1 /*-
2 * SPDX-License-Identifier: BSD-2-Clause
3 *
4 * Copyright 2020 Toomas Soome
5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
6 * Copyright 2020 RackTop Systems, Inc.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 /*
31 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
32 * GOP Blt, and allows us to fill the rectangle on screen, copy
33 * rectangle from video to buffer and buffer to video and video to video.
34 * Such implementation does allow us to have almost identical implementation
35 * for both BIOS VBE and UEFI.
36 *
37 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
38 * Alpha) format, this allows us to only handle RGB data and not to worry
39 * about mixing RGB with indexed colors.
40 * Data exchange between memory buffer and video will translate BGRA
41 * and native format as following:
42 *
43 * 32-bit to/from 32-bit is trivial case.
44 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
45 * 32-bit to/from 16-bit is more complicated, because we nee to handle
46 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
47 * need to apply masks of 16-bit color components. This will preserve
48 * colors for terminal text. For 32-bit truecolor PMG images, we need to
49 * translate 32-bit colors to 15/16 bit colors and this means data loss.
50 * There are different algorithms how to perform such color space reduction,
51 * we are currently using bitwise right shift to reduce color space and so far
52 * this technique seems to be sufficient (see also gfx_fb_putimage(), the
53 * end of for loop).
54 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
55 * indexed. From video, we do get color indexes, and we do translate
56 * color index values to RGB. To write to video, we again need to translate
57 * RGB to color index. Additionally, we need to translate between VGA and
58 * console colors.
59 *
60 * Our internal color data is represented using BGRA format. But the hardware
61 * used indexed colors for 8-bit colors (0-255) and for this mode we do
62 * need to perform translation to/from BGRA and index values.
63 *
64 * - paletteentry RGB <-> index -
65 * BGRA BUFFER <----/ \ - VIDEO
66 * \ /
67 * - RGB (16/24/32) -
68 *
69 * To perform index to RGB translation, we use palette table generated
70 * from when we set up 8-bit mode video. We cannot read palette data from
71 * the hardware, because not all hardware supports reading it.
72 *
73 * BGRA to index is implemented in rgb_to_color_index() by searching
74 * palette array for closest match of RBG values.
75 *
76 * Note: In 8-bit mode, We do store first 16 colors to palette registers
77 * in VGA color order, this serves two purposes; firstly,
78 * if palette update is not supported, we still have correct 16 colors.
79 * Secondly, the kernel does get correct 16 colors when some other boot
80 * loader is used. However, the palette map for 8-bit colors is using
81 * console color ordering - this does allow us to skip translation
82 * from VGA colors to console colors, while we are reading RGB data.
83 */
84
85 #include <sys/param.h>
86 #include <stand.h>
87 #include <teken.h>
88 #include <gfx_fb.h>
89 #include <sys/font.h>
90 #include <sys/splash.h>
91 #include <sys/linker.h>
92 #include <sys/module.h>
93 #include <sys/stdint.h>
94 #include <sys/endian.h>
95 #include <pnglite.h>
96 #include <bootstrap.h>
97 #include <lz4.h>
98 #if defined(EFI)
99 #include <efi.h>
100 #include <efilib.h>
101 #else
102 #include <vbe.h>
103 #endif
104
105 #include "modinfo.h"
106
107 /* VGA text mode does use bold font. */
108 #if !defined(VGA_8X16_FONT)
109 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
110 #endif
111 #if !defined(DEFAULT_8X16_FONT)
112 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
113 #endif
114
115 /*
116 * Must be sorted by font size in descending order
117 */
118 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
119
120 #define DEFAULT_FONT_DATA font_data_8x16
121 extern vt_font_bitmap_data_t font_data_8x16;
122 teken_gfx_t gfx_state = { 0 };
123
124 static struct {
125 unsigned char r; /* Red percentage value. */
126 unsigned char g; /* Green percentage value. */
127 unsigned char b; /* Blue percentage value. */
128 } color_def[NCOLORS] = {
129 {0, 0, 0}, /* black */
130 {50, 0, 0}, /* dark red */
131 {0, 50, 0}, /* dark green */
132 {77, 63, 0}, /* dark yellow */
133 {20, 40, 64}, /* dark blue */
134 {50, 0, 50}, /* dark magenta */
135 {0, 50, 50}, /* dark cyan */
136 {75, 75, 75}, /* light gray */
137
138 {18, 20, 21}, /* dark gray */
139 {100, 0, 0}, /* light red */
140 {0, 100, 0}, /* light green */
141 {100, 100, 0}, /* light yellow */
142 {45, 62, 81}, /* light blue */
143 {100, 0, 100}, /* light magenta */
144 {0, 100, 100}, /* light cyan */
145 {100, 100, 100}, /* white */
146 };
147 uint32_t cmap[NCMAP];
148
149 /*
150 * Between console's palette and VGA's one:
151 * - blue and red are swapped (1 <-> 4)
152 * - yellow and cyan are swapped (3 <-> 6)
153 */
154 const int cons_to_vga_colors[NCOLORS] = {
155 0, 4, 2, 6, 1, 5, 3, 7,
156 8, 12, 10, 14, 9, 13, 11, 15
157 };
158
159 static const int vga_to_cons_colors[NCOLORS] = {
160 0, 1, 2, 3, 4, 5, 6, 7,
161 8, 9, 10, 11, 12, 13, 14, 15
162 };
163
164 /*
165 * It is reported very slow console draw in some systems.
166 * in order to exclude buggy gop->Blt(), we want option
167 * to use direct draw to framebuffer and avoid gop->Blt.
168 * Can be toggled with "gop" command.
169 */
170 bool ignore_gop_blt = false;
171
172 struct text_pixel *screen_buffer;
173 #if defined(EFI)
174 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
175 #else
176 static struct paletteentry *GlyphBuffer;
177 #endif
178 static size_t GlyphBufferSize;
179
180 static bool insert_font(char *, FONT_FLAGS);
181 static int font_set(struct env_var *, int, const void *);
182 static void * allocate_glyphbuffer(uint32_t, uint32_t);
183 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);
184
185 /*
186 * Initialize gfx framework.
187 */
188 void
gfx_framework_init(void)189 gfx_framework_init(void)
190 {
191 /*
192 * Setup font list to have builtin font.
193 */
194 (void) insert_font(NULL, FONT_BUILTIN);
195 gfx_interp_ref(); /* Draw in the gfx interpreter for this thing */
196 }
197
198 static uint8_t *
gfx_get_fb_address(void)199 gfx_get_fb_address(void)
200 {
201 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
202 }
203
204 /*
205 * Utility function to parse gfx mode line strings.
206 */
207 bool
gfx_parse_mode_str(char * str,int * x,int * y,int * depth)208 gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
209 {
210 char *p, *end;
211
212 errno = 0;
213 p = str;
214 *x = strtoul(p, &end, 0);
215 if (*x == 0 || errno != 0)
216 return (false);
217 if (*end != 'x')
218 return (false);
219 p = end + 1;
220 *y = strtoul(p, &end, 0);
221 if (*y == 0 || errno != 0)
222 return (false);
223 if (*end != 'x') {
224 *depth = -1; /* auto select */
225 } else {
226 p = end + 1;
227 *depth = strtoul(p, &end, 0);
228 if (*depth == 0 || errno != 0 || *end != '\0')
229 return (false);
230 }
231
232 return (true);
233 }
234
235 static uint32_t
rgb_color_map(uint8_t index,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)236 rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
237 uint32_t gmax, int goffset, uint32_t bmax, int boffset)
238 {
239 uint32_t color, code, gray, level;
240
241 if (index < NCOLORS) {
242 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
243 return (CF(r, index) | CF(g, index) | CF(b, index));
244 #undef CF
245 }
246
247 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
248 /* 6x6x6 color cube */
249 if (index > 15 && index < 232) {
250 uint32_t red, green, blue;
251
252 for (red = 0; red < 6; red++) {
253 for (green = 0; green < 6; green++) {
254 for (blue = 0; blue < 6; blue++) {
255 code = 16 + (red * 36) +
256 (green * 6) + blue;
257 if (code != index)
258 continue;
259 red = red ? (red * 40 + 55) : 0;
260 green = green ? (green * 40 + 55) : 0;
261 blue = blue ? (blue * 40 + 55) : 0;
262 color = CF(r, red);
263 color |= CF(g, green);
264 color |= CF(b, blue);
265 return (color);
266 }
267 }
268 }
269 }
270
271 /* colors 232-255 are a grayscale ramp */
272 for (gray = 0; gray < 24; gray++) {
273 level = (gray * 10) + 8;
274 code = 232 + gray;
275 if (code == index)
276 break;
277 }
278 return (CF(r, level) | CF(g, level) | CF(b, level));
279 #undef CF
280 }
281
282 /*
283 * Support for color mapping.
284 * For 8, 24 and 32 bit depth, use mask size 8.
285 * 15/16 bit depth needs to use mask size from mode,
286 * or we will lose color information from 32-bit to 15/16 bit translation.
287 */
288 uint32_t
gfx_fb_color_map(uint8_t index)289 gfx_fb_color_map(uint8_t index)
290 {
291 int rmask, gmask, bmask;
292 int roff, goff, boff, bpp;
293
294 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
295 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
296 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
297 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
298
299 if (bpp == 2)
300 rmask = gfx_state.tg_fb.fb_mask_red >> roff;
301 else
302 rmask = 0xff;
303
304 if (bpp == 2)
305 gmask = gfx_state.tg_fb.fb_mask_green >> goff;
306 else
307 gmask = 0xff;
308
309 if (bpp == 2)
310 bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
311 else
312 bmask = 0xff;
313
314 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
315 }
316
317 /*
318 * Get indexed color from RGB. This function is used to write data to video
319 * memory when the adapter is set to use indexed colors.
320 * Since UEFI does only support 32-bit colors, we do not implement it for
321 * UEFI because there is no need for it and we do not have palette array
322 * for UEFI.
