Searched refs:strong_magnitude (Results 1 – 25 of 33) sorted by relevance
12
22 uint16_t strong_magnitude; member35 rumble_field->value[0] = stadiaff->strong_magnitude; in stadiaff_work()51 stadiaff->strong_magnitude = effect->u.rumble.strong_magnitude; in stadiaff_play()
29 strong = effect->u.rumble.strong_magnitude; in play_effect()
30 *mwctrl->strong = effect->u.rumble.strong_magnitude >> 8; in mwctrl_play()
38 left = effect->u.rumble.strong_magnitude; in zpff_play()
44 left = effect->u.rumble.strong_magnitude; in hid_betopff_play()
40 strong = effect->u.rumble.strong_magnitude; in mf_play()
100 left = effect->u.rumble.strong_magnitude; in holtekff_play()
30 strong = effect->u.rumble.strong_magnitude; in emsff_play()
36 left = effect->u.rumble.strong_magnitude; in hid_sjoyff_play()
82 right = effect->u.rumble.strong_magnitude; in hid_lgff_play()
36 left = effect->u.rumble.strong_magnitude; in hid_gaff_play()
40 left = effect->u.rumble.strong_magnitude; in axff_play()
38 strong = effect->u.rumble.strong_magnitude; in drff_play()
101 right = tmff_scale_u16(effect->u.rumble.strong_magnitude, in tmff_play()
284 left_motor_force = effect->u.rumble.strong_magnitude / 256; in hid_bigben_play_effect()
270 strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff; in ml_combine_effects()273 if (effect->u.rumble.strong_magnitude + strong) in ml_combine_effects()276 effect->u.rumble.strong_magnitude, in ml_combine_effects()285 effect->u.rumble.strong_magnitude = in ml_combine_effects()286 min(strong + effect->u.rumble.strong_magnitude, in ml_combine_effects()299 if (effect->u.rumble.strong_magnitude + i) in ml_combine_effects()302 effect->u.rumble.strong_magnitude, in ml_combine_effects()306 effect->u.rumble.strong_magnitude = in ml_combine_effects()307 min(i + effect->u.rumble.strong_magnitude, 0xffffU); in ml_combine_effects()
63 magnitude = effect->u.rumble.strong_magnitude / 3 + in compat_effect()
233 if (effect->u.rumble.strong_magnitude > 0) in drv2667_haptics_play()234 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv2667_haptics_play()
83 level = effect->u.rumble.strong_magnitude; in gpio_vibrator_play_effect()
127 info->speed = effect->u.rumble.strong_magnitude >> 8; in vibra_play()
111 vibrator->level = effect->u.rumble.strong_magnitude; in pwm_vibrator_play_effect()
193 vib->speed = effect->u.rumble.strong_magnitude >> 8; in pm8xxx_vib_play_effect()
195 info->strong_speed = effect->u.rumble.strong_magnitude; in vibra_play()
249 haptic->magnitude = effect->u.rumble.strong_magnitude; in max77693_haptic_play_effect()
215 chip->level = effect->u.rumble.strong_magnitude; in max8997_haptic_play_effect()