1 //===--- CharUnits.h - Character units for sizes and offsets ----*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file defines the CharUnits class 10 // 11 //===----------------------------------------------------------------------===// 12 13 #ifndef LLVM_CLANG_AST_CHARUNITS_H 14 #define LLVM_CLANG_AST_CHARUNITS_H 15 16 #include "llvm/ADT/DenseMapInfo.h" 17 #include "llvm/Support/Alignment.h" 18 #include "llvm/Support/DataTypes.h" 19 #include "llvm/Support/MathExtras.h" 20 21 namespace clang { 22 23 /// CharUnits - This is an opaque type for sizes expressed in character units. 24 /// Instances of this type represent a quantity as a multiple of the size 25 /// of the standard C type, char, on the target architecture. As an opaque 26 /// type, CharUnits protects you from accidentally combining operations on 27 /// quantities in bit units and character units. 28 /// 29 /// In both C and C++, an object of type 'char', 'signed char', or 'unsigned 30 /// char' occupies exactly one byte, so 'character unit' and 'byte' refer to 31 /// the same quantity of storage. However, we use the term 'character unit' 32 /// rather than 'byte' to avoid an implication that a character unit is 33 /// exactly 8 bits. 34 /// 35 /// For portability, never assume that a target character is 8 bits wide. Use 36 /// CharUnit values wherever you calculate sizes, offsets, or alignments 37 /// in character units. 38 class CharUnits { 39 public: 40 typedef int64_t QuantityType; 41 42 private: 43 QuantityType Quantity = 0; 44 45 explicit CharUnits(QuantityType C) : Quantity(C) {} 46 47 public: 48 49 /// CharUnits - A default constructor. 50 CharUnits() = default; 51 52 /// Zero - Construct a CharUnits quantity of zero. 53 static CharUnits Zero() { 54 return CharUnits(0); 55 } 56 57 /// One - Construct a CharUnits quantity of one. 58 static CharUnits One() { 59 return CharUnits(1); 60 } 61 62 /// fromQuantity - Construct a CharUnits quantity from a raw integer type. 63 static CharUnits fromQuantity(QuantityType Quantity) { 64 return CharUnits(Quantity); 65 } 66 67 // Compound assignment. 68 CharUnits& operator+= (const CharUnits &Other) { 69 Quantity += Other.Quantity; 70 return *this; 71 } 72 CharUnits& operator++ () { 73 ++Quantity; 74 return *this; 75 } 76 CharUnits operator++ (int) { 77 return CharUnits(Quantity++); 78 } 79 CharUnits& operator-= (const CharUnits &Other) { 80 Quantity -= Other.Quantity; 81 return *this; 82 } 83 CharUnits& operator-- () { 84 --Quantity; 85 return *this; 86 } 87 CharUnits operator-- (int) { 88 return CharUnits(Quantity--); 89 } 90 91 // Comparison operators. 92 bool operator== (const CharUnits &Other) const { 93 return Quantity == Other.Quantity; 94 } 95 bool operator!= (const CharUnits &Other) const { 96 return Quantity != Other.Quantity; 97 } 98 99 // Relational operators. 100 bool operator< (const CharUnits &Other) const { 101 return Quantity < Other.Quantity; 102 } 103 bool operator<= (const CharUnits &Other) const { 104 return Quantity <= Other.Quantity; 105 } 106 bool operator> (const CharUnits &Other) const { 107 return Quantity > Other.Quantity; 108 } 109 bool operator>= (const CharUnits &Other) const { 110 return Quantity >= Other.Quantity; 111 } 112 113 // Other predicates. 114 115 /// isZero - Test whether the quantity equals zero. 116 bool isZero() const { return Quantity == 0; } 117 118 /// isOne - Test whether the quantity equals one. 119 bool isOne() const { return Quantity == 1; } 120 121 /// isPositive - Test whether the quantity is greater than zero. 122 bool isPositive() const { return Quantity > 0; } 123 124 /// isNegative - Test whether the quantity is less than zero. 125 bool isNegative() const { return Quantity < 0; } 126 127 /// isPowerOfTwo - Test whether the quantity is a power of two. 128 /// Zero is not a power of two. 129 bool isPowerOfTwo() const { 130 return (Quantity & -Quantity) == Quantity; 131 } 132 133 /// Test whether this is a multiple of the other value. 