Searched refs:skutable (Results 1 – 2 of 2) sorted by relevance
595 SkuTable_t *skutable = &driver_ppt->SkuTable; in smu_v13_0_7_set_default_dpm_table() local624 if (skutable->DriverReportedClocks.GameClockAc && in smu_v13_0_7_set_default_dpm_table()626 skutable->DriverReportedClocks.GameClockAc)) { in smu_v13_0_7_set_default_dpm_table()628 skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_7_set_default_dpm_table()2360 SkuTable_t *skutable = &pptable->SkuTable; in smu_v13_0_7_enable_mgpu_fan_boost() local2366 if (skutable->MGpuAcousticLimitRpmThreshold == 0) in smu_v13_0_7_enable_mgpu_fan_boost()2406 SkuTable_t *skutable = &pptable->SkuTable; in smu_v13_0_7_init_ppt_limits() local2421 skutable->SocketPowerLimitAc[PPT_THROTTLER_PPT0] : in smu_v13_0_7_init_ppt_limits()2422 skutable->SocketPowerLimitDc[PPT_THROTTLER_PPT0]; in smu_v13_0_7_init_ppt_limits()2423 msg_limit = skutable->MsgLimits.Power[PPT_THROTTLER_PPT0][i]; in smu_v13_0_7_init_ppt_limits()[all …]
567 SkuTable_t *skutable = &pptable->SkuTable; in smu_v13_0_0_set_default_dpm_table() local605 if (skutable->DriverReportedClocks.GameClockAc && in smu_v13_0_0_set_default_dpm_table()607 skutable->DriverReportedClocks.GameClockAc)) { in smu_v13_0_0_set_default_dpm_table()609 skutable->DriverReportedClocks.GameClockAc; in smu_v13_0_0_set_default_dpm_table()2378 SkuTable_t *skutable = &pptable->SkuTable; in smu_v13_0_0_enable_mgpu_fan_boost() local2384 if (skutable->MGpuAcousticLimitRpmThreshold == 0) in smu_v13_0_0_enable_mgpu_fan_boost()2424 SkuTable_t *skutable = &pptable->SkuTable; in smu_v13_0_0_init_ppt_limits() local2439 skutable->SocketPowerLimitAc[PPT_THROTTLER_PPT0] : in smu_v13_0_0_init_ppt_limits()2440 skutable->SocketPowerLimitDc[PPT_THROTTLER_PPT0]; in smu_v13_0_0_init_ppt_limits()2441 msg_limit = skutable->MsgLimits.Power[PPT_THROTTLER_PPT0][i]; in smu_v13_0_0_init_ppt_limits()[all …]