1 2#------------------------------------------------------------------------------ 3# $File: games,v 1.35 2024/11/09 23:04:46 christos Exp $ 4# games: file(1) for games 5 6# Fabio Bonelli <fabiobonelli@libero.it> 7# Quake II - III data files 80 string IDP2 Quake II 3D Model file, 9>20 long x %u skin(s), 10>8 long x (%u x 11>12 long x %u), 12>40 long x %u frame(s), 13>16 long x Frame size %u bytes, 14>24 long x %u vertices/frame, 15>28 long x %u texture coordinates, 16>32 long x %u triangles/frame 17 180 string IBSP Quake 19>4 long 0x26 II Map file (BSP) 20>4 long 0x2E III Map file (BSP) 21 220 string IDS2 Quake II SP2 sprite file 23 24#--------------------------------------------------------------------------- 25# Doom and Quake 26# submitted by Nicolas Patrois 27 280 string \xcb\x1dBoom\xe6\xff\x03\x01 Boom or linuxdoom demo 29# some doom lmp files don't match, I've got one beginning with \x6d\x02\x01\x01 30 3124 string LxD\ 203 Linuxdoom save 32>0 string x , name=%s 33>44 string x , world=%s 34 35# The levels 36 37# Quake 1 38 390 string 5\x0aIntroduction Quake I save: start Introduction 400 string 5\x0athe_Slipgate_Complex Quake I save: e1m1 The slipgate complex 410 string 5\x0aCastle_of_the_Damned Quake I save: e1m2 Castle of the damned 420 string 5\x0athe_Necropolis Quake I save: e1m3 The necropolis 430 string 5\x0athe_Grisly_Grotto Quake I save: e1m4 The grisly grotto 440 string 5\x0aZiggurat_Vertigo Quake I save: e1m8 Ziggurat vertigo (secret) 450 string 5\x0aGloom_Keep Quake I save: e1m5 Gloom keep 460 string 5\x0aThe_Door_To_Chthon Quake I save: e1m6 The door to Chthon 470 string 5\x0aThe_House_of_Chthon Quake I save: e1m7 The house of Chthon 480 string 5\x0athe_Installation Quake I save: e2m1 The installation 490 string 5\x0athe_Ogre_Citadel Quake I save: e2m2 The ogre citadel 500 string 5\x0athe_Crypt_of_Decay Quake I save: e2m3 The crypt of decay (dopefish lives!) 510 string 5\x0aUnderearth Quake I save: e2m7 Underearth (secret) 520 string 5\x0athe_Ebon_Fortress Quake I save: e2m4 The ebon fortress 530 string 5\x0athe_Wizard's_Manse Quake I save: e2m5 The wizard's manse 540 string 5\x0athe_Dismal_Oubliette Quake I save: e2m6 The dismal oubliette 550 string 5\x0aTermination_Central Quake I save: e3m1 Termination central 560 string 5\x0aVaults_of_Zin Quake I save: e3m2 Vaults of Zin 570 string 5\x0athe_Tomb_of_Terror Quake I save: e3m3 The tomb of terror 580 string 5\x0aSatan's_Dark_Delight Quake I save: e3m4 Satan's dark delight 590 string 5\x0athe_Haunted_Halls Quake I save: e3m7 The haunted halls (secret) 600 string 5\x0aWind_Tunnels Quake I save: e3m5 Wind tunnels 610 string 5\x0aChambers_of_Torment Quake I save: e3m6 Chambers of torment 620 string 5\x0athe_Sewage_System Quake I save: e4m1 The sewage system 630 string 5\x0aThe_Tower_of_Despair Quake I save: e4m2 The tower of despair 640 string 5\x0aThe_Elder_God_Shrine Quake I save: e4m3 The elder god shrine 650 string 5\x0athe_Palace_of_Hate Quake I save: e4m4 The palace of hate 660 string 5\x0aHell's_Atrium Quake I save: e4m5 Hell's atrium 670 string 5\x0athe_Nameless_City Quake I save: e4m8 The nameless city (secret) 680 string 5\x0aThe_Pain_Maze Quake I save: e4m6 The pain maze 690 