xref: /freebsd/contrib/file/magic/Magdir/msx (revision 3e41d09d08f5bfa2fc1386241f334b865d6da085)
1b6cee71dSXin LI
2b6cee71dSXin LI#------------------------------------------------------------------------------
3b6cee71dSXin LI# msx:  file(1) magic for the MSX Home Computer
4b6cee71dSXin LI# v1.1
5b6cee71dSXin LI# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
6b6cee71dSXin LI
7b6cee71dSXin LI############## MSX Music file formats ##############
8b6cee71dSXin LI
9b6cee71dSXin LI# Gigamix MGSDRV music file
10*3e41d09dSXin LI0	string/b		MGS	MSX Gigamix MGSDRV3 music file,
11b6cee71dSXin LI>6	ubeshort	0x0D0A
12b6cee71dSXin LI>>3	byte		x	\bv%c
13b6cee71dSXin LI>>4	byte		x	\b.%c
14b6cee71dSXin LI>>5	byte		x	\b%c
15b6cee71dSXin LI>>8	string		>\0	\b, title: %s
16b6cee71dSXin LI
17*3e41d09dSXin LI1	string/b		mgs2\ 	MSX Gigamix MGSDRV2 music file
18b6cee71dSXin LI>6	uleshort	0x80
19b6cee71dSXin LI>>0x2E	uleshort	0
20b6cee71dSXin LI>>>0x30	string		>\0	\b, title: %s
21b6cee71dSXin LI
22b6cee71dSXin LI# KSS music file
23*3e41d09dSXin LI0	string/b		KSCC	KSS music file v1.03
24b6cee71dSXin LI>0xE	byte		0
25b6cee71dSXin LI>>0xF	byte&0x02	0	\b, soundchips: AY-3-8910, SCC(+)
26b6cee71dSXin LI>>0xF	byte&0x02	2	\b, soundchip(s): SN76489
27b6cee71dSXin LI>>>0xF	byte&0x04	4	stereo
28b6cee71dSXin LI>>0xF	byte&0x01	1	\b, YM2413
29b6cee71dSXin LI>>0xF	byte&0x08	8	\b, Y8950
30b6cee71dSXin LI
31*3e41d09dSXin LI0	string/b		KSSX	KSS music file v1.20
32b6cee71dSXin LI>0xE	byte&0xEF	0
33b6cee71dSXin LI>>0xF	byte&0x40	0x00	\b, 60Hz
34b6cee71dSXin LI>>0xF	byte&0x40	0x40	\b, 50Hz
35b6cee71dSXin LI>>0xF	byte&0x02	0	\b, soundchips: AY-3-8910, SCC(+)
36b6cee71dSXin LI>>0xF	byte&0x02	0x02	\b, soundchips: SN76489
37b6cee71dSXin LI>>>0xF	byte&0x04	0x04	stereo
38b6cee71dSXin LI>>0xF	byte&0x01	0x01	\b,
39b6cee71dSXin LI>>>0xF	byte&0x18	0x00	\bYM2413
40b6cee71dSXin LI>>>0xF	byte&0x18	0x08	\bYM2413, Y8950
41b6cee71dSXin LI>>>0xF	byte&0x18	0x18	\bYM2413+Y8950 pseudostereo
42b6cee71dSXin LI>>0xF	byte&0x18	0x10	\b, Majyutsushi DAC
43b6cee71dSXin LI
44b6cee71dSXin LI# Moonblaster for Moonsound
45*3e41d09dSXin LI0	string/b		MBMS
46b6cee71dSXin LI>4	byte		0x10	MSX Moonblaster for MoonSound music
47b6cee71dSXin LI
48b6cee71dSXin LI# Music Player K-kaz
49*3e41d09dSXin LI0	string/b		MPK	MSX Music Player K-kaz song
50b6cee71dSXin LI>6	ubeshort	0x0D0A
51b6cee71dSXin LI>>3	byte		x	v%c
52b6cee71dSXin LI>>4	byte		x	\b.%c