323 */
324 static uint8_t
rgb_to_color_index(uint8_t r,uint8_t g,uint8_t b)325 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
326 {
327 #if !defined(EFI)
328 uint32_t color, best, dist, k;
329 int diff;
330
331 color = 0;
332 best = 255 * 255 * 255;
333 for (k = 0; k < NCMAP; k++) {
334 diff = r - pe8[k].Red;
335 dist = diff * diff;
336 diff = g - pe8[k].Green;
337 dist += diff * diff;
338 diff = b - pe8[k].Blue;
339 dist += diff * diff;
340
341 /* Exact match, exit the loop */
342 if (dist == 0)
343 break;
344
345 if (dist < best) {
346 color = k;
347 best = dist;
348 }
349 }
350 if (k == NCMAP)
351 k = color;
352 return (k);
353 #else
354 (void) r;
355 (void) g;
356 (void) b;
357 return (0);
358 #endif
359 }
360
361 int
generate_cons_palette(uint32_t * palette,int format,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)362 generate_cons_palette(uint32_t *palette, int format,
363 uint32_t rmax, int roffset, uint32_t gmax, int goffset,
364 uint32_t bmax, int boffset)
365 {
366 int i;
367
368 switch (format) {
369 case COLOR_FORMAT_VGA:
370 for (i = 0; i < NCOLORS; i++)
371 palette[i] = cons_to_vga_colors[i];
372 for (; i < NCMAP; i++)
373 palette[i] = i;
374 break;
375 case COLOR_FORMAT_RGB:
376 for (i = 0; i < NCMAP; i++)
377 palette[i] = rgb_color_map(i, rmax, roffset,
378 gmax, goffset, bmax, boffset);
379 break;
380 default:
381 return (ENODEV);
382 }
383
384 return (0);
385 }
386
387 static void
gfx_mem_wr1(uint8_t * base,size_t size,uint32_t o,uint8_t v)388 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
389 {
390
391 if (o >= size)
392 return;
393 *(uint8_t *)(base + o) = v;
394 }
395
396 static void
gfx_mem_wr2(uint8_t * base,size_t size,uint32_t o,uint16_t v)397 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
398 {
399
400 if (o >= size)
401 return;
402 *(uint16_t *)(base + o) = v;
403 }
404
405 static void
gfx_mem_wr4(uint8_t * base,size_t size,uint32_t o,uint32_t v)406 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
407 {
408
409 if (o >= size)
410 return;
411 *(uint32_t *)(base + o) = v;
412 }
413
gfxfb_blt_fill(void * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)414 static int gfxfb_blt_fill(void *BltBuffer,
415 uint32_t DestinationX, uint32_t DestinationY,
416 uint32_t Width, uint32_t Height)
417 {
418 #if defined(EFI)
419 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
420 #else
421 struct paletteentry *p;
422 #endif
423 uint32_t data, bpp, pitch, y, x;
424 int roff, goff, boff;
425 size_t size;
426 off_t off;
427 uint8_t *destination;
428
429 if (BltBuffer == NULL)
430 return (EINVAL);
431
432 if (DestinationY + Height > gfx_state.tg_fb.fb_height)
433 return (EINVAL);
434
435 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
436 return (EINVAL);
437
438 if (Width == 0 || Height == 0)
439 return (EINVAL);
440
441 p = BltBuffer;
442 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
443 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
444 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
445
446 if (gfx_state.tg_fb.fb_bpp == 8) {
447 data = rgb_to_color_index(p->Red, p->Green, p->Blue);
448 } else {
449 data = (p->Red &
450 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
451 data |= (p->Green &
452 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
453 data |= (p->Blue &
454 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
455 }
456
457 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
458 pitch = gfx_state.tg_fb.fb_stride * bpp;
459 destination = gfx_get_fb_address();
460 size = gfx_state.tg_fb.fb_size;
461
462 for (y = DestinationY; y < Height + DestinationY; y++) {
463 off = y * pitch + DestinationX * bpp;
464 for (x = 0; x < Width; x++) {
465 switch (bpp) {
466 case 1:
467 gfx_mem_wr1(destination, size, off,
468 (data < NCOLORS) ?
469 cons_to_vga_colors[data] : data);
470 break;
471 case 2:
472 gfx_mem_wr2(destination, size, off, data);
473 break;
474 case 3:
475 gfx_mem_wr1(destination, size, off,
476 (data >> 16) & 0xff);
477 gfx_mem_wr1(destination, size, off + 1,
478 (data >> 8) & 0xff);
479 gfx_mem_wr1(destination, size, off + 2,
480 data & 0xff);
481 break;
482 case 4:
483 gfx_mem_wr4(destination, size, off, data);
484 break;
485 default:
486 return (EINVAL);
487 }
488 off += bpp;
489 }
490 }
491
492 return (0);
493 }
494
495 static int
gfxfb_blt_video_to_buffer(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)496 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
497 uint32_t DestinationX, uint32_t DestinationY,
498 uint32_t Width, uint32_t Height, uint32_t Delta)
499 {
500 #if defined(EFI)
501 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
502 #else
503 struct paletteentry *p;
504 #endif
505 uint32_t x, sy, dy;
506 uint32_t bpp, pitch, copybytes;
507 off_t off;
508 uint8_t *source, *destination, *sb;
509 uint8_t rm, rp, gm, gp, bm, bp;
510 bool bgra;
511
512 if (BltBuffer == NULL)
513 return (EINVAL);
514
515 if (SourceY + Height >
516 gfx_state.tg_fb.fb_height)
517 return (EINVAL);
518
519 if (SourceX + Width > gfx_state.tg_fb.fb_width)
520 return (EINVAL);
521
522 if (Width == 0 || Height == 0)
523 return (EINVAL);
524
525 if (Delta == 0)
526 Delta = Width * sizeof (*p);
527
528 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
529 pitch = gfx_state.tg_fb.fb_stride * bpp;
530
531 copybytes = Width * bpp;
532
533 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
534 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
535 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
536 rm = gfx_state.tg_fb.fb_mask_red >> rp;
537 gm = gfx_state.tg_fb.fb_mask_green >> gp;
538 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
539
540 /* If FB pixel format is BGRA, we can use direct copy. */
541 bgra = bpp == 4 &&
542 ffs(rm) - 1 == 8 && rp == 16 &&
543 ffs(gm) - 1 == 8 && gp == 8 &&
544 ffs(bm) - 1 == 8 && bp == 0;
545
546 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
547 sy++, dy++) {
548 off = sy * pitch + SourceX * bpp;
549 source = gfx_get_fb_address() + off;
550 destination = (uint8_t *)BltBuffer + dy * Delta +
551 DestinationX * sizeof (*p);
552
553 if (bgra) {
554 bcopy(source, destination, copybytes);
555 } else {
556 for (x = 0; x < Width; x++) {
557 uint32_t c = 0;
558
559 p = (void *)(destination + x * sizeof (*p));
560 sb = source + x * bpp;
561 switch (bpp) {
562 case 1:
563 c = *sb;
564 break;
565 case 2:
566 c = *(uint16_t *)sb;
567 break;
568 case 3:
569 c = sb[0] << 16 | sb[1] << 8 | sb[2];
570 break;
571 case 4:
572 c = *(uint32_t *)sb;
573 break;
574 default:
575 return (EINVAL);
576 }
577
578 if (bpp == 1) {
579 *(uint32_t *)p = gfx_fb_color_map(
580 (c < 16) ?
581 vga_to_cons_colors[c] : c);
582 } else {
583 p->Red = (c >> rp) & rm;
584 p->Green = (c >> gp) & gm;
585 p->Blue = (c >> bp) & bm;
586 p->Reserved = 0;
587 }
588 }
589 }
590 }
591
592 return (0);
593 }
594
595 static int
gfxfb_blt_buffer_to_video(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)596 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
597 uint32_t DestinationX, uint32_t DestinationY,
598 uint32_t Width, uint32_t Height, uint32_t Delta)
599 {
600 #if defined(EFI)
601 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
602 #else
603 struct paletteentry *p;
604 #endif
605 uint32_t x, sy, dy;
606 uint32_t bpp, pitch, copybytes;
607 off_t off;
608 uint8_t *source, *destination;
609 uint8_t rm, rp, gm, gp, bm, bp;
610 bool bgra;
611
612 if (BltBuffer == NULL)
613 return (EINVAL);
614
615 if (DestinationY + Height >
616 gfx_state.tg_fb.fb_height)
617 return (EINVAL);
618
619 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
620 return (EINVAL);
621
622 if (Width == 0 || Height == 0)
623 return (EINVAL);
624
625 if (Delta == 0)
626 Delta = Width * sizeof (*p);
627
628 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
629 pitch = gfx_state.tg_fb.fb_stride * bpp;
630
631 copybytes = Width * bpp;
632
633 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
634 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
635 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
636 rm = gfx_state.tg_fb.fb_mask_red >> rp;
637 gm = gfx_state.tg_fb.fb_mask_green >> gp;
638 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
639
640 /* If FB pixel format is BGRA, we can use direct copy. */
641 bgra = bpp == 4 &&
642 ffs(rm) - 1 == 8 && rp == 16 &&
643 ffs(gm) - 1 == 8 && gp == 8 &&
644 ffs(bm) - 1 == 8 && bp == 0;
645
646 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
647 sy++, dy++) {
648 off = dy * pitch + DestinationX * bpp;
649 destination = gfx_get_fb_address() + off;
650
651 if (bgra) {
652 source = (uint8_t *)BltBuffer + sy * Delta +
653 SourceX * sizeof (*p);
654 bcopy(source, destination, copybytes);
655 } else {
656 for (x = 0; x < Width; x++) {
657 uint32_t c;
658
659 p = (void *)((uint8_t *)BltBuffer +
660 sy * Delta +
661 (SourceX + x) * sizeof (*p));
662 if (bpp == 1) {
663 c = rgb_to_color_index(p->Red,
664 p->Green, p->Blue);
665 } else {
666 c = (p->Red & rm) << rp |
667 (p->Green & gm) << gp |
668 (p->Blue & bm) << bp;
669 }
670 off = x * bpp;
671 switch (bpp) {
672 case 1:
673 gfx_mem_wr1(destination, copybytes,
674 off, (c < 16) ?
675 cons_to_vga_colors[c] : c);
676 break;
677 case 2:
678 gfx_mem_wr2(destination, copybytes,
679 off, c);
680 break;
681 case 3:
682 gfx_mem_wr1(destination, copybytes,
683 off, (c >> 16) & 0xff);
684 gfx_mem_wr1(destination, copybytes,
685 off + 1, (c >> 8) & 0xff);
686 gfx_mem_wr1(destination, copybytes,
687 off + 2, c & 0xff);
688 break;
689 case 4:
690 gfx_mem_wr4(destination, copybytes,
691 x * bpp, c);
692 break;
693 default:
694 return (EINVAL);
695 }
696 }
697 }
698 }
699
700 return (0);
701 }
702
703 static int
gfxfb_blt_video_to_video(uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)704 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
705 uint32_t DestinationX, uint32_t DestinationY,
706 uint32_t Width, uint32_t Height)
707 {
708 uint32_t bpp, copybytes;
709 int pitch;
710 uint8_t *source, *destination;
711 off_t off;
712
713 if (SourceY + Height >
714 gfx_state.tg_fb.fb_height)
715 return (EINVAL);
716
717 if (SourceX + Width > gfx_state.tg_fb.fb_width)
718 return (EINVAL);
719
720 if (DestinationY + Height >
721 gfx_state.tg_fb.fb_height)
722 return (EINVAL);
723
724 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
725 return (EINVAL);
726
727 if (Width == 0 || Height == 0)
728 return (EINVAL);
729
730 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
731 pitch = gfx_state.tg_fb.fb_stride * bpp;
732
733 copybytes = Width * bpp;
734
735 off = SourceY * pitch + SourceX * bpp;
736 source = gfx_get_fb_address() + off;
737 off = DestinationY * pitch + DestinationX * bpp;
738 destination = gfx_get_fb_address() + off;
739
740 if ((uintptr_t)destination > (uintptr_t)source) {
741 source += Height * pitch;
742 destination += Height * pitch;
743 pitch = -pitch;
744 }
745
746 while (Height-- > 0) {
747 bcopy(source, destination, copybytes);
748 source += pitch;
749 destination += pitch;
750 }
751
752 return (0);
753 }
754
755 static void
gfxfb_shadow_fill(uint32_t * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)756 gfxfb_shadow_fill(uint32_t *BltBuffer,
757 uint32_t DestinationX, uint32_t DestinationY,
758 uint32_t Width, uint32_t Height)
759 {
760 uint32_t fbX, fbY;
761
762 if (gfx_state.tg_shadow_fb == NULL)
763 return;
764
765 fbX = gfx_state.tg_fb.fb_width;
766 fbY = gfx_state.tg_fb.fb_height;
767
768 if (BltBuffer == NULL)
769 return;
770
771 if (DestinationX + Width > fbX)
772 Width = fbX - DestinationX;
773
774 if (DestinationY + Height > fbY)
775 Height = fbY - DestinationY;
776
777 uint32_t y2 = Height + DestinationY;
778 for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
779 uint32_t off = y1 * fbX + DestinationX;
780
781 for (uint32_t x = 0; x < Width; x++) {
782 gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
783 }
784 }
785 }
786
787 int
gfxfb_blt(void * BltBuffer,GFXFB_BLT_OPERATION BltOperation,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)788 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
789 uint32_t SourceX, uint32_t SourceY,
790 uint32_t DestinationX, uint32_t DestinationY,
791 uint32_t Width, uint32_t Height, uint32_t Delta)
792 {
793 int rv;
794 #if defined(EFI)
795 EFI_STATUS status;
796 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private;
797 EFI_TPL tpl;
798
799 /*
800 * We assume Blt() does work, if not, we will need to build exception
801 * list case by case. We only have boot services during part of our
802 * exectution. Once terminate boot services, these operations cannot be
803 * done as they are provided by protocols that disappear when exit
804 * boot services.
