Searched refs:vlinfo (Results 1 – 3 of 3) sorted by relevance
100 struct vlinfo { struct105 var struct vlinfo vlinfo[TUBELINES + 2]; variable107 #define DEPTH(c) (vlinfo[c].vdepth)108 #define LINE(c) (vlinfo[c].vliny)109 #define FLAGS(c) (vlinfo[c].vflags)294 #define cindent() ((outline - vlinfo[vcline].vliny) * WCOLS + outcol)
57 struct vlinfo *vp, *vpc; in vopen()79 vpc = &vlinfo[vcline]; in vopen()80 for (vp = &vlinfo[vcnt]; vp >= vpc; vp--) in vopen()119 struct vlinfo *vp = &vlinfo[l]; in vreopen()211 struct vlinfo *vp = &vlinfo[l]; in vglitchup()332 struct vlinfo *vc = &vlinfo[l + 1]; in vopenup()333 struct vlinfo *ve = &vlinfo[vcnt]; in vopenup()519 vlcopy(vlinfo[i], vlinfo[i + j]); in vscrap()861 struct vlinfo *vp = &vlinfo[0]; in vsync1()1030 vlcopy(vlinfo[to], vlinfo[from]); in vreplace()[all …]
218 if (vlinfo[i].vliny >= mouse_y) in operate()227 if (vlinfo[i - 1].vdepth > 1) { in operate()229 (vlinfo[i].vliny - in operate()230 (vlinfo[i - 1].vdepth - 1))); in operate()