Searched refs:last_rendering_seqno (Results 1 – 2 of 2) sorted by relevance
546 obj_priv->last_rendering_seqno = seqno; in i915_gem_object_move_to_active()557 obj_priv->last_rendering_seqno = 0; in i915_gem_object_move_to_flushing()573 obj_priv->last_rendering_seqno = 0; in i915_gem_object_move_to_inactive()710 if (obj_priv->last_rendering_seqno != request->seqno) in i915_gem_retire_request()1036 __func__, obj->name, obj, obj_priv->last_rendering_seqno); in i915_gem_object_wait_rendering()1038 seqno = obj_priv->last_rendering_seqno; in i915_gem_object_wait_rendering()2420 args.busy = obj_priv->active && obj_priv->last_rendering_seqno != 0; in i915_gem_busy_ioctl()
392 uint32_t last_rendering_seqno; member