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1# gMock for Dummies
2
3## What Is gMock?
4
5When you write a prototype or test, often it's not feasible or wise to rely on
6real objects entirely. A **mock object** implements the same interface as a real
7object (so it can be used as one), but lets you specify at run time how it will
8be used and what it should do (which methods will be called? in which order? how
9many times? with what arguments? what will they return? etc).
10
11It is easy to confuse the term *fake objects* with mock objects. Fakes and mocks
12actually mean very different things in the Test-Driven Development (TDD)
13community:
14
15*   **Fake** objects have working implementations, but usually take some
16    shortcut (perhaps to make the operations less expensive), which makes them
17    not suitable for production. An in-memory file system would be an example of
18    a fake.
19*   **Mocks** are objects pre-programmed with *expectations*, which form a
20    specification of the calls they are expected to receive.
21
22If all this seems too abstract for you, don't worry - the most important thing
23to remember is that a mock allows you to check the *interaction* between itself
24and code that uses it. The difference between fakes and mocks shall become much
25clearer once you start to use mocks.
26
27**gMock** is a library (sometimes we also call it a "framework" to make it sound
28cool) for creating mock classes and using them. It does to C++ what
29jMock/EasyMock does to Java (well, more or less).
30
31When using gMock,
32
331.  first, you use some simple macros to describe the interface you want to
34    mock, and they will expand to the implementation of your mock class;
352.  next, you create some mock objects and specify its expectations and behavior
36    using an intuitive syntax;
373.  then you exercise code that uses the mock objects. gMock will catch any
38    violation to the expectations as soon as it arises.
39
40## Why gMock?
41
42While mock objects help you remove unnecessary dependencies in tests and make
43them fast and reliable, using mocks manually in C++ is *hard*:
44
45*   Someone has to implement the mocks. The job is usually tedious and
46    error-prone. No wonder people go great distance to avoid it.
47*   The quality of those manually written mocks is a bit, uh, unpredictable. You
48    may see some really polished ones, but you may also see some that were
49    hacked up in a hurry and have all sorts of ad hoc restrictions.
50*   The knowledge you gained from using one mock doesn't transfer to the next
51    one.
52
53In contrast, Java and Python programmers have some fine mock frameworks (jMock,
54EasyMock, etc), which automate the creation of mocks. As a result, mocking is a
55proven effective technique and widely adopted practice in those communities.
56Having the right tool absolutely makes the difference.
57
58gMock was built to help C++ programmers. It was inspired by jMock and EasyMock,
59but designed with C++'s specifics in mind. It is your friend if any of the
60following problems is bothering you:
61
62*   You are stuck with a sub-optimal design and wish you had done more
63    prototyping before it was too late, but prototyping in C++ is by no means
64    "rapid".
65*   Your tests are slow as they depend on too many libraries or use expensive
66    resources (e.g. a database).
67*   Your tests are brittle as some resources they use are unreliable (e.g. the
68    network).
69*   You want to test how your code handles a failure (e.g. a file checksum
70    error), but it's not easy to cause one.
71*   You need to make sure that your module interacts with other modules in the
72    right way, but it's hard to observe the interaction; therefore you resort to
73    observing the side effects at the end of the action, but it's awkward at
74    best.
75*   You want to "mock out" your dependencies, except that they don't have mock
76    implementations yet; and, frankly, you aren't thrilled by some of those
77    hand-written mocks.
78
79We encourage you to use gMock as
80
81*   a *design* tool, for it lets you experiment with your interface design early
82    and often. More iterations lead to better designs!
83*   a *testing* tool to cut your tests' outbound dependencies and probe the
84    interaction between your module and its collaborators.
85
86## Getting Started
87
88gMock is bundled with googletest.