string 5\x0aAzure_Agony Quake I save: e4m7 Azure agony 700 string 5\x0aShub-Niggurath's_Pit Quake I save: end Shub-Niggurath's pit 71 72# Quake DeathMatch levels 73 740 string 5\x0aPlace_of_Two_Deaths Quake I save: dm1 Place of two deaths 750 string 5\x0aClaustrophobopolis Quake I save: dm2 Claustrophobopolis 760 string 5\x0aThe_Abandoned_Base Quake I save: dm3 The abandoned base 770 string 5\x0aThe_Bad_Place Quake I save: dm4 The bad place 780 string 5\x0aThe_Cistern Quake I save: dm5 The cistern 790 string 5\x0aThe_Dark_Zone Quake I save: dm6 The dark zone 80 81# Scourge of Armagon 82 830 string 5\x0aCommand_HQ Quake I save: start Command HQ 840 string 5\x0aThe_Pumping_Station Quake I save: hip1m1 The pumping station 850 string 5\x0aStorage_Facility Quake I save: hip1m2 Storage facility 860 string 5\x0aMilitary_Complex Quake I save: hip1m5 Military complex (secret) 870 string 5\x0athe_Lost_Mine Quake I save: hip1m3 The lost mine 880 string 5\x0aResearch_Facility Quake I save: hip1m4 Research facility 890 string 5\x0aAncient_Realms Quake I save: hip2m1 Ancient realms 900 string 5\x0aThe_Gremlin's_Domain Quake I save: hip2m6 The gremlin's domain (secret) 910 string 5\x0aThe_Black_Cathedral Quake I save: hip2m2 The black cathedral 920 string 5\x0aThe_Catacombs Quake I save: hip2m3 The catacombs 930 string 5\x0athe_Crypt__ Quake I save: hip2m4 The crypt 940 string 5\x0aMortum's_Keep Quake I save: hip2m5 Mortum's keep 950 string 5\x0aTur_Torment Quake I save: hip3m1 Tur torment 960 string 5\x0aPandemonium Quake I save: hip3m2 Pandemonium 970 string 5\x0aLimbo Quake I save: hip3m3 Limbo 980 string 5\x0athe_Edge_of_Oblivion Quake I save: hipdm1 The edge of oblivion (secret) 990 string 5\x0aThe_Gauntlet Quake I save: hip3m4 The gauntlet 1000 string 5\x0aArmagon's_Lair Quake I save: hipend Armagon's lair 101 102# Malice 103 1040 string 5\x0aThe_Academy Quake I save: start The academy 1050 string 5\x0aThe_Lab Quake I save: d1 The lab 1060 string 5\x0aArea_33 Quake I save: d1b Area 33 1070 string 5\x0aSECRET_MISSIONS Quake I save: d3b Secret missions 1080 string 5\x0aThe_Hospital Quake I save: d10 The hospital (secret) 1090 string 5\x0aThe_Genetics_Lab Quake I save: d11 The genetics lab (secret) 1100 string 5\x0aBACK_2_MALICE Quake I save: d4b Back to Malice 1110 string 5\x0aArea44 Quake I save: d1c Area 44 1120 string 5\x0aTakahiro_Towers Quake I save: d2 Takahiro towers 1130 string 5\x0aA_Rat's_Life Quake I save: d3 A rat's life 1140 string 5\x0aInto_The_Flood Quake I save: d4 Into the flood 1150 string 5\x0aThe_Flood Quake I save: d5 The flood 1160 string 5\x0aNuclear_Plant Quake I save: d6 Nuclear plant 1170 string 5\x0aThe_Incinerator_Plant Quake I save: d7 The incinerator plant 1180 string 5\x0aThe_Foundry Quake I save: d7b The foundry 1190 string 5\x0aThe_Underwater_Base Quake I save: d8 The underwater base 1200 string 5\x0aTakahiro_Base Quake I save: d9 Takahiro base 1210 string 5\x0aTakahiro_Laboratories Quake I save: d12 Takahiro laboratories 1220 string 5\x0aStayin'_Alive Quake I save: d13 Stayin' alive 1230 string 5\x0aB.O.S.S._HQ Quake I save: d14 B.O.S.S. HQ 1240 string 5\x0aSHOWDOWN! Quake I save: d15 Showdown! 