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Searched refs:validated_shader (Results 1 – 2 of 2) sorted by relevance

/linux/drivers/gpu/drm/vc4/
H A Dvc4_validate.c124 if (bo->validated_shader) { in vc4_use_bo()
834 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
839 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()
840 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
846 struct vc4_validated_shader_info *validated_shader; in validate_gl_shader_rec() local
861 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()
862 if (!validated_shader) in validate_gl_shader_rec()
865 if (validated_shader->uniforms_src_size > in validate_gl_shader_rec()
873 validated_shader->num_texture_samples); in validate_gl_shader_rec()
876 validated_shader->uniforms_size); in validate_gl_shader_rec()
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H A Dvc4_bo.c175 if (bo->validated_shader) { in vc4_bo_destroy()
176 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()
177 kfree(bo->validated_shader->texture_samples); in vc4_bo_destroy()
178 kfree(bo->validated_shader); in vc4_bo_destroy()
179 bo->validated_shader = NULL; in vc4_bo_destroy()
584 if (bo->validated_shader) { in vc4_free_object()
585 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_free_object()
586 kfree(bo->validated_shader->texture_samples); in vc4_free_object()
587 kfree(bo->validated_shader); in vc4_free_object()
588 bo->validated_shader = NULL; in vc4_free_object()
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