Searched refs:obscured (Results 1 – 8 of 8) sorted by relevance
139 if (!pnl -> obscured || !_panels_intersect(pnl, panel)) in _unlink_obs()142 obs = pnl -> obscured; in _unlink_obs()147 while (obs->panel_p != panel && obs != pnl->obscured); in _unlink_obs()156 pnl -> obscured = 0; in _unlink_obs()159 if (obs == pnl -> obscured) in _unlink_obs()160 pnl -> obscured = prev_obs; in _unlink_obs()176 if ((prev_obs = panel -> obscured) == 0) { in add_obs()177 panel -> obscured = obs -> next = obs; in add_obs()187 if (prev_obs == panel -> obscured) { in add_obs()188 panel -> obscured = obs; in add_obs()[all …]
64 if (panel -> obscured) { in bottom_panel()65 obs -> next = panel -> obscured -> next; in bottom_panel()66 panel->obscured = panel->obscured->next = obs; in bottom_panel()69 obs -> next = panel -> obscured = obs; in bottom_panel()
61 if ((obs = panel -> obscured) != 0) { in top_panel()65 if ((tmp = prev_obs -> panel_p -> obscured) != 0) { in top_panel()70 prev_obs->panel_p->obscured = prev_obs; in top_panel()73 while (obs != panel -> obscured); in top_panel()74 panel -> obscured = 0; in top_panel()
110 if ((obs = panel -> obscured) != 0) { in _remove_overlap()116 while (obs != panel -> obscured); in _remove_overlap()117 panel -> obscured = 0; in _remove_overlap()
54 if ((next_obs = obs->next) == panel -> obscured -> next) in touch_top()130 touch_top(panel, screen_y, panel->obscured->next, in touchup()183 if (panel -> obscured) in update_panels()
56 panel -> obscured = 0; in add_top()
51 struct _obscured_list *obscured; member
118 # but now the stone is obscured by scrubwood and can only be seen by walking