xref: /freebsd/contrib/llvm-project/llvm/lib/CodeGen/BasicBlockSections.cpp (revision 044243fcc9b4c639cf5655e37b98478bcb312590)
1  //===-- BasicBlockSections.cpp ---=========--------------------------------===//
2  //
3  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4  // See https://llvm.org/LICENSE.txt for license information.
5  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6  //
7  //===----------------------------------------------------------------------===//
8  //
9  // BasicBlockSections implementation.
10  //
11  // The purpose of this pass is to assign sections to basic blocks when
12  // -fbasic-block-sections= option is used. Further, with profile information
13  // only the subset of basic blocks with profiles are placed in separate sections
14  // and the rest are grouped in a cold section. The exception handling blocks are
15  // treated specially to ensure they are all in one seciton.
16  //
17  // Basic Block Sections
18  // ====================
19  //
20  // With option, -fbasic-block-sections=list, every function may be split into
21  // clusters of basic blocks. Every cluster will be emitted into a separate
22  // section with its basic blocks sequenced in the given order. To get the
23  // optimized performance, the clusters must form an optimal BB layout for the
24  // function. We insert a symbol at the beginning of every cluster's section to
25  // allow the linker to reorder the sections in any arbitrary sequence. A global
26  // order of these sections would encapsulate the function layout.
27  // For example, consider the following clusters for a function foo (consisting
28  // of 6 basic blocks 0, 1, ..., 5).
29  //
30  // 0 2
31  // 1 3 5
32  //
33  // * Basic blocks 0 and 2 are placed in one section with symbol `foo`
34  //   referencing the beginning of this section.
35  // * Basic blocks 1, 3, 5 are placed in a separate section. A new symbol
36  //   `foo.__part.1` will reference the beginning of this section.
37  // * Basic block 4 (note that it is not referenced in the list) is placed in
38  //   one section, and a new symbol `foo.cold` will point to it.
39  //
40  // There are a couple of challenges to be addressed:
41  //
42  // 1. The last basic block of every cluster should not have any implicit
43  //    fallthrough to its next basic block, as it can be reordered by the linker.
44  //    The compiler should make these fallthroughs explicit by adding
45  //    unconditional jumps..
46  //
47  // 2. All inter-cluster branch targets would now need to be resolved by the
48  //    linker as they cannot be calculated during compile time. This is done
49  //    using static relocations. Further, the compiler tries to use short branch
50  //    instructions on some ISAs for small branch offsets. This is not possible
51  //    for inter-cluster branches as the offset is not determined at compile
52  //    time, and therefore, long branch instructions have to be used for those.
53  //
54  // 3. Debug Information (DebugInfo) and Call Frame Information (CFI) emission
55  //    needs special handling with basic block sections. DebugInfo needs to be
56  //    emitted with more relocations as basic block sections can break a
57  //    function into potentially several disjoint pieces, and CFI needs to be
58  //    emitted per cluster. This also bloats the object file and binary sizes.
59  //
60  // Basic Block Labels
61  // ==================
62  //
63  // With -fbasic-block-sections=labels, we encode the offsets of BB addresses of
64  // every function into the .llvm_bb_addr_map section. Along with the function
65  // symbols, this allows for mapping of virtual addresses in PMU profiles back to
66  // the corresponding basic blocks. This logic is implemented in AsmPrinter. This
67  // pass only assigns the BBSectionType of every function to ``labels``.
68  //
69  //===----------------------------------------------------------------------===//
70  
71  #include "llvm/ADT/SmallVector.h"
72  #include "llvm/ADT/StringRef.h"
73  #include "llvm/CodeGen/BasicBlockSectionUtils.h"
74  #include "llvm/CodeGen/BasicBlockSectionsProfileReader.h"
75  #include "llvm/CodeGen/MachineFunction.h"
76  #include "llvm/CodeGen/MachineFunctionPass.h"
77  #include "llvm/CodeGen/Passes.h"
78  #include "llvm/CodeGen/TargetInstrInfo.h"
79  #include "llvm/InitializePasses.h"
80  #include "llvm/Target/TargetMachine.h"
81  #include <optional>
82  
83  using namespace llvm;
84  
85  // Placing the cold clusters in a separate section mitigates against poor
86  // profiles and allows optimizations such as hugepage mapping to be applied at a
87  // section granularity. Defaults to ".text.split." which is recognized by lld
88  // via the `-z keep-text-section-prefix` flag.
