Searched hist:"773 af77fc479fd454c3f6836f86bf63996545cf4" (Results 1 – 8 of 8) sorted by relevance
/linux/include/uapi/drm/ |
H A D | tegra_drm.h | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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/linux/drivers/gpu/drm/tegra/ |
H A D | gem.h | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | dc.h | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | fb.c | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | gem.c | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | drm.h | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | dc.c | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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H A D | drm.c | diff 773af77fc479fd454c3f6836f86bf63996545cf4 Fri Oct 04 22:34:01 CEST 2013 Thierry Reding <thierry.reding@avionic-design.de> drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
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