Searched refs:DCD_STATE_SUSPENDED (Results 1 – 2 of 2) sorted by relevance
684 if (un->un_state == DCD_STATE_SUSPENDED) { in dcddetach()694 New_state(un, DCD_STATE_SUSPENDED); in dcddetach()1288 while (un->un_state == DCD_STATE_SUSPENDED) { in dcdopen()1826 while (un->un_state == DCD_STATE_SUSPENDED) { in dcdstrategy()1981 } else if ((un->un_state == DCD_STATE_SUSPENDED) && in dcdstrategy()2122 if (un->un_state == DCD_STATE_SUSPENDED) { in dcdstart()2180 if (un->un_state == DCD_STATE_SUSPENDED) { in dcdstart()2629 if (un->un_state == DCD_STATE_SUSPENDED) { in dcddone_and_mutex_exit()2632 (dp->b_forw == NULL && un->un_state != DCD_STATE_SUSPENDED)) { in dcddone_and_mutex_exit()2682 int be_chatty = (un->un_state != DCD_STATE_SUSPENDED) && in dcd_handle_incomplete()[all …]
228 #define DCD_STATE_SUSPENDED 4 macro