Searched refs:usableWidth (Results 1 – 1 of 1) sorted by relevance
752 int usableWidth = dimensions[column]; in adjustColumnWidths() local753 if (w > usableWidth) { in adjustColumnWidths()754 totalWidth += w - usableWidth; in adjustColumnWidths()755 dimensions[column] += w - usableWidth; in adjustColumnWidths()1105 int usableWidth = canvasSize.width; in paint() local1131 colWidth = usableWidth - x + horOffset; in paint()1141 (left < usableWidth))) { in paint()1186 g.fillRect(0, y, usableWidth, rowHeight); in paint()1196 ((right > 0) || (left < usableWidth))) { in paint()1239 g.drawLine(0, y - 1, usableWidth, y - 1); in paint()[all …]