Searched refs:WIIPROTO_FLAG_MP_ACTIVE (Results 1 – 2 of 2) sorted by relevance
973 ret = ret && (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check()996 ret = ret && !(wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check()1023 ret = ret && !(wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check()1054 ret = ret && (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE); in wiimote_init_check()1117 wdata->state.flags &= ~WIIPROTO_FLAG_MP_ACTIVE; in wiimote_init_hotplug()1186 wdata->state.flags |= WIIPROTO_FLAG_MP_ACTIVE; in wiimote_init_hotplug()1323 if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { in handler_ext()1442 wdata->state.flags &= ~WIIPROTO_FLAG_MP_ACTIVE; in handler_status()
41 #define WIIPROTO_FLAG_MP_ACTIVE 0x2000 macro