Searched refs:getInputArg (Results 1 – 11 of 11) sorted by relevance
87 const llvm::opt::Arg &getInputArg() const { in getInputArg() function
239 const llvm::opt::Arg &getInputArg() const { return Input; } in getInputArg() function
178 if (IA->getInputArg().getNumValues() == 0) in populateSymbols()180 const char *Filename = IA->getInputArg().getValue(); in populateSymbols()
263 II.getInputArg().render(Args, CmdArgs); in ConstructJob()
1057 Input.getInputArg().renderAsInput(Args, CmdArgs); in ConstructJob()
309 const Arg &A = Input.getInputArg(); in ConstructJob()
156 const Arg &A = II.getInputArg(); in ConstructJob()
490 const Arg &A = II.getInputArg(); in AddLinkerInputs()
5432 II.getInputArg().renderAsInput(Args, CmdArgs); in ConstructJob()8011 Input.getInputArg().renderAsInput(Args, CmdArgs); in ConstructJob()
160 Inputs.push_back(std::string(IA->getInputArg().getSpelling())); in runImpl()
2673 os << "\"" << IA->getInputArg().getValue() << "\"";3327 IA->setId(CUIDOpts.getCUID(IA->getInputArg().getValue(), Args)); in addDeviceDependences()3337 C.MakeAction<InputAction>(IA->getInputArg(), Ty, IA->getId())); in addDeviceDependences()3353 std::string FileName = IA->getInputArg().getAsString(Args); in addDeviceDependences()5914 const Arg &Input = IA->getInputArg(); in BuildJobsForActionNoCache()