805 */
806 if (!ignore_gop_blt && gop != NULL && boot_services_active) {
807 tpl = BS->RaiseTPL(TPL_NOTIFY);
808 switch (BltOperation) {
809 case GfxFbBltVideoFill:
810 gfxfb_shadow_fill(BltBuffer, DestinationX,
811 DestinationY, Width, Height);
812 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
813 SourceX, SourceY, DestinationX, DestinationY,
814 Width, Height, Delta);
815 break;
816
817 case GfxFbBltVideoToBltBuffer:
818 status = gop->Blt(gop, BltBuffer,
819 EfiBltVideoToBltBuffer,
820 SourceX, SourceY, DestinationX, DestinationY,
821 Width, Height, Delta);
822 break;
823
824 case GfxFbBltBufferToVideo:
825 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
826 SourceX, SourceY, DestinationX, DestinationY,
827 Width, Height, Delta);
828 break;
829
830 case GfxFbBltVideoToVideo:
831 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
832 SourceX, SourceY, DestinationX, DestinationY,
833 Width, Height, Delta);
834 break;
835
836 default:
837 status = EFI_INVALID_PARAMETER;
838 break;
839 }
840
841 switch (status) {
842 case EFI_SUCCESS:
843 rv = 0;
844 break;
845
846 case EFI_INVALID_PARAMETER:
847 rv = EINVAL;
848 break;
849
850 case EFI_DEVICE_ERROR:
851 default:
852 rv = EIO;
853 break;
854 }
855
856 BS->RestoreTPL(tpl);
857 return (rv);
858 }
859 #endif
860
861 switch (BltOperation) {
862 case GfxFbBltVideoFill:
863 gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
864 Width, Height);
865 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
866 Width, Height);
867 break;
868
869 case GfxFbBltVideoToBltBuffer:
870 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
871 DestinationX, DestinationY, Width, Height, Delta);
872 break;
873
874 case GfxFbBltBufferToVideo:
875 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
876 DestinationX, DestinationY, Width, Height, Delta);
877 break;
878
879 case GfxFbBltVideoToVideo:
880 rv = gfxfb_blt_video_to_video(SourceX, SourceY,
881 DestinationX, DestinationY, Width, Height);
882 break;
883
884 default:
885 rv = EINVAL;
886 break;
887 }
888 return (rv);
889 }
890
891 void
gfx_bitblt_bitmap(teken_gfx_t * state,const uint8_t * glyph,const teken_attr_t * a,uint32_t alpha,bool cursor)892 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
893 const teken_attr_t *a, uint32_t alpha, bool cursor)
894 {
895 uint32_t width, height;
896 uint32_t fgc, bgc, bpl, cc, o;
897 int bpp, bit, byte;
898 bool invert = false;
899
900 bpp = 4; /* We only generate BGRA */
901 width = state->tg_font.vf_width;
902 height = state->tg_font.vf_height;
903 bpl = (width + 7) / 8; /* Bytes per source line. */
904
905 fgc = a->ta_fgcolor;
906 bgc = a->ta_bgcolor;
907 if (a->ta_format & TF_BOLD)
908 fgc |= TC_LIGHT;
909 if (a->ta_format & TF_BLINK)
910 bgc |= TC_LIGHT;
911
912 fgc = gfx_fb_color_map(fgc);
913 bgc = gfx_fb_color_map(bgc);
914
915 if (a->ta_format & TF_REVERSE)
916 invert = !invert;
917 if (cursor)
918 invert = !invert;
919 if (invert) {
920 uint32_t tmp;
921
922 tmp = fgc;
923 fgc = bgc;
924 bgc = tmp;
925 }
926
927 alpha = alpha << 24;
928 fgc |= alpha;
929 bgc |= alpha;
930
931 for (uint32_t y = 0; y < height; y++) {
932 for (uint32_t x = 0; x < width; x++) {
933 byte = y * bpl + x / 8;
934 bit = 0x80 >> (x % 8);
935 o = y * width * bpp + x * bpp;
936 cc = glyph[byte] & bit ? fgc : bgc;
937
938 gfx_mem_wr4(state->tg_glyph,
939 state->tg_glyph_size, o, cc);
940 }
941 }
942 }
943
944 /*
945 * Draw prepared glyph on terminal point p.
946 */
947 static void
gfx_fb_printchar(teken_gfx_t * state,const teken_pos_t * p)948 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
949 {
950 unsigned x, y, width, height;
951
952 width = state->tg_font.vf_width;
953 height = state->tg_font.vf_height;
954 x = state->tg_origin.tp_col + p->tp_col * width;
955 y = state->tg_origin.tp_row + p->tp_row * height;
956
957 gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
958 }
959
960 /*
961 * Store char with its attribute to buffer and put it on screen.
962 */
963 void
gfx_fb_putchar(void * arg,const teken_pos_t * p,teken_char_t c,const teken_attr_t * a)964 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
965 const teken_attr_t *a)
966 {
967 teken_gfx_t *state = arg;
968 const uint8_t *glyph;
969 int idx;
970
971 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
972 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
973 return;
974
975 /* remove the cursor */
976 if (state->tg_cursor_visible)
977 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
978
979 screen_buffer[idx].c = c;
980 screen_buffer[idx].a = *a;
981
982 glyph = font_lookup(&state->tg_font, c, a);
983 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
984 gfx_fb_printchar(state, p);
985
986 /* display the cursor */
987 if (state->tg_cursor_visible) {
988 const teken_pos_t *c;
989
990 c = teken_get_cursor(&state->tg_teken);
991 gfx_fb_cursor_draw(state, c, true);
992 }
993 }
994
995 void
gfx_fb_fill(void * arg,const teken_rect_t * r,teken_char_t c,const teken_attr_t * a)996 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
997 const teken_attr_t *a)
998 {
999 teken_gfx_t *state = arg;
1000 const uint8_t *glyph;
1001 teken_pos_t p;
1002 struct text_pixel *row;
1003
1004 /* remove the cursor */
1005 if (state->tg_cursor_visible)
1006 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1007
1008 glyph = font_lookup(&state->tg_font, c, a);
1009 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1010
1011 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
1012 p.tp_row++) {
1013 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
1014 for (p.tp_col = r->tr_begin.tp_col;
1015 p.tp_col < r->tr_end.tp_col; p.tp_col++) {
1016 row[p.tp_col].c = c;
1017 row[p.tp_col].a = *a;
1018 gfx_fb_printchar(state, &p);
1019 }
1020 }
1021
1022 /* display the cursor */
1023 if (state->tg_cursor_visible) {
1024 const teken_pos_t *c;
1025
1026 c = teken_get_cursor(&state->tg_teken);
1027 gfx_fb_cursor_draw(state, c, true);
1028 }
1029 }
1030
1031 static void
gfx_fb_cursor_draw(teken_gfx_t * state,const teken_pos_t * pos,bool on)1032 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
1033 {
1034 const uint8_t *glyph;
1035 teken_pos_t p;
1036 int idx;
1037
1038 p = *pos;
1039 if (p.tp_col >= state->tg_tp.tp_col)
1040 p.tp_col = state->tg_tp.tp_col - 1;
1041 if (p.tp_row >= state->tg_tp.tp_row)
1042 p.tp_row = state->tg_tp.tp_row - 1;
1043 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
1044 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1045 return;
1046
1047 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
1048 &screen_buffer[idx].a);
1049 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
1050 gfx_fb_printchar(state, &p);
1051
1052 state->tg_cursor = p;
1053 }
1054
1055 void
gfx_fb_cursor(void * arg,const teken_pos_t * p)1056 gfx_fb_cursor(void *arg, const teken_pos_t *p)
1057 {
1058 teken_gfx_t *state = arg;
1059
1060 /* Switch cursor off in old location and back on in new. */
1061 if (state->tg_cursor_visible) {
1062 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1063 gfx_fb_cursor_draw(state, p, true);
1064 }
1065 }
1066
1067 void
gfx_fb_param(void * arg,int cmd,unsigned int value)1068 gfx_fb_param(void *arg, int cmd, unsigned int value)
1069 {
1070 teken_gfx_t *state = arg;
1071 const teken_pos_t *c;
1072
1073 switch (cmd) {
1074 case TP_SETLOCALCURSOR:
1075 /*
1076 * 0 means normal (usually block), 1 means hidden, and
1077 * 2 means blinking (always block) for compatibility with
1078 * syscons. We don't support any changes except hiding,
1079 * so must map 2 to 0.
1080 */
1081 value = (value == 1) ? 0 : 1;
1082 /* FALLTHROUGH */
1083 case TP_SHOWCURSOR:
1084 c = teken_get_cursor(&state->tg_teken);
1085 gfx_fb_cursor_draw(state, c, true);
1086 if (value != 0)
1087 state->tg_cursor_visible = true;
1088 else
1089 state->tg_cursor_visible = false;
1090 break;
1091 default:
1092 /* Not yet implemented */
1093 break;
1094 }
1095 }
1096
1097 bool
is_same_pixel(struct text_pixel * px1,struct text_pixel * px2)1098 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
1099 {
1100 if (px1->c != px2->c)
1101 return (false);
1102
1103 /* Is there image stored? */
1104 if ((px1->a.ta_format & TF_IMAGE) ||
1105 (px2->a.ta_format & TF_IMAGE))
1106 return (false);
1107
1108 if (px1->a.ta_format != px2->a.ta_format)
1109 return (false);
1110 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
1111 return (false);
1112 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
1113 return (false);
1114
1115 return (true);
1116 }
1117
1118 static void
gfx_fb_copy_area(teken_gfx_t * state,const teken_rect_t * s,const teken_pos_t * d)1119 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
1120 const teken_pos_t *d)
1121 {
1122 uint32_t sx, sy, dx, dy, width, height;
1123 uint32_t pitch, bytes;
1124 int step;
1125
1126 width = state->tg_font.vf_width;
1127 height = state->tg_font.vf_height;
1128
1129 sx = s->tr_begin.tp_col * width;
1130 sy = s->tr_begin.tp_row * height;
1131 dx = d->tp_col * width;
1132 dy = d->tp_row * height;
1133
1134 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);
1135
1136 /*
1137 * With no shadow fb, use video to video copy.
1138 */
1139 if (state->tg_shadow_fb == NULL) {
1140 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
1141 sx + state->tg_origin.tp_col,
1142 sy + state->tg_origin.tp_row,
1143 dx + state->tg_origin.tp_col,
1144 dy + state->tg_origin.tp_row,
1145 width, height, 0);
1146 return;
1147 }
1148
1149 /*
1150 * With shadow fb, we need to copy data on both shadow and video,
1151 * to preserve the consistency. We only read data from shadow fb.
1152 */
1153
1154 step = 1;
1155 pitch = state->tg_fb.fb_width;
1156 bytes = width * sizeof (*state->tg_shadow_fb);
1157
1158 /*
1159 * To handle overlapping areas, set up reverse copy here.
