Searched refs:InputAction (Results 1 – 5 of 5) sorted by relevance
174 void InputAction::anchor() {} in anchor()176 InputAction::InputAction(const Arg &_Input, types::ID _Type, StringRef _Id) in InputAction() function in InputAction
2371 if (InputAction *IA = dyn_cast<InputAction>(A)) {3011 if (auto *IA = dyn_cast<InputAction>(HostAction)) { in addDeviceDependences() 3059 C.MakeAction<InputAction>(IA->getInputArg(), Ty, IA->getId())); in addDeviceDependences() 3074 auto *IA = cast<InputAction>(UA->getInputs().back()); in addDeviceDependences() 3809 if (CanUseBundler && isa<InputAction>(HostAction) && in addHostDependenceToDeviceActions() 4089 Action *ClangClPch = C.MakeAction<InputAction>(*InputArg, HeaderType); in handleArguments() 4183 Action *Current = C.MakeAction<InputAction>(*InputArg, InputType); in BuildActions() 4324 Action *Current = C.MakeAction<InputAction>(*InputArg, InputType); in BuildActions() 4390 Action *InputAc = C.MakeAction<InputAction>(* in BuildActions() [all...]
229 class InputAction : public Action {235 InputAction(const llvm::opt::Arg &Input, types::ID Type,
105 if (const auto *IA = dyn_cast<InputAction>(CurrentAction)) { in populateSymbols()
7690 auto CUID = cast<InputAction>(SourceAction)->getId(); in ConstructJob()