Searched refs:tex (Results 1 – 7 of 7) sorted by relevance
593 struct drm_gem_dma_object *tex; in reloc_tex() local 610 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex() 611 if (!tex) in reloc_tex() 615 uint32_t remaining_size = tex->base.size - p0; in reloc_tex() 617 if (p0 > tex->base.size - 4) { in reloc_tex() 626 *validated_p0 = tex->dma_addr + p0; in reloc_tex() 705 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, in reloc_tex() 754 *validated_p0 = tex->dma_addr + p0; in reloc_tex() 851 uint32_t tex, uni; in validate_gl_shader_rec() local 878 for (tex in validate_gl_shader_rec() [all...]
24 (尽管某些发行版提供的tex版本会遇到内部限制,无法正确处理文档)。
27 (儘管某些發行版提供的tex版本會遇到內部限制,無法正確處理文檔)。
371 arm_v7s_iopte tex = pte & ARM_V7S_CONT_PAGE_TEX_MASK; in arm_v7s_pte_to_cont() local373 pte ^= xn | tex | ARM_V7S_PTE_TYPE_PAGE; in arm_v7s_pte_to_cont()375 (tex << ARM_V7S_CONT_PAGE_TEX_SHIFT) | in arm_v7s_pte_to_cont()
867 } tex; member918 } tex; member1035 } tex; member
429 drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; member
13 % ".sty" is chosen because ".tex" would cause the build scripts to confuse