134 /// 135 /// Among other things, this promises that 136 /// self.alignTo(N) will just return self. 137 bool isMultipleOf(CharUnits N) const { 138 return (*this % N) == 0; 139 } 140 141 // Arithmetic operators. 142 CharUnits operator* (QuantityType N) const { 143 return CharUnits(Quantity * N); 144 } 145 CharUnits &operator*= (QuantityType N) { 146 Quantity *= N; 147 return *this; 148 } 149 CharUnits operator/ (QuantityType N) const { 150 return CharUnits(Quantity / N); 151 } 152 CharUnits &operator/= (QuantityType N) { 153 Quantity /= N; 154 return *this; 155 } 156 QuantityType operator/ (const CharUnits &Other) const { 157 return Quantity / Other.Quantity; 158 } 159 CharUnits operator% (QuantityType N) const { 160 return CharUnits(Quantity % N); 161 } 162 QuantityType operator% (const CharUnits &Other) const { 163 return Quantity % Other.Quantity; 164 } 165 CharUnits operator+ (const CharUnits &Other) const { 166 return CharUnits(Quantity + Other.Quantity); 167 } 168 CharUnits operator- (const CharUnits &Other) const { 169 return CharUnits(Quantity - Other.Quantity); 170 } 171 CharUnits operator- () const { 172 return CharUnits(-Quantity); 173 } 174 175 176 // Conversions. 177 178 /// getQuantity - Get the raw integer representation of this quantity. 179 QuantityType getQuantity() const { return Quantity; } 180 181 /// getAsAlign - Returns Quantity as a valid llvm::Align, 182 /// Beware llvm::Align assumes power of two 8-bit bytes. 183 llvm::Align getAsAlign() const { return llvm::Align(Quantity); } 184 185 /// alignTo - Returns the next integer (mod 2**64) that is 186 /// greater than or equal to this quantity and is a multiple of \p Align. 187 /// Align must be non-zero. 188 CharUnits alignTo(const CharUnits &Align) const { 189 return CharUnits(llvm::alignTo(Quantity, Align.Quantity)); 190 } 191 192 /// Given that this is a non-zero alignment value, what is the 193 /// alignment at the given offset? 194 CharUnits alignmentAtOffset(CharUnits offset) const { 195 assert(Quantity != 0 && "offsetting from unknown alignment?"); 196 return CharUnits(llvm::MinAlign(Quantity, offset.Quantity)); 197 } 198 199 /// Given that this is the alignment of the first element of an 200 /// array, return the minimum alignment of any element in the array. 201 CharUnits alignmentOfArrayElement(CharUnits elementSize) const { 202 // Since we don't track offsetted alignments, the alignment of 203 // the second element (or any odd element) will be minimally 204 // aligned. 205 return alignmentAtOffset(elementSize); 206 } 207 208 209 }; // class CharUnit 210 } // namespace clang 211 212 inline clang::CharUnits operator* (clang::CharUnits::QuantityType Scale, 213 const clang::CharUnits &CU) { 214 return CU * Scale; 215 } 216 217 namespace llvm { 218 219 template<> struct DenseMapInfo<clang::CharUnits> { 220 static clang::CharUnits getEmptyKey() { 221 clang::CharUnits::QuantityType Quantity = 222 DenseMapInfo<clang::CharUnits::QuantityType>::getEmptyKey(); 223 224 return clang::CharUnits::fromQuantity(Quantity); 225 } 226 227 static clang::CharUnits getTombstoneKey() { 228 clang::CharUnits::QuantityType Quantity = 229 DenseMapInfo<clang::CharUnits::QuantityType>::getTombstoneKey(); 230 231 return clang::CharUnits::fromQuantity(Quantity); 232 } 233 234 static unsigned getHashValue(const clang::CharUnits &CU) { 235 clang::CharUnits::QuantityType Quantity = CU.getQuantity(); 236 return DenseMapInfo<clang::CharUnits::QuantityType>::getHashValue(Quantity); 237 } 238 239 static bool isEqual(const clang::CharUnits &LHS, 240 const clang::CharUnits &RHS) { 241 return LHS == RHS; 242 } 243 }; 244 245 } // end namespace llvm 246 247 #endif // LLVM_CLANG_AST_CHARUNITS_H 248