89  cl::opt<std::string> llvm::BBSectionsColdTextPrefix(
90      "bbsections-cold-text-prefix",
91      cl::desc("The text prefix to use for cold basic block clusters"),
92      cl::init(".text.split."), cl::Hidden);
93  
94  static cl::opt<bool> BBSectionsDetectSourceDrift(
95      "bbsections-detect-source-drift",
96      cl::desc("This checks if there is a fdo instr. profile hash "
97               "mismatch for this function"),
98      cl::init(true), cl::Hidden);
99  
100  namespace {
101  
102  class BasicBlockSections : public MachineFunctionPass {
103  public:
104    static char ID;
105  
106    BasicBlockSectionsProfileReaderWrapperPass *BBSectionsProfileReader = nullptr;
107  
108    BasicBlockSections() : MachineFunctionPass(ID) {
109      initializeBasicBlockSectionsPass(*PassRegistry::getPassRegistry());
110    }
111  
112    StringRef getPassName() const override {
113      return "Basic Block Sections Analysis";
114    }
115  
116    void getAnalysisUsage(AnalysisUsage &AU) const override;
117  
118    /// Identify basic blocks that need separate sections and prepare to emit them
119    /// accordingly.
120    bool runOnMachineFunction(MachineFunction &MF) override;
121  };
122  
123  } // end anonymous namespace
124  
125  char BasicBlockSections::ID = 0;
126  INITIALIZE_PASS_BEGIN(
127      BasicBlockSections, "bbsections-prepare",
128      "Prepares for basic block sections, by splitting functions "
129      "into clusters of basic blocks.",
130      false, false)
131  INITIALIZE_PASS_DEPENDENCY(BasicBlockSectionsProfileReaderWrapperPass)
132  INITIALIZE_PASS_END(BasicBlockSections, "bbsections-prepare",
133                      "Prepares for basic block sections, by splitting functions "
134                      "into clusters of basic blocks.",
135                      false, false)
136  
137  // This function updates and optimizes the branching instructions of every basic
138  // block in a given function to account for changes in the layout.
139  static void
140  updateBranches(MachineFunction &MF,
141                 const SmallVector<MachineBasicBlock *> &PreLayoutFallThroughs) {
142    const TargetInstrInfo *TII = MF.getSubtarget().getInstrInfo();
143    SmallVector<MachineOperand, 4> Cond;
144    for (auto &MBB : MF) {
145      auto NextMBBI = std::next(MBB.getIterator());
146      auto *FTMBB = PreLayoutFallThroughs[MBB.getNumber()];
147      // If this block had a fallthrough before we need an explicit unconditional
148      // branch to that block if either
149      //     1- the block ends a section, which means its next block may be
150      //        reorderd by the linker, or
151      //     2- the fallthrough block is not adjacent to the block in the new
152      //        order.
153      if (FTMBB && (MBB.isEndSection() || &*NextMBBI != FTMBB))
154        TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
155  
156      // We do not optimize branches for machine basic blocks ending sections, as
157      // their adjacent block might be reordered by the linker.
158      if (MBB.isEndSection())
159        continue;
160  
161      // It might be possible to optimize branches by flipping the branch
162      // condition.
163      Cond.clear();
164      MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
165      if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
166        continue;
167      MBB.updateTerminator(FTMBB);
168    }
169  }
170  
171  // This function sorts basic blocks according to the cluster's information.
172  // All explicitly specified clusters of basic blocks will be ordered
173  // accordingly. All non-specified BBs go into a separate "Cold" section.
174  // Additionally, if exception handling landing pads end up in more than one
175  // clusters, they are moved into a single "Exception" section. Eventually,
176  // clusters are ordered in increasing order of their IDs, with the "Exception"
177  // and "Cold" succeeding all other clusters.
178  // FuncClusterInfo represents the cluster information for basic blocks. It
179  // maps from BBID of basic blocks to their cluster information. If this is
180  // empty, it means unique sections for all basic blocks in the function.
181  static void
182  assignSections(MachineFunction &MF,
183                 const DenseMap<UniqueBBID, BBClusterInfo> &FuncClusterInfo) {
184    assert(MF.hasBBSections() && "BB Sections is not set for function.");
185    // This variable stores the section ID of the cluster containing eh_pads (if
186    // all eh_pads are one cluster). If more than one cluster contain eh_pads, we
187    // set it equal to ExceptionSectionID.