89
90## A Case for Mock Turtles
91
92Let's look at an example. Suppose you are developing a graphics program that
93relies on a [LOGO](http://en.wikipedia.org/wiki/Logo_programming_language)-like
94API for drawing. How would you test that it does the right thing? Well, you can
95run it and compare the screen with a golden screen snapshot, but let's admit it:
96tests like this are expensive to run and fragile (What if you just upgraded to a
97shiny new graphics card that has better anti-aliasing? Suddenly you have to
98update all your golden images.). It would be too painful if all your tests are
99like this. Fortunately, you learned about
100[Dependency Injection](http://en.wikipedia.org/wiki/Dependency_injection) and know the right thing
101to do: instead of having your application talk to the system API directly, wrap
102the API in an interface (say, `Turtle`) and code to that interface:
103
104```cpp
105class Turtle {
106  ...
107  virtual ~Turtle() {}
108  virtual void PenUp() = 0;
109  virtual void PenDown() = 0;
110  virtual void Forward(int distance) = 0;
111  virtual void Turn(int degrees) = 0;
112  virtual void GoTo(int x, int y) = 0;
113  virtual int GetX() const = 0;
114  virtual int GetY() const = 0;
115};
116```
117
118(Note that the destructor of `Turtle` **must** be virtual, as is the case for
119**all** classes you intend to inherit from - otherwise the destructor of the
120derived class will not be called when you delete an object through a base
121pointer, and you'll get corrupted program states like memory leaks.)
122
123You can control whether the turtle's movement will leave a trace using `PenUp()`
124and `PenDown()`, and control its movement using `Forward()`, `Turn()`, and
125`GoTo()`. Finally, `GetX()` and `GetY()` tell you the current position of the
126turtle.
127
128Your program will normally use a real implementation of this interface. In
129tests, you can use a mock implementation instead. This allows you to easily
130check what drawing primitives your program is calling, with what arguments, and
131in which order. Tests written this way are much more robust (they won't break
132because your new machine does anti-aliasing differently), easier to read and
133maintain (the intent of a test is expressed in the code, not in some binary
134images), and run *much, much faster*.
135
136## Writing the Mock Class
137
138If you are lucky, the mocks you need to use have already been implemented by
139some nice people. If, however, you find yourself in the position to write a mock
140class, relax - gMock turns this task into a fun game! (Well, almost.)
141
142### How to Define It
143
144Using the `Turtle` interface as example, here are the simple steps you need to
145follow:
146
147*   Derive a class `MockTurtle` from `Turtle`.
148*   Take a *virtual* function of `Turtle` (while it's possible to
149    [mock non-virtual methods using templates](gmock_cook_book.md#MockingNonVirtualMethods),
150    it's much more involved).
151*   In the `public:` section of the child class, write `MOCK_METHOD();`
152*   Now comes the fun part: you take the function signature, cut-and-paste it
153    into the macro, and add two commas - one between the return type and the
154    name, another between the name and the argument list.
155*   If you're mocking a const method, add a 4th parameter containing `(const)`
156    (the parentheses are required).
157*   Since you're overriding a virtual method, we suggest adding the `override`
158    keyword. For const methods the 4th parameter becomes `(const, override)`,
159    for non-const methods just `(override)`. This isn't mandatory.
160*   Repeat until all virtual functions you want to mock are done. (It goes
161    without saying that *all* pure virtual methods in your abstract class must
162    be either mocked or overridden.)
163
164After the process, you should have something like:
165
166```cpp
167#include <gmock/gmock.h>  // Brings in gMock.
168
169class MockTurtle : public Turtle {
170 public:
171  ...
172  MOCK_METHOD(void, PenUp, (), (override));
173  MOCK_METHOD(void, PenDown, (), (override));
174  MOCK_METHOD(void, Forward, (int distance), (override));
175  MOCK_METHOD(void, Turn, (int degrees), (override));
176  MOCK_METHOD(void, GoTo, (int x, int y), (override));
177  MOCK_METHOD(int, GetX, (), (const, override));
178  MOCK_METHOD(int, GetY, (), (const, override));
179};
180```
181
182You don't need to define these mock methods somewhere else - the `MOCK_METHOD`
183macro will generate the definitions for you. It's that simple!
184
185### Where to Put It
186
187When you define a mock class, you need to decide where to put its definition.