125 126# Malice DeathMatch levels 127 1280 string 5\x0aThe_Seventh_Precinct Quake I save: ddm1 The seventh precinct 1290 string 5\x0aSub_Station Quake I save: ddm2 Sub station 1300 string 5\x0aCrazy_Eights! Quake I save: ddm3 Crazy eights! 1310 string 5\x0aEast_Side_Invertationa Quake I save: ddm4 East side invertationa 1320 string 5\x0aSlaughterhouse Quake I save: ddm5 Slaughterhouse 1330 string 5\x0aDOMINO Quake I save: ddm6 Domino 1340 string 5\x0aSANDRA'S_LADDER Quake I save: ddm7 Sandra's ladder 135 136 1370 string MComprHD MAME CHD compressed hard disk image, 138>12 belong x version %u 139 140# MAME input recordings 141 1420 string MAMEINP\0 MAME input recording 143>8 leqdate x at %s, 144>16 leshort x format version %d. 145>18 leshort x \b%d, 146>20 string/12 x %s driver, 147>32 string/32 x %s 148 149# doom - submitted by Jon Dowland 150 1510 string =IWAD doom main IWAD data 152>4 lelong x containing %d lumps 1530 string =PWAD doom patch PWAD data 154>4 lelong x containing %d lumps 155 156# Build engine group files (Duke Nukem, Shadow Warrior, ...) 157# Extension: .grp 158# Created by: "Ganael Laplanche" <ganael.laplanche@martymac.org> 1590 string KenSilverman Build engine group file 160>12 lelong x containing %d files 161 162# Summary: Warcraft 3 save 163# Extension: .w3g 164# Created by: "Nelson A. de Oliveira" <naoliv@gmail.com> 1650 string Warcraft\ III\ recorded\ game %s 166 167 168# Summary: Warcraft 3 map 169# Extension: .w3m 170# Created by: "Nelson A. de Oliveira" <naoliv@gmail.com> 1710 string HM3W Warcraft III map file 172 173 174# Summary: SGF Smart Game Format 175# Extension: .sgf 176# Reference: https://www.red-bean.com/sgf/ 177# Created by: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar> 178# Modified by (1): Abel Cheung (regex, more game format) 179# FIXME: Some games don't have GM (game type) 1800 regex \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format 181>2 search/0x200/b GM[ 182>>&0 string 1] (Go) 183>>&0 string 2] (Othello) 184>>&0 string 3] (chess) 185>>&0 string 4] (Gomoku+Renju) 186>>&0 string 5] (Nine Men's Morris) 187>>&0 string 6] (Backgammon) 188>>&0 string 7] (Chinese chess) 189>>&0 string 8] (Shogi) 190>>&0 string 9] (Lines of Action) 191>>&0 string 10] (Ataxx) 192>>&0 string 11] (Hex) 193>>&0 string 12] (Jungle) 194>>&0 string 13] (Neutron) 195>>&0 string 14] (Philosopher's Football) 196>>&0 string 15] (Quadrature) 197>>&0 string 16] (Trax) 198>>&0 string 17] (Tantrix) 199>>&0 string 18] (Amazons) 200>>&0 string 19] (Octi) 201>>&0 string 20] (Gess) 202>>&0 string 21] (Twixt) 203>>&0 string 22] (Zertz) 204>>&0 string 23] (Plateau) 205>>&0 string 24] (Yinsh) 206>>&0 string 25] (Punct) 207>>&0 string 26] (Gobblet) 208>>&0 string 27] (hive) 209>>&0 string 28] (Exxit) 210>>&0 string 29] (Hnefatal) 211>>&0 string 30] (Kuba) 212>>&0 string 31] (Tripples) 213>>&0 string 32] (Chase) 214>>&0 string 33] (Tumbling Down) 215>>&0 string 34] (Sahara) 216>>&0 string 35] (Byte) 217>>&0 string 36] (Focus) 218>>&0 string 37] (Dvonn) 219>>&0 string 38] (Tamsk) 220>>&0 string 39] (Gipf) 221>>&0 string 40] (Kropki) 222 223############################################## 224# NetImmerse/Gamebryo game engine entries 225 226# Summary: Gamebryo game engine file 227# Extension: .nif, .kf 228# Created by: Abel Cheung <abelcheung@gmail.com> 2290 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file 230>&0 regex [0-9a-z.]