Searched refs:sprite (Results 1 – 4 of 4) sorted by relevance
177 #define DDL_SPRITE_SHIFT(sprite) (8 + 8 * (sprite)) argument
12 the mode setting infrastructure, plane, sprite and cursor handling and
94 example is sprite positioning values fed directly into the hardware with the
107 posizionamento di un'immagine *sprite* quando l'hardware supporta giusto 12