53b6cee71dSXin LI>>5	byte		x	\b%c
54b6cee71dSXin LI
55b6cee71dSXin LI# I don't know why these don't work
56b6cee71dSXin LI#0	search/0xFFFF	\r\n.FM9
57b6cee71dSXin LI#>0	search/0xFFFF	\r\n#FORMAT	MSX Music Player K-kaz source MML file
58b6cee71dSXin LI#0	search/0xFFFF	\r\nFM1\ \=
59b6cee71dSXin LI#>0	search/0xFFFF	\r\nPSG1\=
60b6cee71dSXin LI#>>0	search/0xFFFF	\r\nSCC1\=		MSX MuSiCa MML source file
61b6cee71dSXin LI
62b6cee71dSXin LI# OPX Music file
63b6cee71dSXin LI0x35	beshort		0x0d0a
64b6cee71dSXin LI>0x7B	beshort		0x0d0a
65b6cee71dSXin LI>>0x7D	byte		0x1a
66b6cee71dSXin LI>>>0x87	uleshort	0		MSX OPX Music file
67b6cee71dSXin LI>>>>0x86	byte		0		v1.5
68b6cee71dSXin LI>>>>>0	string		>\32		\b, title: %s
69b6cee71dSXin LI>>>>0x86	byte		1		v2.4
70b6cee71dSXin LI>>>>>0	string		>\32		\b, title: %s
71b6cee71dSXin LI
72b6cee71dSXin LI# SCMD music file
73*3e41d09dSXin LI0x8B	string/b		SCMD
74b6cee71dSXin LI>0xCE	uleshort	0	MSX SCMD Music file
75b6cee71dSXin LI#>>-2	uleshort	0x6a71	; The file must end with this value. How to code this here?
76b6cee71dSXin LI>>0x8F	string		>\0		\b, title: %s
77b6cee71dSXin LI
78b6cee71dSXin LI0	search/0xFFFF	\r\n@title
79b6cee71dSXin LI>&0	search/0xFFFF	\r\n@m=[	MSX SCMD source MML file
80b6cee71dSXin LI
81b6cee71dSXin LI
82b6cee71dSXin LI############## MSX image file formats ##############
83b6cee71dSXin LI
84b6cee71dSXin LI# MSX raw VRAM dump
85b6cee71dSXin LI0	ubyte		0xFE
86b6cee71dSXin LI>1	uleshort	0
87b6cee71dSXin LI>>5	uleshort	0
88b6cee71dSXin LI>>>3	uleshort	0x37FF		MSX SC2/GRP raw image
89b6cee71dSXin LI>>>3	uleshort	0x6A00		MSX Graph Saurus SR5 raw image
90b6cee71dSXin LI>>>3	uleshort	>0x769E
91b6cee71dSXin LI>>>>3	uleshort	<0x8000		MSX GE5/GE6 raw image
92b6cee71dSXin LI>>>>>3	uleshort	0x7FFF		\b, with sprite patterns
93b6cee71dSXin LI>>>3	uleshort	0xD3FF		MSX screen 7-12 raw image
94b6cee71dSXin LI>>>3	uleshort	0xD400		MSX Graph Saurus SR7/SR8/SRS raw image
95b6cee71dSXin LI
96b6cee71dSXin LI# Graph Saurus compressed images
97b6cee71dSXin LI0	ubyte		0xFD
98b6cee71dSXin LI>1	uleshort	0
99b6cee71dSXin LI>>5	uleshort	0
100b6cee71dSXin LI>>>3	uleshort	>0x013D		MSX Graph Saurus compressed image
101b6cee71dSXin LI
102b6cee71dSXin LI# Maki-chan Graphic format
103*3e41d09dSXin LI0	string/b		MAKI02\ \ 	Maki-chan image,
104b6cee71dSXin LI>8	byte		x		system ID: %c
105b6cee71dSXin LI>9	byte		x		\b%c
106b6cee71dSXin LI>10	byte		x		\b%c
