xref: /freebsd/contrib/kyua/utils/config/nodes.hpp (revision d0b2dbfa0ecf2bbc9709efc5e20baf8e4b44bbbf)
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28 
29 /// \file utils/config/nodes.hpp
30 /// Representation of tree nodes.
31 
32 #if !defined(UTILS_CONFIG_NODES_HPP)
33 #define UTILS_CONFIG_NODES_HPP
34 
35 #include "utils/config/nodes_fwd.hpp"
36 
37 #include <set>
38 #include <string>
39 
40 #include <lutok/state.hpp>
41 
42 #include "utils/config/keys_fwd.hpp"
43 #include "utils/config/nodes_fwd.hpp"
44 #include "utils/noncopyable.hpp"
45 #include "utils/optional.hpp"
46 
47 namespace utils {
48 namespace config {
49 
50 
51 namespace detail {
52 
53 
54 /// Base representation of a node.
55 ///
56 /// This abstract class provides the base type for every node in the tree.  Due
57 /// to the dynamic nature of our trees (each leaf being able to hold arbitrary
58 /// data types), this base type is a necessity.
59 class base_node : noncopyable {
60 public:
61     virtual ~base_node(void) = 0;
62 
63     /// Copies the node.
64     ///
65     /// \return A dynamically-allocated node.
66     virtual base_node* deep_copy(void) const = 0;
67 
68     /// Combines this node with another one.
69     ///
70     /// \param key Key to this node.
71     /// \param other The node to combine with.
72     ///
73     /// \return A new node representing the combination.
74     ///
75     /// \throw bad_combination_error If the two nodes cannot be combined.
76     virtual base_node* combine(const tree_key& key, const base_node* other)
77         const = 0;
78 };
79 
80 
81 }  // namespace detail
82 
83 
84 /// Abstract leaf node without any specified type.
85 ///
86 /// This base abstract type is necessary to have a common pointer type to which
87 /// to cast any leaf.  We later provide templated derivates of this class, and
88 /// those cannot act in this manner.
89 ///
90 /// It is important to understand that a leaf can exist without actually holding
91 /// a value.  Our trees are "strictly keyed": keys must have been pre-defined
92 /// before a value can be set on them.  This is to ensure that the end user is
93 /// using valid key names and not making mistakes due to typos, for example.  To
94 /// represent this condition, we define an "empty" key in the tree to denote
95 /// that the key is valid, yet it has not been set by the user.  Only when an
96 /// explicit set is performed on the key, it gets a value.
97 class leaf_node : public detail::base_node {
98 public:
99     virtual ~leaf_node(void);
100 
101     virtual bool is_set(void) const = 0;
102 
103     base_node* combine(const detail::tree_key&, const base_node*) const;
104 
105     virtual void push_lua(lutok::state&) const = 0;
106     virtual void set_lua(lutok::state&, const int) = 0;
107 
108     virtual void set_string(const std::string&) = 0;
109     virtual std::string to_string(void) const = 0;
110 };
111 
112 
113 /// Base leaf node for a single arbitrary type.
114 ///
115 /// This templated leaf node holds a single object of any type.  The conversion
116 /// to/from string representations is undefined, as that depends on the
117 /// particular type being processed.  You should reimplement this class for any
118 /// type that needs additional processing/validation during conversion.
119 template< typename ValueType >
120 class typed_leaf_node : public leaf_node {
121 public:
122     /// The type of the value held by this node.
123     typedef ValueType value_type;
124 
125     /// Constructs a new leaf node that contains no value.
126     typed_leaf_node(void);
127 
128     /// Checks whether the node has been set by the user.
129     bool is_set(void) const;
130 
131     /// Gets the value stored in the node.
132     const value_type& value(void) const;
133 
134     /// Gets the read-write value stored in the node.
135     value_type& value(void);
136 
137     /// Sets the value of the node.
138     void set(const value_type&);
139 
140 protected:
141     /// The value held by this node.
142     optional< value_type > _value;
143 
144 private:
145     virtual void validate(const value_type&) const;
146 };
147 
148 
149 /// Leaf node holding a native type.
150 ///
151 /// This templated leaf node holds a native type.  The conversion to/from string
152 /// representations of the value happens by means of iostreams.
153 template< typename ValueType >
154 class native_leaf_node : public typed_leaf_node< ValueType > {
155 public:
156     void set_string(const std::string&);
157     std::string to_string(void) const;
158 };
159 
160 
161 /// A leaf node that holds a boolean value.
162 class bool_node : public native_leaf_node< bool > {
163 public:
164     virtual base_node* deep_copy(void) const;
165 
166     void push_lua(lutok::state&) const;
167     void set_lua(lutok::state&, const int);
168 };
169 
170 
171 /// A leaf node that holds an integer value.
172 class int_node : public native_leaf_node< int > {
173 public:
174     virtual base_node* deep_copy(void) const;
175 
176     void push_lua(lutok::state&) const;
177     void set_lua(lutok::state&, const int);
178 };
179 
180 
181 /// A leaf node that holds a positive non-zero integer value.
182 class positive_int_node : public int_node {
183     virtual void validate(const value_type&) const;
184 };
185 
186 
187 /// A leaf node that holds a string value.
188 class string_node : public native_leaf_node< std::string > {
189 public:
190     virtual base_node* deep_copy(void) const;
191 
192     void push_lua(lutok::state&) const;
193     void set_lua(lutok::state&, const int);
194 };
195 
196 
197 /// Base leaf node for a set of native types.
198 ///
199 /// This is a base abstract class because there is no generic way to parse a
200 /// single word in the textual representation of the set to the native value.
201 template< typename ValueType >
202 class base_set_node : public leaf_node {
203 public:
204     /// The type of the value held by this node.
205     typedef std::set< ValueType > value_type;
206 
207     base_set_node(void);
208 
209     /// Checks whether the node has been set by the user.
210     ///
211     /// \return True if a value has been set in the node.
212     bool is_set(void) const;
213 
214     /// Gets the value stored in the node.
215     ///
216     /// \pre The node must have a value.
217     ///
218     /// \return The value in the node.
219     const value_type& value(void) const;
220 
221     /// Gets the read-write value stored in the node.
222     ///
223     /// \pre The node must have a value.
224     ///
225     /// \return The value in the node.
226     value_type& value(void);
227 
228     /// Sets the value of the node.
229     void set(const value_type&);
230 
231     /// Sets the value of the node from a raw string representation.
232     void set_string(const std::string&);
233 
234     /// Converts the contents of the node to a string.
235     std::string to_string(void) const;
236 
237     /// Pushes the node's value onto the Lua stack.
238     void push_lua(lutok::state&) const;
239 
240     /// Sets the value of the node from an entry in the Lua stack.
241     void set_lua(lutok::state&, const int);
242 
243 protected:
244     /// The value held by this node.
245     optional< value_type > _value;
246 
247 private:
248     /// Converts a single word to the native type.
249     ///
250     /// \return The parsed value.
251     ///
252     /// \throw value_error If the value is invalid.
253     virtual ValueType parse_one(const std::string&) const = 0;
254 
255     virtual void validate(const value_type&) const;
256 };
257 
258 
259 /// A leaf node that holds a set of strings.
260 class strings_set_node : public base_set_node< std::string > {
261 public:
262     virtual base_node* deep_copy(void) const;
263 
264 private:
265     std::string parse_one(const std::string&) const;
266 };
267 
268 
269 }  // namespace config
270 }  // namespace utils
271 
272 #endif  // !defined(UTILS_CONFIG_NODES_HPP)
273