Searched refs:rubble (Results 1 – 7 of 7) sorted by relevance
268 var bool rubble; /* Line is filthy (in hardcopy open), redraw! */ variable
81 rubble = 1; in bleep()214 if (ch != 'o' && state == HARDOPEN && (rubble || !ateopr())) { in vappend()215 rubble = 1; in vappend()
385 if (rubble) { in vmove()
1098 rubble = 0; in sethard()
1376 rubble = 1;
19472 rubble
19471 rubble