Searched refs:g_audio (Results 1 – 3 of 3) sorted by relevance
60 struct g_audio { struct76 int (*notify)(struct g_audio *g_audio, int unit_id, int cs); argument84 static inline struct g_audio *func_to_g_audio(struct usb_function *f) in func_to_g_audio() argument86 return container_of(f, struct g_audio, func); in func_to_g_audio()114 int g_audio_setup(struct g_audio *g_audio, const char *pcm_name,116 void g_audio_cleanup(struct g_audio *g_audio);118 int u_audio_start_capture(struct g_audio *g_audio);119 void u_audio_stop_capture(struct g_audio *g_audio);120 int u_audio_start_playback(struct g_audio *g_audio);121 void u_audio_stop_playback(struct g_audio *g_audio);[all …]
11 g_audio-y := audio.o29 obj-$(CONFIG_USB_AUDIO) += g_audio.o
98 dynamically linked module called "g_audio".