = PrevBaseOffset;
414          continue;
415        }
416  
417        const MachineFunction *MF = MI.getMF();
418        const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
419        BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
420  
421        LLVM_DEBUG(dbgs() << "  Materializing base register"
422                          << " at frame local offset "
423                          << LocalOffset + InstrOffset);
424  
425        // Tell the target to insert the instruction to initialize
426        // the base register.
427        //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
428        BaseReg = TRI->materializeFrameBaseRegister(Entry, FrameIdx, InstrOffset);
429  
430        LLVM_DEBUG(dbgs() << " into " << printReg(BaseReg, TRI) << '\n');
431  
432        // The base register already includes any offset specified
433        // by the instruction, so account for that so it doesn't get
434        // applied twice.
435        Offset = -InstrOffset;
436  
437        ++NumBaseRegisters;
438        UsedBaseReg = true;
439      }
440      assert(BaseReg != 0 && "Unable to allocate virtual base register!");
441  
442      // Modify the instruction to use the new base register rather
443      // than the frame index operand.
444      TRI->resolveFrameIndex(MI, BaseReg, Offset);
445      LLVM_DEBUG(dbgs() << "Resolved: " << MI);
446  
447      ++NumReplacements;
448    }
449  
450    return UsedBaseReg;
451  }
452