+ \b, version %s 231 232# Summary: Gamebryo game engine file 233# Extension: .kfm 234# Created by: Abel Cheung <abelcheung@gmail.com> 2350 string ;Gamebryo\ KFM\ File\ Version\ Gamebryo game engine animation File 236>&0 regex [0-9a-z.]+ \b, version %s 237 238# Summary: NetImmerse game engine file 239# Extension .nif 240# Created by: Abel Cheung <abelcheung@gmail.com> 2410 string NetImmerse\ File\ Format,\ Version 242>&0 string n\ NetImmerse game engine file 243>>&0 regex [0-9a-z.]+ \b, version %s 244 245# Type: SGF Smart Game Format 246# URL: https://www.red-bean.com/sgf/ 247# From: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar> 2482 regex/c \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format 249>2 regex/c GM\\[1\\] - Go Game 250>2 regex/c GM\\[6\\] - BackGammon Game 251>2 regex/c GM\\[11\\] - Hex Game 252>2 regex/c GM\\[18\\] - Amazons Game 253>2 regex/c GM\\[19\\] - Octi Game 254>2 regex/c GM\\[20\\] - Gess Game 255>2 regex/c GM\\[21\\] - twix Game 256 257# Epic Games/Unreal Engine Package 258# URL: https://docs.unrealengine.com/udk/Three/ContentCooking.html 259# https://eliotvu.com/page/unreal-package-file-format 260# Little-endian version (such as x86 PC) 2610 lelong 0x9E2A83C1 Unreal Engine package (little-endian) 262!:ext xxx/tfc/upk/me1/u 263>4 uleshort !0 \b, version %u 264>>6 uleshort !0 \b/%03u 265>>0 use upk_header 266# Big-endian version (such as PS3) 2670 belong 0x9E2A83C1 Unreal Engine package (big-endian) 268!:ext xxx/tfc 269>6 ubeshort !0 \b, version %u 270>>4 ubeshort !0 \b/%03u 271>>0 use \^upk_header 272 2730 name upk_header 274# Identify game from version and licensee 275>4 ulelong 0x000002b2 (Alice Madness Returns) 276>4 ulelong 0x002f0313 (Aliens: Colonial Marines) 277>4 ulelong 0x005b021b (Alpha Protocol) 278>4 ulelong 0x0000032c (AntiChamber) 279>4 ulelong 0x00200223 (APB: All Points Bulletin) 280>4 ulelong 0x004b02d7 (Bioshock Infinite) 281>4 ulelong 0x00380340 (Borderlands 2) 282>4 ulelong 0x001d02e6 (Bulletstorm) 283>4 ulelong 0x00050240 (CrimeCraft) 284>4 ulelong 0x00000356 (Deadlight) 285>4 ulelong 0x001e0321 (Dishonored) 286>4 ulelong 0x000202a6 (Dungeon Defenders) 287>4 ulelong 0x000901ea (Gears of War) 288>4 ulelong 0x0000023f (Gears of War 2) 289>4 ulelong 0x0000033c (Gears of War 3) 290>4 ulelong 0x0000034e (Gears of War: Judgement) 291>4 ulelong 0x0004035c (Hawken) 292>4 ulelong 0x0001034a (Infinity Blade 2) 293>4 ulelong 0x00000350 (InMomentum) 294>4 ulelong 0x0015037D (Life Is Strange) 295>4 ulelong 0x000b01a5 (Medal of Honor: Airborne) 296>4 ulelong 0x002b0218 (Mirrors Edge) 297>4 ulelong 0x0000027e (Monday Night Combat) 298>4 ulelong 0x0000024b (MoonBase Alpha) 299>4 ulelong 0x002e01d8 (Mortal Kombat Komplete Edition 2605) 300>4 ulelong 0x0000035c (Painkiller HD) 301>4 ulelong 0x0000034d (Q.U.B.E) 302>4 ulelong 0x80660340 (Quantum Conundrum) 303>4 ulelong 0x0000035b (Ravaged) 304>4 ulelong 0x00150340 (Remember Me) 305>4 ulelong 0x00060171 (Roboblitz) 306>4 ulelong 0x00000325 (Rock of Ages) 307>4 ulelong 0x0000032a (Sanctum) 308>4 