Searched refs:FF_CORE_IS_PLAYED (Results 1 – 2 of 2) sorted by relevance
196 if (!test_and_set_bit(FF_CORE_IS_PLAYED, iforce->core_effects[i].flags)) { in iforce_process_packet()200 } else if (test_and_clear_bit(FF_CORE_IS_PLAYED, iforce->core_effects[i].flags)) { in iforce_process_packet()
34 #define FF_CORE_IS_PLAYED 3 /* Effect is currently being played */ macro