xref: /freebsd/contrib/kyua/utils/fs/lua_module.cpp (revision 3c4ba5f55438f7afd4f4b0b56f88f2bb505fd6a6)
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28 
29 #include "utils/fs/lua_module.hpp"
30 
31 extern "C" {
32 #include <dirent.h>
33 }
34 
35 #include <cerrno>
36 #include <cstring>
37 #include <stdexcept>
38 #include <string>
39 
40 #include <lutok/operations.hpp>
41 #include <lutok/stack_cleaner.hpp>
42 #include <lutok/state.ipp>
43 
44 #include "utils/format/macros.hpp"
45 #include "utils/fs/operations.hpp"
46 #include "utils/fs/path.hpp"
47 #include "utils/sanity.hpp"
48 
49 namespace fs = utils::fs;
50 
51 
52 namespace {
53 
54 
55 /// Given a path, qualifies it with the module's start directory if necessary.
56 ///
57 /// \param state The Lua state.
58 /// \param path The path to qualify.
59 ///
60 /// \return The original path if it was absolute; otherwise the original path
61 /// appended to the module's start directory.
62 ///
63 /// \throw std::runtime_error If the module's state has been corrupted.
64 static fs::path
65 qualify_path(lutok::state& state, const fs::path& path)
66 {
67     lutok::stack_cleaner cleaner(state);
68 
69     if (path.is_absolute()) {
70         return path;
71     } else {
72         state.get_global("_fs_start_dir");
73         if (!state.is_string(-1))
74             throw std::runtime_error("Missing _fs_start_dir global variable; "
75                                      "state corrupted?");
76         return fs::path(state.to_string(-1)) / path;
77     }
78 }
79 
80 
81 /// Safely gets a path from the Lua state.
82 ///
83 /// \param state The Lua state.
84 /// \param index The position in the Lua stack that contains the path to query.
85 ///
86 /// \return The queried path.
87 ///
88 /// \throw fs::error If the value is not a valid path.
89 /// \throw std::runtime_error If the value on the Lua stack is not convertible
90 ///     to a path.
91 static fs::path
92 to_path(lutok::state& state, const int index)
93 {
94     if (!state.is_string(index))
95         throw std::runtime_error("Need a string parameter");
96     return fs::path(state.to_string(index));
97 }
98 
99 
100 /// Lua binding for fs::path::basename.
101 ///
102 /// \pre stack(-1) The input path.
103 /// \post stack(-1) The basename of the input path.
104 ///
105 /// \param state The Lua state.
106 ///
107 /// \return The number of result values, i.e. 1.
108 static int
109 lua_fs_basename(lutok::state& state)
110 {
111     lutok::stack_cleaner cleaner(state);
112 
113     const fs::path path = to_path(state, -1);
114     state.push_string(path.leaf_name().c_str());
115     cleaner.forget();
116     return 1;
117 }
118 
119 
120 /// Lua binding for fs::path::dirname.
121 ///
122 /// \pre stack(-1) The input path.
123 /// \post stack(-1) The directory part of the input path.
124 ///
125 /// \param state The Lua state.
126 ///
127 /// \return The number of result values, i.e. 1.
128 static int
129 lua_fs_dirname(lutok::state& state)
130 {
131     lutok::stack_cleaner cleaner(state);
132 
133     const fs::path path = to_path(state, -1);
134     state.push_string(path.branch_path().c_str());
135     cleaner.forget();
136     return 1;
137 }
138 
139 
140 /// Lua binding for fs::path::exists.
141 ///
142 /// \pre stack(-1) The input path.
143 /// \post stack(-1) Whether the input path exists or not.
144 ///
145 /// \param state The Lua state.
146 ///
147 /// \return The number of result values, i.e. 1.
148 static int
149 lua_fs_exists(lutok::state& state)
150 {
151     lutok::stack_cleaner cleaner(state);
152 
153     const fs::path path = qualify_path(state, to_path(state, -1));
154     state.push_boolean(fs::exists(path));
155     cleaner.forget();
156     return 1;
157 }
158 
159 
160 /// Lua binding for the files iterator.
161 ///
162 /// This function takes an open directory from the closure of the iterator and
163 /// returns the next entry.  See lua_fs_files() for the iterator generator
164 /// function.
165 ///
166 /// \pre upvalue(1) The userdata containing an open DIR* object.
167 ///
168 /// \param state The lua state.
169 ///
170 /// \return The number of result values, i.e. 0 if there are no more entries or
171 /// 1 if an entry has been read.
172 static int
173 files_iterator(lutok::state& state)
174 {
175     lutok::stack_cleaner cleaner(state);
176 
177     DIR** dirp = state.to_userdata< DIR* >(state.upvalue_index(1));
178     const struct dirent* entry = ::readdir(*dirp);
179     if (entry == NULL)
180         return 0;
181     else {
182         state.push_string(entry->d_name);
183         cleaner.forget();
184         return 1;
185     }
186 }
187 
188 
189 /// Lua binding for the destruction of the files iterator.