1160 */
1161 if (dy * pitch + dx > sy * pitch + sx) {
1162 sy += height;
1163 dy += height;
1164 step = -step;
1165 }
1166
1167 while (height-- > 0) {
1168 uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
1169 uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];
1170
1171 bcopy(source, destination, bytes);
1172 (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
1173 0, 0, dx + state->tg_origin.tp_col,
1174 dy + state->tg_origin.tp_row, width, 1, 0);
1175
1176 sy += step;
1177 dy += step;
1178 }
1179 }
1180
1181 static void
gfx_fb_copy_line(teken_gfx_t * state,int ncol,teken_pos_t * s,teken_pos_t * d)1182 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
1183 {
1184 teken_rect_t sr;
1185 teken_pos_t dp;
1186 unsigned soffset, doffset;
1187 bool mark = false;
1188 int x;
1189
1190 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
1191 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;
1192
1193 for (x = 0; x < ncol; x++) {
1194 if (is_same_pixel(&screen_buffer[soffset + x],
1195 &screen_buffer[doffset + x])) {
1196 if (mark) {
1197 gfx_fb_copy_area(state, &sr, &dp);
1198 mark = false;
1199 }
1200 } else {
1201 screen_buffer[doffset + x] = screen_buffer[soffset + x];
1202 if (mark) {
1203 /* update end point */
1204 sr.tr_end.tp_col = s->tp_col + x;
1205 } else {
1206 /* set up new rectangle */
1207 mark = true;
1208 sr.tr_begin.tp_col = s->tp_col + x;
1209 sr.tr_begin.tp_row = s->tp_row;
1210 sr.tr_end.tp_col = s->tp_col + x;
1211 sr.tr_end.tp_row = s->tp_row;
1212 dp.tp_col = d->tp_col + x;
1213 dp.tp_row = d->tp_row;
1214 }
1215 }
1216 }
1217 if (mark) {
1218 gfx_fb_copy_area(state, &sr, &dp);
1219 }
1220 }
1221
1222 void
gfx_fb_copy(void * arg,const teken_rect_t * r,const teken_pos_t * p)1223 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
1224 {
1225 teken_gfx_t *state = arg;
1226 unsigned doffset, soffset;
1227 teken_pos_t d, s;
1228 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */
1229
1230 /*
1231 * Copying is a little tricky. We must make sure we do it in
1232 * correct order, to make sure we don't overwrite our own data.
1233 */
1234
1235 nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
1236 ncol = r->tr_end.tp_col - r->tr_begin.tp_col;
1237
1238 if (p->tp_row + nrow > state->tg_tp.tp_row ||
1239 p->tp_col + ncol > state->tg_tp.tp_col)
1240 return;
1241
1242 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
1243 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1244
1245 /* remove the cursor */
1246 if (state->tg_cursor_visible)
1247 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1248
1249 /*
1250 * Copy line by line.
1251 */
1252 if (doffset <= soffset) {
1253 s = r->tr_begin;
1254 d = *p;
1255 for (y = 0; y < nrow; y++) {
1256 s.tp_row = r->tr_begin.tp_row + y;
1257 d.tp_row = p->tp_row + y;
1258
1259 gfx_fb_copy_line(state, ncol, &s, &d);
1260 }
1261 } else {
1262 for (y = nrow - 1; y >= 0; y--) {
1263 s.tp_row = r->tr_begin.tp_row + y;
1264 d.tp_row = p->tp_row + y;
1265
1266 gfx_fb_copy_line(state, ncol, &s, &d);
1267 }
1268 }
1269
1270 /* display the cursor */
1271 if (state->tg_cursor_visible) {
1272 const teken_pos_t *c;
1273
1274 c = teken_get_cursor(&state->tg_teken);
1275 gfx_fb_cursor_draw(state, c, true);
1276 }
1277 }
1278
1279 /*
1280 * Implements alpha blending for RGBA data, could use pixels for arguments,
1281 * but byte stream seems more generic.
1282 * The generic alpha blending is:
1283 * blend = alpha * fg + (1.0 - alpha) * bg.
1284 * Since our alpha is not from range [0..1], we scale appropriately.
1285 */
1286 static uint8_t
alpha_blend(uint8_t fg,uint8_t bg,uint8_t alpha)1287 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
1288 {
1289 uint16_t blend, h, l;
1290
1291 /* trivial corner cases */
1292 if (alpha == 0)
1293 return (bg);
1294 if (alpha == 0xFF)
1295 return (fg);
1296 blend = (alpha * fg + (0xFF - alpha) * bg);
1297 /* Division by 0xFF */
1298 h = blend >> 8;
1299 l = blend & 0xFF;
1300 if (h + l >= 0xFF)
1301 h++;
1302 return (h);
1303 }
1304
1305 /*
1306 * Implements alpha blending for RGBA data, could use pixels for arguments,
1307 * but byte stream seems more generic.
1308 * The generic alpha blending is:
1309 * blend = alpha * fg + (1.0 - alpha) * bg.
1310 * Since our alpha is not from range [0..1], we scale appropriately.
1311 */
1312 static void
bitmap_cpy(void * dst,void * src,uint32_t size)1313 bitmap_cpy(void *dst, void *src, uint32_t size)
1314 {
1315 #if defined(EFI)
1316 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
1317 #else
1318 struct paletteentry *ps, *pd;
1319 #endif
1320 uint32_t i;
1321 uint8_t a;
1322
1323 ps = src;
1324 pd = dst;
1325
1326 /*
1327 * we only implement alpha blending for depth 32.
1328 */
1329 for (i = 0; i < size; i ++) {
1330 a = ps[i].Reserved;
1331 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
1332 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
1333 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
1334 pd[i].Reserved = a;
1335 }
1336 }
1337
1338 static void *
allocate_glyphbuffer(uint32_t width,uint32_t height)1339 allocate_glyphbuffer(uint32_t width, uint32_t height)
1340 {
1341 size_t size;
1342
1343 size = sizeof (*GlyphBuffer) * width * height;
1344 if (size != GlyphBufferSize) {
1345 free(GlyphBuffer);
1346 GlyphBuffer = malloc(size);
1347 if (GlyphBuffer == NULL)
1348 return (NULL);
1349 GlyphBufferSize = size;
1350 }
1351 return (GlyphBuffer);
1352 }
1353
1354 void
gfx_fb_cons_display(uint32_t x,uint32_t y,uint32_t width,uint32_t height,void * data)1355 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
1356 void *data)
1357 {
1358 #if defined(EFI)
1359 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
1360 #else
1361 struct paletteentry *buf, *p;
1362 #endif
1363 size_t size;
1364
1365 /*
1366 * If we do have shadow fb, we will use shadow to render data,
1367 * and copy shadow to video.
1368 */
1369 if (gfx_state.tg_shadow_fb != NULL) {
1370 uint32_t pitch = gfx_state.tg_fb.fb_width;
1371
1372 /* Copy rectangle line by line. */
1373 p = data;
1374 for (uint32_t sy = 0; sy < height; sy++) {
1375 buf = (void *)(gfx_state.tg_shadow_fb +
1376 (y - gfx_state.tg_origin.tp_row) * pitch +
1377 x - gfx_state.tg_origin.tp_col);
1378 bitmap_cpy(buf, &p[sy * width], width);
1379 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
1380 0, 0, x, y, width, 1, 0);
1381 y++;
1382 }
1383 return;
1384 }
1385
1386 /*
1387 * Common data to display is glyph, use preallocated
1388 * glyph buffer.
1389 */
1390 if (gfx_state.tg_glyph_size != GlyphBufferSize)
1391 (void) allocate_glyphbuffer(width, height);
1392
1393 size = width * height * sizeof(*buf);
1394 if (size == GlyphBufferSize)
1395 buf = GlyphBuffer;
1396 else
1397 buf = malloc(size);
1398 if (buf == NULL)
1399 return;
1400
1401 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
1402 width, height, 0) == 0) {
1403 bitmap_cpy(buf, data, width * height);
1404 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
1405 width, height, 0);
1406 }
1407 if (buf != GlyphBuffer)
1408 free(buf);
1409 }
1410
1411 /*
1412 * Public graphics primitives.
1413 */
1414
1415 static int
isqrt(int num)1416 isqrt(int num)
1417 {
1418 int res = 0;
1419 int bit = 1 << 30;
1420
1421 /* "bit" starts at the highest power of four <= the argument. */
1422 while (bit > num)
1423 bit >>= 2;
1424
1425 while (bit != 0) {
1426 if (num >= res + bit) {
1427 num -= res + bit;
1428 res = (res >> 1) + bit;
1429 } else {
1430 res >>= 1;
1431 }
1432 bit >>= 2;
1433 }
1434 return (res);
1435 }
1436
1437 static uint32_t
gfx_fb_getcolor(void)1438 gfx_fb_getcolor(void)
1439 {
1440 uint32_t c;
1441 const teken_attr_t *ap;
1442
1443 ap = teken_get_curattr(&gfx_state.tg_teken);
1444 if (ap->ta_format & TF_REVERSE) {
1445 c = ap->ta_bgcolor;
1446 if (ap->ta_format & TF_BLINK)
1447 c |= TC_LIGHT;
1448 } else {
1449 c = ap->ta_fgcolor;
1450 if (ap->ta_format & TF_BOLD)
1451 c |= TC_LIGHT;
1452 }
1453
1454 return (gfx_fb_color_map(c));
1455 }
1456
1457 /* set pixel in framebuffer using gfx coordinates */
1458 void
gfx_fb_setpixel(uint32_t x,uint32_t y)1459 gfx_fb_setpixel(uint32_t x, uint32_t y)
1460 {
1461 uint32_t c;
1462
1463 if (gfx_state.tg_fb_type == FB_TEXT)
1464 return;
1465
1466 c = gfx_fb_getcolor();
1467
1468 if (x >= gfx_state.tg_fb.fb_width ||
1469 y >= gfx_state.tg_fb.fb_height)
1470 return;
1471
1472 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
1473 }
1474
1475 /*
1476 * draw rectangle in framebuffer using gfx coordinates.
1477 */
1478 void
gfx_fb_drawrect(uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t fill)1479 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1480 uint32_t fill)
1481 {
1482 uint32_t c;
1483
1484 if (gfx_state.tg_fb_type == FB_TEXT)
1485 return;
1486
1487 c = gfx_fb_getcolor();
1488
1489 if (fill != 0) {
1490 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
1491 y2 - y1, 0);
1492 } else {
1493 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
1494 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
1495 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
1496 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
1497 }
1498 }
1499
1500 void
gfx_fb_line(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t wd)1501 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1502 {
1503 int dx, sx, dy, sy;
1504 int err, e2, x2, y2, ed, width;
1505
1506 if (gfx_state.tg_fb_type == FB_TEXT)
1507 return;
1508
1509 width = wd;
1510 sx = x0 < x1? 1 : -1;
1511 sy = y0 < y1? 1 : -1;
1512 dx = x1 > x0? x1 - x0 : x0 - x1;
1513 dy = y1 > y0? y1 - y0 : y0 - y1;
1514 err = dx + dy;
1515 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
1516
1517 for (;;) {
1518 gfx_fb_setpixel(x0, y0);
1519 e2 = err;
1520 x2 = x0;
1521 if ((e2 << 1) >= -dx) { /* x step */
1522 e2 += dy;
1523 y2 = y0;
1524 while (e2 < ed * width &&
1525 (y1 != (uint32_t)y2 || dx > dy)) {
1526 y2 += sy;
1527 gfx_fb_setpixel(x0, y2);
1528 e2 += dx;
1529 }
1530 if (x0 == x1)
1531 break;
1532 e2 = err;
1533 err -= dy;
1534 x0 += sx;
1535 }
1536 if ((e2 << 1) <= dy) { /* y step */
1537 e2 = dx-e2;
1538 while (e2 < ed * width &&
1539 (x1 != (uint32_t)x2 || dx < dy)) {
1540 x2 += sx;
1541 gfx_fb_setpixel(x2, y0);
1542 e2 += dy;
1543 }
1544 if (y0 == y1)
1545 break;
1546 err += dx;
1547 y0 += sy;
1548 }
1549 }
1550 }
1551
1552 /*
1553 * quadratic Bézier curve limited to gradients without sign change.
