Searched refs:temp_samples (Results 1 – 2 of 2) sorted by relevance
163 struct vc4_texture_sample_info *temp_samples; in record_texture_sample() local165 temp_samples = krealloc(validated_shader->texture_samples, in record_texture_sample()166 (s + 1) * sizeof(*temp_samples), in record_texture_sample()168 if (!temp_samples) in record_texture_sample()171 memcpy(&temp_samples[s], in record_texture_sample()173 sizeof(*temp_samples)); in record_texture_sample()176 validated_shader->texture_samples = temp_samples; in record_texture_sample()
599 | temp_samples | Note that on some devices it won't be possible to set all of |