Searched refs:play_effect (Results 1 – 5 of 5) sorted by relevance
| /linux/drivers/hid/ |
| H A D | hid-lg2ff.c | 22 static int play_effect(struct input_dev *dev, void *data, in play_effect() function 75 error = input_ff_create_memless(dev, lg2ff, play_effect); in lg2ff_init()
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| H A D | hid-haptic.c | 276 static int play_effect(struct hid_device *hdev, struct hid_haptic_device *haptic, in play_effect() function 306 play_effect(hdev, haptic, &haptic->stop_effect); in haptic_work_handler() 308 play_effect(hdev, haptic, effect); in haptic_work_handler()
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| H A D | hid-nvidia-shield.c | 273 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in shield_haptics_create() 286 ret = input_ff_create_memless(haptics, NULL, play_effect); in shield_haptics_create()
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| H A D | hid-playstation.c | 746 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in ps_gamepad_create() 775 if (play_effect) { in ps_gamepad_create() 777 ret = input_ff_create_memless(gamepad, NULL, play_effect); in ps_gamepad_create()
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| /linux/drivers/input/ |
| H A D | ff-memless.c | 52 int (*play_effect)(struct input_dev *dev, void *data, member 396 ml->play_effect(ml->dev, ml->private, &effect); in ml_play_effects() 505 int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) in input_ff_create_memless() 517 ml->play_effect = play_effect; in input_ff_create_memless()
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