ulelong 0x00030248 (Saw) 309>4 ulelong 0x007e0248 (Singularity) 310>4 ulelong 0x00090388 (Soldier Front 2) 311>4 ulelong 0x000701e6 (Stargate Worlds) 312>4 ulelong 0x00000334 (Super Monday Night Combat) 313>4 ulelong 0x000002c2 (The Ball) 314>4 ulelong 0x000e0262 (The Exiled Realm of Arborea or TERA) 315>4 ulelong 0x0000035b (The Five Cores) 316>4 ulelong 0x00000349 (The Haunted: Hells Reach) 317>4 ulelong 0x00000354 (Unmechanical) 318>4 ulelong 0x035c0298 (Unreal Development Kit) 319>4 ulelong 0x00000200 (Unreal Tournament 3) 320>4 ulelong 0x0000032d (Waves) 321>4 ulelong 0x003b034d (XCOM: Enemy Unknown) 322# Newer versions insert more headers 323>4 ulelong&0xFFFF <249 324>>12 lelong !0 \b, names: %d 325>>28 lelong !0 \b, imports: %d 326>>20 lelong !0 \b, exports: %d 327>4 ulelong&0xFFFF >248 328>>12 belong&0xFF !0 329>>>12 string x \b, folder "%s" 330>>>>&5 lelong !0 \b, names: %d 331>>>>&21 lelong !0 \b, imports: %d 332>>>>&13 lelong !0 \b, exports: %d 333>>12 belong&0xFF 0 334>>>16 belong&0xFF !0 335>>>>16 string x \b, folder "%s" 336>>>>>&5 lelong !0 \b, names: %d 337>>>>>&21 lelong !0 \b, imports: %d 338>>>>>&13 lelong !0 \b, exports: %d 339>>>16 belong&0xFF 0 340>>>>20 string x \b, folder "%s" 341>>>>>&5 lelong !0 \b, names: %d 342>>>>>&21 lelong !0 \b, imports: %d 343>>>>>&13 lelong !0 \b, exports: %d 344 3450 string ESVG 346>4 lelong 0x00160000 347>10 string TOC\020 Empire Deluxe for DOS saved game 348 349# Sid Meier's Civilization V/VI 350# From: Benjamin Lowry <ben@ben.gmbh> 3510 string CIV5 352>4 byte 0x08 Sid Meier's Civilization V saved game, 353>>12 regex [0-9a-z.]+ saved by game version %s 354>4 byte 0x01 Sid Meier's Civilization V replay data, 355>>12 regex [0-9a-z.]+ saved by game version %s 356 3570 string CIV6 Sid Meier's Civilization VI saved game 358 359# https://syzygy-tables.info/ 360# From Michel Van den Bergh 3610 string \327f\f\245 Syzygy DTZ tablebase 362!:mime application/syzygy 3630 string q\350#] Syzygy WDL tablebase 364!:mime application/syzygy 365 366############################################################################## 367# Grand Theft Auto (GTA) file formats. 368# 369# Summary: 370# Includes GTA-specific formats used in all games from 1997 to present. Games 371# and formats were created by Rockstar North, formerly DMA Design. Magic tests 372# were written based on a combination of official and community documentation. 373# 374# Created by: Oliver Galvin <odg@riseup.net> 375# 376# References: 377# * Classic GTA documentation and research: 378# <https://gitlab.com/classic-gta/gta-data> 379# * Official RenderWare documentation available from EA: 380# <https://github.com/electronicarts/RenderWare3Docs> 381# * Lots of community research in the GTAMods wiki: 382# <https://gtamods.com/wiki> 383 384# GTA 2D-Era data - 'Classic' top down games (1/L/2) 385 386## GTA text 387 3880 string \xbf\xf8\xbd\x49\x62\xbe GTA1 in-game text (FXT), 3890 string GBL GTA2 in-game text (GXT), 390>3 string E English, 391>>4 uleshort x version %d 392>3 string F French, 393>>4 uleshort x version %d 394>3 string G German, 395>>4 uleshort x version %d 396>3 string I Italian, 397>>4 uleshort x version %d 398>3 string S Spanish, 399>>4 