188Some people put it in a `_test.cc`. This is fine when the interface being mocked
189(say, `Foo`) is owned by the same person or team. Otherwise, when the owner of
190`Foo` changes it, your test could break. (You can't really expect `Foo`'s
191maintainer to fix every test that uses `Foo`, can you?)
192
193Generally, you should not mock classes you don't own. If you must mock such a
194class owned by others, define the mock class in `Foo`'s Bazel package (usually
195the same directory or a `testing` sub-directory), and put it in a `.h` and a
196`cc_library` with `testonly=True`. Then everyone can reference them from their
197tests. If `Foo` ever changes, there is only one copy of `MockFoo` to change, and
198only tests that depend on the changed methods need to be fixed.
199
200Another way to do it: you can introduce a thin layer `FooAdaptor` on top of
201`Foo` and code to this new interface. Since you own `FooAdaptor`, you can absorb
202changes in `Foo` much more easily. While this is more work initially, carefully
203choosing the adaptor interface can make your code easier to write and more
204readable (a net win in the long run), as you can choose `FooAdaptor` to fit your
205specific domain much better than `Foo` does.
206
207## Using Mocks in Tests
208
209Once you have a mock class, using it is easy. The typical work flow is:
210
2111.  Import the gMock names from the `testing` namespace such that you can use
212    them unqualified (You only have to do it once per file). Remember that
213    namespaces are a good idea.
2142.  Create some mock objects.
2153.  Specify your expectations on them (How many times will a method be called?
216    With what arguments? What should it do? etc.).
2174.  Exercise some code that uses the mocks; optionally, check the result using
218    googletest assertions. If a mock method is called more than expected or with
219    wrong arguments, you'll get an error immediately.
2205.  When a mock is destructed, gMock will automatically check whether all
221    expectations on it have been satisfied.
222
223Here's an example:
224
225```cpp
226#include "path/to/mock-turtle.h"
227#include <gmock/gmock.h>
228#include <gtest/gtest.h>
229
230using ::testing::AtLeast;                         // #1
231
232TEST(PainterTest, CanDrawSomething) {
233  MockTurtle turtle;                              // #2
234  EXPECT_CALL(turtle, PenDown())                  // #3
235      .Times(AtLeast(1));
236
237  Painter painter(&turtle);                       // #4
238
239  EXPECT_TRUE(painter.DrawCircle(0, 0, 10));      // #5
240}
241```
242
243As you might have guessed, this test checks that `PenDown()` is called at least
244once. If the `painter` object didn't call this method, your test will fail with
245a message like this:
246
247```text
248path/to/my_test.cc:119: Failure
249Actual function call count doesn't match this expectation:
250Actually: never called;
251Expected: called at least once.
252Stack trace:
253...
254```
255
256**Tip 1:** If you run the test from an Emacs buffer, you can hit `<Enter>` on
257the line number to jump right to the failed expectation.
258
259**Tip 2:** If your mock objects are never deleted, the final verification won't
260happen. Therefore it's a good idea to turn on the heap checker in your tests
261when you allocate mocks on the heap. You get that automatically if you use the
262`gtest_main` library already.
263
264**Important note:** gMock requires expectations to be set **before** the mock
265functions are called, otherwise the behavior is **undefined**. Do not alternate
266between calls to `EXPECT_CALL()` and calls to the mock functions, and do not set
267any expectations on a mock after passing the mock to an API.
268
269This means `EXPECT_CALL()` should be read as expecting that a call will occur
270*in the future*, not that a call has occurred. Why does gMock work like that?
271Well, specifying the expectation beforehand allows gMock to report a violation
272as soon as it rises, when the context (stack trace, etc) is still available.
273This makes debugging much easier.
274
275Admittedly, this test is contrived and doesn't do much. You can easily achieve
276the same effect without using gMock. However, as we shall reveal soon, gMock
277allows you to do *so much more* with the mocks.
278
279## Setting Expectations
280
281The key to using a mock object successfully is to set the *right expectations*
282on it. If you set the expectations too strict, your test will fail as the result
283of unrelated changes. If you set them too loose, bugs can slip through. You want
284to do it just right such that your test can catch exactly the kind of bugs you
285intend it to catch. gMock provides the necessary means for you to do it "just
286right."
