Searched refs:isValidShaderVisibility (Results 1 – 3 of 3) sorted by relevance
413 if (!dxbc::isValidShaderVisibility(Info.Header.ShaderVisibility)) in validate()500 if (!dxbc::isValidShaderVisibility(Sampler.ShaderVisibility)) in validate()
221 inline bool isValidShaderVisibility(uint32_t V) { in isValidShaderVisibility() function
101 if (!dxbc::isValidShaderVisibility(PH.ShaderVisibility)) in create()