Searched refs:feature_enabled_text (Results 1 – 1 of 1) sorted by relevance
96 static const char *const feature_enabled_text[] = { variable507 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()513 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()519 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()525 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()593 if (i >= ARRAY_SIZE(feature_enabled_text)) in gamepad_property_show()595 count = sysfs_emit(buf, "%s\n", feature_enabled_text[i]); in gamepad_property_show()599 if (i >= ARRAY_SIZE(feature_enabled_text)) in gamepad_property_show()601 count = sysfs_emit(buf, "%s\n", feature_enabled_text[i]); in gamepad_property_show()605 if (i >= ARRAY_SIZE(feature_enabled_text)) in gamepad_property_show()[all …]