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Searched refs:GAMEPORT_MODE_COOKED (Results 1 – 12 of 12) sorted by last modified time

/linux/sound/pci/
H A Dcs4281.c1217 case GAMEPORT_MODE_COOKED: in snd_cs4281_gameport_open()
H A Dazt3328.c1691 case GAMEPORT_MODE_COOKED: in snd_azf3328_gameport_open()
/linux/sound/pci/cs46xx/
H A Dcs46xx_lib.c2736 case GAMEPORT_MODE_COOKED: in snd_cs46xx_gameport_open()
/linux/drivers/input/joystick/
H A Djoydump.c47 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
H A Danalog.c562 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in analog_init_port()
H A Da3d.c198 if (mode != GAMEPORT_MODE_COOKED) in a3d_adc_open()
/linux/drivers/input/gameport/
H A Dlightning.c94 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) in l4_open()
H A Dfm801-gp.c53 case GAMEPORT_MODE_COOKED: in fm801_gp_open()
/linux/sound/pci/trident/
H A Dtrident_main.c3141 case GAMEPORT_MODE_COOKED: in snd_trident_gameport_open()
/linux/sound/pci/au88x0/
H A Dau88x0_game.c64 case GAMEPORT_MODE_COOKED: in vortex_game_open()
/linux/include/uapi/linux/
H A Dgameport.h16 #define GAMEPORT_MODE_COOKED 2 macro
/linux/Documentation/input/
H A Dgameport-programming.rst86 return -(mode != GAMEPORT_MODE_COOKED);