Searched refs:uniform_data_u (Results 1 – 1 of 1) sorted by relevance
589 void *uniform_data_u, in reloc_tex() argument594 uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); in reloc_tex()595 uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]); in reloc_tex()597 *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0); in reloc_tex()599 *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0); in reloc_tex()850 void *uniform_data_u; in validate_gl_shader_rec() local872 uniform_data_u = (texture_handles_u + in validate_gl_shader_rec()875 memcpy(exec->uniforms_v, uniform_data_u, in validate_gl_shader_rec()882 uniform_data_u, in validate_gl_shader_rec()