287
288### General Syntax
289
290In gMock we use the `EXPECT_CALL()` macro to set an expectation on a mock
291method. The general syntax is:
292
293```cpp
294EXPECT_CALL(mock_object, method(matchers))
295    .Times(cardinality)
296    .WillOnce(action)
297    .WillRepeatedly(action);
298```
299
300The macro has two arguments: first the mock object, and then the method and its
301arguments. Note that the two are separated by a comma (`,`), not a period (`.`).
302(Why using a comma? The answer is that it was necessary for technical reasons.)
303If the method is not overloaded, the macro can also be called without matchers:
304
305```cpp
306EXPECT_CALL(mock_object, non-overloaded-method)
307    .Times(cardinality)
308    .WillOnce(action)
309    .WillRepeatedly(action);
310```
311
312This syntax allows the test writer to specify "called with any arguments"
313without explicitly specifying the number or types of arguments. To avoid
314unintended ambiguity, this syntax may only be used for methods that are not
315overloaded.
316
317Either form of the macro can be followed by some optional *clauses* that provide
318more information about the expectation. We'll discuss how each clause works in
319the coming sections.
320
321This syntax is designed to make an expectation read like English. For example,
322you can probably guess that
323
324```cpp
325using ::testing::Return;
326...
327EXPECT_CALL(turtle, GetX())
328    .Times(5)
329    .WillOnce(Return(100))
330    .WillOnce(Return(150))
331    .WillRepeatedly(Return(200));
332```
333
334says that the `turtle` object's `GetX()` method will be called five times, it
335will return 100 the first time, 150 the second time, and then 200 every time.
336Some people like to call this style of syntax a Domain-Specific Language (DSL).
337
338{: .callout .note}
339**Note:** Why do we use a macro to do this? Well it serves two purposes: first
340it makes expectations easily identifiable (either by `grep` or by a human
341reader), and second it allows gMock to include the source file location of a
342failed expectation in messages, making debugging easier.
343
344### Matchers: What Arguments Do We Expect?
345
346When a mock function takes arguments, we may specify what arguments we are
347expecting, for example:
348
349```cpp
350// Expects the turtle to move forward by 100 units.
351EXPECT_CALL(turtle, Forward(100));
352```
353
354Oftentimes you do not want to be too specific. Remember that talk about tests
355being too rigid? Over specification leads to brittle tests and obscures the
356intent of tests. Therefore we encourage you to specify only what's necessary—no
357more, no less. If you aren't interested in the value of an argument, write `_`
358as the argument, which means "anything goes":
359
360```cpp
361using ::testing::_;
362...
363// Expects that the turtle jumps to somewhere on the x=50 line.
364EXPECT_CALL(turtle, GoTo(50, _));
365```
366
367`_` is an instance of what we call **matchers**. A matcher is like a predicate
368and can test whether an argument is what we'd expect. You can use a matcher
369inside `EXPECT_CALL()` wherever a function argument is expected. `_` is a
370convenient way of saying "any value".
371
372In the above examples, `100` and `50` are also matchers; implicitly, they are
373the same as `Eq(100)` and `Eq(50)`, which specify that the argument must be
374equal (using `operator==`) to the matcher argument. There are many
375[built-in matchers](reference/matchers.md) for common types (as well as
376[custom matchers](gmock_cook_book.md#NewMatchers)); for example:
377
378```cpp
379using ::testing::Ge;
380...
381// Expects the turtle moves forward by at least 100.
382EXPECT_CALL(turtle, Forward(Ge(100)));
383```
384
385If you don't care about *any* arguments, rather than specify `_` for each of
386them you may instead omit the parameter list:
387
388```cpp
389// Expects the turtle to move forward.
390EXPECT_CALL(turtle, Forward);
391// Expects the turtle to jump somewhere.
392EXPECT_CALL(turtle, GoTo);
393```
394
395This works for all non-overloaded methods; if a method is overloaded, you need
396to help gMock resolve which overload is expected by specifying the number of
397arguments and possibly also the
398[types of the arguments](gmock_cook_book.md#SelectOverload).
