1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __LINUX_NODEMASK_H
3 #define __LINUX_NODEMASK_H
4
5 /*
6 * Nodemasks provide a bitmap suitable for representing the
7 * set of Node's in a system, one bit position per Node number.
8 *
9 * See detailed comments in the file linux/bitmap.h describing the
10 * data type on which these nodemasks are based.
11 *
12 * For details of nodemask_parse_user(), see bitmap_parse_user() in
13 * lib/bitmap.c. For details of nodelist_parse(), see bitmap_parselist(),
14 * also in bitmap.c. For details of node_remap(), see bitmap_bitremap in
15 * lib/bitmap.c. For details of nodes_remap(), see bitmap_remap in
16 * lib/bitmap.c. For details of nodes_onto(), see bitmap_onto in
17 * lib/bitmap.c. For details of nodes_fold(), see bitmap_fold in
18 * lib/bitmap.c.
19 *
20 * The available nodemask operations are:
21 *
22 * void node_set(node, mask) turn on bit 'node' in mask
23 * void node_clear(node, mask) turn off bit 'node' in mask
24 * void nodes_setall(mask) set all bits
25 * void nodes_clear(mask) clear all bits
26 * int node_isset(node, mask) true iff bit 'node' set in mask
27 * int node_test_and_set(node, mask) test and set bit 'node' in mask
28 *
29 * void nodes_and(dst, src1, src2) dst = src1 & src2 [intersection]
30 * void nodes_or(dst, src1, src2) dst = src1 | src2 [union]
31 * void nodes_xor(dst, src1, src2) dst = src1 ^ src2
32 * void nodes_andnot(dst, src1, src2) dst = src1 & ~src2
33 * void nodes_complement(dst, src) dst = ~src
34 *
35 * int nodes_equal(mask1, mask2) Does mask1 == mask2?
36 * int nodes_intersects(mask1, mask2) Do mask1 and mask2 intersect?
37 * int nodes_subset(mask1, mask2) Is mask1 a subset of mask2?
38 * int nodes_empty(mask) Is mask empty (no bits sets)?
39 * int nodes_full(mask) Is mask full (all bits sets)?
40 * int nodes_weight(mask) Hamming weight - number of set bits
41 *
42 * unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES
43 * unsigend int next_node(node, mask) Next node past 'node', or MAX_NUMNODES
44 * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first,
45 * or MAX_NUMNODES
46 * unsigned int first_unset_node(mask) First node not set in mask, or
47 * MAX_NUMNODES
48 *
49 * nodemask_t nodemask_of_node(node) Return nodemask with bit 'node' set
50 * NODE_MASK_ALL Initializer - all bits set
51 * NODE_MASK_NONE Initializer - no bits set
52 * unsigned long *nodes_addr(mask) Array of unsigned long's in mask
53 *
54 * int nodemask_parse_user(ubuf, ulen, mask) Parse ascii string as nodemask
55 * int nodelist_parse(buf, map) Parse ascii string as nodelist
56 * int node_remap(oldbit, old, new) newbit = map(old, new)(oldbit)
57 * void nodes_remap(dst, src, old, new) *dst = map(old, new)(src)
58 * void nodes_onto(dst, orig, relmap) *dst = orig relative to relmap
59 * void nodes_fold(dst, orig, sz) dst bits = orig bits mod sz
60 *
61 * for_each_node_mask(node, mask) for-loop node over mask
62 *
63 * int num_online_nodes() Number of online Nodes
64 * int num_possible_nodes() Number of all possible Nodes
65 *
66 * int node_random(mask) Random node with set bit in mask
67 *
68 * int node_online(node) Is some node online?
69 * int node_possible(node) Is some node possible?
70 *
71 * node_set_online(node) set bit 'node' in node_online_map
72 * node_set_offline(node) clear bit 'node' in node_online_map
73 *
74 * for_each_node(node) for-loop node over node_possible_map
75 * for_each_online_node(node) for-loop node over node_online_map
76 *
77 * Subtlety:
78 * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway)
79 * to generate slightly worse code. So use a simple one-line #define
80 * for node_isset(), instead of wrapping an inline inside a macro, the
81 * way we do the other calls.
82 *
83 * NODEMASK_SCRATCH
84 * When doing above logical AND, OR, XOR, Remap operations the callers tend to
85 * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large,
86 * nodemask_t's consume too much stack space. NODEMASK_SCRATCH is a helper
87 * for such situations. See below and CPUMASK_ALLOC also.