188    std::optional<MBBSectionID> EHPadsSectionID;
189  
190    for (auto &MBB : MF) {
191      // With the 'all' option, every basic block is placed in a unique section.
192      // With the 'list' option, every basic block is placed in a section
193      // associated with its cluster, unless we want individual unique sections
194      // for every basic block in this function (if FuncClusterInfo is empty).
195      if (MF.getTarget().getBBSectionsType() == llvm::BasicBlockSection::All ||
196          FuncClusterInfo.empty()) {
197        // If unique sections are desired for all basic blocks of the function, we
198        // set every basic block's section ID equal to its original position in
199        // the layout (which is equal to its number). This ensures that basic
200        // blocks are ordered canonically.
201        MBB.setSectionID(MBB.getNumber());
202      } else {
203        auto I = FuncClusterInfo.find(*MBB.getBBID());
204        if (I != FuncClusterInfo.end()) {
205          MBB.setSectionID(I->second.ClusterID);
206        } else {
207          // BB goes into the special cold section if it is not specified in the
208          // cluster info map.
209          MBB.setSectionID(MBBSectionID::ColdSectionID);
210        }
211      }
212  
213      if (MBB.isEHPad() && EHPadsSectionID != MBB.getSectionID() &&
214          EHPadsSectionID != MBBSectionID::ExceptionSectionID) {
215        // If we already have one cluster containing eh_pads, this must be updated
216        // to ExceptionSectionID. Otherwise, we set it equal to the current
217        // section ID.
218        EHPadsSectionID = EHPadsSectionID ? MBBSectionID::ExceptionSectionID
219                                          : MBB.getSectionID();
220      }
221    }
222  
223    // If EHPads are in more than one section, this places all of them in the
224    // special exception section.
225    if (EHPadsSectionID == MBBSectionID::ExceptionSectionID)
226      for (auto &MBB : MF)
227        if (MBB.isEHPad())
228          MBB.setSectionID(*EHPadsSectionID);
229  }
230  
231  void llvm::sortBasicBlocksAndUpdateBranches(
232      MachineFunction &MF, MachineBasicBlockComparator MBBCmp) {
233    [[maybe_unused]] const MachineBasicBlock *EntryBlock = &MF.front();
234    SmallVector<MachineBasicBlock *> PreLayoutFallThroughs(MF.getNumBlockIDs());
235    for (auto &MBB : MF)
236      PreLayoutFallThroughs[MBB.getNumber()] =
237          MBB.getFallThrough(/*JumpToFallThrough=*/false);
238  
239    MF.sort(MBBCmp);
240    assert(&MF.front() == EntryBlock &&
241           "Entry block should not be displaced by basic block sections");
242  
243    // Set IsBeginSection and IsEndSection according to the assigned section IDs.
244    MF.assignBeginEndSections();
245  
246    // After reordering basic blocks, we must update basic block branches to
247    // insert explicit fallthrough branches when required and optimize branches
248    // when possible.
249    updateBranches(MF, PreLayoutFallThroughs);
250  }
251  
252  // If the exception section begins with a landing pad, that landing pad will
253  // assume a zero offset (relative to @LPStart) in the LSDA. However, a value of
254  // zero implies "no landing pad." This function inserts a NOP just before the EH
255  // pad label to ensure a nonzero offset.
256  void llvm::avoidZeroOffsetLandingPad(MachineFunction &MF) {
257    for (auto &MBB : MF) {
258      if (MBB.isBeginSection() && MBB.isEHPad()) {
259        MachineBasicBlock::iterator MI = MBB.begin();
260        while (!MI->isEHLabel())
261          ++MI;
262        MF.getSubtarget().getInstrInfo()->insertNoop(MBB, MI);
263      }
264    }
265  }
266  
267  bool llvm::hasInstrProfHashMismatch(MachineFunction &MF) {
268    if (!BBSectionsDetectSourceDrift)
269      return false;
270  
271    const char MetadataName[] = "instr_prof_hash_mismatch";
272    auto *Existing = MF.getFunction().getMetadata(LLVMContext::MD_annotation);
273    if (Existing) {
274      MDTuple *Tuple = cast<MDTuple>(Existing);
275      for (const auto &N : Tuple->operands())
276        if (N.equalsStr(MetadataName))
277          return true;
278    }
279  
280    return false;
281  }
282  
283  bool BasicBlockSections::runOnMachineFunction(MachineFunction &MF) {
284    auto BBSectionsType = MF.getTarget().getBBSectionsType();
285    assert(BBSectionsType != BasicBlockSection::None &&
286           "BB Sections not enabled!");
287  
288    // Check for source drift. If the source has changed since the profiles
289    // were obtained, optimizing basic blocks might be sub-optimal.