399
400### Cardinalities: How Many Times Will It Be Called?
401
402The first clause we can specify following an `EXPECT_CALL()` is `Times()`. We
403call its argument a **cardinality** as it tells *how many times* the call should
404occur. It allows us to repeat an expectation many times without actually writing
405it as many times. More importantly, a cardinality can be "fuzzy", just like a
406matcher can be. This allows a user to express the intent of a test exactly.
407
408An interesting special case is when we say `Times(0)`. You may have guessed - it
409means that the function shouldn't be called with the given arguments at all, and
410gMock will report a googletest failure whenever the function is (wrongfully)
411called.
412
413We've seen `AtLeast(n)` as an example of fuzzy cardinalities earlier. For the
414list of built-in cardinalities you can use, see
415[here](gmock_cheat_sheet.md#CardinalityList).
416
417The `Times()` clause can be omitted. **If you omit `Times()`, gMock will infer
418the cardinality for you.** The rules are easy to remember:
419
420*   If **neither** `WillOnce()` **nor** `WillRepeatedly()` is in the
421    `EXPECT_CALL()`, the inferred cardinality is `Times(1)`.
422*   If there are *n* `WillOnce()`'s but **no** `WillRepeatedly()`, where *n* >=
423    1, the cardinality is `Times(n)`.
424*   If there are *n* `WillOnce()`'s and **one** `WillRepeatedly()`, where *n* >=
425    0, the cardinality is `Times(AtLeast(n))`.
426
427**Quick quiz:** what do you think will happen if a function is expected to be
428called twice but actually called four times?
429
430### Actions: What Should It Do?
431
432Remember that a mock object doesn't really have a working implementation? We as
433users have to tell it what to do when a method is invoked. This is easy in
434gMock.
435
436First, if the return type of a mock function is a built-in type or a pointer,
437the function has a **default action** (a `void` function will just return, a
438`bool` function will return `false`, and other functions will return 0). In
439addition, in C++ 11 and above, a mock function whose return type is
440default-constructible (i.e. has a default constructor) has a default action of
441returning a default-constructed value. If you don't say anything, this behavior
442will be used.
443
444Second, if a mock function doesn't have a default action, or the default action
445doesn't suit you, you can specify the action to be taken each time the
446expectation matches using a series of `WillOnce()` clauses followed by an
447optional `WillRepeatedly()`. For example,
448
449```cpp
450using ::testing::Return;
451...
452EXPECT_CALL(turtle, GetX())
453     .WillOnce(Return(100))
454     .WillOnce(Return(200))
455     .WillOnce(Return(300));
456```
457
458says that `turtle.GetX()` will be called *exactly three times* (gMock inferred
459this from how many `WillOnce()` clauses we've written, since we didn't
460explicitly write `Times()`), and will return 100, 200, and 300 respectively.
461
462```cpp
463using ::testing::Return;
464...
465EXPECT_CALL(turtle, GetY())
466     .WillOnce(Return(100))
467     .WillOnce(Return(200))
468     .WillRepeatedly(Return(300));
469```
470
471says that `turtle.GetY()` will be called *at least twice* (gMock knows this as
472we've written two `WillOnce()` clauses and a `WillRepeatedly()` while having no
473explicit `Times()`), will return 100 and 200 respectively the first two times,
474and 300 from the third time on.
475
476Of course, if you explicitly write a `Times()`, gMock will not try to infer the
477cardinality itself. What if the number you specified is larger than there are
478`WillOnce()` clauses? Well, after all `WillOnce()`s are used up, gMock will do
479the *default* action for the function every time (unless, of course, you have a
480`WillRepeatedly()`.).
481
482What can we do inside `WillOnce()` besides `Return()`? You can return a
483reference using `ReturnRef(`*`variable`*`)`, or invoke a pre-defined function,
484among [others](gmock_cook_book.md#using-actions).
485
486**Important note:** The `EXPECT_CALL()` statement evaluates the action clause
487only once, even though the action may be performed many times. Therefore you
488must be careful about side effects. The following may not do what you want:
489
490```cpp
491using ::testing::Return;
492...