88 */
89
90 #include <linux/threads.h>
91 #include <linux/bitmap.h>
92 #include <linux/minmax.h>
93 #include <linux/nodemask_types.h>
94 #include <linux/random.h>
95
96 extern nodemask_t _unused_nodemask_arg_;
97
98 /**
99 * nodemask_pr_args - printf args to output a nodemask
100 * @maskp: nodemask to be printed
101 *
102 * Can be used to provide arguments for '%*pb[l]' when printing a nodemask.
103 */
104 #define nodemask_pr_args(maskp) __nodemask_pr_numnodes(maskp), \
105 __nodemask_pr_bits(maskp)
__nodemask_pr_numnodes(const nodemask_t * m)106 static __always_inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
107 {
108 return m ? MAX_NUMNODES : 0;
109 }
__nodemask_pr_bits(const nodemask_t * m)110 static __always_inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
111 {
112 return m ? m->bits : NULL;
113 }
114
115 /*
116 * The inline keyword gives the compiler room to decide to inline, or
117 * not inline a function as it sees best. However, as these functions
118 * are called in both __init and non-__init functions, if they are not
119 * inlined we will end up with a section mismatch error (of the type of
120 * freeable items not being freed). So we must use __always_inline here
121 * to fix the problem. If other functions in the future also end up in
122 * this situation they will also need to be annotated as __always_inline
123 */
124 #define node_set(node, dst) __node_set((node), &(dst))
__node_set(int node,volatile nodemask_t * dstp)125 static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
126 {
127 set_bit(node, dstp->bits);
128 }
129
130 #define node_clear(node, dst) __node_clear((node), &(dst))
__node_clear(int node,volatile nodemask_t * dstp)131 static __always_inline void __node_clear(int node, volatile nodemask_t *dstp)
132 {
133 clear_bit(node, dstp->bits);
134 }
135
136 #define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
__nodes_setall(nodemask_t * dstp,unsigned int nbits)137 static __always_inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
138 {
139 bitmap_fill(dstp->bits, nbits);
140 }
141
142 #define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
__nodes_clear(nodemask_t * dstp,unsigned int nbits)143 static __always_inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
144 {
145 bitmap_zero(dstp->bits, nbits);
146 }
147
148 /* No static inline type checking - see Subtlety (1) above. */
149 #define node_isset(node, nodemask) test_bit((node), (nodemask).bits)
150
151 #define node_test_and_set(node, nodemask) \
152 __node_test_and_set((node), &(nodemask))
__node_test_and_set(int node,nodemask_t * addr)153 static __always_inline bool __node_test_and_set(int node, nodemask_t *addr)
154 {
155 return test_and_set_bit(node, addr->bits);
156 }
157
158 #define nodes_and(dst, src1, src2) \
159 __nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_and(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)160 static __always_inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
161 const nodemask_t *src2p, unsigned int nbits)
162 {
163 bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
164 }
165
166 #define nodes_or(dst, src1, src2) \
167 __nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_or(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)168 static __always_inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
169 const nodemask_t *src2p, unsigned int nbits)
170 {
171 bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
172 }
173
174 #define nodes_xor(dst, src1, src2) \
175 __nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_xor(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)176 static __always_inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
177 const nodemask_t *src2p, unsigned int nbits)
178 {
179 bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
180 }
181
182 #define nodes_andnot(dst, src1, src2) \
183 __nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
__nodes_andnot(nodemask_t * dstp,const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)184 static __always_inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
185 const nodemask_t *src2p, unsigned int nbits)
186 {
187 bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