1554 */
1555 void
gfx_fb_bezier(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t wd)1556 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1557 uint32_t y2, uint32_t wd)
1558 {
1559 int sx, sy, xx, yy, xy, width;
1560 int dx, dy, err, curvature;
1561 int i;
1562
1563 if (gfx_state.tg_fb_type == FB_TEXT)
1564 return;
1565
1566 width = wd;
1567 sx = x2 - x1;
1568 sy = y2 - y1;
1569 xx = x0 - x1;
1570 yy = y0 - y1;
1571 curvature = xx*sy - yy*sx;
1572
1573 if (sx*sx + sy*sy > xx*xx+yy*yy) {
1574 x2 = x0;
1575 x0 = sx + x1;
1576 y2 = y0;
1577 y0 = sy + y1;
1578 curvature = -curvature;
1579 }
1580 if (curvature != 0) {
1581 xx += sx;
1582 sx = x0 < x2? 1 : -1;
1583 xx *= sx;
1584 yy += sy;
1585 sy = y0 < y2? 1 : -1;
1586 yy *= sy;
1587 xy = (xx*yy) << 1;
1588 xx *= xx;
1589 yy *= yy;
1590 if (curvature * sx * sy < 0) {
1591 xx = -xx;
1592 yy = -yy;
1593 xy = -xy;
1594 curvature = -curvature;
1595 }
1596 dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
1597 dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1598 xx += xx;
1599 yy += yy;
1600 err = dx + dy + xy;
1601 do {
1602 for (i = 0; i <= width; i++)
1603 gfx_fb_setpixel(x0 + i, y0);
1604 if (x0 == x2 && y0 == y2)
1605 return; /* last pixel -> curve finished */
1606 y1 = 2 * err < dx;
1607 if (2 * err > dy) {
1608 x0 += sx;
1609 dx -= xy;
1610 dy += yy;
1611 err += dy;
1612 }
1613 if (y1 != 0) {
1614 y0 += sy;
1615 dy -= xy;
1616 dx += xx;
1617 err += dx;
1618 }
1619 } while (dy < dx); /* gradient negates -> algorithm fails */
1620 }
1621 gfx_fb_line(x0, y0, x2, y2, width);
1622 }
1623
1624 /*
1625 * draw rectangle using terminal coordinates and current foreground color.
1626 */
1627 void
gfx_term_drawrect(uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2)1628 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
1629 {
1630 int x1, y1, x2, y2;
1631 int xshift, yshift;
1632 int width, i;
1633 uint32_t vf_width, vf_height;
1634 teken_rect_t r;
1635
1636 if (gfx_state.tg_fb_type == FB_TEXT)
1637 return;
1638
1639 vf_width = gfx_state.tg_font.vf_width;
1640 vf_height = gfx_state.tg_font.vf_height;
1641 width = vf_width / 4; /* line width */
1642 xshift = (vf_width - width) / 2;
1643 yshift = (vf_height - width) / 2;
1644
1645 /* Shift coordinates */
1646 if (ux1 != 0)
1647 ux1--;
1648 if (uy1 != 0)
1649 uy1--;
1650 ux2--;
1651 uy2--;
1652
1653 /* mark area used in terminal */
1654 r.tr_begin.tp_col = ux1;
1655 r.tr_begin.tp_row = uy1;
1656 r.tr_end.tp_col = ux2 + 1;
1657 r.tr_end.tp_row = uy2 + 1;
1658
1659 term_image_display(&gfx_state, &r);
1660
1661 /*
1662 * Draw horizontal lines width points thick, shifted from outer edge.
1663 */
1664 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
1665 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1666 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1667 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1668 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1669 y2 += vf_height - yshift - width;
1670 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
1671
1672 /*
1673 * Draw vertical lines width points thick, shifted from outer edge.
1674 */
1675 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1676 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1677 y1 += vf_height;
1678 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1679 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1680 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1681 x1 += vf_width - xshift - width;
1682 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1683
1684 /* Draw upper left corner. */
1685 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1686 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1687 y1 += vf_height;
1688
1689 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1690 x2 += vf_width;
1691 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1692 for (i = 0; i <= width; i++)
1693 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1694
1695 /* Draw lower left corner. */
1696 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1697 x1 += vf_width;
1698 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1699 y1 += vf_height - yshift;
1700 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1701 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1702 for (i = 0; i <= width; i++)
1703 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1704
1705 /* Draw upper right corner. */
1706 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1707 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1708 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1709 x2 += vf_width - xshift - width;
1710 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1711 y2 += vf_height;
1712 for (i = 0; i <= width; i++)
1713 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1714
1715 /* Draw lower right corner. */
1716 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1717 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1718 y1 += vf_height - yshift;
1719 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1720 x2 += vf_width - xshift - width;
1721 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1722 for (i = 0; i <= width; i++)
1723 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1724 }
1725
1726 int
gfx_fb_putimage(png_t * png,uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2,uint32_t flags)1727 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
1728 uint32_t uy2, uint32_t flags)
1729 {
1730 #if defined(EFI)
1731 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1732 #else
1733 struct paletteentry *p;
1734 #endif
1735 uint8_t *data;
1736 uint32_t i, j, x, y, fheight, fwidth;
1737 int rs, gs, bs;
1738 uint8_t r, g, b, a;
1739 bool scale = false;
1740 bool trace = false;
1741 teken_rect_t rect;
1742
1743 trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
1744
1745 if (gfx_state.tg_fb_type == FB_TEXT) {
1746 if (trace)
1747 printf("Framebuffer not active.\n");
1748 return (1);
1749 }
1750
1751 if (png->color_type != PNG_TRUECOLOR_ALPHA) {
1752 if (trace)
1753 printf("Not truecolor image.\n");
1754 return (1);
1755 }
1756
1757 if (ux1 > gfx_state.tg_fb.fb_width ||
1758 uy1 > gfx_state.tg_fb.fb_height) {
1759 if (trace)
1760 printf("Top left coordinate off screen.\n");
1761 return (1);
1762 }
1763
1764 if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
1765 if (trace)
1766 printf("Image too large.\n");
1767 return (1);
1768 }
1769
1770 if (png->width < 1 || png->height < 1) {
1771 if (trace)
1772 printf("Image too small.\n");
1773 return (1);
1774 }
1775
1776 /*
1777 * If 0 was passed for either ux2 or uy2, then calculate the missing
1778 * part of the bottom right coordinate.
1779 */
1780 scale = true;
1781 if (ux2 == 0 && uy2 == 0) {
1782 /* Both 0, use the native resolution of the image */
1783 ux2 = ux1 + png->width;
1784 uy2 = uy1 + png->height;
1785 scale = false;
1786 } else if (ux2 == 0) {
1787 /* Set ux2 from uy2/uy1 to maintain aspect ratio */
1788 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
1789 } else if (uy2 == 0) {
1790 /* Set uy2 from ux2/ux1 to maintain aspect ratio */
1791 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
1792 }
1793
1794 if (ux2 > gfx_state.tg_fb.fb_width ||
1795 uy2 > gfx_state.tg_fb.fb_height) {
1796 if (trace)
1797 printf("Bottom right coordinate off screen.\n");
1798 return (1);
1799 }
1800
1801 fwidth = ux2 - ux1;
1802 fheight = uy2 - uy1;
1803
1804 /*
1805 * If the original image dimensions have been passed explicitly,
1806 * disable scaling.
1807 */
1808 if (fwidth == png->width && fheight == png->height)
1809 scale = false;
1810
1811 if (ux1 == 0) {
1812 /*
1813 * No top left X co-ordinate (real coordinates start at 1),
1814 * place as far right as it will fit.
1815 */
1816 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
1817 ux1 = ux2 - fwidth;
1818 }
1819
1820 if (uy1 == 0) {
1821 /*
1822 * No top left Y co-ordinate (real coordinates start at 1),
1823 * place as far down as it will fit.
1824 */
1825 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
1826 uy1 = uy2 - fheight;
1827 }
1828
1829 if (ux1 >= ux2 || uy1 >= uy2) {
1830 if (trace)
1831 printf("Image dimensions reversed.\n");
1832 return (1);
1833 }
1834
1835 if (fwidth < 2 || fheight < 2) {
1836 if (trace)
1837 printf("Target area too small\n");
1838 return (1);
1839 }
1840
1841 if (trace)
1842 printf("Image %ux%u -> %ux%u @%ux%u\n",
1843 png->width, png->height, fwidth, fheight, ux1, uy1);
1844
1845 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
1846 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
1847 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
1848 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;
1849
1850 /*
1851 * mark area used in terminal
1852 */
1853 if (!(flags & FL_PUTIMAGE_NOSCROLL))
1854 term_image_display(&gfx_state, &rect);
1855
1856 if ((flags & FL_PUTIMAGE_BORDER))
1857 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
1858
1859 data = malloc(fwidth * fheight * sizeof(*p));
1860 p = (void *)data;
1861 if (data == NULL) {
1862 if (trace)
1863 printf("Out of memory.\n");
1864 return (1);
1865 }
1866
1867 /*
1868 * Build image for our framebuffer.
1869 */
1870
1871 /* Helper to calculate the pixel index from the source png */
1872 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
1873
1874 /*
1875 * For each of the x and y directions, calculate the number of pixels
1876 * in the source image that correspond to a single pixel in the target.
1877 * Use fixed-point arithmetic with 16-bits for each of the integer and
1878 * fractional parts.
1879 */
1880 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
1881 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
1882
1883 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
1884 ffs(gfx_state.tg_fb.fb_mask_red) + 1);
1885 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
1886 ffs(gfx_state.tg_fb.fb_mask_green) + 1);
1887 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
1888 ffs(gfx_state.tg_fb.fb_mask_blue) + 1);
1889
1890 uint32_t hc = 0;
1891 for (y = 0; y < fheight; y++) {
1892 uint32_t hc2 = (hc >> 9) & 0x7f;
1893 uint32_t hc1 = 0x80 - hc2;
1894
1895 uint32_t offset_y = hc >> 16;
1896 uint32_t offset_y1 = offset_y + 1;
1897
1898 uint32_t wc = 0;
1899 for (x = 0; x < fwidth; x++) {
1900 uint32_t wc2 = (wc >> 9) & 0x7f;
1901 uint32_t wc1 = 0x80 - wc2;
1902
1903 uint32_t offset_x = wc >> 16;
1904 uint32_t offset_x1 = offset_x + 1;
1905
1906 /* Target pixel index */
1907 j = y * fwidth + x;
1908
1909 if (!scale) {
1910 i = GETPIXEL(x, y);
1911 r = png->image[i];
1912 g = png->image[i + 1];
1913 b = png->image[i + 2];
1914 a = png->image[i + 3];
1915 } else {
1916 uint8_t pixel[4];
1917
1918 uint32_t p00 = GETPIXEL(offset_x, offset_y);
1919 uint32_t p01 = GETPIXEL(offset_x, offset_y1);
1920 uint32_t p10 = GETPIXEL(offset_x1, offset_y);
1921 uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
1922
1923 /*
1924 * Given a 2x2 array of pixels in the source
1925 * image, combine them to produce a single
1926 * value for the pixel in the target image.
1927 * Each column of pixels is combined using
1928 * a weighted average where the top and bottom
1929 * pixels contribute hc1 and hc2 respectively.
1930 * The calculation for bottom pixel pB and
1931 * top pixel pT is:
1932 * (pT * hc1 + pB * hc2) / (hc1 + hc2)
1933 * Once the values are determined for the two
1934 * columns of pixels, then the columns are
1935 * averaged together in the same way but using
1936 * wc1 and wc2 for the weightings.