493int n = 100;
494EXPECT_CALL(turtle, GetX())
495    .Times(4)
496    .WillRepeatedly(Return(n++));
497```
498
499Instead of returning 100, 101, 102, ..., consecutively, this mock function will
500always return 100 as `n++` is only evaluated once. Similarly, `Return(new Foo)`
501will create a new `Foo` object when the `EXPECT_CALL()` is executed, and will
502return the same pointer every time. If you want the side effect to happen every
503time, you need to define a custom action, which we'll teach in the
504[cook book](gmock_cook_book.md).
505
506Time for another quiz! What do you think the following means?
507
508```cpp
509using ::testing::Return;
510...
511EXPECT_CALL(turtle, GetY())
512    .Times(4)
513    .WillOnce(Return(100));
514```
515
516Obviously `turtle.GetY()` is expected to be called four times. But if you think
517it will return 100 every time, think twice! Remember that one `WillOnce()`
518clause will be consumed each time the function is invoked and the default action
519will be taken afterwards. So the right answer is that `turtle.GetY()` will
520return 100 the first time, but **return 0 from the second time on**, as
521returning 0 is the default action for `int` functions.
522
523### Using Multiple Expectations {#MultiExpectations}
524
525So far we've only shown examples where you have a single expectation. More
526realistically, you'll specify expectations on multiple mock methods which may be
527from multiple mock objects.
528
529By default, when a mock method is invoked, gMock will search the expectations in
530the **reverse order** they are defined, and stop when an active expectation that
531matches the arguments is found (you can think of it as "newer rules override
532older ones."). If the matching expectation cannot take any more calls, you will
533get an upper-bound-violated failure. Here's an example:
534
535```cpp
536using ::testing::_;
537...
538EXPECT_CALL(turtle, Forward(_));  // #1
539EXPECT_CALL(turtle, Forward(10))  // #2
540    .Times(2);
541```
542
543If `Forward(10)` is called three times in a row, the third time it will be an
544error, as the last matching expectation (#2) has been saturated. If, however,
545the third `Forward(10)` call is replaced by `Forward(20)`, then it would be OK,
546as now #1 will be the matching expectation.
547
548{: .callout .note}
549**Note:** Why does gMock search for a match in the *reverse* order of the
550expectations? The reason is that this allows a user to set up the default
551expectations in a mock object's constructor or the test fixture's set-up phase
552and then customize the mock by writing more specific expectations in the test
553body. So, if you have two expectations on the same method, you want to put the
554one with more specific matchers **after** the other, or the more specific rule
555would be shadowed by the more general one that comes after it.
556
557{: .callout .tip}
558**Tip:** It is very common to start with a catch-all expectation for a method
559and `Times(AnyNumber())` (omitting arguments, or with `_` for all arguments, if
560overloaded). This makes any calls to the method expected. This is not necessary
561for methods that are not mentioned at all (these are "uninteresting"), but is
562useful for methods that have some expectations, but for which other calls are
563ok. See
564[Understanding Uninteresting vs Unexpected Calls](gmock_cook_book.md#uninteresting-vs-unexpected).
565
566### Ordered vs Unordered Calls {#OrderedCalls}
567
568By default, an expectation can match a call even though an earlier expectation
569hasn't been satisfied. In other words, the calls don't have to occur in the
570order the expectations are specified.
571
572Sometimes, you may want all the expected calls to occur in a strict order. To
573say this in gMock is easy:
574
575```cpp
576using ::testing::InSequence;
577...
578TEST(FooTest, DrawsLineSegment) {
579  ...
580  {
581    InSequence seq;
582
583    EXPECT_CALL(turtle, PenDown());
584    EXPECT_CALL(turtle, Forward(100));
585    EXPECT_CALL(turtle, PenUp());
586  }
587  Foo();
588}
589```
590
591By creating an object of type `InSequence`, all expectations in its scope are
592put into a *sequence* and have to occur *sequentially*. Since we are just
593relying on the constructor and destructor of this object to do the actual work,
594its name is really irrelevant.
