xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp (revision 62cfcf62f627e5093fb37026a6d8c98e4d2ef04c)
1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This pass assigns local frame indices to stack slots relative to one another
10 // and allocates additional base registers to access them when the target
11 // estimates they are likely to be out of range of stack pointer and frame
12 // pointer relative addressing.
13 //
14 //===----------------------------------------------------------------------===//
15 
16 #include "llvm/ADT/SetVector.h"
17 #include "llvm/ADT/SmallSet.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/ADT/Statistic.h"
20 #include "llvm/CodeGen/MachineBasicBlock.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineOperand.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/TargetFrameLowering.h"
28 #include "llvm/CodeGen/TargetOpcodes.h"
29 #include "llvm/CodeGen/TargetRegisterInfo.h"
30 #include "llvm/CodeGen/TargetSubtargetInfo.h"
31 #include "llvm/InitializePasses.h"
32 #include "llvm/Pass.h"
33 #include "llvm/Support/Debug.h"
34 #include "llvm/Support/ErrorHandling.h"
35 #include "llvm/Support/raw_ostream.h"
36 #include <algorithm>
37 #include <cassert>
38 #include <cstdint>
39 #include <tuple>
40 
41 using namespace llvm;
42 
43 #define DEBUG_TYPE "localstackalloc"
44 
45 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
46 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
47 STATISTIC(NumReplacements, "Number of frame indices references replaced");
48 
49 namespace {
50 
51   class FrameRef {
52     MachineBasicBlock::iterator MI; // Instr referencing the frame
53     int64_t LocalOffset;            // Local offset of the frame idx referenced
54     int FrameIdx;                   // The frame index
55 
56     // Order reference instruction appears in program. Used to ensure
57     // deterministic order when multiple instructions may reference the same
58     // location.
59     unsigned Order;
60 
61   public:
62     FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
63       MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
64 
65     bool operator<(const FrameRef &RHS) const {
66       return std::tie(LocalOffset, FrameIdx, Order) <
67              std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
68     }
69 
70     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
71     int64_t getLocalOffset() const { return LocalOffset; }
72     int getFrameIndex() const { return FrameIdx; }
73   };
74 
75   class LocalStackSlotPass: public MachineFunctionPass {
76     SmallVector<int64_t, 16> LocalOffsets;
77 
78     /// StackObjSet - A set of stack object indexes
79     using StackObjSet = SmallSetVector<int, 8>;
80 
81     void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
82                            bool StackGrowsDown, unsigned &MaxAlign);
83     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
84                                SmallSet<int, 16> &ProtectedObjs,
85                                MachineFrameInfo &MFI, bool StackGrowsDown,
86                                int64_t &Offset, unsigned &MaxAlign);
87     void calculateFrameObjectOffsets(MachineFunction &Fn);
88     bool insertFrameReferenceRegisters(MachineFunction &Fn);
89 
90   public:
91     static char ID; // Pass identification, replacement for typeid
92 
93     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
94       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
95     }
96 
97     bool runOnMachineFunction(MachineFunction &MF) override;
98 
99     void getAnalysisUsage(AnalysisUsage &AU) const override {
100       AU.setPreservesCFG();
101       MachineFunctionPass::getAnalysisUsage(AU);
102     }
103   };
104 
105 } // end anonymous namespace
106 
107 char LocalStackSlotPass::ID = 0;
108 
109 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
110 INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
111                 "Local Stack Slot Allocation", false, false)
112 
113 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
114   MachineFrameInfo &MFI = MF.getFrameInfo();
115   const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
116   unsigned LocalObjectCount = MFI.getObjectIndexEnd();
117 
118   // If the target doesn't want/need this pass, or if there are no locals
119   // to consider, early exit.
120   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
121     return true;
122 
123   // Make sure we have enough space to store the local offsets.
124   LocalOffsets.resize(MFI.getObjectIndexEnd());
125 
126   // Lay out the local blob.
127   calculateFrameObjectOffsets(MF);
128 
129   // Insert virtual base registers to resolve frame index references.
130   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
131 
132   // Tell MFI whether any base registers were allocated. PEI will only
133   // want to use the local block allocations from this pass if there were any.
134   // Otherwise, PEI can do a bit better job of getting the alignment right
135   // without a hole at the start since it knows the alignment of the stack
136   // at the start of local allocation, and this pass doesn't.
137   MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
138 
139   return true;
140 }
141 
142 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
143 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI,
144                                            int FrameIdx, int64_t &Offset,
145                                            bool StackGrowsDown,
146                                            unsigned &MaxAlign) {
147   // If the stack grows down, add the object size to find the lowest address.
148   if (StackGrowsDown)
149     Offset += MFI.getObjectSize(FrameIdx);
150 
151   unsigned Align = MFI.getObjectAlignment(FrameIdx);
152 
153   // If the alignment of this object is greater than that of the stack, then
154   // increase the stack alignment to match.
155   MaxAlign = std::max(MaxAlign, Align);
156 
157   // Adjust to alignment boundary.
