Searched refs:REVERSE (Results 1 – 25 of 25) sorted by relevance
116 #define REVERSE (1<<8) macro318 op = (flags & REVERSE) ? sftmp(4*SF_BUFSIZE) : sfstdout; in init()320 if (flags & REVERSE) in init()509 flags |= REVERSE; in b_tail()559 flags |= REVERSE; in b_tail()590 if (flags & REVERSE) in b_tail()739 if (flags & REVERSE) in b_tail()749 if (flags & REVERSE) in b_tail()759 op = (flags & REVERSE) ? sftmp(4*SF_BUFSIZE) : sfstdout; in b_tail()761 if (flags & REVERSE) in b_tail()
72 if (style != REVERSE && off == 0) in reverse()87 case REVERSE: in reverse()148 if (off == 0 && style != REVERSE) { in r_reg()
62 enum STYLE { NOTSET = 0, FBYTES, FLINES, RBYTES, RLINES, REVERSE }; enumerator
152 style = REVERSE; in main()
475 #define REVERSE(q) \ macro777 strm->adler = state->check = REVERSE(hold);1116 REVERSE(hold)) != state->check) {
439 next if ($from eq "*REVERSE*");
669 $tmp = "$object|*REVERSE*|$from|$sym";
142 0x5C 0x005C # REVERSE SOLIDUS
140 0x5C 0x005C # REVERSE SOLIDUS
148 0x5C 0x005C # REVERSE SOLIDUS
136 0x5C 0x005C # REVERSE SOLIDUS
139 0x5C 0x005C # REVERSE SOLIDUS
137 0x5C 0x005C # REVERSE SOLIDUS
147 0x5C 0x005C # REVERSE SOLIDUS
17959 # 2. BLINKING, REVERSE and BOLD are allowed with colors,
20125 # 2. BLINKING, REVERSE and BOLD are allowed with colors,