188 }
189
190 #define nodes_copy(dst, src) __nodes_copy(&(dst), &(src), MAX_NUMNODES)
__nodes_copy(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)191 static __always_inline void __nodes_copy(nodemask_t *dstp,
192 const nodemask_t *srcp, unsigned int nbits)
193 {
194 bitmap_copy(dstp->bits, srcp->bits, nbits);
195 }
196
197 #define nodes_complement(dst, src) \
198 __nodes_complement(&(dst), &(src), MAX_NUMNODES)
__nodes_complement(nodemask_t * dstp,const nodemask_t * srcp,unsigned int nbits)199 static __always_inline void __nodes_complement(nodemask_t *dstp,
200 const nodemask_t *srcp, unsigned int nbits)
201 {
202 bitmap_complement(dstp->bits, srcp->bits, nbits);
203 }
204
205 #define nodes_equal(src1, src2) \
206 __nodes_equal(&(src1), &(src2), MAX_NUMNODES)
__nodes_equal(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)207 static __always_inline bool __nodes_equal(const nodemask_t *src1p,
208 const nodemask_t *src2p, unsigned int nbits)
209 {
210 return bitmap_equal(src1p->bits, src2p->bits, nbits);
211 }
212
213 #define nodes_intersects(src1, src2) \
214 __nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
__nodes_intersects(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)215 static __always_inline bool __nodes_intersects(const nodemask_t *src1p,
216 const nodemask_t *src2p, unsigned int nbits)
217 {
218 return bitmap_intersects(src1p->bits, src2p->bits, nbits);
219 }
220
221 #define nodes_subset(src1, src2) \
222 __nodes_subset(&(src1), &(src2), MAX_NUMNODES)
__nodes_subset(const nodemask_t * src1p,const nodemask_t * src2p,unsigned int nbits)223 static __always_inline bool __nodes_subset(const nodemask_t *src1p,
224 const nodemask_t *src2p, unsigned int nbits)
225 {
226 return bitmap_subset(src1p->bits, src2p->bits, nbits);
227 }
228
229 #define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
__nodes_empty(const nodemask_t * srcp,unsigned int nbits)230 static __always_inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
231 {
232 return bitmap_empty(srcp->bits, nbits);
233 }
234
235 #define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
__nodes_full(const nodemask_t * srcp,unsigned int nbits)236 static __always_inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
237 {
238 return bitmap_full(srcp->bits, nbits);
239 }
240
241 #define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
__nodes_weight(const nodemask_t * srcp,unsigned int nbits)242 static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
243 {
244 return bitmap_weight(srcp->bits, nbits);
245 }
246
247 /* FIXME: better would be to fix all architectures to never return
248 > MAX_NUMNODES, then the silly min()s could be dropped. */
249
250 #define first_node(src) __first_node(&(src))
__first_node(const nodemask_t * srcp)251 static __always_inline unsigned int __first_node(const nodemask_t *srcp)
252 {
253 return min(MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
254 }
255
256 #define next_node(n, src) __next_node((n), &(src))
__next_node(int n,const nodemask_t * srcp)257 static __always_inline unsigned int __next_node(int n, const nodemask_t *srcp)
258 {
259 return min(MAX_NUMNODES, find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
260 }
261
262 /*
263 * Find the next present node in src, starting after node n, wrapping around to
264 * the first node in src if needed. Returns MAX_NUMNODES if src is empty.
265 */
266 #define next_node_in(n, src) __next_node_in((n), &(src))
__next_node_in(int node,const nodemask_t * srcp)267 static __always_inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
268 {
269 unsigned int ret = __next_node(node, srcp);
270
271 if (ret == MAX_NUMNODES)
272 ret = __first_node(srcp);
273 return ret;
274 }
275
init_nodemask_of_node(nodemask_t * mask,int node)276 static __always_inline void init_nodemask_of_node(nodemask_t *mask, int node)
277 {
278 nodes_clear(*mask);
279 node_set(node, *mask);
280 }
281
282 #define nodemask_of_node(node) \
283 ({ \
284 typeof(_unused_nodemask_arg_) m; \
285 if (sizeof(m) == sizeof(unsigned long)) { \
286 m.bits[0] = 1UL << (node); \
287 } else { \
288 init_nodemask_of_node(&m, (node)); \
289 } \
290 m; \
291 })
292