290    // This only applies to BasicBlockSection::List as it creates
291    // clusters of basic blocks using basic block ids. Source drift can
292    // invalidate these groupings leading to sub-optimal code generation with
293    // regards to performance.
294    if (BBSectionsType == BasicBlockSection::List &&
295        hasInstrProfHashMismatch(MF))
296      return false;
297    // Renumber blocks before sorting them. This is useful for accessing the
298    // original layout positions and finding the original fallthroughs.
299    MF.RenumberBlocks();
300  
301    if (BBSectionsType == BasicBlockSection::Labels) {
302      MF.setBBSectionsType(BBSectionsType);
303      return false;
304    }
305  
306    DenseMap<UniqueBBID, BBClusterInfo> FuncClusterInfo;
307    if (BBSectionsType == BasicBlockSection::List) {
308      auto [HasProfile, ClusterInfo] =
309          getAnalysis<BasicBlockSectionsProfileReaderWrapperPass>()
310              .getClusterInfoForFunction(MF.getName());
311      if (!HasProfile)
312        return false;
313      for (auto &BBClusterInfo : ClusterInfo) {
314        FuncClusterInfo.try_emplace(BBClusterInfo.BBID, BBClusterInfo);
315      }
316    }
317  
318    MF.setBBSectionsType(BBSectionsType);
319    assignSections(MF, FuncClusterInfo);
320  
321    const MachineBasicBlock &EntryBB = MF.front();
322    auto EntryBBSectionID = EntryBB.getSectionID();
323  
324    // Helper function for ordering BB sections as follows:
325    //   * Entry section (section including the entry block).
326    //   * Regular sections (in increasing order of their Number).
327    //     ...
328    //   * Exception section
329    //   * Cold section
330    auto MBBSectionOrder = [EntryBBSectionID](const MBBSectionID &LHS,
331                                              const MBBSectionID &RHS) {
332      // We make sure that the section containing the entry block precedes all the
333      // other sections.
334      if (LHS == EntryBBSectionID || RHS == EntryBBSectionID)
335        return LHS == EntryBBSectionID;
336      return LHS.Type == RHS.Type ? LHS.Number < RHS.Number : LHS.Type < RHS.Type;
337    };
338  
339    // We sort all basic blocks to make sure the basic blocks of every cluster are
340    // contiguous and ordered accordingly. Furthermore, clusters are ordered in
341    // increasing order of their section IDs, with the exception and the
342    // cold section placed at the end of the function.
343    // Also, we force the entry block of the function to be placed at the
344    // beginning of the function, regardless of the requested order.
345    auto Comparator = [&](const MachineBasicBlock &X,
346                          const MachineBasicBlock &Y) {
347      auto XSectionID = X.getSectionID();
348      auto YSectionID = Y.getSectionID();
349      if (XSectionID != YSectionID)
350        return MBBSectionOrder(XSectionID, YSectionID);
351      // Make sure that the entry block is placed at the beginning.
352      if (&X == &EntryBB || &Y == &EntryBB)
353        return &X == &EntryBB;
354      // If the two basic block are in the same section, the order is decided by
355      // their position within the section.
356      if (XSectionID.Type == MBBSectionID::SectionType::Default)
357        return FuncClusterInfo.lookup(*X.getBBID()).PositionInCluster <
358               FuncClusterInfo.lookup(*Y.getBBID()).PositionInCluster;
359      return X.getNumber() < Y.getNumber();
360    };
361  
362    sortBasicBlocksAndUpdateBranches(MF, Comparator);
363    avoidZeroOffsetLandingPad(MF);
364    return true;
365  }
366  
367  void BasicBlockSections::getAnalysisUsage(AnalysisUsage &AU) const {
368    AU.setPreservesAll();
369    AU.addRequired<BasicBlockSectionsProfileReaderWrapperPass>();
370    MachineFunctionPass::getAnalysisUsage(AU);
371  }
372  
373  MachineFunctionPass *llvm::createBasicBlockSectionsPass() {
374    return new BasicBlockSections();
375  }
376