190 ///
191 /// This function takes an open directory and closes it.  See lua_fs_files() for
192 /// the iterator generator function.
193 ///
194 /// \pre stack(-1) The userdata containing an open DIR* object.
195 /// \post The DIR* object is closed.
196 ///
197 /// \param state The lua state.
198 ///
199 /// \return The number of result values, i.e. 0.
200 static int
201 files_gc(lutok::state& state)
202 {
203     lutok::stack_cleaner cleaner(state);
204 
205     PRE(state.is_userdata(-1));
206 
207     DIR** dirp = state.to_userdata< DIR* >(-1);
208     // For some reason, this may be called more than once.  I don't know why
209     // this happens, but we must protect against it.
210     if (*dirp != NULL) {
211         ::closedir(*dirp);
212         *dirp = NULL;
213     }
214 
215     return 0;
216 }
217 
218 
219 /// Lua binding to create an iterator to scan the contents of a directory.
220 ///
221 /// \pre stack(-1) The input path.
222 /// \post stack(-1) The iterator function.
223 ///
224 /// \param state The Lua state.
225 ///
226 /// \return The number of result values, i.e. 1.
227 static int
228 lua_fs_files(lutok::state& state)
229 {
230     lutok::stack_cleaner cleaner(state);
231 
232     const fs::path path = qualify_path(state, to_path(state, -1));
233 
234     DIR** dirp = state.new_userdata< DIR* >();
235 
236     state.new_table();
237     state.push_string("__gc");
238     state.push_cxx_function(files_gc);
239     state.set_table(-3);
240 
241     state.set_metatable(-2);
242 
243     *dirp = ::opendir(path.c_str());
244     if (*dirp == NULL) {
245         const int original_errno = errno;
246         throw std::runtime_error(F("Failed to open directory: %s") %
247                                  std::strerror(original_errno));
248     }
249 
250     state.push_cxx_closure(files_iterator, 1);
251 
252     cleaner.forget();
253     return 1;
254 }
255 
256 
257 /// Lua binding for fs::path::is_absolute.
258 ///
259 /// \pre stack(-1) The input path.
260 /// \post stack(-1) Whether the input path is absolute or not.
261 ///
262 /// \param state The Lua state.
263 ///
264 /// \return The number of result values, i.e. 1.
265 static int
266 lua_fs_is_absolute(lutok::state& state)
267 {
268     lutok::stack_cleaner cleaner(state);
269 
270     const fs::path path = to_path(state, -1);
271 
272     state.push_boolean(path.is_absolute());
273     cleaner.forget();
274     return 1;
275 }
276 
277 
278 /// Lua binding for fs::path::operator/.
279 ///
280 /// \pre stack(-2) The first input path.
281 /// \pre stack(-1) The second input path.
282 /// \post stack(-1) The concatenation of the two paths.
283 ///
284 /// \param state The Lua state.
285 ///
286 /// \return The number of result values, i.e. 1.
287 static int
288 lua_fs_join(lutok::state& state)
289 {
290     lutok::stack_cleaner cleaner(state);
291 
292     const fs::path path1 = to_path(state, -2);
293     const fs::path path2 = to_path(state, -1);
294     state.push_string((path1 / path2).c_str());
295     cleaner.forget();
296     return 1;
297 }
298 
299 
300 }  // anonymous namespace
301 
302 
303 /// Creates a Lua 'fs' module with a default start directory of ".".
304 ///
305 /// \post The global 'fs' symbol is set to a table that contains functions to a
306 /// variety of utilites from the fs C++ module.
307 ///
308 /// \param s The Lua state.
309 void
310 fs::open_fs(lutok::state& s)
311 {
312     open_fs(s, fs::current_path());
313 }
314 
315 
316 /// Creates a Lua 'fs' module with an explicit start directory.
317 ///
318 /// \post The global 'fs' symbol is set to a table that contains functions to a
319 /// variety of utilites from the fs C++ module.
320 ///
321 /// \param s The Lua state.
322 /// \param start_dir The start directory to use in all operations that reference
323 ///     the underlying file sytem.
324 void
325 fs::open_fs(lutok::state& s, const fs::path& start_dir)
326 {
327     lutok::stack_cleaner cleaner(s);
328 
329     s.push_string(start_dir.str());
330     s.set_global("_fs_start_dir");
331 
332     std::map< std::string, lutok::cxx_function > members;
333     members["basename"] = lua_fs_basename;
334     members["dirname"] = lua_fs_dirname;
335     members["exists"] = lua_fs_exists;
336     members["files"] = lua_fs_files;
337     members["is_absolute"] = lua_fs_is_absolute;
338     members["join"] = lua_fs_join;
339     lutok::create_module(s, "fs", members);
340 }
341