uleshort x version %d 400>3 string J Japanese, 401>>4 uleshort x version %d 402 403## GTA maps 404 4050 ulelong 331 GTA1 map layout (CMP), 406>4 byte 1 Level 1 407>4 byte 2 Level 2 408>4 byte 3 Level 3 4090 string GBMP GTA2/GBH map layout (GMP), 410>4 uleshort x version %d 4110 string/t [MapFiles] GTA2 multiplayer map metadata (MMP) 4120 string/t MainOrBonus\ =\ MAIN GTA2 single player map listing (test1.seq) 413 414## GTA 2D sprites and textures 415 4160 ulelong 290 GTA1 style data (GRX), 8 bit editor graphics 4170 ulelong 325 GTA1 style data (GRY), 8 bit in-game graphics 4180 ulelong 336 GTA1 style data (G24), 24 bit in-game graphics 4190 string GBST GTA2/GBH style data (STY), in-game graphics, 420>4 uleshort x version %d 421 422## GTA audio index 423 4240 ulelong 0 425>4 ulelong <0x40000 426>>8 ulelong >4500 427>>>8 ulelong <45000 GTA audio index data (SDT) 428 429## GTA scripts 430 4310 ulelong 0x00080000 432>4 uleshort 0x0024 GTA2 binary main script (SCR) 433 4340 uleshort 0x063c GTA2 binary mission script (SCR), Residential area (ste) 4350 uleshort 0x055b GTA2 binary mission script (SCR), Downtown area (wil) 4360 uleshort 0x0469 GTA2 binary mission script (SCR), Industrial area (bil) 437 4380 string v9.6\0\0 GTA2 replay file (REP), 439>8 regex/30c [a-z0-9:\ ]+\0\0 created on %s 440 441# GTA 3D-Era (III/VC/SA/LCS/VCS) - used by the RenderWare engine by Criterion Games 442 443## GTA 3D models and textures - RenderWare binary streams 444 4458 ulelong 0x00000310 RenderWare data, v3.1.0.0, used in GTA III on PS2, 446>0 ulelong 0x00000016 texture archive (TXD) 447>0 ulelong 0x00000010 3D models (DFF) 4488 ulelong 0x0401ffff RenderWare data, v3.1.0.1, used in GTA III on PC/PS2, 449>0 ulelong 0x00000016 texture archive (TXD) 450>0 ulelong 0x00000010 3D models (DFF) 4518 ulelong 0x0800ffff RenderWare data, v3.2.0.0, used in GTA III on PC, 452>0 ulelong 0x00000016 texture archive (TXD) 453>0 ulelong 0x00000010 3D models (DFF) 4548 ulelong 0x0c00ffff RenderWare data, v3.3.0.0, 455>0 ulelong 0x00000016 texture archive (TXD) 456>0 ulelong 0x00000010 3D models (DFF) 4578 ulelong 0x0c02ffff RenderWare data, v3.3.0.2, used in GTA III PC and GTA VC PS2, 458>0 ulelong 0x00000016 texture archive (TXD) 459>0 ulelong 0x00000010 3D models (DFF) 4608 ulelong 0x1000ffff RenderWare data, v3.4.0.0, 461>0 ulelong 0x00000016 texture archive (TXD) 462>0 ulelong 0x00000010 3D models (DFF) 4638 ulelong 0x1003ffff RenderWare data, v3.4.0.3, used in GTA VC PC, 464>0 ulelong 0x00000016 texture archive (TXD) 465>0 ulelong 0x00000010 3D models (DFF) 4668 ulelong 0x1005ffff RenderWare data, v3.4.0.5, used in GTA III/VC on Android, 467>0 ulelong 0x00000016 texture archive (TXD) 468>0 ulelong 0x00000010 3D models (DFF) 4698 ulelong 0x1400ffff RenderWare data, v3.5.0.0, used in GTA III/VC on Xbox, 470>0 ulelong 0x00000016 texture archive (TXD) 471>0 ulelong 0x00000010 3D models (DFF) 4728 ulelong 0x1803ffff RenderWare data, v3.6.0.3, used in GTA SA, 473>0 ulelong 0x00000016 texture archive (TXD) 474>0 ulelong 0x00000010 3D models (DFF) 475 4760 string COL RenderWare collision data (COL), 477>3 string L version 1, used in GTA III/VC/SA 478>3 string 2 version 2, used in GTA SA 479>3 string 