1937 *
1938 * Since hc1 and hc2 are chosen so that
1939 * hc1 + hc2 == 128 (and same for wc1 + wc2),
1940 * the >> 14 below is a quick way to divide by
1941 * (hc1 + hc2) * (wc1 + wc2)
1942 */
1943 for (i = 0; i < 4; i++)
1944 pixel[i] = (
1945 (png->image[p00 + i] * hc1 +
1946 png->image[p01 + i] * hc2) * wc1 +
1947 (png->image[p10 + i] * hc1 +
1948 png->image[p11 + i] * hc2) * wc2)
1949 >> 14;
1950
1951 r = pixel[0];
1952 g = pixel[1];
1953 b = pixel[2];
1954 a = pixel[3];
1955 }
1956
1957 if (trace)
1958 printf("r/g/b: %x/%x/%x\n", r, g, b);
1959 /*
1960 * Rough colorspace reduction for 15/16 bit colors.
1961 */
1962 p[j].Red = r >> rs;
1963 p[j].Green = g >> gs;
1964 p[j].Blue = b >> bs;
1965 p[j].Reserved = a;
1966
1967 wc += wcstep;
1968 }
1969 hc += hcstep;
1970 }
1971
1972 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
1973 free(data);
1974 return (0);
1975 }
1976
1977 /*
1978 * Reset font flags to FONT_AUTO.
1979 */
1980 void
reset_font_flags(void)1981 reset_font_flags(void)
1982 {
1983 struct fontlist *fl;
1984
1985 STAILQ_FOREACH(fl, &fonts, font_next) {
1986 fl->font_flags = FONT_AUTO;
1987 }
1988 }
1989
1990 /* Return w^2 + h^2 or 0, if the dimensions are unknown */
1991 static unsigned
edid_diagonal_squared(void)1992 edid_diagonal_squared(void)
1993 {
1994 unsigned w, h;
1995
1996 if (edid_info == NULL)
1997 return (0);
1998
1999 w = edid_info->display.max_horizontal_image_size;
2000 h = edid_info->display.max_vertical_image_size;
2001
2002 /* If either one is 0, we have aspect ratio, not size */
2003 if (w == 0 || h == 0)
2004 return (0);
2005
2006 /*
2007 * some monitors encode the aspect ratio instead of the physical size.
2008 */
2009 if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
2010 (w == 4 && h == 3) || (w == 5 && h == 4))
2011 return (0);
2012
2013 /*
2014 * translate cm to inch, note we scale by 100 here.
2015 */
2016 w = w * 100 / 254;
2017 h = h * 100 / 254;
2018
2019 /* Return w^2 + h^2 */
2020 return (w * w + h * h);
2021 }
2022
2023 /*
2024 * calculate pixels per inch.
2025 */
2026 static unsigned
gfx_get_ppi(void)2027 gfx_get_ppi(void)
2028 {
2029 unsigned dp, di;
2030
2031 di = edid_diagonal_squared();
2032 if (di == 0)
2033 return (0);
2034
2035 dp = gfx_state.tg_fb.fb_width *
2036 gfx_state.tg_fb.fb_width +
2037 gfx_state.tg_fb.fb_height *
2038 gfx_state.tg_fb.fb_height;
2039
2040 return (isqrt(dp / di));
2041 }
2042
2043 /*
2044 * Calculate font size from density independent pixels (dp):
2045 * ((16dp * ppi) / 160) * display_factor.
2046 * Here we are using fixed constants: 1dp == 160 ppi and
2047 * display_factor 2.
2048 *
2049 * We are rounding font size up and are searching for font which is
2050 * not smaller than calculated size value.
2051 */
2052 static vt_font_bitmap_data_t *
gfx_get_font(void)2053 gfx_get_font(void)
2054 {
2055 unsigned ppi, size;
2056 vt_font_bitmap_data_t *font = NULL;
2057 struct fontlist *fl, *next;
2058
2059 /* Text mode is not supported here. */
2060 if (gfx_state.tg_fb_type == FB_TEXT)
2061 return (NULL);
2062
2063 ppi = gfx_get_ppi();
2064 if (ppi == 0)
2065 return (NULL);
2066
2067 /*
2068 * We will search for 16dp font.
2069 * We are using scale up by 10 for roundup.
2070 */
2071 size = (16 * ppi * 10) / 160;
2072 /* Apply display factor 2. */
2073 size = roundup(size * 2, 10) / 10;
2074
2075 STAILQ_FOREACH(fl, &fonts, font_next) {
2076 next = STAILQ_NEXT(fl, font_next);
2077
2078 /*
2079 * If this is last font or, if next font is smaller,
2080 * we have our font. Make sure, it actually is loaded.
2081 */
2082 if (next == NULL || next->font_data->vfbd_height < size) {
2083 font = fl->font_data;
2084 if (font->vfbd_font == NULL ||
2085 fl->font_flags == FONT_RELOAD) {
2086 if (fl->font_load != NULL &&
2087 fl->font_name != NULL)
2088 font = fl->font_load(fl->font_name);
2089 }
2090 break;
2091 }
2092 }
2093
2094 return (font);
2095 }
2096
2097 static vt_font_bitmap_data_t *
set_font(teken_unit_t * rows,teken_unit_t * cols,teken_unit_t h,teken_unit_t w)2098 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
2099 {
2100 vt_font_bitmap_data_t *font = NULL;
2101 struct fontlist *fl;
2102 unsigned height = h;
2103 unsigned width = w;
2104
2105 /*
2106 * First check for manually loaded font.
2107 */
2108 STAILQ_FOREACH(fl, &fonts, font_next) {
2109 if (fl->font_flags == FONT_MANUAL) {
2110 font = fl->font_data;
2111 if (font->vfbd_font == NULL && fl->font_load != NULL &&
2112 fl->font_name != NULL) {
2113 font = fl->font_load(fl->font_name);
2114 }
2115 if (font == NULL || font->vfbd_font == NULL)
2116 font = NULL;
2117 break;
2118 }
2119 }
2120
2121 if (font == NULL)
2122 font = gfx_get_font();
2123
2124 if (font != NULL) {
2125 *rows = height / font->vfbd_height;
2126 *cols = width / font->vfbd_width;
2127 return (font);
2128 }
2129
2130 /*
2131 * Find best font for these dimensions, or use default.
2132 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
2133 * do not use smaller font than our DEFAULT_FONT_DATA.
2134 */
2135 STAILQ_FOREACH(fl, &fonts, font_next) {
2136 font = fl->font_data;
2137 if ((*rows * font->vfbd_height <= height &&
2138 *cols * font->vfbd_width <= width) ||
2139 (height >= VT_FB_MAX_HEIGHT &&
2140 width >= VT_FB_MAX_WIDTH &&
2141 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
2142 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
2143 if (font->vfbd_font == NULL ||
2144 fl->font_flags == FONT_RELOAD) {
2145 if (fl->font_load != NULL &&
2146 fl->font_name != NULL) {
2147 font = fl->font_load(fl->font_name);
2148 }
2149 if (font == NULL)
2150 continue;
2151 }
2152 *rows = height / font->vfbd_height;
2153 *cols = width / font->vfbd_width;
2154 break;
2155 }
2156 font = NULL;
2157 }
2158
2159 if (font == NULL) {
2160 /*
2161 * We have fonts sorted smallest last, try it before
2162 * falling back to builtin.
2163 */
2164 fl = STAILQ_LAST(&fonts, fontlist, font_next);
2165 if (fl != NULL && fl->font_load != NULL &&
2166 fl->font_name != NULL) {
2167 font = fl->font_load(fl->font_name);
2168 }
2169 if (font == NULL)
2170 font = &DEFAULT_FONT_DATA;
2171
2172 *rows = height / font->vfbd_height;
2173 *cols = width / font->vfbd_width;
2174 }
2175
2176 return (font);
2177 }
2178
2179 static void
cons_clear(void)2180 cons_clear(void)
2181 {
2182 char clear[] = { '\033', 'c' };
2183
2184 /* Reset terminal */
2185 teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
2186 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
2187 }
2188
2189 void
setup_font(teken_gfx_t * state,teken_unit_t height,teken_unit_t width)2190 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
2191 {
2192 vt_font_bitmap_data_t *font_data;
2193 teken_pos_t *tp = &state->tg_tp;
2194 char env[8];
2195 int i;
2196
2197 /*
2198 * set_font() will select a appropriate sized font for
2199 * the number of rows and columns selected. If we don't
2200 * have a font that will fit, then it will use the
2201 * default builtin font and adjust the rows and columns
2202 * to fit on the screen.
2203 */
2204 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);
2205
2206 if (font_data == NULL)
2207 panic("out of memory");
2208
2209 for (i = 0; i < VFNT_MAPS; i++) {
2210 state->tg_font.vf_map[i] =
2211 font_data->vfbd_font->vf_map[i];
2212 state->tg_font.vf_map_count[i] =
2213 font_data->vfbd_font->vf_map_count[i];
2214 }
2215
2216 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
2217 state->tg_font.vf_height = font_data->vfbd_font->vf_height;
2218 state->tg_font.vf_width = font_data->vfbd_font->vf_width;
2219
2220 snprintf(env, sizeof (env), "%ux%u",
2221 state->tg_font.vf_width, state->tg_font.vf_height);
2222 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
2223 env, font_set, env_nounset);
2224 }
2225
2226 /* Binary search for the glyph. Return 0 if not found. */
2227 static uint16_t
font_bisearch(const vfnt_map_t * map,uint32_t len,teken_char_t src)2228 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
2229 {
2230 unsigned min, mid, max;
2231
2232 min = 0;
2233 max = len - 1;
2234
2235 /* Empty font map. */
2236 if (len == 0)
2237 return (0);
2238 /* Character below minimal entry. */
2239 if (src < map[0].vfm_src)
2240 return (0);
2241 /* Optimization: ASCII characters occur very often. */
2242 if (src <= map[0].vfm_src + map[0].vfm_len)
2243 return (src - map[0].vfm_src + map[0].vfm_dst);
2244 /* Character above maximum entry. */
2245 if (src > map[max].vfm_src + map[max].vfm_len)
2246 return (0);
2247
2248 /* Binary search. */
2249 while (max >= min) {
2250 mid = (min + max) / 2;
2251 if (src < map[mid].vfm_src)
2252 max = mid - 1;
2253 else if (src > map[mid].vfm_src + map[mid].vfm_len)
2254 min = mid + 1;
2255 else
2256 return (src - map[mid].vfm_src + map[mid].vfm_dst);
2257 }
2258
2259 return (0);
2260 }
2261
2262 /*
2263 * Return glyph bitmap. If glyph is not found, we will return bitmap
2264 * for the first (offset 0) glyph.
2265 */
2266 uint8_t *
font_lookup(const struct vt_font * vf,teken_char_t c,const teken_attr_t * a)2267 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
2268 {
2269 uint16_t dst;
2270 size_t stride;
2271
2272 /* Substitute bold with normal if not found. */
2273 if (a->ta_format & TF_BOLD) {
2274 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
2275 vf->vf_map_count[VFNT_MAP_BOLD], c);
2276 if (dst != 0)
2277 goto found;
2278 }
2279 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
2280 vf->vf_map_count[VFNT_MAP_NORMAL], c);
2281
2282 found:
2283 stride = howmany(vf->vf_width, 8) * vf->vf_height;
2284 return (&vf->vf_bytes[dst * stride]);
2285 }
2286
2287 static int
load_mapping(int fd,struct vt_font * fp,int n)2288 load_mapping(int fd, struct vt_font *fp, int n)
2289 {
2290 size_t i, size;
2291 ssize_t rv;
2292 vfnt_map_t *mp;
2293
2294 if (fp->vf_map_count[n] == 0)
2295 return (0);
2296
2297 size = fp->vf_map_count[n] * sizeof(*mp);
2298 mp = malloc(size);
2299 if (mp == NULL)
2300 return (ENOMEM);
2301 fp->vf_map[n] = mp;
2302
2303 rv = read(fd, mp, size);
2304 if (rv < 0 || (size_t)rv != size) {
2305 free(fp->vf_map[n]);
2306 fp->vf_map[n] = NULL;
2307 return (EIO);
2308 }
2309
2310 for (i = 0; i < fp->vf_map_count[n]; i++) {
2311 mp[i].vfm_src = be32toh(mp[i].vfm_src);
2312 mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
2313 mp[i].vfm_len = be16toh(mp[i].vfm_len);
2314 }
2315 return (0);
2316 }
2317
2318 static int
builtin_mapping(struct vt_font * fp,int n)2319 builtin_mapping(struct vt_font *fp, int n)
2320 {
2321 size_t size;
2322 struct vfnt_map *mp;
2323
2324 if (n >= VFNT_MAPS)
2325 return (EINVAL);
2326
2327 if (fp->vf_map_count[n] == 0)
2328 return (0);
2329
2330 size = fp->vf_map_count[n] * sizeof(*mp);
2331 mp = malloc(size);
2332 if (mp == NULL)
2333 return (ENOMEM);
2334 fp->vf_map[n] = mp;
2335
2336 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
2337 return (0);
2338 }
2339
2340 /*
2341 * Load font from builtin or from file.
