xref: /freebsd/contrib/jemalloc/src/div.c (revision 0ef50b4ec8737044c26bf6de2968747df658bc7f)
1*0ef50b4eSJason Evans #include "jemalloc/internal/jemalloc_preamble.h"
2*0ef50b4eSJason Evans 
3*0ef50b4eSJason Evans #include "jemalloc/internal/div.h"
4*0ef50b4eSJason Evans 
5*0ef50b4eSJason Evans #include "jemalloc/internal/assert.h"
6*0ef50b4eSJason Evans 
7*0ef50b4eSJason Evans /*
8*0ef50b4eSJason Evans  * Suppose we have n = q * d, all integers. We know n and d, and want q = n / d.
9*0ef50b4eSJason Evans  *
10*0ef50b4eSJason Evans  * For any k, we have (here, all division is exact; not C-style rounding):
11*0ef50b4eSJason Evans  * floor(ceil(2^k / d) * n / 2^k) = floor((2^k + r) / d * n / 2^k), where
12*0ef50b4eSJason Evans  * r = (-2^k) mod d.
13*0ef50b4eSJason Evans  *
14*0ef50b4eSJason Evans  * Expanding this out:
15*0ef50b4eSJason Evans  * ... = floor(2^k / d * n / 2^k + r / d * n / 2^k)
16*0ef50b4eSJason Evans  *     = floor(n / d + (r / d) * (n / 2^k)).
17*0ef50b4eSJason Evans  *
18*0ef50b4eSJason Evans  * The fractional part of n / d is 0 (because of the assumption that d divides n
19*0ef50b4eSJason Evans  * exactly), so we have:
20*0ef50b4eSJason Evans  * ... = n / d + floor((r / d) * (n / 2^k))
21*0ef50b4eSJason Evans  *
22*0ef50b4eSJason Evans  * So that our initial expression is equal to the quantity we seek, so long as
23*0ef50b4eSJason Evans  * (r / d) * (n / 2^k) < 1.
24*0ef50b4eSJason Evans  *
25*0ef50b4eSJason Evans  * r is a remainder mod d, so r < d and r / d < 1 always. We can make
26*0ef50b4eSJason Evans  * n / 2 ^ k < 1 by setting k = 32. This gets us a value of magic that works.
27*0ef50b4eSJason Evans  */
28*0ef50b4eSJason Evans 
29*0ef50b4eSJason Evans void
div_init(div_info_t * div_info,size_t d)30*0ef50b4eSJason Evans div_init(div_info_t *div_info, size_t d) {
31*0ef50b4eSJason Evans 	/* Nonsensical. */
32*0ef50b4eSJason Evans 	assert(d != 0);
33*0ef50b4eSJason Evans 	/*
34*0ef50b4eSJason Evans 	 * This would make the value of magic too high to fit into a uint32_t
35*0ef50b4eSJason Evans 	 * (we would want magic = 2^32 exactly). This would mess with code gen
36*0ef50b4eSJason Evans 	 * on 32-bit machines.
37*0ef50b4eSJason Evans 	 */
38*0ef50b4eSJason Evans 	assert(d != 1);
39*0ef50b4eSJason Evans 
40*0ef50b4eSJason Evans 	uint64_t two_to_k = ((uint64_t)1 << 32);
41*0ef50b4eSJason Evans 	uint32_t magic = (uint32_t)(two_to_k / d);
42*0ef50b4eSJason Evans 
43*0ef50b4eSJason Evans 	/*
44*0ef50b4eSJason Evans 	 * We want magic = ceil(2^k / d), but C gives us floor. We have to
45*0ef50b4eSJason Evans 	 * increment it unless the result was exact (i.e. unless d is a power of
46*0ef50b4eSJason Evans 	 * two).
47*0ef50b4eSJason Evans 	 */
48*0ef50b4eSJason Evans 	if (two_to_k % d != 0) {
49*0ef50b4eSJason Evans 		magic++;
50*0ef50b4eSJason Evans 	}
51*0ef50b4eSJason Evans 	div_info->magic = magic;
52*0ef50b4eSJason Evans #ifdef JEMALLOC_DEBUG
53*0ef50b4eSJason Evans 	div_info->d = d;
54*0ef50b4eSJason Evans #endif
55*0ef50b4eSJason Evans }
56