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/freebsd/contrib/llvm-project/clang/lib/Headers/
H A D__clang_cuda_texture_intrinsics.h1 /*===--- __clang_cuda_texture_intrinsics.h - Device-side texture support ---===
10 * __nv_tex_surf_handler() which is used by CUDA's texture-related headers. The
68 // function has a collision for any of the texture operations, the compilation
138 // Tag type to identify particular texture operation.
189 // Classes that implement specific texture ops.
206 // Implements a single variant of texture fetch instruction.
215 // Implements texture fetch instructions for int4/uint4/float4 data types.
224 // Implements 'sparse' texture fetch instructions for int4/uint4/float4 data
226 // to texture data,
294 // CUDA headers have some 'legacy' texture oprerations that duplicate
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/freebsd/contrib/file/magic/Magdir/
H A Dgames15 >28 long x %u texture coordinates,
446 >0 ulelong 0x00000016 texture archive (TXD)
449 >0 ulelong 0x00000016 texture archive (TXD)
452 >0 ulelong 0x00000016 texture archive (TXD)
455 >0 ulelong 0x00000016 texture archive (TXD)
458 >0 ulelong 0x00000016 texture archive (TXD)
461 >0 ulelong 0x00000016 texture archive (TXD)
464 >0 ulelong 0x00000016 texture archive (TXD)
467 >0 ulelong 0x00000016 texture archive (TXD)
470 >0 ulelong 0x00000016 texture archive (TXD)
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H A Dimages3350 # Type: Khronos KTX texture.
3427 0 string \xABKTX\ 11\xBB\r\n\x1A\n Khronos KTX texture
3435 # Type: Khronos KTX2 texture.
3700 0 string \xABKTX\ 20\xBB\r\n\x1A\n Khronos KTX2 texture
3714 # Type: Valve VTF texture.
3750 0 string VTF\0 Valve Texture Format
3762 # Type: Valve VTF3 (PS3) texture.
3764 0 string VTF3 Valve Texture Format (PS3)
3770 # Type: ASTC texture.
3781 >7 ulelong&0x00FFFFFF x texture, %u
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H A Danimation343 >>>>10 byte&0xF0 32 \b, still texture
347 >>>9 byte&0xF8 16 \b, still texture
362 >>4 byte 81 \b, scalable texture @ L1
384 >>4 byte 209 \b, advanced scalable texture @ L1
385 >>4 byte 210 \b, advanced scalable texture @ L2
386 >>4 byte 211 \b, advanced scalable texture @ L3
412 >>>5 byte&0xF0 32 \b, still texture (missing profile header)
416 >>4 byte&0xF8 16 \b, still texture (missing profile header)
/freebsd/contrib/llvm-project/clang/lib/CodeGen/
H A DCGCUDARuntime.h53 Texture, // Builtin texture enumerator
66 unsigned Normalized : 1; // Normalized texture.
H A DCGCUDANV.cpp159 {DeviceVarFlags::Texture, Extern, /*Constant*/ false, in registerDeviceTex()
664 case DeviceVarFlags::Texture: in makeRegisterGlobalsFn()
1081 "builtin texture type."); in handleVarRegistration()
1166 } else if (I.Flags.getKind() == DeviceVarFlags::Texture) { in createOffloadingEntries()
1195 Kind == DeviceVarFlags::Texture) && in finalizeModule()
H A DTargetInfo.h385 /// Return the device-side type for the CUDA device builtin texture type.
404 /// Emit the device-side copy of the builtin texture type.
H A DCodeGenTypes.cpp351 // For the device-side compilation, CUDA device builtin surface/texture types in ConvertType()
/freebsd/sys/contrib/device-tree/Bindings/media/
H A Drenesas,imr.txt6 data in an external memory as 2D texture data and performing texture mapping
H A Drenesas,imr.yaml15 capture data or data in an external memory as 2D texture data and performing
16 texture mapping and drawing with respect to any shape that is split into
/freebsd/contrib/llvm-project/llvm/lib/Target/NVPTX/
H A DNVPTXUtilities.cpp174 if (findOneNVVMAnnotation(gv, "texture", Annot)) { in isTexture()
175 assert((Annot == 1) && "Unexpected annotation on a texture symbol"); in isTexture()
264 assert(val.hasName() && "Found texture variable with no name"); in getTextureName()
H A DNVPTXISelLowering.h87 // Texture intrinsics
/freebsd/contrib/llvm-project/llvm/lib/Target/AMDGPU/
H A DSIInsertHardClauses.cpp49 // Texture, buffer, global or scratch memory instructions.
56 // Texture memory instructions.
H A DSIMachineScheduler.cpp48 // . Hiding high latencies (texture sampling, etc)
97 // Both texture and constant L1 caches are 4-way associative with 64 bytes
100 // For texture sampling, the address generation unit receives 4 texture
101 // addresses per cycle, thus we could expect texture sampling latency to be
105 // of the CU do texture sampling too. (Don't take these figures too seriously,
H A DAMDGPU.td41 "Support 128-bit texture resources"
1020 // Sparse texture support requires that all result registers are zeroed when
1027 "Enable zeroing of result registers for sparse texture fetches"
H A DAMDGPUImageIntrinsicOptimizer.cpp60 // IMAGE_MSAA_LOAD only works correctly with single-channel texture formats, and
H A DR600InstrFormats.td284 // Texture fetch instructions
H A DGCNSubtarget.h559 /// for sparse texture support).
/freebsd/contrib/llvm-project/clang/lib/CodeGen/Targets/
H A DNVPTX.cpp61 // On the device side, texture reference is represented as an object handle in getCUDADeviceBuiltinTextureDeviceType()
237 addNVVMMetadata(GV, "texture", 1); in setTargetAttributes()
/freebsd/contrib/llvm-project/llvm/include/llvm/BinaryFormat/
H A DDXContainerConstants.def47 SHADER_FEATURE_FLAG(29, 34, AdvancedTextureOps, "Advanced Texture Ops")
H A DELF.h898 // Unified texture binding is enabled.
900 // Independent texture binding is enabled.
/freebsd/sys/contrib/device-tree/Bindings/clock/
H A Dsamsung,exynos850-clock.yaml269 - description: Image Texture Processing core clock (from CMU_TOP)
/freebsd/contrib/llvm-project/llvm/lib/Frontend/Offloading/
H A DOffloadWrapper.cpp389 auto *SwTextureBB = BasicBlock::Create(C, "sw.texture", RegGlobalsFn); in createRegisterGlobalsFunction()
481 // Create texture variable registration code. in createRegisterGlobalsFunction()
/freebsd/sys/dev/drm2/
H A Ddrm.h103 * Texture region,
/freebsd/sys/dev/drm2/ttm/
H A Dttm_bo_driver.h363 * consider invalidating read (texture) caches on the next command

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