2342 * We do need special case for builtin because the builtin font glyphs
2343 * are compressed and we do need to uncompress them.
2344 * Having single load_font() for both cases will help us to simplify
2345 * font switch handling.
2346 */
2347 static vt_font_bitmap_data_t *
load_font(char * path)2348 load_font(char *path)
2349 {
2350 int fd, i;
2351 uint32_t glyphs;
2352 struct font_header fh;
2353 struct fontlist *fl;
2354 vt_font_bitmap_data_t *bp;
2355 struct vt_font *fp;
2356 size_t size;
2357 ssize_t rv;
2358
2359 /* Get our entry from the font list. */
2360 STAILQ_FOREACH(fl, &fonts, font_next) {
2361 if (strcmp(fl->font_name, path) == 0)
2362 break;
2363 }
2364 if (fl == NULL)
2365 return (NULL); /* Should not happen. */
2366
2367 bp = fl->font_data;
2368 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
2369 return (bp);
2370
2371 fd = -1;
2372 /*
2373 * Special case for builtin font.
2374 * Builtin font is the very first font we load, we do not have
2375 * previous loads to be released.
2376 */
2377 if (fl->font_flags == FONT_BUILTIN) {
2378 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
2379 return (NULL);
2380
2381 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
2382 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;
2383
2384 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
2385 if (fp->vf_bytes == NULL) {
2386 free(fp);
2387 return (NULL);
2388 }
2389
2390 bp->vfbd_uncompressed_size =
2391 DEFAULT_FONT_DATA.vfbd_uncompressed_size;
2392 bp->vfbd_compressed_size =
2393 DEFAULT_FONT_DATA.vfbd_compressed_size;
2394
2395 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
2396 fp->vf_bytes,
2397 DEFAULT_FONT_DATA.vfbd_compressed_size,
2398 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
2399 free(fp->vf_bytes);
2400 free(fp);
2401 return (NULL);
2402 }
2403
2404 for (i = 0; i < VFNT_MAPS; i++) {
2405 fp->vf_map_count[i] =
2406 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
2407 if (builtin_mapping(fp, i) != 0)
2408 goto free_done;
2409 }
2410
2411 bp->vfbd_font = fp;
2412 return (bp);
2413 }
2414
2415 fd = open(path, O_RDONLY);
2416 if (fd < 0)
2417 return (NULL);
2418
2419 size = sizeof(fh);
2420 rv = read(fd, &fh, size);
2421 if (rv < 0 || (size_t)rv != size) {
2422 bp = NULL;
2423 goto done;
2424 }
2425 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
2426 bp = NULL;
2427 goto done;
2428 }
2429 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
2430 bp = NULL;
2431 goto done;
2432 }
2433 for (i = 0; i < VFNT_MAPS; i++)
2434 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
2435
2436 glyphs = be32toh(fh.fh_glyph_count);
2437 fp->vf_width = fh.fh_width;
2438 fp->vf_height = fh.fh_height;
2439
2440 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
2441 bp->vfbd_uncompressed_size = size;
2442 if ((fp->vf_bytes = malloc(size)) == NULL)
2443 goto free_done;
2444
2445 rv = read(fd, fp->vf_bytes, size);
2446 if (rv < 0 || (size_t)rv != size)
2447 goto free_done;
2448 for (i = 0; i < VFNT_MAPS; i++) {
2449 if (load_mapping(fd, fp, i) != 0)
2450 goto free_done;
2451 }
2452
2453 /*
2454 * Reset builtin flag now as we have full font loaded.
2455 */
2456 if (fl->font_flags == FONT_BUILTIN)
2457 fl->font_flags = FONT_AUTO;
2458
2459 /*
2460 * Release previously loaded entries. We can do this now, as
2461 * the new font is loaded. Note, there can be no console
2462 * output till the new font is in place and teken is notified.
2463 * We do need to keep fl->font_data for glyph dimensions.
2464 */
2465 STAILQ_FOREACH(fl, &fonts, font_next) {
2466 if (fl->font_data->vfbd_font == NULL)
2467 continue;
2468
2469 for (i = 0; i < VFNT_MAPS; i++)
2470 free(fl->font_data->vfbd_font->vf_map[i]);
2471 free(fl->font_data->vfbd_font->vf_bytes);
2472 free(fl->font_data->vfbd_font);
2473 fl->font_data->vfbd_font = NULL;
2474 }
2475
2476 bp->vfbd_font = fp;
2477 bp->vfbd_compressed_size = 0;
2478
2479 done:
2480 if (fd != -1)
2481 close(fd);
2482 return (bp);
2483
2484 free_done:
2485 for (i = 0; i < VFNT_MAPS; i++)
2486 free(fp->vf_map[i]);
2487 free(fp->vf_bytes);
2488 free(fp);
2489 bp = NULL;
2490 goto done;
2491 }
2492
2493 struct name_entry {
2494 char *n_name;
2495 SLIST_ENTRY(name_entry) n_entry;
2496 };
2497
2498 SLIST_HEAD(name_list, name_entry);
2499
2500 /* Read font names from index file. */
2501 static struct name_list *
read_list(char * fonts)2502 read_list(char *fonts)
2503 {
2504 struct name_list *nl;
2505 struct name_entry *np;
2506 char *dir, *ptr;
2507 char buf[PATH_MAX];
2508 int fd, len;
2509
2510 TSENTER();
2511
2512 dir = strdup(fonts);
2513 if (dir == NULL)
2514 return (NULL);
2515
2516 ptr = strrchr(dir, '/');
2517 *ptr = '\0';
2518
2519 fd = open(fonts, O_RDONLY);
2520 if (fd < 0)
2521 return (NULL);
2522
2523 nl = malloc(sizeof(*nl));
2524 if (nl == NULL) {
2525 close(fd);
2526 return (nl);
2527 }
2528
2529 SLIST_INIT(nl);
2530 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
2531 if (*buf == '#' || *buf == '\0')
2532 continue;
2533
2534 if (bcmp(buf, "MENU", 4) == 0)
2535 continue;
2536
2537 if (bcmp(buf, "FONT", 4) == 0)
2538 continue;
2539
2540 ptr = strchr(buf, ':');
2541 if (ptr == NULL)
2542 continue;
2543 else
2544 *ptr = '\0';
2545
2546 np = malloc(sizeof(*np));
2547 if (np == NULL) {
2548 close(fd);
2549 return (nl); /* return what we have */
2550 }
2551 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
2552 free(np);
2553 close(fd);
2554 return (nl); /* return what we have */
2555 }
2556 SLIST_INSERT_HEAD(nl, np, n_entry);
2557 }
2558 close(fd);
2559 TSEXIT();
2560 return (nl);
2561 }
2562
2563 /*
2564 * Read the font properties and insert new entry into the list.
2565 * The font list is built in descending order.
2566 */
2567 static bool
insert_font(char * name,FONT_FLAGS flags)2568 insert_font(char *name, FONT_FLAGS flags)
2569 {
2570 struct font_header fh;
2571 struct fontlist *fp, *previous, *entry, *next;
2572 size_t size;
2573 ssize_t rv;
2574 int fd;
2575 char *font_name;
2576
2577 TSENTER();
2578
2579 font_name = NULL;
2580 if (flags == FONT_BUILTIN) {
2581 /*
2582 * We only install builtin font once, while setting up
2583 * initial console. Since this will happen very early,
2584 * we assume asprintf will not fail. Once we have access to
2585 * files, the builtin font will be replaced by font loaded
2586 * from file.
2587 */
2588 if (!STAILQ_EMPTY(&fonts))
2589 return (false);
2590
2591 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
2592 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;
2593
2594 (void) asprintf(&font_name, "%dx%d",
2595 DEFAULT_FONT_DATA.vfbd_width,
2596 DEFAULT_FONT_DATA.vfbd_height);
2597 } else {
2598 fd = open(name, O_RDONLY);
2599 if (fd < 0)
2600 return (false);
2601 rv = read(fd, &fh, sizeof(fh));
2602 close(fd);
2603 if (rv < 0 || (size_t)rv != sizeof(fh))
2604 return (false);
2605
2606 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
2607 sizeof(fh.fh_magic)) != 0)
2608 return (false);
2609 font_name = strdup(name);
2610 }
2611
2612 if (font_name == NULL)
2613 return (false);
2614
2615 /*
2616 * If we have an entry with the same glyph dimensions, replace
2617 * the file name and mark us. We only support unique dimensions.
2618 */
2619 STAILQ_FOREACH(entry, &fonts, font_next) {
2620 if (fh.fh_width == entry->font_data->vfbd_width &&
2621 fh.fh_height == entry->font_data->vfbd_height) {
2622 free(entry->font_name);
2623 entry->font_name = font_name;
2624 entry->font_flags = FONT_RELOAD;
2625 TSEXIT();
2626 return (true);
2627 }
2628 }
2629
2630 fp = calloc(sizeof(*fp), 1);
2631 if (fp == NULL) {
2632 free(font_name);
2633 return (false);
2634 }
2635 fp->font_data = calloc(sizeof(*fp->font_data), 1);
2636 if (fp->font_data == NULL) {
2637 free(font_name);
2638 free(fp);
2639 return (false);
2640 }
2641 fp->font_name = font_name;
2642 fp->font_flags = flags;
2643 fp->font_load = load_font;
2644 fp->font_data->vfbd_width = fh.fh_width;
2645 fp->font_data->vfbd_height = fh.fh_height;
2646
2647 if (STAILQ_EMPTY(&fonts)) {
2648 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2649 TSEXIT();
2650 return (true);
2651 }
2652
2653 previous = NULL;
2654 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;
2655
2656 STAILQ_FOREACH(entry, &fonts, font_next) {
2657 vt_font_bitmap_data_t *bd;
2658
2659 bd = entry->font_data;
2660 /* Should fp be inserted before the entry? */
2661 if (size > bd->vfbd_width * bd->vfbd_height) {
2662 if (previous == NULL) {
2663 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2664 } else {
2665 STAILQ_INSERT_AFTER(&fonts, previous, fp,
2666 font_next);
2667 }
2668 TSEXIT();
2669 return (true);
2670 }
2671 next = STAILQ_NEXT(entry, font_next);
2672 if (next == NULL ||
2673 size > next->font_data->vfbd_width *
2674 next->font_data->vfbd_height) {
2675 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
2676 TSEXIT();
2677 return (true);
2678 }
2679 previous = entry;
2680 }
2681 TSEXIT();
2682 return (true);
2683 }
2684
2685 static int
font_set(struct env_var * ev __unused,int flags __unused,const void * value)2686 font_set(struct env_var *ev __unused, int flags __unused, const void *value)
2687 {
2688 struct fontlist *fl;
2689 char *eptr;
2690 unsigned long x = 0, y = 0;
2691
2692 /*
2693 * Attempt to extract values from "XxY" string. In case of error,
2694 * we have unmaching glyph dimensions and will just output the
2695 * available values.