293 #define first_unset_node(mask) __first_unset_node(&(mask))
__first_unset_node(const nodemask_t * maskp)294 static __always_inline unsigned int __first_unset_node(const nodemask_t *maskp)
295 {
296 return min(MAX_NUMNODES, find_first_zero_bit(maskp->bits, MAX_NUMNODES));
297 }
298
299 #define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES)
300
301 #if MAX_NUMNODES <= BITS_PER_LONG
302
303 #define NODE_MASK_ALL \
304 ((nodemask_t) { { \
305 [BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD \
306 } })
307
308 #else
309
310 #define NODE_MASK_ALL \
311 ((nodemask_t) { { \
312 [0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL, \
313 [BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD \
314 } })
315
316 #endif
317
318 #define NODE_MASK_NONE \
319 ((nodemask_t) { { \
320 [0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] = 0UL \
321 } })
322
323 #define nodes_addr(src) ((src).bits)
324
325 #define nodemask_parse_user(ubuf, ulen, dst) \
326 __nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
__nodemask_parse_user(const char __user * buf,int len,nodemask_t * dstp,int nbits)327 static __always_inline int __nodemask_parse_user(const char __user *buf, int len,
328 nodemask_t *dstp, int nbits)
329 {
330 return bitmap_parse_user(buf, len, dstp->bits, nbits);
331 }
332
333 #define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
__nodelist_parse(const char * buf,nodemask_t * dstp,int nbits)334 static __always_inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
335 {
336 return bitmap_parselist(buf, dstp->bits, nbits);
337 }
338
339 #define node_remap(oldbit, old, new) \
340 __node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
__node_remap(int oldbit,const nodemask_t * oldp,const nodemask_t * newp,int nbits)341 static __always_inline int __node_remap(int oldbit,
342 const nodemask_t *oldp, const nodemask_t *newp, int nbits)
343 {
344 return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
345 }
346
347 #define nodes_remap(dst, src, old, new) \
348 __nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
__nodes_remap(nodemask_t * dstp,const nodemask_t * srcp,const nodemask_t * oldp,const nodemask_t * newp,int nbits)349 static __always_inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
350 const nodemask_t *oldp, const nodemask_t *newp, int nbits)
351 {
352 bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
353 }
354
355 #define nodes_onto(dst, orig, relmap) \
356 __nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
__nodes_onto(nodemask_t * dstp,const nodemask_t * origp,const nodemask_t * relmapp,int nbits)357 static __always_inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
358 const nodemask_t *relmapp, int nbits)
359 {
360 bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
361 }
362
363 #define nodes_fold(dst, orig, sz) \
364 __nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
__nodes_fold(nodemask_t * dstp,const nodemask_t * origp,int sz,int nbits)365 static __always_inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
366 int sz, int nbits)
367 {
368 bitmap_fold(dstp->bits, origp->bits, sz, nbits);
369 }
370
371 #if MAX_NUMNODES > 1
372 #define for_each_node_mask(node, mask) \
373 for ((node) = first_node(mask); \
374 (node) < MAX_NUMNODES; \
375 (node) = next_node((node), (mask)))
376 #else /* MAX_NUMNODES == 1 */
377 #define for_each_node_mask(node, mask) \
378 for ((node) = 0; (node) < 1 && !nodes_empty(mask); (node)++)
379 #endif /* MAX_NUMNODES */
380
381 /*
382 * Bitmasks that are kept for all the nodes.
383 */
384 enum node_states {
385 N_POSSIBLE, /* The node could become online at some point */
386 N_ONLINE, /* The node is online */
387 N_NORMAL_MEMORY, /* The node has regular memory */
388 #ifdef CONFIG_HIGHMEM
389 N_HIGH_MEMORY, /* The node has regular or high memory */
390 #else
391 N_HIGH_MEMORY = N_NORMAL_MEMORY,
392 #endif
393 N_MEMORY, /* The node has memory(regular, high, movable) */
394 N_CPU, /* The node has one or more cpus */
395 N_GENERIC_INITIATOR, /* The node has one or more Generic Initiators */
396 NR_NODE_STATES
397 };
398
399 /*
400 * The following particular system nodemasks and operations
401 * on them manage all possible and online nodes.
