xref: /freebsd/contrib/llvm-project/llvm/include/llvm/Support/DebugCounter.h (revision bdd1243df58e60e85101c09001d9812a789b6bc4)
1 //===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 /// \file
9 /// This file provides an implementation of debug counters.  Debug
10 /// counters are a tool that let you narrow down a miscompilation to a specific
11 /// thing happening.
12 ///
13 /// To give a use case: Imagine you have a file, very large, and you
14 /// are trying to understand the minimal transformation that breaks it. Bugpoint
15 /// and bisection is often helpful here in narrowing it down to a specific pass,
16 /// but it's still a very large file, and a very complicated pass to try to
17 /// debug.  That is where debug counting steps in.  You can instrument the pass
18 /// with a debug counter before it does a certain thing, and depending on the
19 /// counts, it will either execute that thing or not.  The debug counter itself
20 /// consists of a skip and a count.  Skip is the number of times shouldExecute
21 /// needs to be called before it returns true.  Count is the number of times to
22 /// return true once Skip is 0.  So a skip=47, count=2 ,would skip the first 47
23 /// executions by returning false from shouldExecute, then execute twice, and
24 /// then return false again.
25 /// Note that a counter set to a negative number will always execute.
26 /// For a concrete example, during predicateinfo creation, the renaming pass
27 /// replaces each use with a renamed use.
28 ////
29 /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and
30 /// variable name RenameCounter, and then instrument this renaming with a debug
31 /// counter, like so:
32 ///
33 /// if (!DebugCounter::shouldExecute(RenameCounter)
34 /// <continue or return or whatever not executing looks like>
35 ///
36 /// Now I can, from the command line, make it rename or not rename certain uses
37 /// by setting the skip and count.
38 /// So for example
39 /// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1
40 /// will skip renaming the first 47 uses, then rename one, then skip the rest.
41 //===----------------------------------------------------------------------===//
42 
43 #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H
44 #define LLVM_SUPPORT_DEBUGCOUNTER_H
45 
46 #include "llvm/ADT/DenseMap.h"
47 #include "llvm/ADT/StringRef.h"
48 #include "llvm/ADT/UniqueVector.h"
49 #include "llvm/Support/Debug.h"
50 #include <string>
51 
52 namespace llvm {
53 
54 class raw_ostream;
55 
56 class DebugCounter {
57 public:
58   /// Returns a reference to the singleton instance.
59   static DebugCounter &instance();
60 
61   // Used by the command line option parser to push a new value it parsed.
62   void push_back(const std::string &);
63 
64   // Register a counter with the specified name.
65   //
66   // FIXME: Currently, counter registration is required to happen before command
67   // line option parsing. The main reason to register counters is to produce a
68   // nice list of them on the command line, but i'm not sure this is worth it.
69   static unsigned registerCounter(StringRef Name, StringRef Desc) {
70     return instance().addCounter(std::string(Name), std::string(Desc));
71   }
72   inline static bool shouldExecute(unsigned CounterName) {
73     if (!isCountingEnabled())
74       return true;
75 
76     auto &Us = instance();
77     auto Result = Us.Counters.find(CounterName);
78     if (Result != Us.Counters.end()) {
79       auto &CounterInfo = Result->second;
80       ++CounterInfo.Count;
81 
82       // We only execute while the Skip is not smaller than Count,
83       // and the StopAfter + Skip is larger than Count.
84       // Negative counters always execute.
85       if (CounterInfo.Skip < 0)
86         return true;
87       if (CounterInfo.Skip >= CounterInfo.Count)
88         return false;
89       if (CounterInfo.StopAfter < 0)
90         return true;
91       return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count;
92     }
93     // Didn't find the counter, should we warn?
94     return true;
95   }
96 
97   // Return true if a given counter had values set (either programatically or on
98   // the command line).  This will return true even if those values are
99   // currently in a state where the counter will always execute.
100   static bool isCounterSet(unsigned ID) {
101     return instance().Counters[ID].IsSet;
102   }
103 
104   // Return the Count for a counter. This only works for set counters.
105   static int64_t getCounterValue(unsigned ID) {
106     auto &Us = instance();
107     auto Result = Us.Counters.find(ID);
108     assert(Result != Us.Counters.end() && "Asking about a non-set counter");
109     return Result->second.Count;
110   }
111 
112   // Set a registered counter to a given Count value.
113   static void setCounterValue(unsigned ID, int64_t Count) {
114     auto &Us = instance();
115     Us.Counters[ID].Count = Count;
116   }
117 
118   // Dump or print the current counter set into llvm::dbgs().
119   LLVM_DUMP_METHOD void dump() const;
120 
121   void print(raw_ostream &OS) const;
122 
123   // Get the counter ID for a given named counter, or return 0 if none is found.
124   unsigned getCounterId(const std::string &Name) const {
125     return RegisteredCounters.idFor(Name);
126   }
127 
128   // Return the number of registered counters.
129   unsigned int getNumCounters() const { return RegisteredCounters.size(); }
130 
131   // Return the name and description of the counter with the given ID.
132   std::pair<std::string, std::string> getCounterInfo(unsigned ID) const {
133     return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc);
134   }
135 
136   // Iterate through the registered counters
137   typedef UniqueVector<std::string> CounterVector;
138   CounterVector::const_iterator begin() const {
139     return RegisteredCounters.begin();
140   }
141   CounterVector::const_iterator end() const { return RegisteredCounters.end(); }
142 
143   // Force-enables counting all DebugCounters.
144   //
145   // Since DebugCounters are incompatible with threading (not only do they not
146   // make sense, but we'll also see data races), this should only be used in
147   // contexts where we're certain we won't spawn threads.
148   static void enableAllCounters() { instance().Enabled = true; }
149 
150   static bool isCountingEnabled() {
151 // Compile to nothing when debugging is off
152 #ifdef NDEBUG
153     return false;
154 #else
155     return instance().Enabled;
156 #endif
157   }
158 
159 private:
160   unsigned addCounter(const std::string &Name, const std::string &Desc) {
161     unsigned Result = RegisteredCounters.insert(Name);
162     Counters[Result] = {};
163     Counters[Result].Desc = Desc;
164     return Result;
165   }
166   // Struct to store counter info.
167   struct CounterInfo {
168     int64_t Count = 0;
169     int64_t Skip = 0;
170     int64_t StopAfter = -1;
171     bool IsSet = false;
172     std::string Desc;
173   };
174   DenseMap<unsigned, CounterInfo> Counters;
175   CounterVector RegisteredCounters;
176 
177   // Whether we should do DebugCounting at all. DebugCounters aren't
178   // thread-safe, so this should always be false in multithreaded scenarios.
179   bool Enabled = false;
180 };
181 
182 #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC)                              \
183   static const unsigned VARNAME =                                              \
184       DebugCounter::registerCounter(COUNTERNAME, DESC)
185 
186 } // namespace llvm
187 #endif
188