Searched refs:validation_state (Results 1 – 1 of 1) sorted by relevance
| /linux/drivers/gpu/drm/vc4/ |
| H A D | vc4_validate_shaders.c | 158 struct vc4_shader_validation_state *validation_state, in record_texture_sample() argument 172 &validation_state->tmu_setup[tmu], in record_texture_sample() 179 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample() 186 struct vc4_shader_validation_state *validation_state, in check_tmu_write() argument 189 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write() 197 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write() 229 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write() 238 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write() 247 validation_state in check_tmu_write() 310 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) validate_uniform_address_write() argument 389 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) check_reg_write() argument 481 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) track_live_clamps() argument 556 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_writes() argument 579 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) check_branch() argument 603 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) check_instruction_reads() argument 637 vc4_validate_branches(struct vc4_shader_validation_state * validation_state) vc4_validate_branches() argument 725 reset_validation_state(struct vc4_shader_validation_state * validation_state) reset_validation_state() argument 740 texturing_in_progress(struct vc4_shader_validation_state * validation_state) texturing_in_progress() argument 747 vc4_handle_branch_target(struct vc4_shader_validation_state * validation_state) vc4_handle_branch_target() argument 789 struct vc4_shader_validation_state validation_state; vc4_validate_shader() local [all...] |