595
596In this example, we test that `Foo()` calls the three expected functions in the
597order as written. If a call is made out-of-order, it will be an error.
598
599(What if you care about the relative order of some of the calls, but not all of
600them? Can you specify an arbitrary partial order? The answer is ... yes! The
601details can be found [here](gmock_cook_book.md#OrderedCalls).)
602
603### All Expectations Are Sticky (Unless Said Otherwise) {#StickyExpectations}
604
605Now let's do a quick quiz to see how well you can use this mock stuff already.
606How would you test that the turtle is asked to go to the origin *exactly twice*
607(you want to ignore any other instructions it receives)?
608
609After you've come up with your answer, take a look at ours and compare notes
610(solve it yourself first - don't cheat!):
611
612```cpp
613using ::testing::_;
614using ::testing::AnyNumber;
615...
616EXPECT_CALL(turtle, GoTo(_, _))  // #1
617     .Times(AnyNumber());
618EXPECT_CALL(turtle, GoTo(0, 0))  // #2
619     .Times(2);
620```
621
622Suppose `turtle.GoTo(0, 0)` is called three times. In the third time, gMock will
623see that the arguments match expectation #2 (remember that we always pick the
624last matching expectation). Now, since we said that there should be only two
625such calls, gMock will report an error immediately. This is basically what we've
626told you in the [Using Multiple Expectations](#MultiExpectations) section above.
627
628This example shows that **expectations in gMock are "sticky" by default**, in
629the sense that they remain active even after we have reached their invocation
630upper bounds. This is an important rule to remember, as it affects the meaning
631of the spec, and is **different** to how it's done in many other mocking
632frameworks (Why'd we do that? Because we think our rule makes the common cases
633easier to express and understand.).
634
635Simple? Let's see if you've really understood it: what does the following code
636say?
637
638```cpp
639using ::testing::Return;
640...
641for (int i = n; i > 0; i--) {
642  EXPECT_CALL(turtle, GetX())
643      .WillOnce(Return(10*i));
644}
645```
646
647If you think it says that `turtle.GetX()` will be called `n` times and will
648return 10, 20, 30, ..., consecutively, think twice! The problem is that, as we
649said, expectations are sticky. So, the second time `turtle.GetX()` is called,
650the last (latest) `EXPECT_CALL()` statement will match, and will immediately
651lead to an "upper bound violated" error - this piece of code is not very useful!
652
653One correct way of saying that `turtle.GetX()` will return 10, 20, 30, ..., is
654to explicitly say that the expectations are *not* sticky. In other words, they
655should *retire* as soon as they are saturated:
656
657```cpp
658using ::testing::Return;
659...
660for (int i = n; i > 0; i--) {
661  EXPECT_CALL(turtle, GetX())
662      .WillOnce(Return(10*i))
663      .RetiresOnSaturation();
664}
665```
666
667And, there's a better way to do it: in this case, we expect the calls to occur
668in a specific order, and we line up the actions to match the order. Since the
669order is important here, we should make it explicit using a sequence:
670
671```cpp
672using ::testing::InSequence;
673using ::testing::Return;
674...
675{
676  InSequence s;
677
678  for (int i = 1; i <= n; i++) {
679    EXPECT_CALL(turtle, GetX())
680        .WillOnce(Return(10*i))
681        .RetiresOnSaturation();
682  }
683}
684```
685
686By the way, the other situation where an expectation may *not* be sticky is when
687it's in a sequence - as soon as another expectation that comes after it in the
688sequence has been used, it automatically retires (and will never be used to
689match any call).
690
691### Uninteresting Calls
692
693A mock object may have many methods, and not all of them are that interesting.
694For example, in some tests we may not care about how many times `GetX()` and
695`GetY()` get called.
696
697In gMock, if you are not interested in a method, just don't say anything about
698it. If a call to this method occurs, you'll see a warning in the test output,
699but it won't be a failure. This is called "naggy" behavior; to change, see
700[The Nice, the Strict, and the Naggy](gmock_cook_book.md#NiceStrictNaggy).
701