Searched refs:tex (Results 1 – 6 of 6) sorted by relevance
578 struct drm_gem_dma_object *tex; in reloc_tex() local595 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex()596 if (!tex) in reloc_tex()600 uint32_t remaining_size = tex->base.size - p0; in reloc_tex()602 if (p0 > tex->base.size - 4) { in reloc_tex()611 *validated_p0 = tex->dma_addr + p0; in reloc_tex()690 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, in reloc_tex()739 *validated_p0 = tex->dma_addr + p0; in reloc_tex()743 to_vc4_bo(&tex->base)->write_seqno); in reloc_tex()841 uint32_t tex, uni; in validate_gl_shader_rec() local[all …]
24 (尽管某些发行版提供的tex版本会遇到内部限制,无法正确处理文档)。
27 (儘管某些發行版提供的tex版本會遇到內部限制,無法正確處理文檔)。
867 } tex; member918 } tex; member1035 } tex; member
429 drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; member
13 % ".sty" is chosen because ".tex" would cause the build scripts to confuse