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Searched refs:DCD_STATE_SUSPENDED (Results 1 – 2 of 2) sorted by relevance

/titanic_50/usr/src/uts/sun/io/dada/targets/
H A Ddad.c684 if (un->un_state == DCD_STATE_SUSPENDED) { in dcddetach()
694 New_state(un, DCD_STATE_SUSPENDED); in dcddetach()
1288 while (un->un_state == DCD_STATE_SUSPENDED) { in dcdopen()
1826 while (un->un_state == DCD_STATE_SUSPENDED) { in dcdstrategy()
1981 } else if ((un->un_state == DCD_STATE_SUSPENDED) && in dcdstrategy()
2122 if (un->un_state == DCD_STATE_SUSPENDED) { in dcdstart()
2180 if (un->un_state == DCD_STATE_SUSPENDED) { in dcdstart()
2629 if (un->un_state == DCD_STATE_SUSPENDED) { in dcddone_and_mutex_exit()
2632 (dp->b_forw == NULL && un->un_state != DCD_STATE_SUSPENDED)) { in dcddone_and_mutex_exit()
2682 int be_chatty = (un->un_state != DCD_STATE_SUSPENDED) && in dcd_handle_incomplete()
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/titanic_50/usr/src/uts/sun/sys/dada/targets/
H A Ddaddef.h228 #define DCD_STATE_SUSPENDED 4 macro