Searched refs:Texture (Results 1 – 13 of 13) sorted by relevance
54 Texture, // Builtin texture enumerator
167 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()726 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()1246 } else if (I.Flags.getKind() == DeviceVarFlags::Texture) { in createOffloadingEntries()1275 Kind == DeviceVarFlags::Texture) && in finalizeModule()
207 // Texture Address Mode Enums:
48 SHADER_FEATURE_FLAG(29, 34, AdvancedTextureOps, "Advanced Texture Ops")
284 // Texture fetch instructions
396 // PatLeafs for Texture Constants
909 // Texture instructions
516 0 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV
3788 0 string VTF\0 Valve Texture Format3802 0 string VTF3 Valve Texture Format (PS3)
1501 // Texture Fetch1606 //===- Texture Query ------------------------------------------------------===//
2333 // Texture Intrinsics2341 // Texture fetch instructions using handles2857 // Texture fetch instructions using handles3844 // Texture Query Intrinsics
2505 Martin E. Newell Texture and Reflection in Computer
9800 …' whose regions correspond to differently textured regions is described. Texture edges in the pict…19104 title = "Texture and Reflection in Computer Generated Images",