Searched refs:BA0_JSIO (Results 1 – 3 of 3) sorted by relevance
92 #define BA0_JSIO 0x000004A0 macro
2767 snd_cs46xx_pokeBA0(chip, BA0_JSIO, 0xFF); // ? in snd_cs46xx_gameport()
268 #define BA0_JSIO 0x04a0 macro1248 snd_cs4281_pokeBA0(chip, BA0_JSIO, 0xFF); // ? in snd_cs4281_create_gameport()