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Searched refs:isSpillSlotObjectIndex (Results 1 – 13 of 13) sorted by relevance

/freebsd/contrib/llvm-project/llvm/lib/CodeGen/
H A DPseudoSourceValue.cpp74 return !MFI->isSpillSlotObjectIndex(FI); in mayAlias()
H A DStackFrameLayoutAnalysisPass.cpp76 if (MFI.isSpillSlotObjectIndex(Idx)) in SlotData()
H A DMIRPrinter.cpp413 YamlObject.Type = MFI.isSpillSlotObjectIndex(I) in convertStackObjects()
446 YamlObject.Type = MFI.isSpillSlotObjectIndex(I) in convertStackObjects()
H A DStackSlotColoring.cpp502 LoadSize != StoreSize || !MFI->isSpillSlotObjectIndex(FirstSS)) in RemoveDeadStores()
H A DRegAllocGreedy.cpp2692 return MFI.isSpillSlotObjectIndex(cast<FixedStackPseudoSourceValue>( in computeStats()
2726 if (TII->isLoadFromStackSlot(MI, FI) && MFI.isSpillSlotObjectIndex(FI)) { in computeStats()
2730 if (TII->isStoreToStackSlot(MI, FI) && MFI.isSpillSlotObjectIndex(FI)) { in computeStats()
2747 if (!MO.isFI() || !MFI.isSpillSlotObjectIndex(MO.getIndex())) in computeStats()
H A DMachineLICM.cpp521 MFI->isSpillSlotObjectIndex(FI) && in ProcessMI()
586 (TII->isLoadFromStackSlot(*MI, FI) && MFI->isSpillSlotObjectIndex(FI))) in ProcessMI()
H A DMachineInstr.cpp2549 if (MFI.isSpillSlotObjectIndex( in getSpillSlotSize()
2571 if (MFI.isSpillSlotObjectIndex(FI)) in getSpillSize()
2590 if (MFI.isSpillSlotObjectIndex(FI)) in getRestoreSize()
H A DPrologEpilogInserter.cpp319 if (MFI.isSpillSlotObjectIndex(Idx)) in run()
H A DRegAllocFast.cpp501 MFI->isSpillSlotObjectIndex(FI)) in mayBeSpillFromInlineAsmBr()
H A DMachineVerifier.cpp4092 if (MFI.isSpillSlotObjectIndex(I)) in verifyStackProtector()
/freebsd/contrib/llvm-project/llvm/include/llvm/CodeGen/
H A DMachineFrameInfo.h739 bool isSpillSlotObjectIndex(int ObjectIdx) const { in isSpillSlotObjectIndex() function
/freebsd/contrib/llvm-project/llvm/lib/Target/AMDGPU/
H A DSIMachineFunctionInfo.cpp485 assert(ST.hasMAIInsts() && FrameInfo.isSpillSlotObjectIndex(FI)); in allocateVGPRSpillToAGPR()
/freebsd/contrib/llvm-project/llvm/lib/Target/ARM/
H A DARMLowOverheadLoops.cpp1159 if (FI == -1 || !FrameInfo.isSpillSlotObjectIndex(FI)) in ValidateMVEStore()