Searched refs:feature_enabled_text (Results 1 – 1 of 1) sorted by relevance
96 static const char *const feature_enabled_text[] = { variable509 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()515 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()521 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()527 ret = sysfs_match_string(feature_enabled_text, buf); in gamepad_property_store()595 if (i >= ARRAY_SIZE(feature_enabled_text)) in gamepad_property_show()597 count = sysfs_emit(buf, "%s\n", feature_enabled_text[i]); in gamepad_property_show()601 if (i >= ARRAY_SIZE(feature_enabled_text)) in gamepad_property_show()603 count = sysfs_emit(buf, "%s\n", feature_enabled_text[i]); in gamepad_property_show()607 if (i >= ARRAY_SIZE(feature_enabled_text)) in gamepad_property_show()[all …]