402 */
403
404 extern nodemask_t node_states[NR_NODE_STATES];
405
406 #if MAX_NUMNODES > 1
node_state(int node,enum node_states state)407 static __always_inline int node_state(int node, enum node_states state)
408 {
409 return node_isset(node, node_states[state]);
410 }
411
node_set_state(int node,enum node_states state)412 static __always_inline void node_set_state(int node, enum node_states state)
413 {
414 __node_set(node, &node_states[state]);
415 }
416
node_clear_state(int node,enum node_states state)417 static __always_inline void node_clear_state(int node, enum node_states state)
418 {
419 __node_clear(node, &node_states[state]);
420 }
421
num_node_state(enum node_states state)422 static __always_inline int num_node_state(enum node_states state)
423 {
424 return nodes_weight(node_states[state]);
425 }
426
427 #define for_each_node_state(__node, __state) \
428 for_each_node_mask((__node), node_states[__state])
429
430 #define first_online_node first_node(node_states[N_ONLINE])
431 #define first_memory_node first_node(node_states[N_MEMORY])
next_online_node(int nid)432 static __always_inline unsigned int next_online_node(int nid)
433 {
434 return next_node(nid, node_states[N_ONLINE]);
435 }
next_memory_node(int nid)436 static __always_inline unsigned int next_memory_node(int nid)
437 {
438 return next_node(nid, node_states[N_MEMORY]);
439 }
440
441 extern unsigned int nr_node_ids;
442 extern unsigned int nr_online_nodes;
443
node_set_online(int nid)444 static __always_inline void node_set_online(int nid)
445 {
446 node_set_state(nid, N_ONLINE);
447 nr_online_nodes = num_node_state(N_ONLINE);
448 }
449
node_set_offline(int nid)450 static __always_inline void node_set_offline(int nid)
451 {
452 node_clear_state(nid, N_ONLINE);
453 nr_online_nodes = num_node_state(N_ONLINE);
454 }
455
456 #else
457
node_state(int node,enum node_states state)458 static __always_inline int node_state(int node, enum node_states state)
459 {
460 return node == 0;
461 }
462
node_set_state(int node,enum node_states state)463 static __always_inline void node_set_state(int node, enum node_states state)
464 {
465 }
466
node_clear_state(int node,enum node_states state)467 static __always_inline void node_clear_state(int node, enum node_states state)
468 {
469 }
470
num_node_state(enum node_states state)471 static __always_inline int num_node_state(enum node_states state)
472 {
473 return 1;
474 }
475
476 #define for_each_node_state(node, __state) \
477 for ( (node) = 0; (node) == 0; (node) = 1)
478
479 #define first_online_node 0
480 #define first_memory_node 0
481 #define next_online_node(nid) (MAX_NUMNODES)
482 #define next_memory_node(nid) (MAX_NUMNODES)
483 #define nr_node_ids 1U
484 #define nr_online_nodes 1U
485
486 #define node_set_online(node) node_set_state((node), N_ONLINE)
487 #define node_set_offline(node) node_clear_state((node), N_ONLINE)
488
489 #endif
490
node_random(const nodemask_t * maskp)491 static __always_inline int node_random(const nodemask_t *maskp)
492 {
493 #if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
494 int node = find_random_bit(maskp->bits, MAX_NUMNODES);
495
496 return node < MAX_NUMNODES ? node : NUMA_NO_NODE;
497 #else
498 return 0;
499 #endif
500 }
501
502 #define node_online_map node_states[N_ONLINE]
503 #define node_possible_map node_states[N_POSSIBLE]
504
505 #define num_online_nodes() num_node_state(N_ONLINE)
506 #define num_possible_nodes() num_node_state(N_POSSIBLE)
507 #define node_online(node) node_state((node), N_ONLINE)
508 #define node_possible(node) node_state((node), N_POSSIBLE)
509
510 #define for_each_node(node) for_each_node_state(node, N_POSSIBLE)
511 #define for_each_online_node(node) for_each_node_state(node, N_ONLINE)
512 #define for_each_node_with_cpus(node) for_each_node_state(node, N_CPU)
513
514 /*
515 * For nodemask scratch area.
516 * NODEMASK_ALLOC(type, name) allocates an object with a specified type and
517 * name.
518 */
519 #if NODES_SHIFT > 8 /* nodemask_t > 32 bytes */
520 #define NODEMASK_ALLOC(type, name, gfp_flags) \
521 type *name = kmalloc(sizeof(*name), gfp_flags)
522 #define NODEMASK_FREE(m) kfree(m)
523 #else
524 #define NODEMASK_ALLOC(type, name, gfp_flags) type _##name, *name = &_##name
525 #define NODEMASK_FREE(m) do {} while (0)
526 #endif
527
528 /* Example structure for using NODEMASK_ALLOC, used in mempolicy. */
529 struct nodemask_scratch {
530 nodemask_t mask1;
531 nodemask_t mask2;
532 };
533
534 #define NODEMASK_SCRATCH(x) \
535 NODEMASK_ALLOC(struct nodemask_scratch, x, \
536 GFP_KERNEL | __GFP_NORETRY)
537 #define NODEMASK_SCRATCH_FREE(x) NODEMASK_FREE(x)
538
539
540 #endif /* __LINUX_NODEMASK_H */
541