Searched refs:sound_bell (Results 1 – 1 of 1) sorted by relevance
474 const char *sound_bell; /* The string needed to ring the terminal bell */ member1844 gl->sound_bell = NULL; in new_GetLine()3523 gl->sound_bell = NULL; in gl_control_strings()3561 gl->sound_bell = gl_tigetstr(gl, "bel"); in gl_control_strings()3588 gl->sound_bell = gl_tgetstr(gl, "bl", &tgetstr_buf_ptr); in gl_control_strings()3632 if(!gl->sound_bell) in gl_control_strings()3633 gl->sound_bell = "\a"; in gl_control_strings()8027 gl_print_control_sequence(gl, 1, gl->sound_bell); in KT_KEY_FN()