1 // Copyright 2012 The Kyua Authors. 2 // All rights reserved. 3 // 4 // Redistribution and use in source and binary forms, with or without 5 // modification, are permitted provided that the following conditions are 6 // met: 7 // 8 // * Redistributions of source code must retain the above copyright 9 // notice, this list of conditions and the following disclaimer. 10 // * Redistributions in binary form must reproduce the above copyright 11 // notice, this list of conditions and the following disclaimer in the 12 // documentation and/or other materials provided with the distribution. 13 // * Neither the name of Google Inc. nor the names of its contributors 14 // may be used to endorse or promote products derived from this software 15 // without specific prior written permission. 16 // 17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 18 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 19 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 20 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 21 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 29 /// \file utils/config/nodes.hpp 30 /// Representation of tree nodes. 31 32 #if !defined(UTILS_CONFIG_NODES_HPP) 33 #define UTILS_CONFIG_NODES_HPP 34 35 #include "utils/config/nodes_fwd.hpp" 36 37 #include <set> 38 #include <string> 39 40 #include <lutok/state.hpp> 41 42 #include "utils/config/keys_fwd.hpp" 43 #include "utils/config/nodes_fwd.hpp" 44 #include "utils/noncopyable.hpp" 45 #include "utils/optional.hpp" 46 47 namespace utils { 48 namespace config { 49 50 51 namespace detail { 52 53 54 /// Base representation of a node. 55 /// 56 /// This abstract class provides the base type for every node in the tree. Due 57 /// to the dynamic nature of our trees (each leaf being able to hold arbitrary 58 /// data types), this base type is a necessity. 59 class base_node : noncopyable { 60 public: 61 virtual ~base_node(void) = 0; 62 63 /// Copies the node. 64 /// 65 /// \return A dynamically-allocated node. 66 virtual base_node* deep_copy(void) const = 0; 67 68 /// Combines this node with another one. 69 /// 70 /// \param key Key to this node. 71 /// \param other The node to combine with. 72 /// 73 /// \return A new node representing the combination. 74 /// 75 /// \throw bad_combination_error If the two nodes cannot be combined. 76 virtual base_node* combine(const tree_key& key, const base_node* other) 77 const = 0; 78 }; 79 80 81 } // namespace detail 82 83 84 /// Abstract leaf node without any specified type. 85 /// 86 /// This base abstract type is necessary to have a common pointer type to which 87 /// to cast any leaf. We later provide templated derivates of this class, and 88 /// those cannot act in this manner. 89 /// 90 /// It is important to understand that a leaf can exist without actually holding 91 /// a value. Our trees are "strictly keyed": keys must have been pre-defined 92 /// before a value can be set on them. This is to ensure that the end user is 93 /// using valid key names and not making mistakes due to typos, for example. To 94 /// represent this condition, we define an "empty" key in the tree to denote 95 /// that the key is valid, yet it has not been set by the user. Only when an 96 /// explicit set is performed on the key, it gets a value. 97 class leaf_node : public detail::base_node { 98 public: 99 virtual ~leaf_node(void); 100 101 virtual bool is_set(void) const = 0; 102 103 base_node* combine(const detail::tree_key&, const base_node*) const; 104 105 virtual void push_lua(lutok::state&) const = 0; 106 virtual void set_lua(lutok::state&, const int) = 0; 107 108 virtual void set_string(const std::string&) = 0; 109 virtual std::string to_string(void) const = 0; 110 }; 111 112 113 /// Base leaf node for a single arbitrary type. 114 /// 115 /// This templated leaf node holds a single object of any type. The conversion 116 /// to/from string representations is undefined, as that depends on the 117 /// particular type being processed. You should reimplement this class for any 118 /// type that needs additional processing/validation during conversion. 119 template< typename ValueType > 120 class typed_leaf_node : public leaf_node { 121 public: 122 /// The type of the value held by this node. 123 typedef ValueType value_type; 124 125 /// Constructs a new leaf node that contains no value. 