158   Offset = (Offset + Align - 1) / Align * Align;
159 
160   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
161   LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
162                     << LocalOffset << "\n");
163   // Keep the offset available for base register allocation
164   LocalOffsets[FrameIdx] = LocalOffset;
165   // And tell MFI about it for PEI to use later
166   MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
167 
168   if (!StackGrowsDown)
169     Offset += MFI.getObjectSize(FrameIdx);
170 
171   ++NumAllocations;
172 }
173 
174 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
175 /// those required to be close to the Stack Protector) to stack offsets.
176 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
177                                            SmallSet<int, 16> &ProtectedObjs,
178                                            MachineFrameInfo &MFI,
179                                            bool StackGrowsDown, int64_t &Offset,
180                                            unsigned &MaxAlign) {
181   for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
182         E = UnassignedObjs.end(); I != E; ++I) {
183     int i = *I;
184     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
185     ProtectedObjs.insert(i);
186   }
187 }
188 
189 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
190 /// abstract stack objects.
191 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
192   // Loop over all of the stack objects, assigning sequential addresses...
193   MachineFrameInfo &MFI = Fn.getFrameInfo();
194   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
195   bool StackGrowsDown =
196     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
197   int64_t Offset = 0;
198   unsigned MaxAlign = 0;
199 
200   // Make sure that the stack protector comes before the local variables on the
201   // stack.
202   SmallSet<int, 16> ProtectedObjs;
203   if (MFI.hasStackProtectorIndex()) {
204     int StackProtectorFI = MFI.getStackProtectorIndex();
205 
206     // We need to make sure we didn't pre-allocate the stack protector when
207     // doing this.
208     // If we already have a stack protector, this will re-assign it to a slot
209     // that is **not** covering the protected objects.
210     assert(!MFI.isObjectPreAllocated(StackProtectorFI) &&
211            "Stack protector pre-allocated in LocalStackSlotAllocation");
212 
213     StackObjSet LargeArrayObjs;
214     StackObjSet SmallArrayObjs;
215     StackObjSet AddrOfObjs;
216 
217     AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown, MaxAlign);
218 
219     // Assign large stack objects first.
220     for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
221       if (MFI.isDeadObjectIndex(i))
222         continue;
223       if (StackProtectorFI == (int)i)
224         continue;
225 
226       switch (MFI.getObjectSSPLayout(i)) {
227       case MachineFrameInfo::SSPLK_None:
228         continue;
229       case MachineFrameInfo::SSPLK_SmallArray:
230         SmallArrayObjs.insert(i);
231         continue;
232       case MachineFrameInfo::SSPLK_AddrOf:
233         AddrOfObjs.insert(i);
234         continue;
235       case MachineFrameInfo::SSPLK_LargeArray:
236         LargeArrayObjs.insert(i);
237         continue;
238       }
239       llvm_unreachable("Unexpected SSPLayoutKind.");
240     }
241 
242     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
243                           Offset, MaxAlign);
244     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
245                           Offset, MaxAlign);
246     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
247                           Offset, MaxAlign);
248   }
249 
250   // Then assign frame offsets to stack objects that are not used to spill
251   // callee saved registers.
252   for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
253     if (MFI.isDeadObjectIndex(i))
254       continue;
255     if (MFI.getStackProtectorIndex() == (int)i)
256       continue;
257     if (ProtectedObjs.count(i))
258       continue;
259 
260     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
261   }
262 
263   // Remember how big this blob of stack space is
264   MFI.setLocalFrameSize(Offset);
265   MFI.setLocalFrameMaxAlign(assumeAligned(MaxAlign));
266 }
267 
268 static inline bool
269 lookupCandidateBaseReg(unsigned BaseReg,
270                        int64_t BaseOffset,
271                        int64_t FrameSizeAdjust,
272                        int64_t LocalFrameOffset,
273                        const MachineInstr &MI,
274                        const TargetRegisterInfo *TRI) {
275   // Check if the relative offset from the where the base register references
276   // to the target address is in range for the instruction.
277   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
278   return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
279 }
280 
281 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
282   // Scan the function's instructions looking for frame index references.
283   // For each, ask the target if it wants a virtual base register for it
284   // based on what we can tell it about where the local will end up in the
285   // stack frame. If it wants one, re-use a suitable one we've previously
286   // allocated, or if there isn't one that fits the bill, allocate a new one
287   // and ask the target to create a defining instruction for it.
288   bool UsedBaseReg = false;
289 
290   MachineFrameInfo &MFI = Fn.getFrameInfo();
291   const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
292   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
293   bool StackGrowsDown =
294     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
295 
296   // Collect all of the instructions in the block that reference
297   // a frame index. Also store the frame index referenced to ease later
298   // lookup. (For any insn that has more than one FI reference, we arbitrarily
299   // choose the first one).
300   SmallVector<FrameRef, 64> FrameReferenceInsns;
301 
302   unsigned Order = 0;
303 
304   for (MachineBasicBlock &BB : Fn) {
305     for (MachineInstr &MI : BB) {
306       // Debug value, stackmap and patchpoint instructions can't be out of
307       // range, so they don't need any updates.
