Searched refs:uniforms_size (Results 1 – 3 of 3) sorted by relevance
263 validated_shader->uniforms_size; in check_tmu_write()274 validated_shader->uniforms_size += 4; in check_tmu_write()292 uint32_t num_uniforms = validated_shader->uniforms_size / 4; in require_uniform_address_uniform()321 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write()550 validated_shader->uniforms_size; in track_live_clamps()616 validated_shader->uniforms_size += 4; in check_instruction_reads()933 validated_shader->uniforms_size += 4; in vc4_validate_shader()941 (validated_shader->uniforms_size + in vc4_validate_shader()
744 uint32_t exec_size = uniforms_offset + args->uniforms_size; in vc4_get_bcl()796 args->uniforms_size)) { in vc4_get_bcl()822 exec->uniforms_size = args->uniforms_size; in vc4_get_bcl()
141 __u32 uniforms_size; member