3 version 3, used in GTA SA 480>3 string 4 version 4, used in GTA SA 481 482## GTA items and animations 483 4840 string/c #\ ipl\ generated\ from\ max\ file GTA Item Placement data (IPL), used in GTA III/VC 4850 string/b bnry GTA Item Placement data (IPL), used in GTA SA/IV, 486>4 ulelong x %d items 487 4880 string ANP GTA animation data (IFP), 489>3 string K version 1, used in GTA III/VC 490>3 string 3 version 2, used in GTA SA 491 4920 string GtaSA29 GTA Replay data (REP), used in GTA SA 493 494## GTA text 495 4960 string TKEY GTA in-game text (GXT), version 2, used in GTA III 4970 string TABL GTA in-game text (GXT), version 3, used in GTA VC/LS/VCS 498 499## GTA scripts 500 5010 string \x02\x00\x01 GTA script (SCM), used in GTA III/VC/SA 502 503## GTA archives 504 5050 string VER2 GTA archive (IMG), version 2, used in GTA SA, 506>4 ulelong x %d items 507 508# GTA HD-Era (IV/V) - used by the Rockstar Advanced Game Engine (RAGE) 509 510## GTA models and textures - RAGE resources 511# Note: GTA IV formats not yet documented - WAD, WBD, WBN, WHM, WPL 512 5130 ulelong 0x00695254 GTA Drawable data (WDR), model and weapon data, used in GTA IV 5140 ulelong 0x00695238 GTA Windows Frag Type (WFT), vehicle models, used in GTA IV 5150 ulelong 0x006953A4 GTA Ped and LOD models (WDD), used in GTA IV 5160 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV 517 518## GTA text 519 5204 string TABL GTA in-game text (GXT), 521>0 uleshort x version %d, used in GTA SA/IV 5220 string 2GXT GTA in-game text (GXT2), used in GTA V 523 524## GTA scripts 525 5260 ulelong 0x0d524353 GTA script (SCO), unencrypted, used in GTA IV, 527>4 ulelong x %d code bytes, 528>>8 ulelong x %d static variables, 529>>>12 ulelong x %d global variables 5300 ulelong 0x0e726373 GTA script (SCO), encrypted, used in GTA IV 531>4 ulelong x %d code bytes, 532>>8 ulelong x %d static variables, 533>>>12 ulelong x %d global variables 534 535## GTA archives 536 5370 ulelong 0xa94e2a52 GTA archive (IMG), 538>4 ulelong x version %d, used in GTA IV, 539>>8 ulelong x %d items 540 541# RPF[0-8] 5420 ulelong&0xfffffff0 =0x52504630 543>0 ulelong&0xf <9 RAGE Package Format (RPF), version %d, used in 544>>0 ulelong&0xf =0 Rockstar Table Tennis, 545>>0 ulelong&0xf =1 *unknown* 546>>0 ulelong&0xf =2 GTA IV, 547>>0 ulelong&0xf =3 GTA IV Audio & Midnight Club: LA, 548>>0 ulelong&0xf =4 Max Payne 3, 549>>0 ulelong&0xf =5 *unknown* 550>>0 ulelong&0xf =6 RDR, 551>>0 ulelong&0xf =7 GTA V, 552>>0 ulelong&0xf =8 RDR 2, 553>>4 ulelong x %d bytes, 554>>>8 ulelong x %d entries 555 556# Blitz3D Model File Format 557# From: Alexandre Iooss <erdnaxe@crans.org> 558# URL: https://github.com/minetest/B3DExport/blob/master/B3DExport.py 5590 string BB3D 560>4 lelong >0 561>>8 lelong >0 Blitz3D Model 562!:ext b3d 563>>>8 lelong x \b, version %d 564 565# Minetest Schematic File Format 566# From: Alexandre Iooss <erdnaxe@crans.org> 567# URL: https://github.com/minetest/minetest/blob/5.6.1/src/mapgen/mg_schematic.h 5680 string MTSM Minetest Schematic 569!:ext mts 570>4 ubeshort x \b, version %d 571>6 ubeshort x \b, size [%d 572>8 ubeshort x \b, %d 573>10 ubeshort x \b, %d] 574 575# MagicaVoxel File Format 576# From: Alexandre Iooss <erdnaxe@crans.org> 577# URL: https://github.com/ephtracy/voxel-model/blob/ee2216c28a78ebb68691dc6cfa9c4ba429117ea2/MagicaVoxel-file-format-vox.txt 578# Note: This format is used in Veloren voxel RPG. 5790 string VOX\x20 580>4 lelong >0 MagicaVoxel model 581!:ext vox 582>>4 lelong x \b, version %d 583 584# Wwise SoundBank 585# From: Alexandre Iooss <erdnaxe@crans.org> 586# URL: https://wiki.xentax.com/index.php/Wwise_SoundBank_(*.bnk) 5870 string BKHD 588# Little-endian version (such as x86 PC) 589>4 ulelong <0x100 Wwise SoundBank (little-endian) 590!:ext bnk 591>>0 use wwise_bkhd 592# Big-endian version (such as PS3) 593>4 ubelong <0x100 Wwise SoundBank (big-endian) 594!:ext bnk 595>>0 use \^wwise_bkhd 596 5970 name wwise_bkhd 598>8 ulelong x \b, version %d 599>12 ulelong x \b, id %08X 600>16 ulelong =0x00 \b, SFX 601>16 ulelong =0x01 \b, arabic 602>16 ulelong =0x02 \b, bulgarian 603>16 ulelong =0x03 \b, chinese (HK) 604>16 ulelong =0x04 \b, chinese (PRC) 605>16 ulelong =0x05 \b, chinese (Taiwan) 606>16 ulelong =0x06 \b, czech 607>16 ulelong =0x07 \b, danish 608>16 ulelong =0x08 \b, dutch 609>16 ulelong =0x09 \b, english (Australia) 610>16 ulelong =0x0A \b, english (India) 611>16 ulelong =0x0B \b, english (UK) 612>16 ulelong =0x0C \b, english (US) 613>16 ulelong =0x0D \b, finnish 614>16 ulelong =0x0E \b, french (Canada) 615>16 ulelong =0x0F \b, french (France) 616>16 ulelong =0x10 \b, german 617>16 ulelong =0x11 \b, greek 618>16 ulelong =0x12 \b, hebrew 619>16 ulelong =0x13 \b, hungarian 620>16 ulelong =0x14 \b, indonesian 621>16 ulelong =0x15 \b, italian 622>16 ulelong =0x16 \b, japanese 623>16 ulelong =0x17 \b, korean 624>16 ulelong =0x18 \b, latin 625>16 ulelong =0x19 \b, norwegian 626>16 ulelong =0x1A \b, polish 627>16 ulelong =0x1B \b, portuguese (Brazil) 628>16 ulelong =0x1C \b, portuguese (Portugal) 629>16 ulelong =0x1D \b, romanian 630>16 ulelong =0x1E \b, russian 631>16 ulelong =0x1F \b, slovenian 632>16 ulelong =0x20 \b, spanish (Mexico) 633>16 ulelong =0x21 \b, spanish (Spain) 634>16 ulelong =0x22 \b, spanish (US) 635>16 ulelong =0x23 \b, swedish 636>16 ulelong =0x24 \b, turkish 637>16 ulelong =0x25 \b, ukrainian 638>16 ulelong =0x26 \b, vietnamese 639 640# Wwise Audio Package 641# From: Alexandre Iooss <erdnaxe@crans.org> 642# URL: https://wiki.xentax.com/index.php/Wwise_Audio_PCK 6430 string AKPK 644# Little-endian version (such as x86 PC) 645>8 ulelong <0x100 Wwise Audio Package (little-endian) 646!:ext pck 647# Big-endian version (such as PS3) 648>8 ubelong <0x100 Wwise Audio Package (big-endian) 649!:ext pck 650 651# RPG Maker MV/MZ encrypted assets. Version was only ever known to be 00030100. 6520 string RPGMV\0\0\0 653>12 string \0\0\0\0 654>>8 belong x RPG Maker MV encrypted asset, version %08x 655!:ext png_/ogg_/m4a_/rpgmvp/rpgmvo/rpgmvm 656 657# https://arthran2.itch.io/encrypterator-3000 6580 string ART\0ENCRYPTER100FREE\0VERSION\0\0\0\0 RPG Maker MV encrypted asset, Encrypterator 3000 variant. 659!:ext png_/ogg_/m4a_/rpgmvp/rpgmvo/rpgmvm 660 661 662# http://www.shikadi.net/moddingwiki/PCX_Library 6630 string/b pcxLib\0 664>122 ubyte 0x01 pcxLib archive 665>>144 uleshort 0 \b, uncompressed 666>>144 uleshort !0 \b, compressed 667