107b6cee71dSXin LI>11	byte		x		\b%c,
108b6cee71dSXin LI>13	search/0x200	\x1A
109b6cee71dSXin LI# >>&3	ubyte		0		, video mode: PC-98 400 lines, 16 analog colors
110b6cee71dSXin LI# >>&3	ubyte		1		, video mode: MSX SC7, 16 analog colors
111b6cee71dSXin LI# >>&3	ubyte		2		, video mode: VM-98 400 lines, 8 analog colors
112b6cee71dSXin LI# >>&3	ubyte		3		, video mode: PC-88 analog, 200 lines, 8 analog colors
113b6cee71dSXin LI# >>&3	ubyte		4		, video mode: 400 lines, 16 digital colors
114b6cee71dSXin LI# >>&3	ubyte		5		, video mode: 200 lines, 16 digital colors
115b6cee71dSXin LI# >>&3	ubyte		6		, video mode: old PC-98 digital 400 lines, 8 colors
116b6cee71dSXin LI# >>&3	ubyte		7		, video mode: PC-88 400 lines, 8 digital colors
117b6cee71dSXin LI>>&8	uleshort+1	x		%dx
118b6cee71dSXin LI>>&10	uleshort+1	x		\b%d,
119b6cee71dSXin LI>>&3	ubyte&0x82	0x80		256 colors
120b6cee71dSXin LI>>&3	ubyte&0x82	0x00		16 colors
121b6cee71dSXin LI>>&3	ubyte&0x82	0x01		8 colors
122b6cee71dSXin LI>>&3	ubyte&0x04	4		digital
123b6cee71dSXin LI>>&3	ubyte&0x04	0		analog
124b6cee71dSXin LI>>&3	ubyte&0x01	1		\b, 2:1 dot aspect ratio
125b6cee71dSXin LI
126b6cee71dSXin LI# Japanese PIC file
127*3e41d09dSXin LI0	string/b		PIC\x1A
128b6cee71dSXin LI>4	lelong		0		Japanese PIC image file
129b6cee71dSXin LI
130b6cee71dSXin LI# MSX G9B image file
131*3e41d09dSXin LI0	string/b		G9B
132b6cee71dSXin LI>1	uleshort	11
133b6cee71dSXin LI>>3	uleshort	>10
134b6cee71dSXin LI>>>5	ubyte		>0		MSX G9B image, depth=%d
135b6cee71dSXin LI>>>>8	uleshort	x		\b, %dx
136b6cee71dSXin LI>>>>10	uleshort	x		\b%d
137b6cee71dSXin LI>>>>5	ubyte		<9
138b6cee71dSXin LI>>>>>6	ubyte		0
139b6cee71dSXin LI>>>>>>7	ubyte		x		\b, codec=%d RGB color palettes
140b6cee71dSXin LI>>>>>6	ubyte		64		\b, codec=RGB fixed color
141b6cee71dSXin LI>>>>>6	ubyte		128		\b, codec=YJK
142b6cee71dSXin LI>>>>>6	ubyte		192		\b, codec=YUV
143b6cee71dSXin LI>>>>5	ubyte		>8		codec=RGB fixed color
144b6cee71dSXin LI>>>>12	ubyte		0		\b, raw
145b6cee71dSXin LI>>>>12	ubyte		1		\b, bitbuster compression
146b6cee71dSXin LI
147b6cee71dSXin LI############## Other MSX file formats ##############
148b6cee71dSXin LI
149b6cee71dSXin LI# MSX ROMs
150*3e41d09dSXin LI0	string/b		AB
151b6cee71dSXin LI>2	uleshort	0x0010			MSX ROM
152b6cee71dSXin LI>>2	uleshort	x			\b, init=0x%4x
153b6cee71dSXin LI>>4	uleshort	>0			\b, stat=0x%4x
154b6cee71dSXin LI>>6	uleshort	>0			\b, dev=0x%4x