126 typed_leaf_node(void); 127 128 /// Checks whether the node has been set by the user. 129 bool is_set(void) const; 130 131 /// Gets the value stored in the node. 132 const value_type& value(void) const; 133 134 /// Gets the read-write value stored in the node. 135 value_type& value(void); 136 137 /// Sets the value of the node. 138 void set(const value_type&); 139 140 protected: 141 /// The value held by this node. 142 optional< value_type > _value; 143 144 private: 145 virtual void validate(const value_type&) const; 146 }; 147 148 149 /// Leaf node holding a native type. 150 /// 151 /// This templated leaf node holds a native type. The conversion to/from string 152 /// representations of the value happens by means of iostreams. 153 template< typename ValueType > 154 class native_leaf_node : public typed_leaf_node< ValueType > { 155 public: 156 void set_string(const std::string&); 157 std::string to_string(void) const; 158 }; 159 160 161 /// A leaf node that holds a boolean value. 162 class bool_node : public native_leaf_node< bool > { 163 public: 164 virtual base_node* deep_copy(void) const; 165 166 void push_lua(lutok::state&) const; 167 void set_lua(lutok::state&, const int); 168 }; 169 170 171 /// A leaf node that holds an integer value. 172 class int_node : public native_leaf_node< int > { 173 public: 174 virtual base_node* deep_copy(void) const; 175 176 void push_lua(lutok::state&) const; 177 void set_lua(lutok::state&, const int); 178 }; 179 180 181 /// A leaf node that holds a positive non-zero integer value. 182 class positive_int_node : public int_node { 183 virtual void validate(const value_type&) const; 184 }; 185 186 187 /// A leaf node that holds a string value. 188 class string_node : public native_leaf_node< std::string > { 189 public: 190 virtual base_node* deep_copy(void) const; 191 192 void push_lua(lutok::state&) const; 193 void set_lua(lutok::state&, const int); 194 }; 195 196 197 /// Base leaf node for a set of native types. 198 /// 199 /// This is a base abstract class because there is no generic way to parse a 200 /// single word in the textual representation of the set to the native value. 201 template< typename ValueType > 202 class base_set_node : public leaf_node { 203 public: 204 /// The type of the value held by this node. 205 typedef std::set< ValueType > value_type; 206 207 base_set_node(void); 208 209 /// Checks whether the node has been set by the user. 210 /// 211 /// \return True if a value has been set in the node. 212 bool is_set(void) const; 213 214 /// Gets the value stored in the node. 215 /// 216 /// \pre The node must have a value. 217 /// 218 /// \return The value in the node. 219 const value_type& value(void) const; 220 221 /// Gets the read-write value stored in the node. 222 /// 223 /// \pre The node must have a value. 224 /// 225 /// \return The value in the node. 226 value_type& value(void); 227 228 /// Sets the value of the node. 229 void set(const value_type&); 230 231 /// Sets the value of the node from a raw string representation. 232 void set_string(const std::string&); 233 234 /// Converts the contents of the node to a string. 235 std::string to_string(void) const; 236 237 /// Pushes the node's value onto the Lua stack. 238 void push_lua(lutok::state&) const; 239 240 /// Sets the value of the node from an entry in the Lua stack. 241 void set_lua(lutok::state&, const int); 242 243 protected: 244 /// The value held by this node. 245 optional< value_type > _value; 246 247 private: 248 /// Converts a single word to the native type. 249 /// 250 /// \return The parsed value. 251 /// 252 /// \throw value_error If the value is invalid. 253 virtual ValueType parse_one(const std::string&) const = 0; 254 255 virtual void validate(const value_type&) const; 256 }; 257 258 259 /// A leaf node that holds a set of strings. 260 class strings_set_node : public base_set_node< std::string > { 261 public: 262 virtual base_node* deep_copy(void) const; 263 264 private: 265 std::string parse_one(const std::string&) const; 266 }; 267 268 269 } // namespace config 270 } // namespace utils 271 272 #endif // !defined(UTILS_CONFIG_NODES_HPP) 273