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Searched refs:validation_state (Results 1 – 1 of 1) sorted by relevance

/linux/drivers/gpu/drm/vc4/
H A Dvc4_validate_shaders.c158 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument
172 &validation_state->tmu_setup[tmu], in record_texture_sample()
179 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample()
186 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument
189 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()
197 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write()
229 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write()
238 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write()
247 validation_state in check_tmu_write()
310 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) validate_uniform_address_write() argument
389 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) check_reg_write() argument
481 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) track_live_clamps() argument
556 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_writes() argument
579 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) check_branch() argument
603 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_reads() argument
637 vc4_validate_branches(struct vc4_shader_validation_state * validation_state) vc4_validate_branches() argument
725 reset_validation_state(struct vc4_shader_validation_state * validation_state) reset_validation_state() argument
740 texturing_in_progress(struct vc4_shader_validation_state * validation_state) texturing_in_progress() argument
747 vc4_handle_branch_target(struct vc4_shader_validation_state * validation_state) vc4_handle_branch_target() argument
789 struct vc4_shader_validation_state validation_state; vc4_validate_shader() local
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