155b6cee71dSXin LI>>8	uleshort	>0			\b, bas=0x%4x
156b6cee71dSXin LI>2	uleshort	0x4010			MSX ROM
157b6cee71dSXin LI>>2	uleshort	x			\b, init=0x%04x
158b6cee71dSXin LI>>4	uleshort	>0			\b, stat=0x%04x
159b6cee71dSXin LI>>6	uleshort	>0			\b, dev=0x%04x
160b6cee71dSXin LI>>8	uleshort	>0			\b, bas=0x%04x
161b6cee71dSXin LI>2	uleshort	0x8010			MSX ROM
162b6cee71dSXin LI>>2	uleshort	x			\b, init=0x%04x
163b6cee71dSXin LI>>4	uleshort	>0			\b, stat=0x%04x
164b6cee71dSXin LI>>6	uleshort	>0			\b, dev=0x%04x
165b6cee71dSXin LI>>8	uleshort	>0			\b, bas=0x%04x
166b6cee71dSXin LI
167*3e41d09dSXin LI0	string/b		AB
168b6cee71dSXin LI#>2	string		5JSuperLAYDOCK		MSX Super Laydock ROM
169b6cee71dSXin LI#>3	string		@HYDLIDE3MSX		MSX Hydlide-3 ROM
170b6cee71dSXin LI#>3	string		@3\x80IA862		Golvellius MSX1 ROM
171b6cee71dSXin LI>2	uleshort	>10
172b6cee71dSXin LI>>10	string		\0\0\0\0\0\0		MSX ROM
173b6cee71dSXin LI>>>0x10	string		YZ\0\0\0\0		Konami Game Master 2 MSX ROM
174b6cee71dSXin LI>>>0x10	string		CD			\b, Konami RC-
175b6cee71dSXin LI>>>>0x12	ubyte		x			\b%d
176b6cee71dSXin LI>>>>0x13	ubyte/16	x			\b%d
177b6cee71dSXin LI>>>>0x13	ubyte&0xF	x			\b%d
178b6cee71dSXin LI>>>0x10	string		EF			\b, Konami RC-
179b6cee71dSXin LI>>>>0x12	ubyte		x			\b%d
180b6cee71dSXin LI>>>>0x13	ubyte/16	x			\b%d
181b6cee71dSXin LI>>>>0x13	ubyte&0xF	x			\b%d
182b6cee71dSXin LI>>>2	uleshort	x			\b, init=0x%04x
183b6cee71dSXin LI>>>4	uleshort	>0			\b, stat=0x%04x
184b6cee71dSXin LI>>>6	uleshort	>0			\b, dev=0x%04x
185b6cee71dSXin LI>>>8	uleshort	>0			\b, bas=0x%04x
186b6cee71dSXin LI>2	uleshort	0
187b6cee71dSXin LI>>4	uleshort	0
188b6cee71dSXin LI>>>6	uleshort	0
189b6cee71dSXin LI>>>>8	uleshort	>0			MSX BASIC program in ROM, bas=0x%04x
190b6cee71dSXin LI
191*3e41d09dSXin LI0x4000	string/b		AB
192b6cee71dSXin LI>0x4002	uleshort	>0x4010
193b6cee71dSXin LI>>0x400A	string		\0\0\0\0\0\0	MSX MegaROM with nonstandard page order
194b6cee71dSXin LI>>0x4002	uleshort	x			\b, init=0x%04x
195b6cee71dSXin LI>>0x4004	uleshort	>0			\b, stat=0x%04x
196b6cee71dSXin LI>>0x4006	uleshort	>0			\b, dev=0x%04x
197b6cee71dSXin LI>>0x4008	uleshort	>0			\b, bas=0x%04x
198b6cee71dSXin LI
199*3e41d09dSXin LI0x8000	string/b		AB
200b6cee71dSXin LI>0x8002	uleshort	>0x4010
201b6cee71dSXin LI>>0x800A	string		\0\0\0\0\0\0	MSX MegaROM with nonstandard page order
202b6cee71dSXin LI>>0x8002	uleshort	x			\b, init=0x%04x
203b6cee71dSXin LI>>0x8004	uleshort	>0			\b, stat=0x%04x
