Searched refs:vgpr_init_compute_shader (Results 1 – 2 of 2) sorted by relevance
1331 static const u32 vgpr_init_compute_shader[] = variable1514 total_size += ALIGN(sizeof(vgpr_init_compute_shader), 256); in gfx_v8_0_do_edc_gpr_workarounds()1528 for (i = 0; i < ARRAY_SIZE(vgpr_init_compute_shader); i++) in gfx_v8_0_do_edc_gpr_workarounds()1529 ib.ptr[i + (vgpr_offset / 4)] = vgpr_init_compute_shader[i]; in gfx_v8_0_do_edc_gpr_workarounds()
4334 static const u32 vgpr_init_compute_shader[] = variable4648 vgpr_init_shader_ptr = vgpr_init_compute_shader; in gfx_v9_0_do_edc_gpr_workarounds()4649 vgpr_init_shader_size = sizeof(vgpr_init_compute_shader); in gfx_v9_0_do_edc_gpr_workarounds()