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Searched refs:validation_state (Results 1 – 1 of 1) sorted by relevance

/linux/drivers/gpu/drm/vc4/
H A Dvc4_validate_shaders.c158 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument
172 &validation_state->tmu_setup[tmu], in record_texture_sample()
179 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample()
186 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument
189 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()
197 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write()
229 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write()
238 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write()
247 validation_state->tmu_setup[tmu].is_direct = true; in check_tmu_write()
257 if (validation_state->tmu_write_count[tmu] >= 4) { in check_tmu_write()
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