204b6cee71dSXin LI>>0x8006	uleshort	>0			\b, dev=0x%04x
205b6cee71dSXin LI>>0x8008	uleshort	>0			\b, bas=0x%04x
206b6cee71dSXin LI
207b6cee71dSXin LI
208b6cee71dSXin LI0x3C000	string		AB
209*3e41d09dSXin LI>0x3C008	string/b		\0\0\0\0\0\0\0\0	MSX MegaROM with nonstandard page order
210b6cee71dSXin LI>>0x3C002	uleshort	x			\b, init=0x%04x
211b6cee71dSXin LI>>0x3C004	uleshort	>0			\b, stat=0x%04x
212b6cee71dSXin LI>>0x3C006	uleshort	>0			\b, dev=0x%04x
213b6cee71dSXin LI>>0x3C008	uleshort	>0			\b, bas=0x%04x
214b6cee71dSXin LI
215b6cee71dSXin LI# MSX BIN file
216b6cee71dSXin LI#0	byte		0xFE
217b6cee71dSXin LI#>1	uleshort	>0x8000
218b6cee71dSXin LI#>>3	uleshort	>0x8004
219b6cee71dSXin LI#>>>5	uleshort	>0x8000			MSX BIN file
220b6cee71dSXin LI
221b6cee71dSXin LI# MSX-BASIC file
222b6cee71dSXin LI0	byte		0xFF
223b6cee71dSXin LI>3	uleshort	0x000A
224b6cee71dSXin LI>>1	uleshort	>0x8000			MSX-BASIC program
225b6cee71dSXin LI
226b6cee71dSXin LI# MSX .CAS file
227b6cee71dSXin LI0	string	\x1F\xA6\xDE\xBA\xCC\x13\x7D\x74	MSX cassette archive
228b6cee71dSXin LI
229b6cee71dSXin LI# Mega-Assembler file
230b6cee71dSXin LI0	byte		0xFE
231b6cee71dSXin LI>1	uleshort	0x0001
232b6cee71dSXin LI>>5	uleshort	0xffff
233b6cee71dSXin LI>>>6	byte		0x0A		MSX Mega-Assembler source
234b6cee71dSXin LI
235b6cee71dSXin LI# Execrom Patchfile
236b6cee71dSXin LI0	string		ExecROM\ patchfile\x1A	MSX ExecROM patchfile
237b6cee71dSXin LI>0x12	ubyte/16	x		v%d
238b6cee71dSXin LI>0x12	ubyte&0xF	x		\b.%d
239b6cee71dSXin LI>0x13	ubyte		x		\b, contains %d patches
240b6cee71dSXin LI
241b6cee71dSXin LI# Konami's King's Valley-2 custom stage (ELG file)
242b6cee71dSXin LI4	uleshort	0x0900
243b6cee71dSXin LI>0xF	byte		1
244b6cee71dSXin LI>>0x14	byte		0
245b6cee71dSXin LI>>>0x1E	string		\ \ \
246b6cee71dSXin LI>>>>0x23	byte	1
247b6cee71dSXin LI>>>>>0x25	byte	0
248b6cee71dSXin LI>>>>>>0x15	string	>\x30
249b6cee71dSXin LI>>>>>>>0x15	string	<\x5A		Konami King's Valley-2 custom stage, title: "%-8.8s"
250b6cee71dSXin LI>>>>>>>>0x1D	byte	<32	\b, theme: %d
251b6cee71dSXin LI
252b6cee71dSXin LI# Metal Gear 1 savegame
253b6cee71dSXin LI#0x4F	string	\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
254b6cee71dSXin LI#>>0x60	string	\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
255b6cee71dSXin LI#>>>0x7B	string	\0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00	Metal Gear 1 savegame
256