308       if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
309           MI.getOpcode() == TargetOpcode::STACKMAP ||
310           MI.getOpcode() == TargetOpcode::PATCHPOINT)
311         continue;
312 
313       // For now, allocate the base register(s) within the basic block
314       // where they're used, and don't try to keep them around outside
315       // of that. It may be beneficial to try sharing them more broadly
316       // than that, but the increased register pressure makes that a
317       // tricky thing to balance. Investigate if re-materializing these
318       // becomes an issue.
319       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
320         // Consider replacing all frame index operands that reference
321         // an object allocated in the local block.
322         if (MI.getOperand(i).isFI()) {
323           // Don't try this with values not in the local block.
324           if (!MFI.isObjectPreAllocated(MI.getOperand(i).getIndex()))
325             break;
326           int Idx = MI.getOperand(i).getIndex();
327           int64_t LocalOffset = LocalOffsets[Idx];
328           if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
329             break;
330           FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
331           break;
332         }
333       }
334     }
335   }
336 
337   // Sort the frame references by local offset.
338   // Use frame index as a tie-breaker in case MI's have the same offset.
339   llvm::sort(FrameReferenceInsns);
340 
341   MachineBasicBlock *Entry = &Fn.front();
342 
343   unsigned BaseReg = 0;
344   int64_t BaseOffset = 0;
345 
346   // Loop through the frame references and allocate for them as necessary.
347   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
348     FrameRef &FR = FrameReferenceInsns[ref];
349     MachineInstr &MI = *FR.getMachineInstr();
350     int64_t LocalOffset = FR.getLocalOffset();
351     int FrameIdx = FR.getFrameIndex();
352     assert(MFI.isObjectPreAllocated(FrameIdx) &&
353            "Only pre-allocated locals expected!");
354 
355     // We need to keep the references to the stack protector slot through frame
356     // index operands so that it gets resolved by PEI rather than this pass.
357     // This avoids accesses to the stack protector though virtual base
358     // registers, and forces PEI to address it using fp/sp/bp.
359     if (MFI.hasStackProtectorIndex() &&
360         FrameIdx == MFI.getStackProtectorIndex())
361       continue;
362 
363     LLVM_DEBUG(dbgs() << "Considering: " << MI);
364 
365     unsigned idx = 0;
366     for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
367       if (!MI.getOperand(idx).isFI())
368         continue;
369 
370       if (FrameIdx == MI.getOperand(idx).getIndex())
371         break;
372     }
373 
374     assert(idx < MI.getNumOperands() && "Cannot find FI operand");
375 
376     int64_t Offset = 0;
377     int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
378 
379     LLVM_DEBUG(dbgs() << "  Replacing FI in: " << MI);
380 
381     // If we have a suitable base register available, use it; otherwise
382     // create a new one. Note that any offset encoded in the
383     // instruction itself will be taken into account by the target,
384     // so we don't have to adjust for it here when reusing a base
385     // register.
386     if (UsedBaseReg &&
387         lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
388                                LocalOffset, MI, TRI)) {
389       LLVM_DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
390       // We found a register to reuse.
391       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
392     } else {
393       // No previously defined register was in range, so create a new one.
394       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
395 
396       int64_t PrevBaseOffset = BaseOffset;
397       BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
398 
399       // We'd like to avoid creating single-use virtual base registers.
400       // Because the FrameRefs are in sorted order, and we've already
401       // processed all FrameRefs before this one, just check whether or not
402       // the next FrameRef will be able to reuse this new register. If not,
403       // then don't bother creating it.
404       if (ref + 1 >= e ||
405           !lookupCandidateBaseReg(
406               BaseReg, BaseOffset, FrameSizeAdjust,
407               FrameReferenceInsns[ref + 1].getLocalOffset(),
408               *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
409         BaseOffset = PrevBaseOffset;
410         continue;
411       }
412 
413       const MachineFunction *MF = MI.getMF();
414       const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
415       BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
416 
417       LLVM_DEBUG(dbgs() << "  Materializing base register " << BaseReg
418                         << " at frame local offset "
419                         << LocalOffset + InstrOffset << "\n");
420 
421       // Tell the target to insert the instruction to initialize
422       // the base register.
423       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
424       TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
425                                         InstrOffset);
426 
427       // The base register already includes any offset specified
428       // by the instruction, so account for that so it doesn't get
429       // applied twice.
430       Offset = -InstrOffset;
431 
432       ++NumBaseRegisters;
433       UsedBaseReg = true;
434     }
435     assert(BaseReg != 0 && "Unable to allocate virtual base register!");
436 
437     // Modify the instruction to use the new base register rather
438     // than the frame index operand.
439     TRI->resolveFrameIndex(MI, BaseReg, Offset);
440     LLVM_DEBUG(dbgs() << "Resolved: " << MI);
441 
442     ++NumReplacements;
443   }
444 
445   return UsedBaseReg;
446 }
447