2696 */
2697 if (value != NULL) {
2698 x = strtoul(value, &eptr, 10);
2699 if (*eptr == 'x')
2700 y = strtoul(eptr + 1, &eptr, 10);
2701 }
2702 STAILQ_FOREACH(fl, &fonts, font_next) {
2703 if (fl->font_data->vfbd_width == x &&
2704 fl->font_data->vfbd_height == y)
2705 break;
2706 }
2707 if (fl != NULL) {
2708 /* Reset any FONT_MANUAL flag. */
2709 reset_font_flags();
2710
2711 /* Mark this font manually loaded */
2712 fl->font_flags = FONT_MANUAL;
2713 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2714 return (CMD_OK);
2715 }
2716
2717 printf("Available fonts:\n");
2718 STAILQ_FOREACH(fl, &fonts, font_next) {
2719 printf(" %dx%d\n", fl->font_data->vfbd_width,
2720 fl->font_data->vfbd_height);
2721 }
2722 return (CMD_OK);
2723 }
2724
2725 void
bios_text_font(bool use_vga_font)2726 bios_text_font(bool use_vga_font)
2727 {
2728 if (use_vga_font)
2729 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
2730 else
2731 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
2732 }
2733
2734 void
autoload_font(bool bios)2735 autoload_font(bool bios)
2736 {
2737 struct name_list *nl;
2738 struct name_entry *np;
2739
2740 TSENTER();
2741
2742 nl = read_list("/boot/fonts/INDEX.fonts");
2743 if (nl == NULL)
2744 return;
2745
2746 while (!SLIST_EMPTY(nl)) {
2747 np = SLIST_FIRST(nl);
2748 SLIST_REMOVE_HEAD(nl, n_entry);
2749 if (insert_font(np->n_name, FONT_AUTO) == false)
2750 printf("failed to add font: %s\n", np->n_name);
2751 free(np->n_name);
2752 free(np);
2753 }
2754
2755 /*
2756 * If vga text mode was requested, load vga.font (8x16 bold) font.
2757 */
2758 if (bios) {
2759 bios_text_font(true);
2760 }
2761
2762 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2763
2764 TSEXIT();
2765 }
2766
2767 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
2768
2769 static int
command_font(int argc,char * argv[])2770 command_font(int argc, char *argv[])
2771 {
2772 int i, c, rc;
2773 struct fontlist *fl;
2774 vt_font_bitmap_data_t *bd;
2775 bool list;
2776
2777 list = false;
2778 optind = 1;
2779 optreset = 1;
2780 rc = CMD_OK;
2781
2782 while ((c = getopt(argc, argv, "l")) != -1) {
2783 switch (c) {
2784 case 'l':
2785 list = true;
2786 break;
2787 case '?':
2788 default:
2789 return (CMD_ERROR);
2790 }
2791 }
2792
2793 argc -= optind;
2794 argv += optind;
2795
2796 if (argc > 1 || (list && argc != 0)) {
2797 printf("Usage: loadfont [-l] | [file.fnt]\n");
2798 return (CMD_ERROR);
2799 }
2800
2801 if (list) {
2802 STAILQ_FOREACH(fl, &fonts, font_next) {
2803 printf("font %s: %dx%d%s\n", fl->font_name,
2804 fl->font_data->vfbd_width,
2805 fl->font_data->vfbd_height,
2806 fl->font_data->vfbd_font == NULL? "" : " loaded");
2807 }
2808 return (CMD_OK);
2809 }
2810
2811 /* Clear scren */
2812 cons_clear();
2813
2814 if (argc == 1) {
2815 char *name = argv[0];
2816
2817 if (insert_font(name, FONT_MANUAL) == false) {
2818 printf("loadfont error: failed to load: %s\n", name);
2819 return (CMD_ERROR);
2820 }
2821
2822 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2823 return (CMD_OK);
2824 }
2825
2826 if (argc == 0) {
2827 /*
2828 * Walk entire font list, release any loaded font, and set
2829 * autoload flag. The font list does have at least the builtin
2830 * default font.
2831 */
2832 STAILQ_FOREACH(fl, &fonts, font_next) {
2833 if (fl->font_data->vfbd_font != NULL) {
2834
2835 bd = fl->font_data;
2836 /*
2837 * Note the setup_font() is releasing
2838 * font bytes.
2839 */
2840 for (i = 0; i < VFNT_MAPS; i++)
2841 free(bd->vfbd_font->vf_map[i]);
2842 free(fl->font_data->vfbd_font);
2843 fl->font_data->vfbd_font = NULL;
2844 fl->font_data->vfbd_uncompressed_size = 0;
2845 fl->font_flags = FONT_AUTO;
2846 }
2847 }
2848 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2849 }
2850 return (rc);
2851 }
2852
2853 bool
gfx_get_edid_resolution(struct vesa_edid_info * edid,edid_res_list_t * res)2854 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
2855 {
2856 struct resolution *rp, *p;
2857
2858 /*
2859 * Walk detailed timings tables (4).
2860 */
2861 if ((edid->display.supported_features
2862 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
2863 /* Walk detailed timing descriptors (4) */
2864 for (int i = 0; i < DET_TIMINGS; i++) {
2865 /*
2866 * Reserved value 0 is not used for display descriptor.
2867 */
2868 if (edid->detailed_timings[i].pixel_clock == 0)
2869 continue;
2870 if ((rp = malloc(sizeof(*rp))) == NULL)
2871 continue;
2872 rp->width = GET_EDID_INFO_WIDTH(edid, i);
2873 rp->height = GET_EDID_INFO_HEIGHT(edid, i);
2874 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
2875 rp->height > 0 && rp->height <= EDID_MAX_LINES)
2876 TAILQ_INSERT_TAIL(res, rp, next);
2877 else
2878 free(rp);
2879 }
2880 }
2881
2882 /*
2883 * Walk standard timings list (8).
2884 */
2885 for (int i = 0; i < STD_TIMINGS; i++) {
2886 /* Is this field unused? */
2887 if (edid->standard_timings[i] == 0x0101)
2888 continue;
2889
2890 if ((rp = malloc(sizeof(*rp))) == NULL)
2891 continue;
2892
2893 rp->width = HSIZE(edid->standard_timings[i]);
2894 switch (RATIO(edid->standard_timings[i])) {
2895 case RATIO1_1:
2896 rp->height = HSIZE(edid->standard_timings[i]);
2897 if (edid->header.version > 1 ||
2898 edid->header.revision > 2) {
2899 rp->height = rp->height * 10 / 16;
2900 }
2901 break;
2902 case RATIO4_3:
2903 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
2904 break;
2905 case RATIO5_4:
2906 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
2907 break;
2908 case RATIO16_9:
2909 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
2910 break;
2911 }
2912
2913 /*
2914 * Create resolution list in decreasing order, except keep
2915 * first entry (preferred timing mode).
2916 */
2917 TAILQ_FOREACH(p, res, next) {
2918 if (p->width * p->height < rp->width * rp->height) {
2919 /* Keep preferred mode first */
2920 if (TAILQ_FIRST(res) == p)
2921 TAILQ_INSERT_AFTER(res, p, rp, next);
2922 else
2923 TAILQ_INSERT_BEFORE(p, rp, next);
2924 break;
2925 }
2926 if (TAILQ_NEXT(p, next) == NULL) {
2927 TAILQ_INSERT_TAIL(res, rp, next);
2928 break;
2929 }
2930 }
2931 }
2932 return (!TAILQ_EMPTY(res));
2933 }
2934
2935 vm_offset_t
build_font_module(vm_offset_t addr)2936 build_font_module(vm_offset_t addr)
2937 {
2938 vt_font_bitmap_data_t *bd;
2939 struct vt_font *fd;
2940 struct preloaded_file *fp;
2941 size_t size;
2942 uint32_t checksum;
2943 int i;
2944 struct font_info fi;
2945 struct fontlist *fl;
2946 uint64_t fontp;
2947
2948 if (STAILQ_EMPTY(&fonts))
2949 return (addr);
2950
2951 /* We can't load first */
2952 if ((file_findfile(NULL, NULL)) == NULL) {
2953 printf("Can not load font module: %s\n",
2954 "the kernel is not loaded");
2955 return (addr);
2956 }
2957
2958 /* helper pointers */
2959 bd = NULL;
2960 STAILQ_FOREACH(fl, &fonts, font_next) {
2961 if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width &&
2962 gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) {
2963 /*
2964 * Kernel does have better built in font.
2965 */
2966 if (fl->font_flags == FONT_BUILTIN)
2967 return (addr);
2968
2969 bd = fl->font_data;
2970 break;
2971 }
2972 }
2973 if (bd == NULL)
2974 return (addr);
2975 fd = bd->vfbd_font;
2976
2977 fi.fi_width = fd->vf_width;
2978 checksum = fi.fi_width;
2979 fi.fi_height = fd->vf_height;
2980 checksum += fi.fi_height;
2981 fi.fi_bitmap_size = bd->vfbd_uncompressed_size;
2982 checksum += fi.fi_bitmap_size;
2983
2984 size = roundup2(sizeof (struct font_info), 8);
2985 for (i = 0; i < VFNT_MAPS; i++) {
2986 fi.fi_map_count[i] = fd->vf_map_count[i];
2987 checksum += fi.fi_map_count[i];
2988 size += fd->vf_map_count[i] * sizeof (struct vfnt_map);
2989 size += roundup2(size, 8);
2990 }
2991 size += bd->vfbd_uncompressed_size;
2992
2993 fi.fi_checksum = -checksum;
2994
2995 fp = file_findfile(NULL, md_kerntype);
2996 if (fp == NULL)
2997 panic("can't find kernel file");
2998
2999 fontp = addr;
3000 addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info));
3001 addr = roundup2(addr, 8);
3002
3003 /* Copy maps. */
3004 for (i = 0; i < VFNT_MAPS; i++) {
3005 if (fd->vf_map_count[i] != 0) {
3006 addr += archsw.arch_copyin(fd->vf_map[i], addr,
3007 fd->vf_map_count[i] * sizeof (struct vfnt_map));
3008 addr = roundup2(addr, 8);
3009 }
3010 }
3011
3012 /* Copy the bitmap. */
3013 addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size);
3014
3015 /* Looks OK so far; populate control structure */
3016 file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp);
3017 return (addr);
3018 }
3019
3020 vm_offset_t
build_splash_module(vm_offset_t addr)3021 build_splash_module(vm_offset_t addr)
3022 {
3023 struct preloaded_file *fp;
3024 struct splash_info si;
3025 const char *splash;
3026 png_t png;
3027 uint64_t splashp;
3028 int error;
3029
3030 /* We can't load first */
3031 if ((file_findfile(NULL, NULL)) == NULL) {
3032 printf("Can not load splash module: %s\n",
3033 "the kernel is not loaded");
3034 return (addr);
3035 }
3036
3037 fp = file_findfile(NULL, md_kerntype);
3038 if (fp == NULL)
3039 panic("can't find kernel file");
3040
3041 splash = getenv("splash");
3042 if (splash == NULL)
3043 return (addr);
3044
3045 /* Parse png */
3046 if ((error = png_open(&png, splash)) != PNG_NO_ERROR) {
3047 return (addr);
3048 }
3049
3050 si.si_width = png.width;
3051 si.si_height = png.height;
3052 si.si_depth = png.bpp;
3053 splashp = addr;
3054 addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info));
3055 addr = roundup2(addr, 8);
3056
3057 /* Copy the bitmap. */
3058 addr += archsw.arch_copyin(png.image, addr, png.png_datalen);
3059
3060 printf("Loading splash ok\n");
3061 file_addmetadata(fp, MODINFOMD_SPLASH, sizeof(splashp), &splashp);
3062 return (addr);
3063 }
3064