Searched refs:applyFastMath (Results 1 – 1 of 1) sorted by relevance
2832 auto applyFastMath = [&](bool Aggressive) { in RenderFloatingPointOptions() local3003 applyFastMath(false); in RenderFloatingPointOptions()3008 applyFastMath(true); in RenderFloatingPointOptions()3213 applyFastMath(true); in RenderFloatingPointOptions()